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Rise of Azshara (8.2.0)
Updated:07-12-19 08:32 AM
Created:11-03-14 10:14 AM
Downloads:14,584
Favorites:63
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Categories:Minimalistic Compilations, Graphical Compilations, DPS Compilations, Healer Compilations, Generic Compilations
8.2.0

FreeUI <Continued>  Updated this week!  Popular! (More than 5000 hits)

Version: 80200.06
by: devilArt [More]

FreeUI <Continued>

This is a personal edition of FreeUI, updated and heavily modified.
All credits should go to
Haleth and siweia for their amazing works.

More screenshots with better details.

Please report all issues on Github.


  • '/freeui' show available commands
  • '/freeui install' open install panel
  • '/freeui config' open config panel
  • '/freeui unlock' unlock UI elements to move them
  • '/freeui reset' delete all saved options data
  • '/rl' reload UI
  • '/rc' ready check
  • '/rp' role poll
  • '/lg' leave group
  • '/rs' reset instance

80100.02
attempt to fix FPS drop issue
a few tweaks
Optional Files (0)


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Unread 12-24-18, 05:57 AM  
Trendkill09
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Originally Posted by jakeface1
Originally Posted by Trendkill09
How can i disable sparkle mousething lol
There isn't a GUI for this, you have to change everything in the options.lua in the freeui folder.
and which file should i edit for that? i couldnt find it in options.lua

nvm found it

buut i've an another problem, i keep getting fps drops constantly whenever i move cursor. Is there anyone having similar issue?
Last edited by Trendkill09 : 12-25-18 at 05:52 AM.
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Unread 12-23-18, 05:14 PM  
jakeface1
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Originally Posted by Trendkill09
How can i disable sparkle mousething lol
There isn't a GUI for this, you have to change everything in the options.lua in the freeui folder.
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Unread 12-23-18, 04:54 PM  
Trendkill09
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How can i disable sparkle mousething lol
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Unread 11-22-18, 01:20 AM  
dzn1949
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Originally Posted by Veltho
Love the UI! However I have two questions:
  1. Skada is not skinned / placed correctly?
  2. The Mik's combattext seems to be off, looks like the defaults are being used?

Did I maybe miss something? Thanks again for the UI, it is very nice!
1,It should be placed correctly now.
2,yep.You can use Blizzard's own, or add extra combattext plugins.
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Unread 09-27-18, 10:30 AM  
Veltho
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Love the UI! However I have two questions:
  1. Skada is not skinned / placed correctly?
  2. The Mik's combattext seems to be off, looks like the defaults are being used?

Did I maybe miss something? Thanks again for the UI, it is very nice!
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Unread 09-03-18, 07:03 AM  
jakeface1
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Originally Posted by dzn1949
Originally Posted by jakeface1
I've installed the latest version from github, but I cant get to the options GUI. /freeui does nothing and the option isn't available in the menu. Any help?
没有游戏内的控制台,大部分可用选项都在 options.lua 里面,有经验的同学可以直接把选项写入 profiles.lua
translate:
There is no in-game console, most of the available options are in options.lua, and experienced students can write options directly into profiles.lua
OK thanks, I already changed most of the settings I needed. I do remember the older version had a GUI so I thought it was still thee.
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Unread 09-03-18, 01:34 AM  
dzn1949
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Originally Posted by jakeface1
I've installed the latest version from github, but I cant get to the options GUI. /freeui does nothing and the option isn't available in the menu. Any help?
没有游戏内的控制台,大部分可用选项都在 options.lua 里面,有经验的同学可以直接把选项写入 profiles.lua
translate:
There is no in-game console, most of the available options are in options.lua, and experienced students can write options directly into profiles.lua
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Unread 09-02-18, 06:25 PM  
jakeface1
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I've installed the latest version from github, but I cant get to the options GUI. /freeui does nothing and the option isn't available in the menu. Any help?
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Unread 08-07-18, 02:26 AM  
dzn1949
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Originally Posted by 1104030231
Message: ...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1054: attempt to index field 'AlternativePower' (a nil value)
Time: Tue Aug 7 12:50:55 2018
Count: 1
Stack: ...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1054: attempt to index field 'AlternativePower' (a nil value)
...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1054: in function `styleFunc'
Interface\AddOns\FreeUI\libs\oUF\ouf.lua:321: in function <Interface\AddOns\FreeUI\libs\oUF\ouf.lua:245>
(tail call): ?
Interface\AddOns\FreeUI\libs\oUF\ouf.lua:680: in function `Spawn'
...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1759: in function <...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1750>
...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1772: in function `func'
Interface\AddOns\FreeUI\libs\oUF\factory.lua:20: in function <Interface\AddOns\FreeUI\libs\oUF\factory.lua:16>
(tail call): ?

Locals: self = oUF_FreePlayer {
0 = <userdata>
Portrait = <unnamed> {
}
__tags = <table> {
}
UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\FreeUI\libs\oUF\ouf.lua:46
RaidTargetIndicator = <unnamed> {
}
unit = "player"
SpellRange = <table> {
}
Iconbg = <unnamed> {
}
bd = <unnamed> {
}
__elements = <table> {
}
unitStyle = "player"
PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\FreeUI\libs\oUF\ouf.lua:200
Castbar = <unnamed> {
}
disallowVehicleSwap = true
UNIT_EXITING_VEHICLE = <function> defined @Interface\AddOns\FreeUI\libs\oUF\ouf.lua:46
HealPrediction = <table> {
}
UNIT_NAME_UPDATE = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:788
Power = <unnamed> {
}
style = "Free - Player"
PvPIndicator = <unnamed> {
}
Healthdef = <unnamed> {
}
gradient = <unnamed> {
}
UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\FreeUI\libs\oUF\ouf.lua:46
Health = <unnamed> {
}
}
Health = <unnamed> {
0 = <userdata>
frequentUpdates = true
PostUpdate = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:224
value = <unnamed> {
}
SetValue_ = <function> defined =[C]:-1
SetValue = <function> defined @Interface\AddOns\FreeUI\core\api.lua:1019
}
Power = <unnamed> {
0 = <userdata>
frequentUpdates = true
PostUpdate = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:297
colorPower = true
colorReaction = true
SetValue_ = <function> defined =[C]:-1
Text = <unnamed> {
}
bg = <unnamed> {
}
SetValue = <function> defined @Interface\AddOns\FreeUI\core\api.lua:1019
}
Castbar = <unnamed> {
0 = <userdata>
Spark = <unnamed> {
}
SafeZone = <unnamed> {
}
PostCastStop = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:784
Text = <unnamed> {
}
PostCastStart = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:761
Icon = <unnamed> {
}
PostChannelStop = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:784
PostChannelStart = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:761
Width = 200
}
Spark = <unnamed> {
0 = <userdata>
}
HealthPoints = <unnamed> {
parent = oUF_FreePlayer {
}
UpdateTag = <function> defined @Interface\AddOns\FreeUI\libs\oUF\elements\tags.lua:700
0 = <userdata>
}
PowerText = <unnamed> {
parent = oUF_FreePlayer {
}
UpdateTag = <function> defined @Interface\AddOns\FreeUI\libs\oUF\elements\tags.lua:670
0 = <userdata>
}
Runes = <unnamed> {
0 = <userdata>
}
moveAnchor = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1047
(*temporary) = nil
(*temporary) = nil
(*temporary) = <userdata>
(*temporary) = nil
(*temporary) = <userdata>
(*temporary) = 3
(*temporary) = <userdata>
(*temporary) = "OUTLINEMONOCHROME"
(*temporary) = <function> defined =[C]:-1
(*temporary) = <unnamed> {
0 = <userdata>
Override = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1017
}
(*temporary) = 1
(*temporary) = -1
(*temporary
You can submit an error on github. For example: https://github.com/Solor/FreeUI/issues
or:https://github.com/Solor/FreeUI/commits/BfA
This may solve the problem faster.
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Unread 08-06-18, 10:54 PM  
1104030231
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Message: ...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1054: attempt to index field 'AlternativePower' (a nil value)
Time: Tue Aug 7 12:50:55 2018
Count: 1
Stack: ...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1054: attempt to index field 'AlternativePower' (a nil value)
...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1054: in function `styleFunc'
Interface\AddOns\FreeUI\libs\oUF\ouf.lua:321: in function <Interface\AddOns\FreeUI\libs\oUF\ouf.lua:245>
(tail call): ?
Interface\AddOns\FreeUI\libs\oUF\ouf.lua:680: in function `Spawn'
...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1759: in function <...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1750>
...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1772: in function `func'
Interface\AddOns\FreeUI\libs\oUF\factory.lua:20: in function <Interface\AddOns\FreeUI\libs\oUF\factory.lua:16>
(tail call): ?

Locals: self = oUF_FreePlayer {
0 = <userdata>
Portrait = <unnamed> {
}
__tags = <table> {
}
UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\FreeUI\libs\oUF\ouf.lua:46
RaidTargetIndicator = <unnamed> {
}
unit = "player"
SpellRange = <table> {
}
Iconbg = <unnamed> {
}
bd = <unnamed> {
}
__elements = <table> {
}
unitStyle = "player"
PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\FreeUI\libs\oUF\ouf.lua:200
Castbar = <unnamed> {
}
disallowVehicleSwap = true
UNIT_EXITING_VEHICLE = <function> defined @Interface\AddOns\FreeUI\libs\oUF\ouf.lua:46
HealPrediction = <table> {
}
UNIT_NAME_UPDATE = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:788
Power = <unnamed> {
}
style = "Free - Player"
PvPIndicator = <unnamed> {
}
Healthdef = <unnamed> {
}
gradient = <unnamed> {
}
UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\FreeUI\libs\oUF\ouf.lua:46
Health = <unnamed> {
}
}
Health = <unnamed> {
0 = <userdata>
frequentUpdates = true
PostUpdate = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:224
value = <unnamed> {
}
SetValue_ = <function> defined =[C]:-1
SetValue = <function> defined @Interface\AddOns\FreeUI\core\api.lua:1019
}
Power = <unnamed> {
0 = <userdata>
frequentUpdates = true
PostUpdate = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:297
colorPower = true
colorReaction = true
SetValue_ = <function> defined =[C]:-1
Text = <unnamed> {
}
bg = <unnamed> {
}
SetValue = <function> defined @Interface\AddOns\FreeUI\core\api.lua:1019
}
Castbar = <unnamed> {
0 = <userdata>
Spark = <unnamed> {
}
SafeZone = <unnamed> {
}
PostCastStop = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:784
Text = <unnamed> {
}
PostCastStart = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:761
Icon = <unnamed> {
}
PostChannelStop = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:784
PostChannelStart = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:761
Width = 200
}
Spark = <unnamed> {
0 = <userdata>
}
HealthPoints = <unnamed> {
parent = oUF_FreePlayer {
}
UpdateTag = <function> defined @Interface\AddOns\FreeUI\libs\oUF\elements\tags.lua:700
0 = <userdata>
}
PowerText = <unnamed> {
parent = oUF_FreePlayer {
}
UpdateTag = <function> defined @Interface\AddOns\FreeUI\libs\oUF\elements\tags.lua:670
0 = <userdata>
}
Runes = <unnamed> {
0 = <userdata>
}
moveAnchor = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1047
(*temporary) = nil
(*temporary) = nil
(*temporary) = <userdata>
(*temporary) = nil
(*temporary) = <userdata>
(*temporary) = 3
(*temporary) = <userdata>
(*temporary) = "OUTLINEMONOCHROME"
(*temporary) = <function> defined =[C]:-1
(*temporary) = <unnamed> {
0 = <userdata>
Override = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1017
}
(*temporary) = 1
(*temporary) = -1
(*temporary
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Unread 07-30-18, 12:41 PM  
Hookeypookey
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Disable Starcursor?

Hey,

this UI is the most awesome UI I ever used. I am using this for years!

After installing the UI everything seems to work fine. But the "Starcursor" is driving me nuts. Is there any way to remove it?

I hope you can help me.

Thanks a lot for your efforts!
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Unread 07-28-18, 10:48 AM  
dzn1949
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Re: Re: Re: BfA and Healer Layout

Originally Posted by Cick
Originally Posted by dzn1949
https://github.com/Solor/FreeUI
The author has been updated on github.
So I've tried using the updated version on github, but when trying to use the options panel, nothing sticks. I'm able to make necessary changes in the options file via text editor, however, I notice debuffs by me on my target don't show on the frame properly (or at all). I could use nameplate auras as a workaround but with large bosses, I feel it might be difficult trying to manage.
Wait for the author to fix it.
There are currently no obvious bugs. But there are still a lot of small problems.
It may take 8.0 to be relatively perfect.
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Unread 07-26-18, 03:47 PM  
Royin345
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Re: Re: BfA and Healer Layout

Originally Posted by dzn1949
Originally Posted by Royin345
So BfA is pretty much getting released currently. I'm wondering if you guys are going to be making an update for it as well as putting in a healer layout like the old FreeUI had before you guys took over the continued version. I love how well you've put together the new continued version but I would LOVE a healer layout mode. It helps a lot!

Please and thank you!
https://github.com/Solor/FreeUI
The author has been updated on github.
I found it and downloading it now! Thank you SO MUCH!!!

Since getting it, I can't get to the options from /freeui on the chat... when I enter it, it doesn't do anything.
Last edited by Royin345 : 07-26-18 at 04:00 PM.
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Unread 07-25-18, 10:20 AM  
Cick
A Kobold Labourer

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Re: Re: BfA and Healer Layout

Originally Posted by dzn1949
https://github.com/Solor/FreeUI
The author has been updated on github.
So I've tried using the updated version on github, but when trying to use the options panel, nothing sticks. I'm able to make necessary changes in the options file via text editor, however, I notice debuffs by me on my target don't show on the frame properly (or at all). I could use nameplate auras as a workaround but with large bosses, I feel it might be difficult trying to manage.
Last edited by Cick : 07-25-18 at 10:22 AM.
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Unread 07-23-18, 04:02 AM  
dzn1949
A Defias Bandit

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Re: BfA and Healer Layout

Originally Posted by Royin345
So BfA is pretty much getting released currently. I'm wondering if you guys are going to be making an update for it as well as putting in a healer layout like the old FreeUI had before you guys took over the continued version. I love how well you've put together the new continued version but I would LOVE a healer layout mode. It helps a lot!

Please and thank you!
https://github.com/Solor/FreeUI
The author has been updated on github.
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