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Updated: 01-17-24 11:49 AM
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Seeds of Renewal (10.2.5)
Updated:01-17-24 11:49 AM
Created:02-03-16 07:06 AM
Downloads:35,420
Favorites:57
MD5:
Categories:Character Advancement, RolePlay, Music Mods, Battle for Azeroth Beta

Storyline  Popular! (More than 5000 hits)

Version: 3.4.1
by: Ellypse, kajisensei, Solanya

This version is compatible with the retail version of World of Warcraft. For World of Warcraft: Classic, please check out Storyline for Classic.

Tired of the old questframe ?

This addon aims to enhance the readability and immersion when questing in World of Warcraft. It adds a brand new quest frame, with animated models and fancy effects.

If you like to read all quests and are a fan of the World of Warcraft lore, this addon is for you !

What is it, exactly?

Storyline provides a new quest frame, that panel appearing when you get a quest from a NPC. World of Warcraft UI improved over the years but one thing Blizzard never touched is this hideous Quest frame. We wanted to have a quest frame inspired by the garrison frames dynamism.

Storyline frame adds 3D animated models for you and your quest giver. Also it "cuts" the dialogue into multiple parts, playing one after another in an old-school RPG style. Finally it adds more effects and visuals to express objectives and rewards.

Changelog for version 3.4.1

Fixed
  • Fixed the addon.

Changelog for version 3.4.0

Added
  • Added a dialog count indicator (can be disabled in the settings).

Fixed
  • Fixed an incompatibility issue with the addon "RP Name in Quest Text".
Archived Files (7)
File Name
Version
Size
Author
Date
3.4.0
239kB
Ellypse
01-16-24 03:20 PM
3.3.4
239kB
Ellypse
11-07-23 04:57 PM
3.3.3
239kB
Ellypse
09-05-23 04:39 PM
3.3.2
239kB
Ellypse
05-02-23 02:29 PM
3.3.1
239kB
Ellypse
11-15-22 04:36 PM
3.3.0
238kB
Ellypse
10-25-22 03:23 PM
3.2.6
238kB
Ellypse
01-25-21 04:00 PM


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Unread 12-19-16, 12:23 AM  
oggeboyn
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
bugs

Message: Invalid quest item in SetQuestItem("type", index)
Time: 12/19/16 07:16:29
Count: 2
Stack: [C]: ?
[C]: in function `SetQuestItem'
Interface\AddOns\Storyline\events.lua:311: in function <Interface\AddOns\Storyline\events.lua:309>

Locals: (*temporary) = GameTooltip {
0 = <userdata>
numMoneyFrames = 1
SetInboxItem = <function> defined =[C]:-1
ZGV_ShowManyLines = <function> defined @Interface\AddOns\ZygorGuidesViewer\Functions.lua:253
shoppingTooltips = <table> {
}
SetMerchantItem = <function> defined =[C]:-1
SetHyperlink = <function> defined =[C]:-1
SetGuildBankItem = <function> defined =[C]:-1
SetTradeTargetItem = <function> defined =[C]:-1
SetTradePlayerItem = <function> defined =[C]:-1
SetQuestLogItem = <function> defined =[C]:-1
SetSendMailItem = <function> defined =[C]:-1
updateTooltip = 0.11699999570847
SetInventoryItem = <function> defined =[C]:-1
SetBuybackItem = <function> defined =[C]:-1
comparing = false
SetLootRollItem = <function> defined =[C]:-1
hasMoney = 1
SetAuctionSellItem = <function> defined =[C]:-1
SetBagItem = <function> defined =[C]:-1
needsReset = true
SetItemByID = <function> defined =[C]:-1
SetLootItem = <function> defined =[C]:-1
SetQuestItem = <function> defined =[C]:-1
SetAuctionItem = <function> defined =[C]:-1
}
(*temporary) = "choice"
(*temporary) = 1
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Unread 10-07-16, 02:32 PM  
Koviko
A Deviate Faerie Dragon

Forum posts: 15
File comments: 32
Uploads: 0
This addon has made the entire questing experience more fun for me. Turning the quest dialogue into actual dialogue rather than words on parchment makes the game feel a lot more alive and makes it feel as though quest text is actually being spoken (as it should feel!). And the keyboard shortcuts make accepting quests easier rather than more cumbersome!

Most addons are just about making some specific UI element(s) more usable, but this addon actually takes WoW's outdated quest system (which at the time was a huge upgrade from EQ, but has since fallen behind) into a more modern system that we see in recent MMOs. No longer am I using addons to skip the boredom of quest text as this addon has actually made it enjoyable!

This is the kind of addon that I can imagine Blizz making into a default feature. You've done amazing work, here!
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Unread 05-24-16, 05:02 AM  
feraldrood
A Theradrim Guardian
 
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Forum posts: 62
File comments: 47
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Re: Re: xml

Originally Posted by Ellypse
You can resize the Storyline frame by dragging the resize button in the bottom right corner. The dialog options pop-up will grow with the rest of the frame
yes, however I've made mine smaller(narrower) than the set default, thus the dialog options being "wrapped" ...wondering how to modify the code to show full width dialog options despite a narrower overall frame size. hope that clarifies. thanks
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Unread 05-24-16, 03:28 AM  
Ellypse
Storyline and TRP dev.
 
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Forum posts: 9
File comments: 20
Uploads: 5
Re: xml

Originally Posted by feraldrood
This addon is Brilliant!!! thank you for putting it together.

I'm still pretty new to xml coding and have a question.

1. When I scale the storyline frame down past "x" number, it clips the dialog options in the center short. I've tried adjusting the size x/y values in ui.xml but no change. how do I change said text to display the full width?

ex: when asking a guard for directions, it just shows the options as "ba... ,auc..."etc... instead of "bank, auction house" this also happens when an npc provides multiple dialog options (a quest and a browse goods type text)
You can resize the Storyline frame by dragging the resize button in the bottom right corner. The dialog options pop-up will grow with the rest of the frame
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Unread 05-24-16, 03:26 AM  
Ellypse
Storyline and TRP dev.
 
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Forum posts: 9
File comments: 20
Uploads: 5
Re: Error

Originally Posted by sargas33
First thanks for this great addon. But I have a problem, if I want turn in two quests at the same npc. After the first turn in the storyline window doesn't open again. It appears again if I speak to another NPC which has some quest or is a shopkeeper, then I can turn in the second quest at the questgiver were I turned in the first quest. Sorry for my bad english.

Hopefully there is a solution to this, because I really like the addon.

Greets,
Sargas33
Hello.

Sorry, this is a mistake on our end when trying to upload a beta version for Legion. I will upload a correct version for the current live client later today.
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Unread 05-22-16, 06:09 PM  
feraldrood
A Theradrim Guardian
 
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Forum posts: 62
File comments: 47
Uploads: 0
xml

This addon is Brilliant!!! thank you for putting it together.

I'm still pretty new to xml coding and have a question.

1. When I scale the storyline frame down past "x" number, it clips the dialog options in the center short. I've tried adjusting the size x/y values in ui.xml but no change. how do I change said text to display the full width?

ex: when asking a guard for directions, it just shows the options as "ba... ,auc..."etc... instead of "bank, auction house" this also happens when an npc provides multiple dialog options (a quest and a browse goods type text)
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Unread 05-20-16, 12:32 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 138
File comments: 419
Uploads: 6
Wow, this looks really interesting!
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◘◘ Author of MiirGui Texture Pack - [Core] [Blue] [Grey] ◘◘
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Unread 05-17-16, 09:04 AM  
sargas33
A Kobold Labourer

Forum posts: 1
File comments: 6
Uploads: 0
Error

First thanks for this great addon. But I have a problem, if I want turn in two quests at the same npc. After the first turn in the storyline window doesn't open again. It appears again if I speak to another NPC which has some quest or is a shopkeeper, then I can turn in the second quest at the questgiver were I turned in the first quest. Sorry for my bad english.

Hopefully there is a solution to this, because I really like the addon.

Greets,
Sargas33
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Unread 03-01-16, 04:31 PM  
Folji
A Flamescale Wyrmkin
 
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Forum posts: 136
File comments: 96
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Originally Posted by Ellypse
Hello.

Thank you for your suggestion. It would be a reasonable option to add. I will look into adding it
Wonderful! My personal suggestion would be, if the code structure allows for it, to fade the popup frame in once the dialogue text has finished scrolling in. Thanks for the response.
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Unread 03-01-16, 03:50 AM  
Ellypse
Storyline and TRP dev.
 
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Forum posts: 9
File comments: 20
Uploads: 5
Originally Posted by Folji
But, could you implement an option to make the quest objective and reward popups show automatically? Having to click just to open up the quest objectives and the quest rewards, it feels like an unnecessary thing that could've easily happened automatically.
Hello.

Thank you for your suggestion. It would be a reasonable option to add. I will look into adding it
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Unread 02-29-16, 07:25 AM  
Folji
A Flamescale Wyrmkin
 
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I really like the way Storyline breaks up the dialogue text when speaking to quest NPCs and the like, having the information serviced piece by piece makes it a lot easier to read it all and actually understand the deal behind the quest at hand without feeling like it's a massive wall of text. It's beyond easy to just skip the default quest text and never look into the story at hand with the default quest frame, especially after Cataclysm removed the text fading.

But, could you implement an option to make the quest objective and reward popups show automatically? Having to click just to open up the quest objectives and the quest rewards, it feels like an unnecessary thing that could've easily happened automatically.
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Unread 02-08-16, 02:38 AM  
Ellypse
Storyline and TRP dev.
 
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Forum posts: 9
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Originally Posted by Jagger_
Glad to see this here.
We are happy too There was no real reason not to have Storyline here other than we are used to using Curse. But it seemed unfair for people who are using WoWInterface (and the desktop app for automatic updates) ^^
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Unread 02-05-16, 01:40 PM  
Jagger_
A Murloc Raider

Forum posts: 4
File comments: 11
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Glad to see this here.
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