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Updated: 07-23-16 07:14 AM
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Legion (7.0.3)
Minor patch (6.2.4)
Minor patch (6.2.3)
Fury of Hellfire (6.2)
Updated:07-23-16 07:14 AM
Created:11-26-14 07:11 AM
Downloads:15,562
Favorites:76
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Garrison Enhanced  Popular! (More than 5000 hits)

Version: v2.6.4
by: Dorwido [More]

For updates,news and whats coming next etc, follow on :

https://twitter.com/Dorwido

https://www.facebook.com/pages/Wido/109100089154987

Support addon development:
https://www.paypal.me/Dorwido

Contact in battle.net:
Dorwido#2368

Help with translating the addon at:

http:wow.curseforge.com/addons/garrison-misson-nhanced/localization/

Addon features

Missions

  • [li]show since when you have an mission available[/li][li]show on mission list which abilities you can counter and who can do it and shows different colored sqaures for the status of the follower, you can configure the colors in the options[/li][li]on the tooltip of those counters you can see name,quality, status, level/itemlevel of the followers and additionally for resource mission if one of them is a scavenger[/li][li]If you have only 1 follower available to counter a trait he is now placed automatic to the party.[/li][li]Shows follower required for a mission in the list[/li][li]Quick assign/unassign of followers to a mission with right click them[/li][li]Option to disable the mission complete alert inside an instance[/li][li]Complete all missions with 1 click[/li]
Followers
  • [li]show how long a follower is still on mission[/li][li]show on the follower tab which armor/weapon level follower got and what abiltities they can counter[/li][li]hide the dialog to confirm upgrading follower itemlevel[/li][li]do not show the gossip frame of the body guard if active and clicking him, can be overriden with ctrl[/li]
Work orders
  • [li]quickly assign/unassign all worker from the the architect table[/li][li]shows the current and total work order times left below the icons in the report page[/li]
Every option can be enabled/disabled in the addon interface menu.

More features will be added over time.

v2.6.4:
- some parts fixed not all yet

v2.6.3:
-updated toc

v2.6:
-entering the salvage yard shows now buttons for the salvage crates to easy us them the button can be move holding down shift and left mouse button on the first button

v2.5:
-all missions can be completed with one click<br>
-dont show the body guard gossip frame when active and clicking him

v2.2:
-fixed a error which could occur with using masterplan together with this addon
-fixed that not all follower were assigned/unassign with putting a delay to do it
-revamped the config and splitted it into several categories
-added to show work order times, it shows current one and the total time left below the icons on the report page

v2.1:
-hovering over a counter icon for garrison resource missions shows now if you got a scavenger who can do it
-you can now quickly assign/unassign all worker from the the architect table
-I call the addon now Garrison Enhanced rather than Garrison Mission Enhanced, its not more just about missions.

v2.0:
-fixed bug showing the mission available times on mission in progress
-fixed a bug showing exp/gold values wrong if more than 1 reward
-added tooltips to the counter icons showing the name, quality, status,
level/itemlevel of the followers who can counter



v1.9.1:
--fixed a bug producing errors when to 2 inactive could counter the same ability

v1.9:
-fixed a bug with the config
-fixed a bug if auto place follower is enabled but showing counter is disabled
-on the follower tab you can now see the weapon/armor itemlevel and which abilties a follower can counter

v1.8.2:
-show the addon name with color change popup

v1.7.2:
- -change font to use a gamefont object to prevent text not showing up in other languages
Post A Reply Comment Options
Unread 12-05-14, 09:20 AM  
Dorwido
A Wyrmkin Dreamwalker
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Forum posts: 54
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I prolly add at some point such a feature, because sometimes i am in a hurry and they take quite some time, but as with all my feature that will be able to be turned off.

Originally Posted by Ookami.kun
Originally Posted by Dorwido
My addon dont disable them, you most likely have another addon installed doing that, if my addon would do that, there would be an option to disable it.

Originally Posted by Ookami.kun
Loving the addon as it helps a lot with managing my followers and the missions available, but I have a request if possible. Is there any way to add an option to enable to fight animations that occur when you go to turn in the finished missions? I know that some people detest the fight animation after the first couple of times and want it off, but I still enjoy watching them. This way those that don't want to see them can disable the option and those, like me, that do can enable the option. Thanks.
Interesting, I'll have to dig through my addons. I was sure I didn't have any other garrison addons active when I tested it. Oh well, thanks for the response.
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Unread 12-04-14, 04:07 PM  
Ookami.kun
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Originally Posted by Dorwido
My addon dont disable them, you most likely have another addon installed doing that, if my addon would do that, there would be an option to disable it.

Originally Posted by Ookami.kun
Loving the addon as it helps a lot with managing my followers and the missions available, but I have a request if possible. Is there any way to add an option to enable to fight animations that occur when you go to turn in the finished missions? I know that some people detest the fight animation after the first couple of times and want it off, but I still enjoy watching them. This way those that don't want to see them can disable the option and those, like me, that do can enable the option. Thanks.
Interesting, I'll have to dig through my addons. I was sure I didn't have any other garrison addons active when I tested it. Oh well, thanks for the response.
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Unread 12-04-14, 07:59 AM  
Dorwido
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My addon dont disable them, you most likely have another addon installed doing that, if my addon would do that, there would be an option to disable it.

Originally Posted by Ookami.kun
Loving the addon as it helps a lot with managing my followers and the missions available, but I have a request if possible. Is there any way to add an option to enable to fight animations that occur when you go to turn in the finished missions? I know that some people detest the fight animation after the first couple of times and want it off, but I still enjoy watching them. This way those that don't want to see them can disable the option and those, like me, that do can enable the option. Thanks.
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Unread 12-03-14, 09:03 PM  
Ookami.kun
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Loving the addon as it helps a lot with managing my followers and the missions available, but I have a request if possible. Is there any way to add an option to enable to fight animations that occur when you go to turn in the finished missions? I know that some people detest the fight animation after the first couple of times and want it off, but I still enjoy watching them. This way those that don't want to see them can disable the option and those, like me, that do can enable the option. Thanks.
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Unread 11-28-14, 07:30 AM  
Dorwido
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Thanks, thats somethings easily happening if splitting a function into several :-P

Originally Posted by VincentSDSH
Just FYI, in the Version: 1.6.0 code below...

lua Code:
  1. function f:ScanForRemoval()
  2.     for k,_ in pairs(save[pname]) do
  3.         if not missionavail[k] then
  4.             f:RemoveMission(k);        
  5.         end
  6.     end
  7. end

The array 'missionavail' is called as a global but is only defined as a local within a function. This throws an error early in the loading process (if you have BugSack, you can get the !BugGrabber log of it, and enjoy the lovely Fatality scream every time you reload).

Moving the
lua Code:
  1. local missionavail = {}
to the top of the code, with the other addon-local globals should do the trick.
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Unread 11-28-14, 12:42 AM  
VincentSDSH
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Just FYI, in the Version: 1.6.0 code below...

lua Code:
  1. function f:ScanForRemoval()
  2.     for k,_ in pairs(save[pname]) do
  3.         if not missionavail[k] then
  4.             f:RemoveMission(k);        
  5.         end
  6.     end
  7. end

The array 'missionavail' is called as a global but is only defined as a local within a function. This throws an error early in the loading process (if you have BugSack, you can get the !BugGrabber log of it, and enjoy the lovely Fatality scream every time you reload).

Moving the
lua Code:
  1. local missionavail = {}
to the top of the code, with the other addon-local globals should do the trick.
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Unread 11-26-14, 07:16 PM  
Dorwido
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Originally Posted by PurpleWedgie
More feedback... If a follower is assigned to a building (status is Working) they still show as a green dot and auto-populate a mission. Is this by design?
Showing as green yes, because it is easy to stop work and let them do the mission, that they are assigned that is bug and even it looks like it can work it will fail, it will be fixed soon.
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Unread 11-26-14, 07:00 PM  
PurpleWedgie
An Aku'mai Servant

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More feedback... If a follower is assigned to a building (status is Working) they still show as a green dot and auto-populate a mission. Is this by design?
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Unread 11-26-14, 05:06 PM  
PurpleWedgie
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No problem, this was just a thought I had (it's easy enough to work with as-is). Gotta say again... Awesome addon!

Originally Posted by Dorwido
The addon dont caclulate success chances currently it only indicates if you can counter a trait with a followers, its planned for the future to calculate those chances.
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Unread 11-26-14, 01:55 PM  
Dorwido
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The addon dont caclulate success chances currently it only indicates if you can counter a trait with a followers, its planned for the future to calculate those chances.
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Unread 11-26-14, 10:32 AM  
PurpleWedgie
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Very nice! Exactly what I've been looking for, thank you!

Question... Is there a way to set a parameter around the success % so I don't get a green dot for a mission with a 50% (as an example)?
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