Welcome guys. This is Beauty loot addon home page by Chirs Hopeless
Author News:
I finished adjusting the size of this addon. It is 8MB now rather than 62MB. If you find texture is missing, inform me with a picture please. This will help me fix it greatly.
Addon Features:
- You have a loot item count title. Like Items * 8
- You have a portrait frame to show the loot source.(It doesn't work with fishing, mining, disenchanting etc)
- Item has a border to show it quanlity
- Red Item border indicates this item is a quest item
- Loot frame auto adjusts its height according to count of items shown at current loot page.
- There is a indicator at top left of group roll frame to show boe or bop of current item.(None BOP item is considered as BOE)
- You can move and lock the position of loot frame and group roll frames
FAQ:
How to use this addon:
Copy libRazgriz and Razgriz_BeautyLoot into your addon folder. Those two folders are in the archive file.
I like the old version however!
You still could use and download old version. It is OK. Keep remembering old version may stop updating.
Config command:
type /btl see detail.
Further customization:
open main.lua in Razgriz_BeautyLoot folder. Change anything you want.
Would you please help to customize something?
Petty. No... Everyone has its own style. Do it by yourself please.
Where are roll, greed and disenchant buttons??!!
They are abbreviated as N, G and D letters at the top right corner of roll frame. Find them at screenshot like finding coins in you carpet~~
Its appearance doesn't look like the one in the picture!!
Well, most of the time, it should be interfered by other addon. Try only load this addon and see if it works fine. If so, enable addon one by one until you get the problem. The last enabled, should be the key.
Known addon interference list and countermeasures!
1.Aurora:
Comment out or delete these codes:
Code:
-- [[ Loot ]]
--[[if not IsAddOnLoaded("Butsu") and not IsAddOnLoaded("XLoot") then
LootFramePortraitOverlay:Hide()
select(3, LootFrame:GetRegions()):Hide()
LootCloseButton:Hide()
-- LootFrame:SetWidth(190)
LootFrame:SetHeight(.001)
LootFrame:SetHeight(.001)
local reskinned = 1
LootFrame:HookScript("OnShow", function()
for i = reskinned, GetNumLootItems() do
local bu = _G["LootButton"..i]
local qu = _G["LootButton"..i.."IconQuestTexture"]
if not bu then return end
local _, _, _, _, _, _, _, bg, na = bu:GetRegions()
-- LootFrame:SetHeight(100 + 37 * i)
local LootBD = CreateFrame("Frame", nil, bu)
LootBD:SetFrameLevel(LootFrame:GetFrameLevel()-1)
LootBD:SetPoint("TOPLEFT", 38, -1)
LootBD:SetPoint("BOTTOMRIGHT", bu, 170, 1)
Aurora.CreateBD(LootBD)
Aurora.CreateBD(bu)
bu:SetNormalTexture("")
bu:GetRegions():SetTexCoord(.08, .92, .08, .92)
bu:GetRegions():SetPoint("TOPLEFT", 1, -1)
bu:GetRegions():SetPoint("BOTTOMRIGHT", -1, 1)
bg:Hide()
qu:SetTexture("Interface\\AddOns\\Aurora\\quest")
qu:SetVertexColor(1, 0, 0)
qu:SetTexCoord(.03, .97, .03, .995)
qu.SetTexture = Aurora.dummy
na:SetWidth(174)
reskinned = i + 1
end
end)
end]]--
2.Skinner:
Disable loot frame reskin at skinner option frame.