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Compatibility: | Fury of Hellfire (6.2) The Adventure Continues (6.1) Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 09-13-15 06:37 PM |
Created: | 04-30-11 06:21 PM |
Downloads: | 10,492 |
Favorites: | 27 |
MD5: |
Description
Supported oUF Version: oUF 1.6.5
A simple unit frame addon based off of the oUF core framework. The design and purpose of these unit frames is to allow as much configuration as possible via an attached configuration lua to alter certain settings of the unit frames, while remaining as light on memory usage as possible.
It also has a toggle-able 'healer mode' that alters the location of the raid and party frames dependent on whether the "Healer" option has been toggled to true in the config for party or raid.
Please Note
Some knowledge of Lua is required for customization of these frames beyond the configuration file. To alter options in the configuration file, simple open it in your favorite text editor and change options from false to true, or vice versa. Also of note, for the displaying of health, more than one health option cannot be functional at a time so please choose only one.
Supported Units
* Player
* Target
* Pet
* Target of Target
* Focus
* Party
* Raid
Supported Modules
* DebuffHighlight
* DruidPower
* Smooth
* RuneBar
Currently Known Issues
* None currently known.
Quick Note
Please do not hesitate to leave feedback. I don't really know what you guys need or want from my unit frames unless you suggest or critique. I'm open to suggestions and would definitely like to know if something is broken somewhere. Your assistance is greatly appreciated and improves the experience for everyone.
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Lanerra |
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07-03-11, 04:14 PM | |
A Defias Bandit
Forum posts: 2
File comments: 5
Uploads: 0
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Chatframe
Could I kindly ask what chat addon you are using? =) Been looking for a addon putting the chat tabs below for weeks now...
Creds for the frames, awesome layout |
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alaerwen |
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06-28-11, 04:02 PM | |
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oUF_Lanerra 1.2
oUF_Lanerra 1.2
------------------- - Updated for 4.2 ------------------- Pretty sure I got everything, but please let me know if there are any bugs that I've missed. I'll try to get around to adding the requested features as soon as I have enough time to sit down and really crunch it out.
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Lanerra |
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06-20-11, 11:30 PM | ||
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If oUF_Lanerra.lua line 579 - line 590 is where the power text is defined for player and target frames. That can be used as a basis to create the power text for party/raid, if you like. Just use something like those lines and insert them into the StylishGroup(line 1001) and/or StylishRaid(line 1262) immediately following where self.Health.Value is defined. Then, it's a matter of positioning and sizing the text how you like. If you want to have the power text for party/raid frames behave a certain way, you'll need to write your own PostUpdatePower function for the PostUpdate of the Power.Value portion of the code. If you choose not to have a custom function for that (and just want default oUF behavior for the power value), make sure you don't copy the self.Power.PostUpdate = UpdatePower line into StylishGroup and StylishRaid. That should do the trick for you. If it doesn't...then essentially explaining further would mean writing the actual code for it into the unit frames, themselves, thusly making this a moot point. Also, for those of you who are wondering, I have made an update to my unit frames that is compatible with 4.2 and am just waiting until 4.2 drops to push it to WoWInterface/Curse. Sorry for the wait and all, but I don't want to push an update only to have a PTR build break it and then I have to wind up releasing multiple versions to correct it as the PTR progresses.
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Lanerra |
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06-19-11, 04:20 AM | ||
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adaroundtown |
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06-14-11, 10:24 AM | ||
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Lanerra |
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06-13-11, 08:36 PM | ||
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adaroundtown |
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06-12-11, 02:37 AM | ||
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As for where to begin adding the mana bars yourself, you can use the Stylish function as a start. Just locate the section that defines the power bar for other frames (self.Power) and copy it to the Party/Raid frames (StylishGroup or StylishRaid) as you like. Just remember that when adding the power bar you have to adjust the size (or orientation in the case of the raid frames, possibly) to accommodate the room the power bar will take up. I'll let you know in advance, though, that it can be a bit of a pain to make everything proportional and lined up right, just for starters. If you use the code that's already there for the other frames though, you should have a pretty good comparison for a starting point to base the code off of for the party/raid frames as you like. Hope this helps.
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Lanerra |
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06-11-11, 03:26 PM | |
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[quote]Originally posted by Lanerra
[b]I'm not a big fan of mana bars on party/raid frames. I can understand the party frames, perhaps, but I just can't see a mana bar on the raid frames. I don't really like squishing things together too much, because then they just look too 'busy'. I believe there's a placeholder option in the Config for a party mana bar, but I just haven't done the code for it yet, since I've been rather busy, and haven't heard any bug or feature requests lately so I thought things were just working smoothly. Thanks for your reply. Fair enough if it's something you're not a fan of. I'd be willing to try adding in some code myself (though i am incredibly n00by when it comes to such things). i wouldn't want to screw up the work you've done, though, since it is by far the most beautiful i've seen in terms of unit frames (the colours you achieved are really amazing. so vivid, yet not so much so that they're hard on the eyes). if you could point me in the direction of some code that could be added in, that would be greatly appreciated. the best thing i can think of would be simply some text on frames which would indicate percentages (of health and mana - having just one would seem unfinished i think). all that said, i'll truck along without it if you haven't the time to help out and will continue to hunt forums and the like for info. since finding your unit frames, i've been playing with the rest of my ui to match their theme. happy with the results, i have to say. will post a screenshot here once it's all done if you're interested in seeing it. keep up the great work! |
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adaroundtown |
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06-10-11, 10:24 PM | ||
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I believe there's a placeholder option in the Config for a party mana bar, but I just haven't done the code for it yet, since I've been rather busy, and haven't heard any bug or feature requests lately so I thought things were just working smoothly. I had planned on writing in aura indicators for debuffs on the raid frames, but as I said I've been rather busy lately. Sadly, my available time for WoW has been greatly diminished since I began looking for new work. My apologies to those who've been waiting for features/updates/bug fixes. I will do what I can, when I can. If there are any problems please let me know, and I'll try to push out a bugfix update when I get a chance.
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Lanerra |
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06-10-11, 04:28 PM | |
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Hey, everything looks amazing. Was reading through the comments and you'd mentioned you were working on a complete UI. would love to see it, and hopes it's coming along well. just a request, if it's not too much work: ever thought of adding a power/mana bar to party/raid frames? as a druid, sometimes guildies call on me to help them out with an innervate or two. having a better idea of their mana status, this would be very helpful
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adaroundtown |
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05-17-11, 03:58 PM | ||
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Code:
local d = offset or (floor(size / 2 + 0.5) - 2) What that bit of math does mentioned above, is ensure a nice clean proportion in relation to the border size and the offset as a sort of failsafe. That way it doesn't throw errors and screw up the whole thing if you (or I, I suppose in this case) forget to put an offset into the function call.
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Lanerra |
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05-17-11, 06:12 AM | ||
A Defias Bandit
Forum posts: 3
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Hi Lanerra,
Why "size / 2 + 0.5"? xD Thanks!
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Felipe R. I'm from Brazil and my native language is portuguese. Thus, sorry for my poor english!
Last edited by felipers : 05-17-11 at 09:40 AM.
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felipers |
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05-17-11, 03:13 AM | ||
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Lanerra |
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05-16-11, 12:44 PM | |
A Defias Bandit
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Hi Lanerra, thx for the awesome layout.
I know it's a lot to ask, but could you explain [at least a bit] about the AddBorder mechanism? Especially the part: Code:
(floor(size / 2 + 0.5) - 2) Borders.lua:88 Thanks! -- Sry in advance if this is not where I'm supposed to post things like that!
Last edited by felipers : 05-16-11 at 12:45 PM.
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