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Shadowlands patch (9.0.2)
Updated:02-22-21 02:45 PM
Created:01-08-15 11:03 AM
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KaitUI  Popular! (More than 5000 hits)

Version: 2.1.1
by: Kaitain1977 [More]

The only resolution that is supported is 1920x1080. Most other resolutions should still work, but I can't guarantee it. You may have to adjust the layout a bit yourself.

As WeakAuras is part of the UI upload, back up / export your own WAs before installing.

KaitUI is beer-powered. If it runs out of beer, it stops working.
Click donate to buy me a beer:

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Step 1

Backup your current UI. Do this by opening your WoW folder and moving the Fonts, Interface and WTF folder to a safe place elsewhere on your hard drive. If things go wrong later, put these folders back into your WoW folder and all will be as it was.

Step 2

Unzip the download and move the Fonts, Interface and WTF folder into your WoW folder

Step 3

Inside the WTF folder you will find folders that are name WTF > Account > ACCOUNTNAME > SavedVariables. Rename the folder called ACCOUNTNAME to be whatever your account name is. If you are unsure what to name it, check the folders that you backed up in Step 1.

Step 3.5

Go to https://www.tukui.org/download.php?ui=elvui and download ElvUI. Once you've unzipped the download, put the two folders into your Interface>Addons folder.

Step 4

Start WoW. On the character selection screen, click the Addons button in the bottom left, then in the top right of the panel that pops up

Make sure that Load out of date AddOns is checked.

Make sure ALL addons in the list are enabled

Step 5

Once you are in the game, ElvUI will be propting you with instalation stuff.

Click SKIP PROCESS

Step 6

Once Elv has reloadui your UI, you might need to use the Raid Frame Menu (second from right of the footer buttons) to change raid frames to one of the presets

Also -
I just found a small issue with the buffs - If when targeting yourself the buff and debuffs top left and top right aren't symmetrical, go to ElvUI (/elvui) > Buffs & Debuffs, and disable. It will ask you to reloadui.


When using KaitUI, you can safely update these addons:

ElvUI
Raven
WeakAuras2
Plexus
DynamicCam
MoveAnything


+ any others that you add yourself

But do NOT try to update these:

kgPanels
Plexus Layouts
SharedMedia
KaitMedia



NOTES

- Open WeakAuras with /wa for now (not the menu).
Opening WeakAuras config with the menu first causes it to appear with items missing from the aura list. Collapse/uncollapse something in the list and it will immediately fix it. After the config has been opening once it should be fine all subsequent times.

- there are some hidden bars (including bar1) to the right of the main action bar. These are bars for keybinds. The main visible bar is for showing cooldowns. The assumption is that you know what your keybinds are.

- the pet bar and class power bars kind of ruin the elegance of the player frame area. I personally will be using weakauras to show them in a more contextual way, but I thought I'd leave the Elv versions visible as default in case anyone got confused.

- The 3D model of you character on the Spec/Talents screen is positioned as if your character is a female night elf. For some other races, specifically small races, your player model might be way off. I'll make a tutorial on how to fix that soon, but basically you have to exlude your race from loading on the main KaitUI Talents > Player aura, duplicate it and make the new aura only load for your race, then adjust the XYZ display values. Don't use the slider's though, edit the texts, because you have to do it blind. When in WA config, it's not showing you the model right.


Suggested additional addons:

Opie is a wonderfully elegant solution for using things like potions, crafting, etc. I notice a lot of games bind icon wheel interfaces to the C key (like Overwatch), so if you do that with OPie it feels very natural.

Clique Do more with your mouse when healing. Not really necessary if you never heal.

2.1.1 Removed ElvUI files (needs to be downloaded from ElvUI site, because ElvUI).

2.1 Updated for Shadowlands

1.2 - Added a new action Bar below the main bar (this was often requested). Changed the layout so that quest tracking is not back on the right, DPSer raid frames on the left. This was so I could remove the code making the minimap hiding and raid frames interact. My code was buggy and crap, and now it's gone. Hurray! UIscaler addon removed because it seemed to not be working anymore.

1.1 - Updated for patch 6.1. Some addons updated, some TOCs updated, some WeakAuras changes and updates

1.0.2 - Changed scripts in KaitMedia addon and in kgPanels that relate to Grid so that (hopefully) nothing freaks out too badly if you don't have Grid installed (i.e. if you want to use a different raid addon). The popup panels for changing Grid profiles won't do anything for you without Grid, but at least they aren't going to cause errors. Uou need Grid enabled to run /kaitinstall. Install the profiles then switch your raid addon afterwards.


1.0.1 - Updated KaitMedia script to fix a non-English client bug. Updated some kgPanels scripts to fix a non-English client bug. Added Clampy's focus bar WeakAura for hunters. Stopped Party Frames (P) button from causing error when not in a group.

1.0 - Updated some kgPanels scripts. Added some new WeakAuras bars for moonkin and demon warlock. Added some graphics to the KaitMedia folders. Changed the KaitInstaller script. Removed Opie, Bindpad and Dominos, and added Bartender4.

0.7.1 - Updated some kgPanels scripts to cause less lua errors
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Unread 03-28-15, 08:07 AM  
bethewhan
A Kobold Labourer

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Arcane Mage UI

Hi bros, been working on my Arcane mage UI for the past 2 days (yesterday's EU server crash made me lose everything, but for the best, 2.0 is by far better) let me explain how it works !

first i need to point out that I'm not 100 yet, so there is something missing in it but I already though of where it'll go

And secondly, as a raider, something was missing imo (raidwide buffs aka fox/BL etc) so i added a non-mage module that I use on all my chars, Kait you might want to dig in that direction



1/ the non-mage module : shows me the buffs i want to track ( here : BL/fox/zerk ...)
(mage specific : standing in rune / stealable spell / ice floes active (same icon as fox)
2/ ice floes avaible + CD until next
3/ Evocation CD filling from right to left stopping at the white middle bar ; full flat color when avaible
4/ mana % for dem arcane cycles
5/ lvl 100 Crystal CD (not yet visible => not yet 100) same system as evoc with symetric (orange color)
6/ supernova avaible + CD until next
7/ other CD module (same as other classes)

http://pastebin.com/GpcAFb6D arcane mage bar

http://pastebin.com/UKM0jryt arcane mage CD

http://pastebin.com/h6VJxMmT aura module

waiting for your comments, open for advices ( especially from arcane players, i can't see the whole picture until i start raiding)
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Unread 03-25-15, 01:53 PM  
metarra
A Murloc Raider

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Thank you Kait! I just had to set a specialization for some of the WA stuff. You have great UIs, thank you.
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Unread 03-24-15, 03:57 PM  
Kaitain1977
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Originally Posted by metarra

What are the lines over the grid frames? I'm a resto druid in that screenshot. Those lines also show up on my priest, but they are between the player and target frame and not ontop of grid. Is there a way to move or hide those lines?

This is what the bar looks like with no grid. What is it?
I think they're the Moonkin bits. I messed up the spec settings for those Weak Auras (I've fixed it now but there hasn't been a new release since). I think the WA groups will be called things like "Druid Extra Balance" and "Druid Power Balance": make sure all the auras in those groups are set in the Load tab to only load when you are specced moonkin.

As a side note, when healing you can click the P button to the left of the bottom action bar and it will get rid of the superfluous party frames for you. You can bring them back at any time by pressing the P again.
Last edited by Kaitain1977 : 03-25-15 at 04:16 AM.
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Unread 03-24-15, 12:43 PM  
metarra
A Murloc Raider

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What are the lines over the grid frames? I'm a resto druid in that screenshot. Those lines also show up on my priest, but they are between the player and target frame and not ontop of grid. Is there a way to move or hide those lines?

This is what the bar looks like with no grid. What is it?
Last edited by metarra : 03-24-15 at 01:09 PM.
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Unread 03-24-15, 06:13 AM  
Kaitain1977
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Originally Posted by Lunaeria
Is it possible to create bars similar to the CD trackers you have for hunter and such, but for a resto druid? Ideally, I'd like bars for tracking the uptime of Lifebloom, Harmony, Wild Mushroom and Clearcasting... I've been fiddling around with what's already there, pre-made and I'm kinda stuck at how to get it all to work. Any tips? ^^
Here are some I made today:

http://pastebin.com/8U5BN1SS

Lifebloom i was tracking on the Grid frames, but you might want to use a grid addon for that if you want a countdown for it.
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Unread 03-18-15, 10:15 AM  
Lunaeria
A Kobold Labourer

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Is it possible to create bars similar to the CD trackers you have for hunter and such, but for a resto druid? Ideally, I'd like bars for tracking the uptime of Lifebloom, Harmony, Wild Mushroom and Clearcasting... I've been fiddling around with what's already there, pre-made and I'm kinda stuck at how to get it all to work. Any tips? ^^
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Unread 03-18-15, 08:14 AM  
Yoosh
A Kobold Labourer

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Re: Grid bugs

Originally Posted by Kageyn
bag frames
Cargbags_niviya it will change your life.
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Unread 03-18-15, 03:44 AM  
Kaitain1977
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Re: Grid bugs

Originally Posted by Kageyn
So there seems to be an issue that I probably caused but you may be able to help me fix it. When I first installed this UI it was working beautifully but I REALLY wanted to keep ElvUIs bag frames because theyre so damn good. So i reninstalled elvui and just turned everything off but the bag frames, it caused a few things to get put out of place but I got it all back to how it was pretty quickly. However, now DPS Grid frames do not interact with the Hide/Show Minimap button, they just kinda... stay halfway down the screen.

When my minimap is shown, the raidframes cover up all the text under the minimap, so i can't read what time it is, etc.

When my minimap is hidden it looks... fine, but the frames dont move up to fill that gap left by the mia minimap, so in a party bigger than ~15people, they start to fall off the bottom of the screen.

If you happen to have a fix it would be wonderful, if not I'll keep poking around to see what i can figure out.

This is my favorite UI though and I'm very glad you have been willing to share it.
Hi Kageyn,

I should start by admitting that when I started this UI I had (what I thought was) a cool idea about the minimap hiding interacting with the raid frames... but in retrospect I definitely bit off more than i could chew in terms of the scripts and coding. As such, it's by far the least robust part of the UI.

I'm not sure exactly how to fix your problem, but perhaps if I explain the logic of how it works and where the scripts are it might help you fix it.

In /kgpanels config > Active Panels > Button 6 > Scripts > OnClick there is quite a large script whose purpose is to (a) hide and show the minimap, and (b) as the minimap hides/shows, to move the raid frames up and down so they always fit snuggly as far up on the right as they can go.

The logic in the script is to check firstly if the profile for Grid is one of the 2 DPS/Tank profiles (called "DPS 5/10man" or "DPS 40man"). If not it just skips (b) because it doesn't apply to the healer Grid layouts.

There are other scripts on /kgpanels config > Active Panels > Popup R rollover1 > Scripts > OnClick (and rollover2/3/4) to when switching to one of the DPS Grid Profiles first check if the minimap is showing, then decide where to position the Grid frame based on that.

There is also a (probably horribly written) script in my addon KaitMedia, in KaitGridProfileSwitcher.lua, that is set to automatically switch from the "DPS 5/10man" profile to the "DPS 40man" profile if the number of raid members exceeds 25 players. I did this because with the larger "DPS 5/10man" grid frame size the layout broke when it overflowed the screen height. Which was bad. It also does switching on the Healer profiles for the same reason.

There is an known issue that if you switch Grid profiles (between the DPS profiles) when the minimap is hidden it will treat that minimapless position as the new default for that profile. Then if the minimap gets shown by you zoning or relogging or something (i.e. not by clicking the button), it will overlap the frames. Clicking the minimap show/hide button a few times always fixes that for me.

TL;DR

Things that will definitely break all this (probably needlessly) complicated crap:
- if you fiddle with or remove any of the aforementioned scripts (unless you can code lua :-) )
- if KaitMedia is not enabled
- if you rename the grid Profiles
- if you install something else that interferes with it in some way unknown to me

Sorry about the wall of text, but I hope it helps in some way.

As for Elv bags: Yes that might well be scuppering it, but I don't know the ins and outs of Elv well enough to say why. Did you try finding another bag addon that works for you? There are quite a few around.
Last edited by Kaitain1977 : 03-22-15 at 02:20 PM.
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Unread 03-17-15, 07:42 PM  
Kageyn
A Kobold Labourer

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Grid bugs

So there seems to be an issue that I probably caused but you may be able to help me fix it. When I first installed this UI it was working beautifully but I REALLY wanted to keep ElvUIs bag frames because theyre so damn good. So i reninstalled elvui and just turned everything off but the bag frames, it caused a few things to get put out of place but I got it all back to how it was pretty quickly. However, now DPS Grid frames do not interact with the Hide/Show Minimap button, they just kinda... stay halfway down the screen.

When my minimap is shown, the raidframes cover up all the text under the minimap, so i can't read what time it is, etc.

When my minimap is hidden it looks... fine, but the frames dont move up to fill that gap left by the mia minimap, so in a party bigger than ~15people, they start to fall off the bottom of the screen.

If you happen to have a fix it would be wonderful, if not I'll keep poking around to see what i can figure out.

This is my favorite UI though and I'm very glad you have been willing to share it.
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Unread 03-16-15, 10:39 AM  
Khaelarys
A Kobold Labourer

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Re: Re: Re: Re: Re: Teaching?

Originally Posted by Kaitain1977

Hi Khaelarys,

The white circle is a kgPanels graphic. On top of that there is a WA graphic showing a simple coloured glow depending on class (I did that because for some classes I couldn't find 3D models that were a good enough colour match). Then both above and below that are 2 or 3 3D WA models for each class. I thought the effects looked better mixed together. The DK bone are actually behind the circle graphic the whole time, i just positioned them some the lower edge of their orbit was sort of below the circle.
Thank you so much! I learned so much trying to duplicate those (I thought at one point that maybe there was some slider action going on with that dk graphic, but I couldn't quite duplicate it), but I just wasn't there yet. This will help me tons!

Agreed on the color match. I actually tried some of the 3d mists, smoke, and arcane effect backgrounds for class type when I finally gave up on the style you used, but I couldn't find good ones for rogue or monk and eventually scrapped the idea. Even the classes I found that matched, the effects were either underwhelming or overpowering.

Thanks again,
m
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Unread 03-16-15, 10:28 AM  
Kaitain1977
A Deviate Faerie Dragon
 
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Re: Re: Re: Re: Teaching?

Originally Posted by Khaelarys
I agree that there's a lot of tutorial videos in this space, but none of them come with such an inspiring showcase as your UI vids. Linking kgPanels and WA would be amazing, as would going into custom triggers. For sure, a good tutorial on layering within WA and kgPanels and such would be a very valuable topic and not one that's covered well as far as I can tell. It's kind of why I'm here.

I hate to jump in and just start stomping around asking questions but I've done a fair bit of research and I'm afraid I just don't see a lot of people using some of the techniques you are, so I'm not really sure where else to find the answers. Please forgive me!

In your video

https://www.youtube.com/watch?v=_hdQhYWDq3w

are your class icons simply layered effects? After spending a tremendous amount of quality time with the model interface in WA, I recognize some of the effects but I just can't tell if the "button" look is a custom model or texture or what?

Is this some sort of very clever model layering, or is it a combination of layering and custom textures/models? Is that bone shield model for the DK ui actually 3d orbiting the class icon? If so, I have no idea how to even begin to make a model that changes strata mid orbit.

Thanks so much, and keep up the amazing work!
Hi Khaelarys,

The white circle is a kgPanels graphic. On top of that there is a WA graphic showing a simple coloured glow depending on class (I did that because for some classes I couldn't find 3D models that were a good enough colour match). Then both above and below that are 2 or 3 3D WA models for each class. I thought the effects looked better mixed together. The DK bone are actually behind the circle graphic the whole time, i just positioned them some the lower edge of their orbit was sort of below the circle.
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Unread 03-16-15, 09:32 AM  
Khaelarys
A Kobold Labourer

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Re: Re: Re: Teaching?

I agree that there's a lot of tutorial videos in this space, but none of them come with such an inspiring showcase as your UI vids. Linking kgPanels and WA would be amazing, as would going into custom triggers. For sure, a good tutorial on layering within WA and kgPanels and such would be a very valuable topic and not one that's covered well as far as I can tell. It's kind of why I'm here.

I hate to jump in and just start stomping around asking questions but I've done a fair bit of research and I'm afraid I just don't see a lot of people using some of the techniques you are, so I'm not really sure where else to find the answers. Please forgive me!

In your video

https://www.youtube.com/watch?v=_hdQhYWDq3w

are your class icons simply layered effects? After spending a tremendous amount of quality time with the model interface in WA, I recognize some of the effects but I just can't tell if the "button" look is a custom model or texture or what?

Is this some sort of very clever model layering, or is it a combination of layering and custom textures/models? Is that bone shield model for the DK ui actually 3d orbiting the class icon? If so, I have no idea how to even begin to make a model that changes strata mid orbit.

Thanks so much, and keep up the amazing work!
Last edited by Khaelarys : 03-16-15 at 09:34 AM.
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Unread 03-15-15, 12:07 PM  
candrid
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Re: Re: Teaching?

Originally Posted by Kaitain1977
Originally Posted by candrid
Kait,

If you'd be interested in teaching me how you make these UIs (even a simple version of one) Id be interested in paying you for your time. It seems so... heavy to me.

Anyway -- incoming beers!

~C
Hey Candrid. Thanks for that donation! It was very generous of you. :-)

Regarding teaching the tricks of my UIs, I've been thinking I might make a few short tutorials on various topics. There is obviously a huge amount of tutorials on addon use already out there, but I think I could contribute something worthwhile on a few topics... things I had to figure out the hard way because the tutorials didn't exist (or nobody was using the technique yet).

What I thought I might cover is:
- kgPanels with a unit frame (focusing on things like layering, which doesn't get mentioned much elsewhere)
- using kgPanels to make popup menus (mentioning some basic kgPanels scripting, frame parenting, etc)
- linking kgPanels and WeakAuras (I think a lot of people want this explained)
- getting the most out of Stuf unit frames
- fixing incomplete font files (fonts with no accented characters, etc)
- maybe some general concepts for effective minimal design (like advanced (de)buff filtering)

But before I launch into that, is there anything you (or anyone else) can think of that they specifically want explained?
Personally, I'd take anything as far as new knowledge I can get. Your UI is so polished in my opinion that it deserves more downloads. As far as the donation goes, you deserve it.

Perhaps you can do a UI series if you will, where you do a UI in steps. I am familiar with KGPanels but I find weakauras2 very.. confusing. Anyway -- drink one for me!

Cheers!
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Unread 03-15-15, 11:16 AM  
Kaitain1977
A Deviate Faerie Dragon
 
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Re: Teaching?

Originally Posted by candrid
Kait,

If you'd be interested in teaching me how you make these UIs (even a simple version of one) Id be interested in paying you for your time. It seems so... heavy to me.

Anyway -- incoming beers!

~C
Hey Candrid. Thanks for that donation! It was very generous of you. :-)

Regarding teaching the tricks of my UIs, I've been thinking I might make a few short tutorials on various topics. There is obviously a huge amount of tutorials on addon use already out there, but I think I could contribute something worthwhile on a few topics... things I had to figure out the hard way because the tutorials didn't exist (or nobody was using the technique yet).

What I thought I might cover is:
- kgPanels with a unit frame (focusing on things like layering, which doesn't get mentioned much elsewhere)
- using kgPanels to make popup menus (mentioning some basic kgPanels scripting, frame parenting, etc)
- linking kgPanels and WeakAuras (I think a lot of people want this explained)
- getting the most out of Stuf unit frames
- fixing incomplete font files (fonts with no accented characters, etc)
- maybe some general concepts for effective minimal design (like advanced (de)buff filtering)

But before I launch into that, is there anything you (or anyone else) can think of that they specifically want explained?
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Unread 03-14-15, 02:07 PM  
candrid
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Teaching?

Kait,

If you'd be interested in teaching me how you make these UIs (even a simple version of one) Id be interested in paying you for your time. It seems so... heavy to me.

Anyway -- incoming beers!

~C
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