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Compatibility: | Shadowlands pre-patch (9.0.1) |
Updated: | 10-19-20 02:31 PM |
Created: | 07-19-12 07:54 AM |
Downloads: | 24,364 |
Favorites: | 73 |
MD5: |
oUF_Drk
If you have questions or encounter any bugs/problems feel free to post them in the comment section.
The latest version of this layout can always be found in the repository on github.
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Helln_HiHeels |
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myno |
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07-20-12, 09:28 PM | |
A Deviate Faerie Dragon
Forum posts: 11
File comments: 29
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Again Thank you :)
Once again I truly appreciate your work and efforts. Thank you !
psst .. you need some screenshots to show off the Cata fan update it's odd actually that I have given an honest try at several of the other layouts but it was/is things as simple as the buffs/debuffs being off to the side rather than above or below... party/raid health filled from side to side rather than upward... that made this layout perfect "for me".. of course I also loved everything about it's looks too ! |
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Helln_HiHeels |
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07-21-12, 02:55 AM | ||
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Getting that lua error when selecting a target
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Linayo |
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07-22-12, 05:52 AM | ||
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Code:
local isAssistant = UnitInRaid(unit) and UnitIsRaidOfficer(unit) and not UnitIsGroupLeader(unit)
Last edited by myno : 07-22-12 at 08:36 AM.
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myno |
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07-31-12, 05:22 AM | |
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You are doing a nice job here, Myno.
After MoP goes live I'll be playing the game again and probably will be releasing my new oUF layout, which is still unfinished ATM. I really don't know if it will replace my current oUF_Drk or if I'll release under a new name... it's hard enough to maintain one addon updated, let alone two. Anyway, time will tell. Thanks for updating oUF_Drk for MoP, of course you have my permission to do it! |
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drakull |
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08-03-12, 09:32 AM | |
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Thanks, Drakull
Looking forward to your new layout, loved this one since you released it, so it can only be good, can it? Also have fun in MoP, looks pretty promising for now..let's see how they keep up with the content this expansion! |
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myno |
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08-28-12, 08:35 PM | |
A Deviate Faerie Dragon
Forum posts: 11
File comments: 29
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Great job done !
Hi ! **wave**
Thank you once again ! if I may ask for a little help pls... Party and Raid Frames .. changing them from the vertical spawn to a horizontal spawn (maintaining rows of 5) .. am I able to easily do that ? |
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Helln_HiHeels |
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08-29-12, 05:42 AM | |
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disabling Raid shown (5.0 patch)
Hi there, ive question regarding the raid stuff.
Ive disabled it in the cfg.lua but its still shown Lua Code:
how can i fix that, please?
Last edited by Linayo : 08-29-12 at 05:44 AM.
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Linayo |
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08-29-12, 08:14 AM | |
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For both you need to go into core.lua beginning at Line ~369
Code:
if cfg.ShowRaid then local soloraid if cfg.RaidShowSolo then soloraid = "custom show" else soloraid = "raid" end self:SetActiveStyle('drkGroup') local raid = {} for i = 1, 5 do local header = oUF:SpawnHeader( "drkGroup"..i, nil, soloraid, "showRaid", true, "point", "LEFT", "startingIndex", 1, "yOffset", -5, "xoffset", 4, "columnSpacing", 7, "groupFilter", tostring(i), "groupBy", "GROUP", "groupingOrder", "1,2,3,4,5", "sortMethod", "NAME", "columnAnchorPoint", "RIGHT", "maxColumns", 5, "unitsPerColumn", 5, "oUF-initialConfigFunction", [[ self:SetHeight(32) self:SetWidth(77) ]] ) if i == 1 then header:SetAttribute("showSolo", true) header:SetAttribute("showPlayer", true) header:SetAttribute("showParty", true) header:SetPoint("TOPLEFT",UIParent,"BOTTOMRIGHT",cfg.raidX,cfg.raidY) else --header:SetPoint("TOPLEFT",raid[i-1],"TOPRIGHT",4,0) header:SetPoint("TOPLEFT",raid[i-1],"BOTTOMLEFT",0,-4) end header:SetScale(cfg.raidScale) raid[i] = header end end @Helln_HiHeels: Your changes are marked in red, change these values and the raidframes should have a horizontal orientation. I may add this as a config in a future update. @Linayo: Forgot to actually check for this config You can fix it by putting in the "if cfg.ShowRaid then ... end" around the raid frame creation as seen in teal in the above code! |
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myno |
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08-29-12, 09:10 AM | |
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i salute you <3 thanks a bunch
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Linayo |
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08-29-12, 04:59 PM | |
A Murloc Raider
Forum posts: 6
File comments: 26
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Thanks for the update I have a few simple questions.
Bottom right hand corner of my target frame I have Current Power/Max Power | Power % it's actually about 2 pixels off the right side of the unit frame for the target. 1. Can you direct me in which file and line number so I can move that to sit on the frame. 2. Portrait overlay if I wanted to remove it can you direct me to that as well? Thanks for the help!!
Last edited by Forage : 08-29-12 at 05:42 PM.
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Forage |
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08-29-12, 06:31 PM | |
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I never really knew what to do with the energy text so I just put it under the buffs back then and also it was clipping with the debuffs.
You can change and fix it by opening the lib.lua and in Line 164 change the red marked: Code:
powerval:SetPoint("RIGHT", f.Health, "BOTTOMRIGHT", 3, -16) Code:
b:SetFrameLevel(1) However for your second request I can't give you an easy fix because a few elements are anchoring onto the portrait frame such as the cast bar and disabling it will break the layout. Edit: Actually you can, but you won't be able to use the experience bar (don't install oUF_Experience or have it deactivated) and you would need to set cfg.castBarOnUnitframe to false (cfg.lua Line 42) and configure it to your likeings at the same place. Then comment out lib.addPortrait(self) in core.lua Line 26 and 81. Tell me if you run into problems with this method.
Last edited by myno : 08-29-12 at 06:41 PM.
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myno |
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08-29-12, 09:21 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
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I'm not entirely sure what I have to download to get this to work. I downloaded your addon and I went to the link to the github you provided at the top. I downloaded a zip file but I'm not sure what I have to do with it or what I have to put where to get it to work. Sorry if this seems dumb. I've just been trying for the past day and I'm quite unsuccessful.
Thanks! |
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Zenyatta |
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08-29-12, 10:36 PM | |
A Kobold Labourer
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This could just be a BUT load of user error. But I LOVE LOVE LOVE this layout but I really want to get this back on my screen. But I am currently running into an issue in which, I am running OuF and I am running this version of OuF_DrK and it just is not working. I am getting the standard blizzard frames and it is making it quite difficult for me to be happy with it. Like I said this may just be user error and I am not doing something right. But any help would be greatly appreciate.
Thank You |
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Raroo |
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