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Battle for Azeroth (8.0.1)
Updated:09-10-18 10:51 AM
Created:11-12-14 11:23 AM
Downloads:54,473
Favorites:146
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Categories:Suites, Graphic UI Mods, Graphical Compilations, Minimalistic Compilations, Generic Compilations
8.0.1

Improved Blizzard UI  Popular! (More than 5000 hits)

Version: 2.3.6
by: kaytotes [More]

Known issues can be tracked / submitted HERE.

Improved Blizzard UI is an attempt to improve the World of Warcraft interface by styling frames, implementing additional functionality and restructuring / hiding existing elements.

This has been customized to out of the box be how I personally like my UI set up however there is extensive configuration available in game by using the Escape -> Interface -> Addons menu. This interface is primarily tested at 2560x1400 but should largely work at any resolution.

BfA Update

Following the release of 8.0 a number of features have had to be removed or disabled. These are as follows.

  • World Map Co-ords
  • World Map Dungeon Icons
  • Action Bar Squish / Stack

Known Issues

If you get LUA errors related to FramesDB on first install please simply do a /reload.

Setup
  • To install Improved Blizzard UI place the folder into World of Warcraft//Interface//Addons as you would any other addon.

Features

Miscellaneous
  • AFK 'Hero Mode' Camera View.
  • Automatic Repair (From Guild Bank If Available).
  • Automatic Trash Item Sale.
  • Dynamic Objective Tracker (Hides when entering Instanced Content).
  • Automatic Achievement Screenshot.
  • Replacement Order Hall Bar.

Unit Frames

Player Frame
  • Moved and Re-Scaled.
  • Larger Health Bar.
  • Scaleable.
  • Class Coloured Health Bar.
  • Hidden Portrait Text Spam.
  • Hidden when out of Combat (Without Target / Low Health).
  • Improved Fonts.

Target Frame
  • Moved and Re-Scaled.
  • Larger Health Bar.
  • Scaleable.
  • Class Coloured Health Bar.
  • Improved Fonts.
  • Buffs on Top.

Target of Target
  • Improved Fonts.
  • Scaleable.
  • Class Coloured Health Bar.

Focus Frame
  • Moved and Re-Scaled.
  • Larger Health Bar.
  • Improved Fonts.
  • Class Coloured Health Bar.

Party Frames
  • Moved and Re-Scaled.
  • Improved Fonts.

Action Bars
  • Out of Range Indicator.
  • Customizable Texts.
  • Casting Bar Repositioned and Scaled.
  • Improved Fonts.
  • Scaleable Buffs and Debuffs.
  • Micro Menu and Bags Hidden (Show with Mini Map Menu).

Mini Map
  • Moved and Re-Scaled.
  • Player Co-Ordinates.
  • System Performance Statistics.
  • Scroll Wheel Zoom.
  • Improved Fonts.
  • Right Click Micro Menu.

Tooltips
  • Anchored to Mouse.
  • Styled Tooltips.
  • Unit Hostility Border.
  • Coloured Unit Guild Name, Level, Faction and Race.
  • Target of Target.
  • Class Coloured Health Bar and Name.
  • Customizable Font Size.
  • Improved Font.
  • Item Rarity Border.

Chat
  • Improved Chat Font.
  • Shortened Blizzard Strings (Loot, Exp Gain, Profession Levels etc).

Combat
  • Low Health Warnings (50% and 25%).
  • Interrupt Announcements.
  • Instanced Content Player Kill Feed.

PvP
  • Highlighted Killing Blows.
  • Instant Battleground Ressurection.

Improved Blizzard UI needs you!

Improved Blizzard UI is on Github and this is where all issues should be reported. New Feature requests are always welcome as are pull requests.

Localisation help is currently needed most. New Localisation templates can be submitted via Github pull requests. The template for these is available in localisation/template.lua.

Improved Blizzard UI needs you!

2.3.6 - Cleaned up config loading for AFK Camera Module.
2.3.6 - Cleaned up config for chat.
2.3.6 - Fixed an issue that did not load the correct font the first time a player uses the addon.
2.3.6 - Honor tooltip configuration options.
2.3.6 - Better health warning config.
2.3.6 - Fixed a number of issues with the Player frame attempting to update based on Blizzard UI elements loading.
2.3.5 - In theory improve VehicleUI display.
2.3.5 - Updated embedded Wasabi and LibStub.
2.3.4 - Fixed more issues with co-ords in certain scenarios.
2.3.3 - Fixed an issue with getting co-ords in certain scenarios.
2.3.2 - Essentially gutted Action Bars.
2.3.2 - Stripped some config.
2.3.2 - Hide mini map coords if they can't be gotten.
2.3.2 - Updated readme.
2.3.1 - Duplicate Cast Bar Timers Fixed
2.3.1 - PvP Window LUA Error fixed.
2.3.0 - BfA Build.
2.2.0 - German localisation (Credit @Marakuja)
2.2.0 - Pet Name Font Change
2.2.0 - Fixed an issue with the Possesion Bar placement
2.1.0 - Better Player Frame Config Check
2.1.0 - Removed unit classification from focus frame.
2.1.0 - Added timers to Target and Focus cast bars (Credit @xMarok )
2.0.4 - Fixed an issue with the Kill Feed repeating kills.
2.0.4 - Tweaked focus frame positioning and corrected font.
2.0.3 - Kill Artifact Bar When Leveling.
2.0.3 - Correctly get Focus Frame Unit Classification.
2.0.3 - Correctly display Focus Frame Class Colours.
2.0.2 - Added a config for hiding bar art.
2.0.1 - Accidentally left development build print
2.0.0 - Ground Up Rewrite. Too many changes to list.
1.9.0 - Added ptBR localisation
1.8.3 - Removed Logout and Force Quit options as they are now protected.
1.8.2 - Fixed overlapping with Order Hall bar (Credit: salindersidhu)
1.8.0 - Added Shop to MicroMenu (Credit: salindersidhu)
1.8.0 - Tweaked position of the talking head frame when the top action bar is enabled. (Credit: didehvar)
1.7.2 - Fixed an issue with the focus frame not displaying correctly on resolutions that weren't 2560x1440
1.7.1 - Removed Chat Bubble skinning since as of 7.2.0 these are protected in instances.
1.7.0 - Bumped to Patch 7.2.5.
1.7.0 - Interrupt announcements now choose channel based on grouping. (Credit: R3nd0gg)
1.7.0 - Moved Extra Action Button.
1.6.0 - German Localization updated by Marakuja
1.6.0 - Added player class colour behind PlayerFrame name section.
1.6.0 - Only actual players have class colours displayed now.
1.5.0 - Added Health Bar Colorizing (Credit: Marakuja)
1.4.0 - Moved Focus Frame
1.4.0 - Fixed chat edit box positioning when viewing the Combat Log
1.4.0 - Fixed the unclickable area next to the action bars.
1.4.0 - Added Interrupt Announcements
1.3.3 - Attempted taint fixes related to the MicroMenu.
1.3.3 - Added PvP Toggle
1.3.2 - Fixed chat font not initializing correctly on first load
1.3.1 - Fixes to make compatible with 7.1
1.3.0 - Swapped the default Class Order Hall bar with a custom replacement
1.3.0 - Fixed the /impblizz grid command
1.3.0 - Fixed a c stack overflow related to the experience bar
1.3.0 - Tweaked layout and size of config panel
1.3.0 - Styled Chat Bubbles
1.2.0 - Slightly tweaked action bar positioning
1.2.0 - Slightly tweaked party frame positioning
1.2.0 - Swapped performance counter and co-ordinates font to match the chat and bg kill feed
1.2.0 - Added a config option for hiding the chat arrows.
1.2.0 - Tweaked Honor Bar position
1.1.2 - Swapped Chat Font
1.1.2 - Fixed chat font size being reset on loading screens / relogs
1.1.1 - Fixed artifact bar hovering
1.1.0 - Removed class order hall bar. Currency can be seen under the currency tab of the player pane.
1.0.9 - Improved how class icons are detected and displayed.
Fixed minimap co-ords being generated multiple times.
Fixed display of casting bar text.
Fixed Performance Counter recreating themselves on each loading screen
AFK "Hero View" Re-Enabled
Fixed an issue with killing blows not displaying
Tweaked Buff positions due to class order halls.
Fixed a small deDE misspelling (ben2k1690)
Added Artifact bar support.
Actionbars should now adjust correctly based on reputation, exp, honor bars etc
Stancebar now adjusts position based on the presence of bottom left and right actionbars.
Added deDE localisation by ben2k1690
Minimap MicroMenu now updates based on level, unlocking features as they are required similar to the default Blizzard interface.
Honor bar moved and styled.
Slightly tweaked Battleground kill feed.
Fixed Battleground kill feed font not loading correctly.
Fixed Battleground kill feed not clearing when exiting a battleground.
Fixed a lua error when exiting vehicles.
Full rewrite
Apparently this has been printing PVEFrame open for months and months and I didn't notice. This is what happens when I unsubscribe after adding a new build.
Removed vscode folder
Made it easier to tweak action bar positon / scale.
Fixed the BG "Join Battle" button resetting to the left after every 2nd BG.
TOC bump and minor string changes.
Moved Target buffs above frame.
Nothing changed, decided to push a dev grid onto the public build as well as my own since it helps with tweaking.
Quest related crash to desktop hopefully fixed.
TOC Bump
Fixed Chat font size resetting.
Trimmed a few more global strings
Moved right end cap by 1 pixel.
Backend code change to facilitate 6.0 -> 6.1 migration
Trimmed Useless Fonts
Forced Raid Frame Class Colours.
(Hopefully) Fixed Pet Bar Taint
Chat Module Added.
Fixed PVP Group Finder window going blank after AFK mode displays.
Cleaned up localization template.
Fixed Battleground Kill Tracker Formatting Error.
Fixed pet bar issues when switching from a spec without stances to one with. Eg Disc Priest > Shadow Priest
Added cast bar timer and minor 6.1 prep.
Finally (Hopefully) fixed any pet bar positioning issues across all classes / specs.
Added Improved Blizzard UI options link to MicroMenu
Fixed incorrect TOC version.
Adjusted Boss Frame Scale and Position
Reworked Buff scaling system.
Fixed ToggleSpellbook Taint.
Minor Code Cleanup for the Cast Bar.
Stopped the config "Okay" button reloading ui even when no BlizzImp stuff has changed.
Changed Message Font (Killing Blows etc) in anticipation of Russian Localization
Forgot to remove some debug stuff
Fixed Objective Tracker Logic Bug
Scaled Boss Frames
Fixed a Blizzard bug that causes cooldowns to break when opening the fullscreen world map.
Changed Auto Repair Logic and added Guild Bank Repairs Option
Added Hide Griffin option.
Made options more pretty
Added class colours.
Added Customization Panel
Fixed bet bar and bottom left bar moving when toggling reputation bar.
Fixed Stat and Coords overlapping issues.
Fixed dk pet bar (again)
Fixed Vehicle Exit Button Position
Added FPS by request of tehdeci
Added Minimap Coords
Added Latency Indicator
(Hopefully) Fixed Micro Menu Bar Placement Issue
Fixed Death Knight pet bar positioning.
Code cleanup.
Fixed Talent Frame Taint (Thanks jimym)
Removed Target fade in / out (Taint from UIFrameFade)
Fixed AFK Frame Taint
Fixed all known taint issues. No end user change.
Tweaked Focus Frame
Updated MiniMap menu
Hide Art Toggle
Fixed Combat Lockdown Bugs
Fixed numerous background bugs
Added BG Kills Tracker
Fixed AFK Frame briefly appearing when entering / leaving rested areas
Fixed leaky globals
Code Cleanup Complete - Killing Blow Message / Health Message reenabled.
Fixed AFK Frame (Somehow removed a relevant block of code)
Finally Fixed the Vehicle UI breaking Player Frame position.
Accidentally broke a bunch of stuff, fixed.
Code Cleanup and unnecessary XML Removed.
Fixed a slew of Combat Lock errors.
Added Player Pet to AFK Frame.
Added Fade In / Out to AFK Frame.
Added Quest Tracker PvP Collapse
Added minor Animation tweaks.
Fixed EXP Bar bug at max level.
Archived Files (4)
File Name
Version
Size
Author
Date
2.3.5
317kB
kaytotes
08-11-18 06:05 PM
2.3.4
317kB
kaytotes
07-23-18 01:22 PM
2.3.3
317kB
kaytotes
07-21-18 06:28 PM
2.3.2
317kB
kaytotes
07-21-18 11:07 AM


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Unread 02-23-15, 10:05 PM  
kaytotes
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 14
File comments: 116
Uploads: 2
Originally Posted by DSEMi
Hey! Been using your UI ever since I came back to WoW in WoD. Absolutely loving it, however there is an extremely minor issue that is annoying me to death:
Anyways, thanks for the extremely nizzle UI!
Glad you're enjoying the UI Surprised I didn't notice that gap until now, 021b moves the end cap over 1 pixel to the left fixing it. Thanks for the bug report.
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Unread 02-23-15, 08:42 PM  
DSEMi
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Hey! Been using your UI ever since I came back to WoW in WoD. Absolutely loving it, however there is an extremely minor issue that is annoying me to death:



The gryphon and the action bar is not aligning and there is a bit that is see-through. I mean I could just remove the vanilla art, but it looks so empty without it.

Anyways, thanks for the extremely nizzle UI!
Last edited by DSEMi : 02-23-15 at 08:42 PM.
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Unread 02-20-15, 10:59 AM  
kaytotes
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 14
File comments: 116
Uploads: 2
The position of the two other bars and the gryphons is parented to the position of the main bar along with textures so this will not be possible without a lot of changes to the code. Your best but would be to do as you've already done and simply swap buttons and keybinds.
Last edited by kaytotes : 02-20-15 at 11:00 AM.
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Unread 02-20-15, 07:39 AM  
GenuineGamer
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Originally Posted by kaytotes
Originally Posted by GenuineGamer
Hello! awesome UI and ty for your work.

I have a question, how can i manage to use the first bar on top assigned as the bot right bar to make it be the main left bar ? Hope this was clear ^^

Just wanted to switch them 2 bars so i can have on top my main bar to see better cd for rotation.

Cya
Would you be able to provide an image of what you mean? I'm confused by your description.


I would like to have the top bar as the main bar. I know i can change buttons and in fact is what i usually do, but for some class like druids or for some mission where ur bar change to drive veicle and use abilities some times get messed up.

ty in advance for your interest !
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Unread 02-18-15, 10:12 AM  
kaytotes
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 14
File comments: 116
Uploads: 2
Originally Posted by GenuineGamer
Hello! awesome UI and ty for your work.

I have a question, how can i manage to use the first bar on top assigned as the bot right bar to make it be the main left bar ? Hope this was clear ^^

Just wanted to switch them 2 bars so i can have on top my main bar to see better cd for rotation.

Cya
Would you be able to provide an image of what you mean? I'm confused by your description.
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Unread 02-18-15, 08:58 AM  
GenuineGamer
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Hello! awesome UI and ty for your work.

I have a question, how can i manage to use the first bar on top assigned as the bot right bar to make it be the main left bar ? Hope this was clear ^^

Just wanted to switch them 2 bars so i can have on top my main bar to see better cd for rotation.

Cya
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Unread 02-01-15, 07:31 AM  
kaytotes
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 14
File comments: 116
Uploads: 2
Re: lua error when trying to scale

Originally Posted by ebeast
hey btw I love the Addon. the only thing is that when I try to scale using /ufi scale #(1.3) it gives me this error below. anything i can do to fix this?
You're commenting on the wrong addon page You're looking for UnitFramesImproved since you don't even have this addon installed.
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Unread 01-31-15, 03:49 PM  
ebeast
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
lua error when trying to scale

hey btw I love the Addon. the only thing is that when I try to scale using /ufi scale #(1.3) it gives me this error below. anything i can do to fix this?


Date: 2015-01-31 15:47:38
ID: 1
Error occured in: Global
Count: 1
Message: ...ace\AddOns\UnitFramesImproved\UnitFramesImproved.lua line 171:
Usage: PlayerFrame:SetScale(scale)
Debug:
[C]: SetScale()
...ace\AddOns\UnitFramesImproved\UnitFramesImproved.lua:171: UnitFramesImproved_SetFrameScale()
...ace\AddOns\UnitFramesImproved\UnitFramesImproved.lua:206: ?()
..\FrameXML\ChatFrame.lua:4387: ChatEdit_ParseText()
..\FrameXML\ChatFrame.lua:4041: ChatEdit_SendText()
..\FrameXML\ChatFrame.lua:4080: ChatEdit_OnEnterPressed()
[string "*:OnEnterPressed"]:1:
[string "*:OnEnterPressed"]:1
Locals:
(*temporary) = PlayerFrame {
0 = <userdata>
portrait = PlayerPortrait {
}
healAbsorbBar = PlayerFrameHealAbsorbBar {
}
statusSign = 1
unit = "player"
healAbsorbBarRightShadow = PlayerFrameHealAbsorbBarRightShadow {
}
healAbsorbBarLeftShadow = PlayerFrameHealAbsorbBarLeftShadow {
}
feedbackText = PlayerHitIndicator {
}
totalAbsorbBar = PlayerFrameTotalAbsorbBar {
}
totalAbsorbBarOverlay = PlayerFrameTotalAbsorbBarOverlay {
}
statusCounter = 0.35000166483223
healthbar = PlayerFrameHealthBar {
}
overAbsorbGlow = PlayerFrameOverAbsorbGlow {
}
manabar = PlayerFrameManaBar {
}
overHealAbsorbGlow = PlayerFrameOverHealAbsorbGlow {
}
inSequence = false
threatIndicator = PlayerFrameFlash {
}
state = "player"
myHealPredictionBar = PlayerFrameMyHealPredictionBar {
}
name = PlayerName {
}
menu = <function> defined @Interface\FrameXML\PlayerFrame.lua:56
feedbackFontHeight = 30
OnEvent = <function> defined @Interface\FrameXML\PlayerFrame.lua:143
otherHealPredictionBar = PlayerFrameOtherHealPredictionBar {
}
}
(*temporary) = "#(1.3)"

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AucMatchUndercut, v5.21c.5521.5507(5.21c/embedded)
AucStatHistogram, v5.21c.5521 (SanctimoniousSwamprat)
AucStatiLevel, v5.21c.5521 (SanctimoniousSwamprat)
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AucStatSales, v5.21c.5521.5476(5.21c/embedded)
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AucStatStdDev, v5.21c.5521 (SanctimoniousSwamprat)
AucStatWOWEcon, v5.21c.5521.5323(5.21c/embedded)
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AucUtilItemSuggest, v5.21c.5521.5417(5.21c/embedded)
AucUtilPriceLevel, v5.21c.5521.5458(5.21c/embedded)
AucUtilScanButton, v5.21c.5521.5403(5.21c/embedded)
AucUtilScanFinish, v5.21c.5521.5515(5.21c/embedded)
AucUtilScanProgress, v5.21c.5521.4979(5.21c/embedded)
AucUtilScanStart, v5.21c.5521.5347(5.21c/embedded)
AucUtilSearchUI, v5.21c.5521.5515(5.21c/embedded)
AucUtilSimpleAuction, v5.21c.5521.5514(5.21c/embedded)
AucUtilVendMarkup, v5.21c.5521.4828(5.21c/embedded)
autoturnin, v4.5.N
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Configator, v5.1.DEV.376(/embedded)
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TipHelper, v5.12.DEV.351(/embedded)
TomTom, vv60000-1.1.1
UnitFramesImproved, v1.4.13
BlizRuntimeLib_enUS v6.0.3.60000 <none>
(ck=99b)
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Unread 01-18-15, 07:56 AM  
Wolfeg
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
i used monoui before (it's not updating, don't know why), now i use your addon, it's very nice. but can you add function to link spec with item set? so when i change spec, my items change too.
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Unread 01-16-15, 07:15 PM  
kaytotes
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 14
File comments: 116
Uploads: 2
Could you PM me with the following.
  • Your Class
  • List of Other Addons Installed
  • Any LUA errors that appeared
  • Does the UI appear in the Addons Menu? If not how is it installed.
  • Does the error occur with ONLY BlizzImp installed?
  • Which items in your spellbook?
Last edited by kaytotes : 01-16-15 at 07:16 PM.
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Unread 01-16-15, 04:29 PM  
joeygiggles
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
really liking the addon but Im having issues where I cant click on certain items on my spellbook pages without the ui wanting to disable and can no longer the get the ui to load after after I had disabled it due to that issue. I even deleted and reinstalled the addon and its a no go
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Unread 01-12-15, 12:24 PM  
kaytotes
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 14
File comments: 116
Uploads: 2
PM me a screenshot of the Hunter issue as I can't seem to replicate it I'll also be putting up a build at some point setting the FrameStrata of the Boss Frames to the lowest so that debuffs should draw on top of it instead of underneath.
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Unread 01-12-15, 09:11 AM  
Helwyr
A Kobold Labourer
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Forum posts: 0
File comments: 10
Uploads: 2
Hey man. Again, great UI.

I've noticed that with version 18, the same overlapping pet bar is happening that someone mentioned earlier for DKs, but was fixed, is now happening on hunters.

My pets bar is displaying underneath the top action bar. Can supply a screenshot once I get home from work tonight.

Another thing I noticed is that when the player buff bar jumps to 2 lines, it pushes the player debuff bar gets pushed down one line, standard UI behaviour. But with the ui scaling, it pushes the debuff underneath the raid boss frame on the right side of the screen. Only reason this is an issue for me is for stack tracking during Heroic Butcher. Can't read the num of stacks I have since the boss frame covers it. Note it's the raid boss frame, not my target frame. If this is confusing, I can try to post a screenshot sometime later. Not raiding this week, so I may just try to sketch something up.
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Unread 12-31-14, 06:52 AM  
kaytotes
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 14
File comments: 116
Uploads: 2
Re: Boss frames + auto collapse?

Originally Posted by Panther3
How do you disable the feature causing the Objective and Achivement tracker collapse every time when there is a loading screen? Its really annoying for me :confuse

could you please increase the size of the boss frames?
The Objective Tracker should not have been collapsing as frequently as it was, this was a logic bug that I've now fixed with 017e (Update Pending). It should only collapse when you zone into a PvP Instance.

I've also upped the scale of the Boss Frames though I haven't had time to properly test this. I agree the default size is stupidly small.

Originally Posted by dasuzor
im new for this stuff and i cant do it by myself. :C
can u help me do this for 1366x768 resolution?
You can open the files I mentioned in any text editor and tweak the variables
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Unread 12-31-14, 04:03 AM  
Panther3
A Kobold Labourer

Forum posts: 0
File comments: 1
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Question Boss frames + auto collapse?

Dear kay!

Sorry for bothering you at New Year's Eve but I require a little help:

How do you disable the feature causing the Objective and Achivement tracker collapse every time when there is a loading screen? Its really annoying for me :confuse

I would also like to request an additional option for future versions: could you please increase the size of the boss frames? They are really small, I can hardly read the numbers on them... I don't even understand why Blizzard made them so tiny.

Thank you,

Panther
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