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Compatibility: | Fury of Hellfire (6.2) |
Updated: | 07-27-15 05:07 PM |
Created: | 07-22-11 11:47 PM |
Downloads: | 11,572 |
Favorites: | 67 |
MD5: |
NOTE
This addon does have some in-game configuration via slash-commands (for example, for dragging and locking the tracker). However, more detailed customization (if required) must be done by editing values in Lua files. See options.lua for more information. There are no plans to add detailed in-game configuration menus.
Description
QuestKing is a complete replacement for Blizzard's default objective tracker/quest tracker. It is designed to be simple, compact and unobstrusive while supporting all the features of the default tracker, plus some of its own.
QuestKing is inspired by old-school quest trackers like GuestGuru, bEQL and MonkeyQuest. However, QuestKing is written from scratch to be a modern objective tracker that supports not only quests, but all the new types of objectives that Blizzard has gradually added to WoW. This includes achievements, scenarios, dungeon objectives, bonus quests, timed objectives, challenge modes, proving grounds, automatic quests, and so on. I have tried to keep the tracker as efficient as possible, and it should hopefully be kind to both your CPU and memory.
The following standard objective tracker features are supported:
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ollitrop |
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09-29-12, 04:56 PM | |
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thank you
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devilArt |
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Barjack |
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09-29-12, 12:16 PM | |
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hi Barjack, thanks for this awesome addon
BTW: can you tell me what font you used at that preview pictures, i really love it |
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devilArt |
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09-22-12, 02:05 PM | ||
A Kobold Labourer
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Re: Re: QuestKingSounds replacing ReadyCheck with other built in sounds
Last edited by Neema : 09-22-12 at 02:06 PM.
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Neema |
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09-22-12, 01:41 PM | ||
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Re: QuestKingSounds replacing ReadyCheck with other built in sounds
opt.soundQuestComplete = [[Sound\Creature\Peon\PeonBuildingComplete1.wav]] That should do what you want.
Last edited by Barjack : 09-22-12 at 01:45 PM.
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Barjack |
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09-22-12, 01:24 PM | |
A Kobold Labourer
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QuestKingSounds replacing ReadyCheck with other built in sounds
Thank you for making a near perfect replacement for the quest objective tracker. I have been searching for something to replace quest guru for some time now as compatibility issues have been creeping into that addon and support for scenarios is not forthcoming. Your addon, for my purposes, works perfectly.
I was looking at the QuestKingSounds and was wondering how to utilize other built in sounds, specifically the Peon vocals. I have put the name of the sound (PeonBuildingComplete1) into the override file to replace ReadyCheck the but this does not work as expected. Are there limits to what sounds can be played? Thanks again for your efforts.
Last edited by Neema : 09-22-12 at 01:30 PM.
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Neema |
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08-31-12, 10:44 PM | ||
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I'll change the subzone highlight in the next version to ignore completed quests, but it's not worth releasing a whole new version for. In the meantime you can go to around line 1764 in tracker.lua and change it from "if (opt_subzoneHeuristicHighlight) then" to "if (opt_subzoneHeuristicHighlight) and (isComplete ~= 1) then". |
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Barjack |
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08-31-12, 10:31 PM | |
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Thanks for adding the subzone stuff. I appreciate not having to make lots of changes to mods. One change i'd suggest is to remove the background color on completed quests.
As for the tooltip scale, the first iteration worked better than the current. With the new system, the set scale lasts make 1min after login, and is soon replaced. .Regards |
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DaemonSambe |
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08-31-12, 05:34 AM | ||
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You can probably accomplish a simple version of this solely in the "buildQuestSortTable" function, which takes your quest log and assembles a nested table of headers and watched quest ids. It does no sorting currently, it simply uses the default quest log order. I imagine what you want would be possible by creating a more complex annotated table under each header, using SelectQuestLogEntry and GetQuestLogRewardXP (API functions) to get experience values for each quest as you go, and then using that extra information to sort each header's contents and then run through that again turning it into a simple quest id list. Or something like that. |
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Barjack |
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08-31-12, 05:18 AM | ||
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You make it seem like I can do it myself with the features already provided in this. I'll take a look around, and read the code some, so I can understand how things work more.
If I think it needs this feature for my own personal use, would you mind if I added it in the code?
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Rammoth |
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08-31-12, 05:11 AM | ||
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That said, you can already treat the list on a per-zone basis as a roughly inverted version of an experience sort, anyway. Since experience is mostly tied to the quest level and the quest log sorts by ascending level, later quests will tend to reward more. The only significant exceptions here are group/elite/dungeon quests rewarding more, and connector quests rewarding much less. Thankfully, the tracker shows visual indicators for all of these either by level tag in the former case, or by using the pale green connector colour in the latter. Given that, I don't think implementing more complex sorting methods are really worthwhile. |
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Barjack |
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08-31-12, 04:40 AM | |
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Is there a way to organize this by how much experience the quests give?
Basically, I want it to guide me to do quests that give the most EXP first, until they're all done in the area I'm doing quests, and also be able to tell me which ones to pick up first, when I get to an area. At the end, after every quest is done, I'd like it to guide me to the same order in turning them in, that way I get leveled up as fast as possible. Streamlining my questing experience, making it even easier than it already is. |
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Rammoth |
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08-30-12, 05:15 PM | ||||
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Anyway, 0.94 has the more aggressive scaling fix. I believe I figured out a way to do it that will always detect the "old" scale correctly, so I'd appreciate if you could test that out for me. I don't use any addons that change the scale so it's more difficult for me to test in case there are any strange interactions going on. Regardless, I also added an option called tooltipScale that you can set to nil to disable all scaling changes. As for the "why" of using tooltip scaling, in my case the size and position of the tracker on the screen means it's easy to run into with the mouse accidentally, and quest tooltips can be particularly long with many objectives and long lines, creating a very large tooltip in the middle of the screen. So I scale it down a bit to avoid them taking up too much screen space and getting gigantic surprise tooltip popups. Obviously, I do try to return the tooltip to its normal scale afterwards, the problem before was that I was assuming that was "1". Obviously, feel free to edit any of this stuff to your liking (I know I often do with mods I use).
It's not terribly accurate either obviously since it relies on a heuristic method rather than an API method, but it should work any time the MonkeyQuest version worked (and not work any time it didn't work, too). |
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Barjack |
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08-30-12, 05:01 PM | |
A Kobold Labourer
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You may want to change
Code:
## Interface: 50004 Code:
## Interface: 50001 |
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notalive |
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