QuickHealth uses the events in the combat log to update health bars more quickly than the default Blizzard UI. On average each change in health appears about 0.7s sooner with QuickHealth.
Default Unit Frames
The following frames are currently supported with QuickHealth:
- Player Frame
- Target Frame
- Target of Target
- Focus
- Target of Focus
- Boss Frames
*The party/raid frames are not working yet because they are not formatted the same way. Because they can be rearranged and sorted differently, they do not have to represent only one unit ID.
Other Unit Frames
All other unit frames should work with QuickHealth assuming a few things are true...- The unit ID is saved as a variable on the health bar (e.g. PlayerFrameHealthBar.unit="player")
- The text (if there is any) updates when the status bar changes values (not the other way around)
- The function InitializeQuickHealth(self) is run for the health bar (e.g "InitializeQuickHealth(PlayerFrameHealthBar)" )