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Battle for Azeroth (8.0.1)
Updated:11-04-18 04:02 AM
Created:12-15-13 12:44 PM
Downloads:32,070
Favorites:124
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Categories:Suites, Action Bar Mods, Unit Mods, Graphical Compilations
8.0.1

ls: UI  Popular! (More than 5000 hits)

Version: 80000.15
by: lightspark [More]

Yet another UI, but this one is a bit special.



Options
Use /LSUI to open in-game config.

Feedback and Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either use the issue tracker on GitHub or Curse, or post a comment on WoWInterface or Curse.

Feel free to write feedback on how to improve some class-specific features.

However, keep in mind that I'm not going to implement any features as a replacement for BIG addons.

Localisation
Feel free to add and/or review translations on Curse, alternatively, you may create a PR on project's GitHub page.

License
Please see LICENSE file.

Version 80000.15

- Fixed an issue where xp bar was causing errors when there's no bars to show;
- Fixed unit name colouring in tooltips;
- Updated Simplified Chinese translation. Translated by [email protected]

Version 80000.14

- Fixed an issue which made pet action buttons turn black;
- Fixed minimap zone text updates.

Version 80000.13

- Added options to adjust practically every colour ls: UI uses. Can be found at /LSUI > General >
Colours;
- Removed action button desaturation and colouring on cooldown. It's too buggy;
- Removed [ls:altpower:cur-color-max], [ls:altpower:cur-color-perc], [ls:power:cur-color-max], and
[ls:power:cur-color-perc] tags. Their uncoloured counterparts will be used instead;
- Fixed castbar's detachment from and reattachment to its unit frame;
- Added partial German Translation. Translated by [email protected], [email protected];
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.



NOTE: You'll have to restart WoW client to make things work after the update.

Version 80000.12

- Added options to adjust text size, outline, and shadow of various unit frame elements, e.g.,
health, power, etc;
- Reworked resource gain/loss animations. Added health loss animations, and options to adjust
health, power, class power, and alternative power gain/loss thresholds;
- Tweaked unit frame border textures;
- Fixed compatibility issues with Masque;
- Updated embeds.



Version 80000.11

- Added options to adjust auras' count text and aura type icon. It's also possible to display
actual debuff types instead of generic down arrows;
- Added options to adjust xp bar's text's format and visibility;
- Added options to adjust castbars' colours;
- Added a hack for cooldown numbers. Cooldown spirals are still bugged, but that's a Blizz bug;
- Updated minimap button handling. This should greatly improve compatibility w/ addons that add
various markers, for instance, TomTom, ZygorGuides;
- Updated embeds.

Version 80000.10

- Added cooldown options to the "Unit Frames" and unit frames' "Auras" configs;
- Removed "Show Cooldown Bling" option. The bling is disabled on all handled cooldowns now
because the animation is bugged anyway;
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.

Version 80000.09

- Reworked fade in and out animations. Previously, their performance was degrading over time, and
after long gaming sessions they could cause micro stuttering and/or big freezes when being played;
- Added unit frame tag validation to avoid issues caused by invalid tags;
- Added options to colour minimap border and to adjust border's and text's colours;
- Added options to adjust xp bar's text;
- Added the option to colour player orb's border;
- Normal and war mode phase indicators now use different icons, blue and red respectively;
- Updated both Spanish translations. Translated by [email protected];
- Updated embeds.

Version 80000.08

- Fixed the "Inventory" micro button's currency tracker;
- Fixed an issue where getting and/or setting a key binding text for a button with no name would
result in an error. This issue mainly affected the Pet Battle UI;
- Blizz castbar's movers are now properly disabled when the default castbars aren't actually
used;
- Player's buffs, debuffs, and totems are now hidden while doing pet battles.

Version 80000.07

- Reworked UF config tables' structure. Target, target of target, focus, target of focus, and boss
frames' settings are cross-layout, so their settings are shared between "Orbs" and "Classic" UI
layouts. Player and pet frames' settings will stay tied to UI layouts because those frames are
unique. Unit frame settings of the currently active UI layout will be copied, but some settings
may be lost. This will also help people with copying profiles from one char to another, even if
different UI layouts are used on those chars;
- Fixed numerous bugs in the "Unit Frames" config. Copying settings between unit frame, incl. aura
filters, should work as intended now;
- Unit frame auras' min and max sizes are set to 24px and 64px respectively. These will also be
applied to automatic size calculations;
- Reduced the xp bar's width and updated the artwork;
- Updated embeds.

Version 80000.06

- Fixed action buttons' icons' colouring.

Version 80000.05

- Added "Desaturation" section to "Action Bars" config. Replaces "Desaturate on Cooldown" and
"Desaturate when Not Usable" options;
- Fixed the default castbars' skin.

Version 80000.04

- Reworked cooldowns' handling. Action bars, auras, and aura tracker received a set of options to
customise cooldowns' appearance. Unit frames will get a similar update a bit later;
- Reworked mirror timers, e.g., fatigue, breath, etc. They now show the remaining time in the M:SS
format;
- Added the default cast bars' skin for people who don't use my unit frames;
- Updated "Blizzard" config section. Added options to customise mirror timers, digsite bar;
- Updated "Action Bars" config section. In addition to aforementioned cooldown changes, I also
added options to customise action buttons' colours and to desaturate icons when buttons are
unusable;
- Updated the loot frame, so it's impossible to click through it;
- Numerous bug fixes and tweaks;
- Updated embeds.

NOTE #1: You'll have to restart WoW client to make things work after the update.

NOTE #2: Aura module's config is now cross-layout, which means that it'll use the same settings
for both "Orbs" and "Classic" layouts. Although almost everything should be copied, some data loss
may occur.

Version 80000.03

- Reworked micro menu. Again. Added options to split micro menu into two bars and to assign each
button to either bar individually;
- Fixed loot frame error that occurred for people who like to spam-click things;
- Updated both Spanish translations. Translated by [email protected]

Version 80000.02

- Fixed "Classic" layout.

Version 80000.01

- Added 8.0.1 support;
- Added custom loot frame;
- Added mouseover key binding. Use "/lsui kb" command or "Binding Mode" button in the config;
- Added options to enable DK runes' sorting and colouring by spec;
- Reworked action bar hub. Retired bag bar;
- Reworked micro menu and its config. Added "Inventory" micro button;
- Reworked tooltips. Added tooltip mover and the option to attach it to the mouse cursor;
- Numerous bug fixes and tweaks;
- Updated embeds.
Archived Files (14)
File Name
Version
Size
Author
Date
80000.14
1MB
lightspark
10-30-18 12:15 PM
80000.13
1MB
lightspark
10-30-18 04:47 AM
80000.12
1MB
lightspark
10-17-18 04:37 AM
80000.11
1MB
lightspark
09-28-18 10:00 AM
80000.10
1MB
lightspark
09-17-18 06:58 AM
80000.09
1MB
lightspark
08-16-18 02:06 AM
80000.08
1MB
lightspark
07-28-18 06:23 AM
80000.07
1MB
lightspark
07-27-18 02:57 AM
80000.06
1MB
lightspark
07-25-18 06:47 AM
80000.05
1MB
lightspark
07-25-18 04:26 AM
80000.04
1MB
lightspark
07-24-18 09:32 AM
80000.03
1MB
lightspark
07-19-18 08:50 PM
80000.02
1MB
lightspark
07-18-18 05:20 AM
80000.01
1MB
lightspark
07-17-18 10:39 AM


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Unread 07-25-18, 07:11 AM  
Deadlyz
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Originally Posted by lightspark
But you used ""
Yeah, but then I adjusted the colour
Originally Posted by lightspark
I was 100% sure that you'd ask me to add yet another option
Maybe tomorrow exp bar length

update: ok, my mistake.. now Stealth (ability that can't be used in combat) looks usable.

Oh my god.
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Last edited by Deadlyz : 07-25-18 at 07:15 AM.
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Unread 07-25-18, 07:00 AM  
lightspark
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Originally Posted by Deadlyz
Thanks, it's fixed now.

Uhm, I'm perfectly fine with that.
But you used ""

I was 100% sure that you'd ask me to add yet another option
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Last edited by lightspark : 07-25-18 at 07:04 AM.
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Unread 07-25-18, 06:59 AM  
Deadlyz
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Thanks, it's fixed now.
Originally Posted by lightspark
This isn't going to be changed.
Uhm, I'm perfectly fine with that.
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Unread 07-25-18, 06:53 AM  
lightspark
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Originally Posted by Deadlyz
Now the icon becomes greyed out when cooldown starts

Ofc, because the unusable colour is applied to it. If you don't like it, adjust the colour.

This isn't going to be changed.
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Last edited by lightspark : 07-25-18 at 07:01 AM.
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Unread 07-25-18, 06:51 AM  
Deadlyz
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Now the icon becomes greyed out when cooldown starts

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Unread 07-25-18, 06:34 AM  
lightspark
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Originally Posted by Deadlyz
I've tried Version 80000.04 and the bug's gone.
Oh, understood. We're talking about different bugs in the same system

There's one copypasta that kinda breaks icon colouring for abilities on CD.

Open embeds/LibActionButton-1.0/LibActionButton-1.0.lua at line #1343
Change that line to:
Code:
if self.onCooldown ~= oldOnCooldown then
-- edit #1

Pushed the update.

80000.05 hasn't even been approved on Curse yet, so no one there experience the bug
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Last edited by lightspark : 07-25-18 at 06:50 AM.
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Unread 07-25-18, 06:25 AM  
Deadlyz
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I've tried Version 80000.04 and the bug's gone.



Installed Version 80000.05 and it's back
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Last edited by Deadlyz : 07-25-18 at 06:31 AM.
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Unread 07-25-18, 06:01 AM  
lightspark
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Originally Posted by Deadlyz
Hi! I've encountered this new bug:



Use an ability > the icon darkens after few seconds > the ability remains "inactive" after cooldown is finished.
It's a known very old bug. It's hard to fix because it's hard to reproduce intentionally >_> Sometimes it happens regularly, other times I play for days w/o encountering it.

Even elvui has the same issue
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Unread 07-25-18, 05:04 AM  
Deadlyz
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Hi! I've encountered this new bug:



Use an ability > the icon darkens after few seconds > the ability remains "inactive" after cooldown is finished.
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Unread 07-25-18, 12:01 AM  
lightspark
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Originally Posted by Lawlita
Thanks for all the hard work you do. I love you and I love your UI
Thanks

Welp, sometimes discussions get a bit heated over here

-- edit #1



-- edit #2

Released 80000.05

Code:
## Version 80000.05

- Added "Desaturation" section to "Action Bars" config. Replaces "Desaturate on Cooldown" and  
  "Desaturate when Not Usable" options;
- Fixed the default castbars' skin.
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Last edited by lightspark : 07-25-18 at 04:27 AM.
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Unread 07-24-18, 10:30 PM  
Lawlita
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Originally Posted by lightspark
Originally Posted by Heybarbaruiva
Alright, dude. Got it. Sorry for bothering you.
You know what? Fuck it, I'll add "Desaturation" section to "Action Bars", and will put all 4 desaturation options there.

Desaturation:
- On Cooldown
- Not Usable
- Out of Range
- Out of Power

😬🔫

-- edit #1

It's been a long day, I'm exhausted af, good night

-- edit #2

I'll hotfix castbars tomorrow, may add this change as well >_>
Thanks for all the hard work you do. I love you and I love your UI
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Unread 07-24-18, 11:59 AM  
lightspark
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Originally Posted by Heybarbaruiva
Alright, dude. Got it. Sorry for bothering you.
You know what? Fuck it, I'll add "Desaturation" section to "Action Bars", and will put all 4 desaturation options there.

Desaturation:
- On Cooldown
- Not Usable
- Out of Range
- Out of Power

😬🔫

-- edit #1

It's been a long day, I'm exhausted af, good night

-- edit #2

I'll hotfix castbars tomorrow, may add this change as well >_>
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Unread 07-24-18, 11:48 AM  
lightspark
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Originally Posted by Heybarbaruiva
But now if you pick a color, it paints the whole icon as that color. You can't simply make the colors a bit darker like I did before. Here's a screenshot illustrating what I mean:
And? Just use proper colours. You set pretty much all colours to 0.3/0.3/0.3/1, do the same now, but via UI. It has nothing to do w/ alpha.

The major difference between your code and mine is that you disabled desaturation for OoR and OoM spells:

Code:
if self.config.outOfRangeColoring == "button" and self.outOfRange then
	local color = self.config.colors.range
	self.icon:SetDesaturated(false) -- here!
	self.icon:SetVertexColor(0.3, 0.3, 0.3, 1)
elseif self.config.outOfManaColoring == "button" and self.outOfMana then
	local color = self.config.colors.mana
	self.icon:SetDesaturated(false) -- and here!
	self.icon:SetVertexColor(0.3, 0.3, 0.3, 1)
You can disable it for unusable abilities, there's the "Desaturate when Not Usable" option. But do you seriously want me to add desaturation options for OoM and OoR abilities as well?

-- edit #1

Deadlyz, stop spamming...
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Last edited by lightspark : 07-24-18 at 11:54 AM.
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Unread 07-24-18, 11:38 AM  
Deadlyz
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Pfft! I'm enjoying my alpha 1.
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Unread 07-24-18, 11:37 AM  
lightspark
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Originally Posted by Deadlyz
Prat 3 chat addon allows adjusting transparency via ColorPicketPlus.
No shit, mate

Fucking hell, one day people are asking to set alpha to 1 everywhere, another day people are asking to let them change alpha so it's not 1 all the time
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