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Battle for Azeroth (8.0.1)
Updated:10-17-18 04:37 AM
Created:12-15-13 12:44 PM
Downloads:31,562
Favorites:122
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Categories:Suites, Action Bar Mods, Unit Mods, Graphical Compilations
8.0.1

ls: UI  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 80000.12
by: lightspark [More]

Yet another UI, but this one is a bit special.



Options
Use /LSUI to open in-game config.

Feedback and Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either use the issue tracker on GitHub or Curse, or post a comment on WoWInterface or Curse.

Feel free to write feedback on how to improve some class-specific features.

However, keep in mind that I'm not going to implement any features as a replacement for BIG addons.

Localisation
Feel free to add and/or review translations on Curse, alternatively, you may create a PR on project's GitHub page.

License
Please see LICENSE file.

Version 80000.12

- Added options to adjust text size, outline, and shadow of various unit frame elements, e.g.,
health, power, etc;
- Reworked resource gain/loss animations. Added health loss animations, and options to adjust
health, power, class power, and alternative power gain/loss thresholds;
- Tweaked unit frame border textures;
- Fixed compatibility issues with Masque;
- Updated embeds.



Version 80000.11

- Added options to adjust auras' count text and aura type icon. It's also possible to display
actual debuff types instead of generic down arrows;
- Added options to adjust xp bar's text's format and visibility;
- Added options to adjust castbars' colours;
- Added a hack for cooldown numbers. Cooldown spirals are still bugged, but that's a Blizz bug;
- Updated minimap button handling. This should greatly improve compatibility w/ addons that add
various markers, for instance, TomTom, ZygorGuides;
- Updated embeds.

Version 80000.10

- Added cooldown options to the "Unit Frames" and unit frames' "Auras" configs;
- Removed "Show Cooldown Bling" option. The bling is disabled on all handled cooldowns now
because the animation is bugged anyway;
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.

Version 80000.09

- Reworked fade in and out animations. Previously, their performance was degrading over time, and
after long gaming sessions they could cause micro stuttering and/or big freezes when being played;
- Added unit frame tag validation to avoid issues caused by invalid tags;
- Added options to colour minimap border and to adjust border's and text's colours;
- Added options to adjust xp bar's text;
- Added the option to colour player orb's border;
- Normal and war mode phase indicators now use different icons, blue and red respectively;
- Updated both Spanish translations. Translated by [email protected];
- Updated embeds.

Version 80000.08

- Fixed the "Inventory" micro button's currency tracker;
- Fixed an issue where getting and/or setting a key binding text for a button with no name would
result in an error. This issue mainly affected the Pet Battle UI;
- Blizz castbar's movers are now properly disabled when the default castbars aren't actually
used;
- Player's buffs, debuffs, and totems are now hidden while doing pet battles.

Version 80000.07

- Reworked UF config tables' structure. Target, target of target, focus, target of focus, and boss
frames' settings are cross-layout, so their settings are shared between "Orbs" and "Classic" UI
layouts. Player and pet frames' settings will stay tied to UI layouts because those frames are
unique. Unit frame settings of the currently active UI layout will be copied, but some settings
may be lost. This will also help people with copying profiles from one char to another, even if
different UI layouts are used on those chars;
- Fixed numerous bugs in the "Unit Frames" config. Copying settings between unit frame, incl. aura
filters, should work as intended now;
- Unit frame auras' min and max sizes are set to 24px and 64px respectively. These will also be
applied to automatic size calculations;
- Reduced the xp bar's width and updated the artwork;
- Updated embeds.

Version 80000.06

- Fixed action buttons' icons' colouring.

Version 80000.05

- Added "Desaturation" section to "Action Bars" config. Replaces "Desaturate on Cooldown" and
"Desaturate when Not Usable" options;
- Fixed the default castbars' skin.

Version 80000.04

- Reworked cooldowns' handling. Action bars, auras, and aura tracker received a set of options to
customise cooldowns' appearance. Unit frames will get a similar update a bit later;
- Reworked mirror timers, e.g., fatigue, breath, etc. They now show the remaining time in the M:SS
format;
- Added the default cast bars' skin for people who don't use my unit frames;
- Updated "Blizzard" config section. Added options to customise mirror timers, digsite bar;
- Updated "Action Bars" config section. In addition to aforementioned cooldown changes, I also
added options to customise action buttons' colours and to desaturate icons when buttons are
unusable;
- Updated the loot frame, so it's impossible to click through it;
- Numerous bug fixes and tweaks;
- Updated embeds.

NOTE #1: You'll have to restart WoW client to make things work after the update.

NOTE #2: Aura module's config is now cross-layout, which means that it'll use the same settings
for both "Orbs" and "Classic" layouts. Although almost everything should be copied, some data loss
may occur.

Version 80000.03

- Reworked micro menu. Again. Added options to split micro menu into two bars and to assign each
button to either bar individually;
- Fixed loot frame error that occurred for people who like to spam-click things;
- Updated both Spanish translations. Translated by [email protected]

Version 80000.02

- Fixed "Classic" layout.

Version 80000.01

- Added 8.0.1 support;
- Added custom loot frame;
- Added mouseover key binding. Use "/lsui kb" command or "Binding Mode" button in the config;
- Added options to enable DK runes' sorting and colouring by spec;
- Reworked action bar hub. Retired bag bar;
- Reworked micro menu and its config. Added "Inventory" micro button;
- Reworked tooltips. Added tooltip mover and the option to attach it to the mouse cursor;
- Numerous bug fixes and tweaks;
- Updated embeds.
Archived Files (11)
File Name
Version
Size
Author
Date
80000.11
1MB
lightspark
09-28-18 10:00 AM
80000.10
1MB
lightspark
09-17-18 06:58 AM
80000.09
1MB
lightspark
08-16-18 02:06 AM
80000.08
1MB
lightspark
07-28-18 06:23 AM
80000.07
1MB
lightspark
07-27-18 02:57 AM
80000.06
1MB
lightspark
07-25-18 06:47 AM
80000.05
1MB
lightspark
07-25-18 04:26 AM
80000.04
1MB
lightspark
07-24-18 09:32 AM
80000.03
1MB
lightspark
07-19-18 08:50 PM
80000.02
1MB
lightspark
07-18-18 05:20 AM
80000.01
1MB
lightspark
07-17-18 10:39 AM


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Unread 01-23-17, 02:14 AM  
xaxas
A Murloc Raider

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Originally Posted by lightspark
99% final version
cant wait looks amazing
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Unread 01-23-17, 12:35 AM  
lightspark
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99% final version



Now I need to write a lot of code to make everything work T_T

-- edit #1

W/ micro and action buttons.



-- edit #2

BTW, I forgot to mention one thingy, exp bars WILL NOT be simple flat coloured bars, they'll look differently, but that's a surprise
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Unread 01-21-17, 10:14 PM  
lightspark
A Rage Talon Dragon Guard
 
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Originally Posted by Deadlyz
I like Edit #2. Btw, are you planning to add extra bars?
Ofc no, cuz they're movable even in restricted mode.
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Unread 01-21-17, 12:25 PM  
Deadlyz
An Aku'mai Servant
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I like Edit #2. Btw, are you planning to add extra bars?
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Last edited by Deadlyz : 01-22-17 at 06:23 AM.
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Unread 01-21-17, 05:38 AM  
lightspark
A Rage Talon Dragon Guard
 
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Originally Posted by Deadlyz
Nice, I like it! But what if someone doesn't need rep (PvP-focused palyer) or honor (PvE palyer) bar?
Is there going to be an option to enable only 1 or 2 bars or even to disable the bar completely?
Ofc, number of parts "exp bar" splits into depends on number of things you track, so it's either 1 solid piece for AP, or 2 - 3 smaller bars, if you decide to track honour and/or reputation.

Originally Posted by Deadlyz
I see..
I represents my mental capabilties quite well

-- edit #1



A bit more progress...

I still need to add backgrounds for action buttons and exp bar.

I really like the amount of detail in full scale, it looks so simple in 50% scale though, guys w/ high-DPI monitors will benefit the most, that means pretty much no one, cuz people w/ 4K monitors are few, we, 1080/1200 plebs, will suck 50% compressed dick, lol :P

-- edit #2



So far, so good...

Need to rebalance it a bit, too little white T_T
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Unread 01-21-17, 05:31 AM  
Deadlyz
An Aku'mai Servant
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Originally Posted by lightspark
Recoloured bottom part, now it's way more detailed and less blurry, for better understanding of what I'm planning to do I split "exp bar" into three parts: ap, honour, rep bars. Need to fix bg, atm it's flat black, no bueno
Nice, I like it! But what if someone doesn't need rep (PvP-focused palyer) or honor (PvE palyer) bar?
Is there going to be an option to enable only 1 or 2 bars or even to disable the bar completely?
Originally Posted by lightspark
I wanted my new profile pic be as retarded as possible
I see..
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Last edited by Deadlyz : 01-21-17 at 05:32 AM.
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Unread 01-21-17, 01:13 AM  
lightspark
A Rage Talon Dragon Guard
 
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Originally Posted by Deadlyz
Nice! Thanks for you work on the addon

P.S.: Your new profile picture is scaring me.
I wanted my new profile pic be as retarded as possible



Recoloured bottom part, now it's way more detailed and less blurry, for better understanding of what I'm planning to do I split "exp bar" into three parts: ap, honour, rep bars. Need to fix bg, atm it's flat black, no bueno

Today I'll be working on top part that goes around action buttons
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Last edited by lightspark : 01-21-17 at 01:16 AM.
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Unread 01-20-17, 06:22 AM  
Deadlyz
An Aku'mai Servant
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Nice! Thanks for you work on the addon

P.S.: Your new profile picture is scaring me.
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Unread 01-19-17, 07:09 PM  
lightspark
A Rage Talon Dragon Guard
 
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Originally Posted by Deadlyz
I like you changed that border.. maybe change the one around action bars too?

Btw, any progress with player/target/focus frames?
Ofc I'll change it, what you see there is flat colour. When I said bottom part I mean the bottom line w/ exp bar, and "teeth" for buttons. There are two parts: top one that goes around action buttons, and bottom one that goes beneath buttons.

And "changing that border" is exactly what I'm doing now, I'm adding colours, shades, shadows, etc.

No progress, scrapped everything, and stopped working on it till I'm done with bottom console. I don't have that much time to spare to work on multiple things, so I work on one at a time.
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Last edited by lightspark : 01-19-17 at 07:10 PM.
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Unread 01-19-17, 07:30 AM  
Deadlyz
An Aku'mai Servant
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Originally Posted by lightspark


Had some time to work on bottom part today, changed few things. Still need to fix few problems here and there, for instance, it looks a bit blurry...
I like you changed that border.. maybe change the one around action bars too?

Btw, any progress with player/target/focus frames?
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Unread 01-19-17, 02:03 AM  
lightspark
A Rage Talon Dragon Guard
 
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Had some time to work on bottom part today, changed few things. Still need to fix few problems here and there, for instance, it looks a bit blurry...
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Last edited by lightspark : 01-19-17 at 02:25 AM.
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Unread 01-18-17, 05:23 AM  
lightspark
A Rage Talon Dragon Guard
 
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Hi!

So few iterations later I ended up w/ something like this. New design is gonna be MUCH simpler. I may add cosmetic elements, but I'm still not really sure about it.

WARNING! Flat colours, no shades, no shadows, etc. End product will look times better



New button size will be 32x32, up form 28x28 I use now. Blue line on the bottom is a PH for exp bar, if needed, it'll split into 2-3 parts to display AP, honour and reputation. Addition of exp bar and bigger buttons made entire console (the thingy you see in picture) bigger, so I decided to slim it down, and trim everything unnecessary.

Obviously I'll remake icons for micro menu in double resolution.

P. S. It didn't take me that long to come up w/ this design. This one is the 7th iteration, 6 were scrapped. Finding time to actually work on it was the most difficult part.
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Last edited by lightspark : 01-18-17 at 05:43 AM.
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Unread 01-17-17, 09:18 AM  
Deadlyz
An Aku'mai Servant
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Can't wait for the art update
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Unread 01-12-17, 11:58 PM  
Acardia
A Kobold Labourer

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Originally Posted by lightspark
Originally Posted by Acardia
Finally a UI Without all the bloat my entire guild has switched over to you UI keep up the good work.
Wut? IMHO, that's helluva reckless decision

But thanks
If you don't mind me adding my opinion but giving the health orb class colors would be a great feature
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Unread 01-12-17, 11:56 PM  
lightspark
A Rage Talon Dragon Guard
 
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Originally Posted by Acardia
Finally a UI Without all the bloat my entire guild has switched over to you UI keep up the good work.
Wut? IMHO, that's helluva reckless decision

But thanks
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