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Battle for Azeroth (8.0.1)
Updated:11-04-18 04:02 AM
Created:12-15-13 12:44 PM
Downloads:32,303
Favorites:125
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Categories:Suites, Action Bar Mods, Unit Mods, Graphical Compilations

ls: UI  Popular! (More than 5000 hits)

Version: 80000.15
by: lightspark [More]

Yet another UI, but this one is a bit special.



Options
Use /LSUI to open in-game config.

Feedback and Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either use the issue tracker on GitHub or Curse, or post a comment on WoWInterface or Curse.

Feel free to write feedback on how to improve some class-specific features.

However, keep in mind that I'm not going to implement any features as a replacement for BIG addons.

Localisation
Feel free to add and/or review translations on Curse, alternatively, you may create a PR on project's GitHub page.

License
Please see LICENSE file.

Version 80000.15

- Fixed an issue where xp bar was causing errors when there's no bars to show;
- Fixed unit name colouring in tooltips;
- Updated Simplified Chinese translation. Translated by [email protected]

Version 80000.14

- Fixed an issue which made pet action buttons turn black;
- Fixed minimap zone text updates.

Version 80000.13

- Added options to adjust practically every colour ls: UI uses. Can be found at /LSUI > General >
Colours;
- Removed action button desaturation and colouring on cooldown. It's too buggy;
- Removed [ls:altpower:cur-color-max], [ls:altpower:cur-color-perc], [ls:power:cur-color-max], and
[ls:power:cur-color-perc] tags. Their uncoloured counterparts will be used instead;
- Fixed castbar's detachment from and reattachment to its unit frame;
- Added partial German Translation. Translated by [email protected], [email protected];
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.



NOTE: You'll have to restart WoW client to make things work after the update.

Version 80000.12

- Added options to adjust text size, outline, and shadow of various unit frame elements, e.g.,
health, power, etc;
- Reworked resource gain/loss animations. Added health loss animations, and options to adjust
health, power, class power, and alternative power gain/loss thresholds;
- Tweaked unit frame border textures;
- Fixed compatibility issues with Masque;
- Updated embeds.



Version 80000.11

- Added options to adjust auras' count text and aura type icon. It's also possible to display
actual debuff types instead of generic down arrows;
- Added options to adjust xp bar's text's format and visibility;
- Added options to adjust castbars' colours;
- Added a hack for cooldown numbers. Cooldown spirals are still bugged, but that's a Blizz bug;
- Updated minimap button handling. This should greatly improve compatibility w/ addons that add
various markers, for instance, TomTom, ZygorGuides;
- Updated embeds.

Version 80000.10

- Added cooldown options to the "Unit Frames" and unit frames' "Auras" configs;
- Removed "Show Cooldown Bling" option. The bling is disabled on all handled cooldowns now
because the animation is bugged anyway;
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.

Version 80000.09

- Reworked fade in and out animations. Previously, their performance was degrading over time, and
after long gaming sessions they could cause micro stuttering and/or big freezes when being played;
- Added unit frame tag validation to avoid issues caused by invalid tags;
- Added options to colour minimap border and to adjust border's and text's colours;
- Added options to adjust xp bar's text;
- Added the option to colour player orb's border;
- Normal and war mode phase indicators now use different icons, blue and red respectively;
- Updated both Spanish translations. Translated by [email protected];
- Updated embeds.

Version 80000.08

- Fixed the "Inventory" micro button's currency tracker;
- Fixed an issue where getting and/or setting a key binding text for a button with no name would
result in an error. This issue mainly affected the Pet Battle UI;
- Blizz castbar's movers are now properly disabled when the default castbars aren't actually
used;
- Player's buffs, debuffs, and totems are now hidden while doing pet battles.

Version 80000.07

- Reworked UF config tables' structure. Target, target of target, focus, target of focus, and boss
frames' settings are cross-layout, so their settings are shared between "Orbs" and "Classic" UI
layouts. Player and pet frames' settings will stay tied to UI layouts because those frames are
unique. Unit frame settings of the currently active UI layout will be copied, but some settings
may be lost. This will also help people with copying profiles from one char to another, even if
different UI layouts are used on those chars;
- Fixed numerous bugs in the "Unit Frames" config. Copying settings between unit frame, incl. aura
filters, should work as intended now;
- Unit frame auras' min and max sizes are set to 24px and 64px respectively. These will also be
applied to automatic size calculations;
- Reduced the xp bar's width and updated the artwork;
- Updated embeds.

Version 80000.06

- Fixed action buttons' icons' colouring.

Version 80000.05

- Added "Desaturation" section to "Action Bars" config. Replaces "Desaturate on Cooldown" and
"Desaturate when Not Usable" options;
- Fixed the default castbars' skin.

Version 80000.04

- Reworked cooldowns' handling. Action bars, auras, and aura tracker received a set of options to
customise cooldowns' appearance. Unit frames will get a similar update a bit later;
- Reworked mirror timers, e.g., fatigue, breath, etc. They now show the remaining time in the M:SS
format;
- Added the default cast bars' skin for people who don't use my unit frames;
- Updated "Blizzard" config section. Added options to customise mirror timers, digsite bar;
- Updated "Action Bars" config section. In addition to aforementioned cooldown changes, I also
added options to customise action buttons' colours and to desaturate icons when buttons are
unusable;
- Updated the loot frame, so it's impossible to click through it;
- Numerous bug fixes and tweaks;
- Updated embeds.

NOTE #1: You'll have to restart WoW client to make things work after the update.

NOTE #2: Aura module's config is now cross-layout, which means that it'll use the same settings
for both "Orbs" and "Classic" layouts. Although almost everything should be copied, some data loss
may occur.

Version 80000.03

- Reworked micro menu. Again. Added options to split micro menu into two bars and to assign each
button to either bar individually;
- Fixed loot frame error that occurred for people who like to spam-click things;
- Updated both Spanish translations. Translated by [email protected]

Version 80000.02

- Fixed "Classic" layout.

Version 80000.01

- Added 8.0.1 support;
- Added custom loot frame;
- Added mouseover key binding. Use "/lsui kb" command or "Binding Mode" button in the config;
- Added options to enable DK runes' sorting and colouring by spec;
- Reworked action bar hub. Retired bag bar;
- Reworked micro menu and its config. Added "Inventory" micro button;
- Reworked tooltips. Added tooltip mover and the option to attach it to the mouse cursor;
- Numerous bug fixes and tweaks;
- Updated embeds.
Archived Files (14)
File Name
Version
Size
Author
Date
80000.14
1MB
lightspark
10-30-18 12:15 PM
80000.13
1MB
lightspark
10-30-18 04:47 AM
80000.12
1MB
lightspark
10-17-18 04:37 AM
80000.11
1MB
lightspark
09-28-18 10:00 AM
80000.10
1MB
lightspark
09-17-18 06:58 AM
80000.09
1MB
lightspark
08-16-18 02:06 AM
80000.08
1MB
lightspark
07-28-18 06:23 AM
80000.07
1MB
lightspark
07-27-18 02:57 AM
80000.06
1MB
lightspark
07-25-18 06:47 AM
80000.05
1MB
lightspark
07-25-18 04:26 AM
80000.04
1MB
lightspark
07-24-18 09:32 AM
80000.03
1MB
lightspark
07-19-18 08:50 PM
80000.02
1MB
lightspark
07-18-18 05:20 AM
80000.01
1MB
lightspark
07-17-18 10:39 AM


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Unread 10-22-15, 01:22 AM  
masl
A Kobold Labourer
 
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damn your updates are gorgeous

Currently my account is inactive but i'm this close to activate it for testing your new update . Can't wait to play the new expansion "Legion" with your UI
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Unread 10-20-15, 11:50 AM  
lightspark
A Rage Talon Dragon Guard
 
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As for upcoming 2.6 release, changelog so far:

- NEW! Customized unit tooltip;
- NEW! Arena prep frames;
- NEW! Polymorph indicator on arena frames. It replaces spec icon, when enemy player is polymorphed;
- Added horizontal combo bar as an option;
- Fixed various taint issues.
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Last edited by lightspark : 10-20-15 at 11:50 AM.
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Unread 10-20-15, 11:34 AM  
lightspark
A Rage Talon Dragon Guard
 
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Messing with GUIDs is fun

No artwork yet, just some prototyping. Red square is a target mark (for testing purposes only), white line is an actually working combo bar Combo bar will be displayed on your current target nameplate, that's it, if there's no target, then there is no nameplate combo bar

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Unread 10-18-15, 08:34 AM  
lightspark
A Rage Talon Dragon Guard
 
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More news on next update, that comes out next Wednesday after EU maintenance. Added horizontal combo bar, you'll need to change just one line in config file on your own, if you wanna switch from vertical to horizontal, I'll explain how a bit later.



No nameplate combo bar yet. I've just started learning about GUIDs and other things I'll need to implement it. And thus no in-game config for nameplates yet. I'll add it, when nameplate features are added.
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Last edited by lightspark : 10-18-15 at 08:35 AM.
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Unread 10-17-15, 07:45 AM  
lightspark
A Rage Talon Dragon Guard
 
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Yo!

After watching some videos and looking through blizz code, I figured out (yeah, I'm not really knowledgeable about arenas and stuff), that arena prep frames dun really show anything, but opponents' classes and specs. So, instead of faking whole frame with other elements as it's done by blizzard, I decided to show only spec icons and some detailed info in its tooltip, info includes class, spec and role, just in case spec name didn't ring a bell and you completely forgot what that spec does

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Last edited by lightspark : 10-17-15 at 07:48 AM.
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Unread 10-16-15, 02:51 AM  
lightspark
A Rage Talon Dragon Guard
 
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Originally Posted by Taet
CP to nameplates +1
Hm, if this thing gets many votes, I might add it as an alternative method of showing combo bar, e.g. either vertical/horizontal movable combo bar we have now (well, now I have only vertical), or a combo bar on currently selected nameplate, because showing it on all nameplates is quite pointless, cuz combo points are shared now.

I should think about implementation method a bit more, cuz I'm not sure what to do, if no target is selected, and thus no nameplate is in focus... Switching between switching between separate combo bar and nameplate combo bar? Pretty ugly...
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Last edited by lightspark : 10-16-15 at 02:55 AM.
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Unread 10-16-15, 02:43 AM  
lightspark
A Rage Talon Dragon Guard
 
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Originally Posted by Candlekeeper
One is that new spells don't show up on your main action bar when you level up and get them. If this isn't a bug, it is kind of annoying and it would be nice to be able to have an option to enable spells to show up.
I purposely disabled it, dun remember why, to be honest, will re-enable it.

Originally Posted by Candlekeeper
The other one is on my hunter. Sometimes when I am trying to use the flyout menu to call my pet I get an error saying " interface action failed because of an addon ". /reload does not work and the only way to fix it is to disable OUF_LS, get my pet out and then enable OUF_LS again. After I do that, the menu works again.
That's one of the issues I've fixed lately, will release it with next update I'm trying to catch and get rid of all taint issues I can find.

Thank you for your feedback :3
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Last edited by lightspark : 10-16-15 at 02:56 AM.
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Unread 10-15-15, 12:41 PM  
Candlekeeper
A Kobold Labourer

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Hello. I have been meaning to post this for a couple of days now but I have been too busy playing WoW (lol)

There are two bugs that I have noticed a lot.

One is that new spells don't show up on your main action bar when you level up and get them. If this isn't a bug, it is kind of annoying and it would be nice to be able to have an option to enable spells to show up.

The other one is on my hunter. Sometimes when I am trying to use the flyout menu to call my pet I get an error saying " interface action failed because of an addon ". /reload does not work and the only way to fix it is to disable OUF_LS, get my pet out and then enable OUF_LS again. After I do that, the menu works again.

I am using a bunch of other addons as well (but none that are specifically hunter or UI) and I know I am being kinda vague (because I have not really tried to find the root of the issue) so I don't expect you will be able to find the cause.

Anyway, those are the only two small things that I have had issues with. This is still my favourite AddOn and I recommend it to all my friends! Thank you
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Unread 10-15-15, 11:53 AM  
Taet
A Deviate Faerie Dragon

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CP to nameplates +1
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Unread 10-15-15, 07:45 AM  
lightspark
A Rage Talon Dragon Guard
 
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Yo!

I've been fixing some bugs these days, but today I decided to add something new, nothing special, but it's quite helpful to pvpers. Small feature I promised some time ago - polymorph indicator on arena frames. If enemy is morphed, his spec icon changes to sheep and cooldown starts.



I used ice floes spell for testing, cuz obviously I can't polymorph myself

I guess I'll add arena prep frames next.

P.S. I can add other crowd control effects if needed
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Last edited by lightspark : 10-15-15 at 07:54 AM.
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Unread 10-10-15, 01:10 PM  
lightspark
A Rage Talon Dragon Guard
 
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Had a bit more fun with tooltips, added some info about unit (group role/leadership, pvp flag and so on)...



Tooltip is done so far, now I need to fix other bugs and hopefully add some new shit T_T
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Unread 10-09-15, 11:30 PM  
lightspark
A Rage Talon Dragon Guard
 
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Originally Posted by Slitfur
Thanks so much! Finally I can move stuff lol.

The issue with Combo points, is sometimes its important to keep the eye in the middle of the screen, especially with quick target switching, I use a combo point addon, but having the points & anticipation display there can be nice.

Apropos anticipation, have you thought of making anything for that yet?
I'm not that high lvl yet I mainly play my mage, I have few alts, but only shaman is at lvl 100, I mostly rock low lvl BGs on my rogue. I guess it works as a buff that stacks, so I'd just track it with my built-in aura tracker.

As for combo points, yeah, I guess having a horizontal movable variation would work nicely... Will move it a bit higher on TODO list, lol... But for now I have other things to fix/implement first.

P.S. Combo points on nameplates is an overkill, IMHO... Shit, I really need to work more on my in-game config...
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Unread 10-09-15, 03:47 PM  
Slitfur
A Kobold Labourer

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Thanks so much! Finally I can move stuff lol.

The issue with Combo points, is sometimes its important to keep the eye in the middle of the screen, especially with quick target switching, I use a combo point addon, but having the points & anticipation display there can be nice.

Apropos anticipation, have you thought of making anything for that yet?
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Unread 10-09-15, 07:01 AM  
lightspark
A Rage Talon Dragon Guard
 
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Originally Posted by Slitfur
I'm ultra incompetent, apparently. I can not find the frame mover function for the life of me.

Besides that - I really like your Nameplates, sadly, I can't really use them if they don't display Combo Points. It's a small suggestion, do you think that's too difficult to implement?

Really nice artwork. It looks incredibly clean and well polished. I love the Unit Frames! (Perhaps one day it will also be possible to disable the floating combat text over it or permanently display the values?)

I know, I want many things. Don't feel rushed by any means. I'm gonna try raiding with this and see how it holds up!
Try typing /lsmovers in chat, that's gonna work for sure.

As for combo points on nameplates, I dun really feel like implementing them, may be one day, when I decide to bring buffs and debuffs to nameplates, cuz they need same functionality to be added. However, I'm planning to let users switch between vertical and horizontal combo bar variations, so you could place it where you need it, for example, right beneath you character model, bar itself is already movable. I'm playing my rogue from time to time, but not that often, so I understand how you feel

As for floating text and values, sure, that's in my plans.

I raid with my UI Back in Cata I had people, who were testing early builds, killing Ragnaros HM with it It's really a matter of taste and habit.

BTW, was fixing some tooltip-related bugs today and decided to make some improvements to still untouched unit tooltips, cuz tooltip health status bar was an eyesore. Nothing fancy (yet?), open to suggestions.

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Last edited by lightspark : 10-09-15 at 07:10 AM.
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Unread 10-08-15, 11:44 PM  
Slitfur
A Kobold Labourer

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I'm ultra incompetent, apparently. I can not find the frame mover function for the life of me.

Besides that - I really like your Nameplates, sadly, I can't really use them if they don't display Combo Points. It's a small suggestion, do you think that's too difficult to implement?

Really nice artwork. It looks incredibly clean and well polished. I love the Unit Frames! (Perhaps one day it will also be possible to disable the floating combat text over it or permanently display the values?)

I know, I want many things. Don't feel rushed by any means. I'm gonna try raiding with this and see how it holds up!
Last edited by Slitfur : 10-08-15 at 11:46 PM.
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