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rNamePlates (Diablo)  Popular! (More than 5000 hits)

Version: 60200.02
by: zork [More]

Update, October 2016

We can now spawn nameplates with oUF. There is no need anymore for a seperate nameplate framework. They can be integrated into your oUF layout. http://www.wowinterface.com/forums/s...ad.php?t=54584
INTRO
rNamePlates replaces the default name plates with a Diablo themed high FPS counterpart.
Based up on this: Nameplate FPS drop research
AURAS
rNamePlates supports auras. Auras are tracked for "player" and "pet" and saved in a spell-database per character. To administrate the spell-database check the slash commands.
SLASH COMMANDS
lua Code:
  1. /rnp -- shows all commands
  2. /rnp list -- shows all entries of spelldb for this character
  3. /rnp blacklist SPELLID -- blacklists a certain SPELLID in spelldb for this character
  4. /rnp whitelist SPELLID -- whitelists a certain SPELLID in spelldb for this character
  5. /rnp remove SPELLID -- removes a certain SPELLID from spelldb for this character
  6. /rnp disable -- disable the spelldb for this character
  7. /rnp enable -- enable the spelldb for this character
  8. /rnp resetspelldb -- reset the spelldb for this character

CONFIG
Small config on top of the rNamePlates.lua. Not much. Most of the stuff is hardcoded.
GIT
https://github.com/zorker/rothui/tre....0/rNamePlates

60200.01
- added absorbbar reference
- added fix for patch 6.2

60000.09
- healthbar colors now match faction colors
- color onupdate function throttled

60000.08
- hide default healthbar
- hide default castbar
- hide threat glow
- create new healthbar
- create new castbar
- added TANKMODE healthbar coloring

60000.07
- Added new command "disable" to disable the spellDB per character
- Added new command "enable" to enable the spellDB per character
- Remove obsolete checks for ScanAura
- Code cleanup

60000.06
- fixed the poor GUID handling

60000.05
- changed loading event to ADDON_LOADED
- fixed rNP_SPELL_DB = nil error

60000.04
- Loading SavedVariables with VARIABLES_LOADED event instead of ADDON_LOADED
- Added more spellDB checks
- Removed spellDB wipe on new WoW build
- Added new command "remove" to remove a spell from spellDB
- Renamed command "spelldb" to "list"

60000.03
- added auras to rNamePlates
- added slash commands to manage tracked auras

60000.02
- code cleanup

60000.01
- new nameplates for wod 6.0.2

50400.01
- added healthbar faction coloring
- updated toc to 50400

50300.04
- Added the threat bloat fix

50300.03
- changed the threat glow to a threat border around the healthbar

50300.02
- code cleanup/overhaul
- added 2 new statusbar textures to pick from

50300.01
- initial release
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Unread 12-05-13, 10:25 AM  
zork
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Impossible to fix since I have no Mac for testing. Seems like the threatbloat console settings are PC only.
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Last edited by zork : 12-12-13 at 02:52 AM.
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Unread 12-02-13, 08:24 PM  
kddude
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health bar glitch

I'm getting this bug as well, and I, too, am on OSX Mavericks.

Any updates?
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Unread 11-26-13, 03:35 PM  
zork
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Re: Re: Re: Bug or addon problem

So that may be a Mac issue. Going to test sth then.
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Unread 11-26-13, 02:01 PM  
Thelothian
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Re: Re: Bug or addon problem

Originally Posted by zork
Someone else reported that issue aswell. I cannot reproduce it though, not on live, not on the PTR. Which version of WoW are you playing on? It may be possible that there is an old Blizzard config setting in your WTF folder that causes it. To prove it you could backup your WTF folder and try it with an empty WTF folder again only with rNamePlates2 enabled.
Latest live patch on OSX Mavericks.
I've tried disabling all add ons and deleting WTF folder. Nothing changes...
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Unread 11-26-13, 02:10 AM  
zork
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Re: Bug or addon problem

Someone else reported that issue aswell. I cannot reproduce it though, not on live, not on the PTR. Which version of WoW are you playing on? It may be possible that there is an old Blizzard config setting in your WTF folder that causes it. To prove it you could backup your WTF folder and try it with an empty WTF folder again only with rNamePlates2 enabled.
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Unread 11-25-13, 01:44 PM  
Thelothian
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Bug or addon problem

I found a bug or maybe a configuration problem. I have to figure out if it appears only on my computer or is a global problem. If I use rNamePlates everything seems to work until I'm not viewing target with nameplate active (therefore nameplates are no longer displayed on screen). When I go back to view an item with active nameplate, it have a bar 3 times higher. I've tried changing default bar height value, ora resetting configuration... nothing seems to resolve this strange bug.
I do not know if I could explain the problem well ... if necessary I can attach a screenshot.
Thank you.
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Unread 11-01-13, 02:57 PM  
vexohmistdol
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Enemy nameplate debuff

Good evning Zork.

Is there anyway to add debuff over enemy nameplates? Sunders, Weakened Blows etc?

Thanks!

Best Regards
Vexo
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Unread 10-24-13, 08:25 AM  
Dhaern
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Ok, finally my config is finished. This code works for show/hide enemies nameplates during combat (friendly nameplates always hide):

Code:
 
--Show hostile nameplates during combat only
  local show, hide = 1, 0
	local f = CreateFrame("Frame")
	f:RegisterEvent("PLAYER_REGEN_ENABLED")
	f:RegisterEvent("PLAYER_REGEN_DISABLED")
	f:SetScript("OnEvent", function(self, event, ...)
		self[event]()
	end)

	function f:PLAYER_REGEN_ENABLED()
		SetCVar("nameplateShowEnemies", hide)
		SetCVar("nameplateShowFriends", hide)
	end

	function f:PLAYER_REGEN_DISABLED()
		SetCVar("nameplateShowEnemies", show)
		SetCVar("nameplateShowFriends", hide)
  end
percentage health code, fixed decimals with math.floor:

Code:
    
--update health func, add to the top where the other functions are.
    local function UpdateHealth(self)
      local hcur, hmin, hmax = self:GetValue(), self:GetMinMaxValues()
      local hper = 0
      if hmax > 0 then hper = hcur/hmax*100 end
      self.value:SetText(math.floor(hper + 0.5).."%")
    end
     
--new value string, add to NamePlateInit function.
    plate.healthbar.value = plate.healthbar:CreateFontString(nil,"BORDER")
    plate.healthbar.value:SetPoint("RIGHT", 0, 0)
    plate.healthbar.value:SetFont(STANDARD_TEXT_FONT,11,"THINOUTLINE")
    plate.healthbar:HookScript("OnValueChanged", UpdateHealth)
    UpdateHealth(plate.healthbar)
and highlight on target/mouseover:
Thanks. I tried it. I actually like it aswell.

DIFF:
http://code.google.com/p/rothui/sour...e.lua&old=1173
Last edited by Dhaern : 10-24-13 at 11:07 AM.
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Unread 10-24-13, 12:38 AM  
zork
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First check in the interface settings for your nameplate keybinds. There are 3. Try them out.
Next you can check for active enemy or friendly nameplates via:
Lua Code:
  1. GetCVarBool("nameplateShowEnemies")
  2. GetCVarBool("nameplateShowFriends")
Checking which nameplate is which can only be done by tracking the nameplate health color. (Any class colored or hostile colored or neutral colored nameplates need an attribute).
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Unread 10-23-13, 08:17 PM  
Dhaern
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Originally Posted by zork
Thanks. I tried it. I actually like it aswell.

DIFF:
http://code.google.com/p/rothui/sour...e.lua&old=1173
Thx very much zork, rnameplates2 is amazing now with new features

I have one problem now, I changed this code (line 346):

Code:
    
RNP:Hide()
for blizzPlate, newPlate in pairs(RNP.nameplates) do
to

Code:
    
RNP:Hide()
if not InCombatLockdown() then return end
for blizzPlate, newPlate in pairs(RNP.nameplates) do
for show nameplates during combat and hide non combat but this code is not working, because it's hide all text over NPC/PLAYERS not nameplates only on non combat and show friendly nameplates during combat.
I want to show only NPC nameplates and hostile players DURING combat only. Is it possible zork?

This is my final question and I will have perfect nameplates addon with your help
Last edited by Dhaern : 10-23-13 at 08:19 PM.
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Unread 10-23-13, 02:53 PM  
zork
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Thanks. I tried it. I actually like it aswell.

DIFF:
http://code.google.com/p/rothui/sour...e.lua&old=1173
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Last edited by zork : 10-23-13 at 02:57 PM.
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Unread 10-23-13, 02:04 PM  
Dhaern
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Originally Posted by Aklaim
Once again I apologize for my English. Is it possible to make rnameplates2 as on the attached image? The number 1 (the selected target is selected frame). thank you
1. http://sendfile.su/885474
2. http://dfiles.ru/files/xdogf1ua3
I would like highlight frames on target/mouseover and less opacity on non targets (less alpha color?), it's a nice option
Last edited by Dhaern : 10-23-13 at 02:05 PM.
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Unread 10-23-13, 08:37 AM  
Aklaim
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Once again I apologize for my English. Is it possible to make rnameplates2 as on the attached image? The number 1 (the selected target is selected frame). thank you
1. http://sendfile.su/885474
2. http://dfiles.ru/files/xdogf1ua3
Last edited by Aklaim : 10-23-13 at 08:45 AM.
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Unread 10-23-13, 05:54 AM  
zork
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Sorry but I do not understand your question.
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Unread 10-23-13, 01:46 AM  
Aklaim
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Thank you for your prompt reply. I would like to say a wish: whether in your addon in any way to make the selection of targets, it somehow signals those it (say what appeared a frame)?
Last edited by Aklaim : 10-23-13 at 01:47 AM.
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