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Updated:12-18-16 03:13 AM
Created:07-19-16 11:07 AM
Downloads:22,997
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Categories:Minimalistic Compilations, DPS Compilations

LynUI  Popular! (More than 5000 hits)

Version: 2016.39
by: eiszeit [More]


LynUI

Actually currently in development. So... just wait.

This is my personal UI, you can, however, suggest or report bugs on Github.
But beware, it is not guaranteed I will implement new features I personally not use or need.

Also, the config of this UI is Lua based, so you need some small basic knowledge if you want to change things.

Important Information
  • I will try to help with errors and simple modifications.
  • I will not help with greater modifications or custom edits.
  • It's not allowed to upload and/or distribute modified versions of my UI without my permission. Doesn't matter if it's an old layout or the current.

Additional links


My thanks especially go to Obble, for his help and everything.
Credits go to p3lim and all the authors which Addons I'm using in this UI and u/sammojo for the icons used in the menu. Thanks!

++

LEGION 2016.40
  • Different small fixes.
  • Fixed debuffs on boss frames.

LEGION 2016.39
  • Changed EAB/ZAB position and size. Maybe it works with EQB now.

LEGION 2016.38
  • Added some checks for bar positioning.
  • Added zone text.
  • Fixed missing Worgen menu button.
  • Talking Heads?!

LEGION 2016.37
  • Fixed tooltip border error.
  • Fixed a small bug in chat.
  • Fixed a visual bug on the menu icon.
  • Added the ugly fix of lightspark for world map again.

LEGION 2016.36
  • Bugfixes.

LEGION 2016.35
  • Moved Vehicle Exit Button
  • Moved the party member name a bit right because of cows.
  • Hopefully fixed another bug with the ExtraActionButton. We'll see.
  • Added some of the textures to SharedMedia.

LEGION 2016.34
  • Replaced Inventorian und BagBrother with LiteBag. Delete others.

LEGION 2016.33
  • Changed damage font.
  • Changed font styling for PVP-Flag on party frames.

LEGION 2016.32
  • Fixed a typo in Rune Frame styling.

LEGION 2016.31
  • Well, I forgot the menu icons.

LEGION 2016.30
  • Initial release for third iteration.
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Unread 10-26-16, 01:05 PM  
jrdn
A Kobold Labourer

Forum posts: 0
File comments: 1
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Originally Posted by omgitskae
Originally Posted by eiszeit
This works to alleviate the errors. It doesn't fix the skinning of the tooltip but it's good enough for me, at least.
if you change it to this, it works fine.

Code:
	if self == WorldMapTooltip then
		self:SetBackdrop(BACKDROP)
		self:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b)
	else
		self:SetClampedToScreen(true)
		self:SetBackdrop(BACKDROP)
		self:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b)
	end
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Unread 10-26-16, 10:08 AM  
omgitskae
A Kobold Labourer

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Originally Posted by eiszeit
This works to alleviate the errors. It doesn't fix the skinning of the tooltip but it's good enough for me, at least.
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Unread 10-26-16, 08:23 AM  
eiszeit
A Chromatic Dragonspawn
 
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Originally Posted by Mirrikh
Originally Posted by eiszeit
Originally Posted by omgitskae
Originally Posted by meatnoodles
Thank you for answering me. It worked like a charm! Any idea how to fix the tooltip errors?
No clue on those, I'm not good with lua
Just make an if around the line where it does something about the BackdropFrame. I have the code not at hand currently but that should fix it.

Since I am rewriting the whole UI for 7.1 ... I am currently not doing anything to this version. Beware that the quest tracker will may completely break with 7.1
I'm guessing it's trying to call this sectoin:
Code:
local SetStyle = function(self)

	if self == WorldMapTooltip then
		self.BackdropFrame:SetBackdrop(BACKDROP)
		self.BackdropFrame:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b)
	else
		self:SetClampedToScreen(true)
		self:SetBackdrop(BACKDROP)
		self:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b)
	end
https://gist.github.com/mtthsw/98d59...le-l-lua-L2-L6 try this
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Last edited by eiszeit : 10-26-16 at 08:24 AM.
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Unread 10-26-16, 07:34 AM  
omgitskae
A Kobold Labourer

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File comments: 15
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Originally Posted by eiszeit
Originally Posted by omgitskae
Originally Posted by meatnoodles
Thank you for answering me. It worked like a charm! Any idea how to fix the tooltip errors?
No clue on those, I'm not good with lua
Just make an if around the line where it does something about the BackdropFrame. I have the code not at hand currently but that should fix it.

Since I am rewriting the whole UI for 7.1 ... I am currently not doing anything to this version. Beware that the quest tracker will may completely break with 7.1
Thanks for the reply, I don't know how to write lua myself at all, so I wouldn't know how to do that. Hopefully someone else here can help then! It only affects the world map tooltips, everything else is fine. I can endure it till a fix comes along, I don't expect you to support this iteration of your UI (I've seen your MMO-C posts), so no worries at all.
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Unread 10-26-16, 06:49 AM  
Mirrikh
A Flamescale Wyrmkin
 
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Originally Posted by eiszeit
Originally Posted by omgitskae
Originally Posted by meatnoodles
Thank you for answering me. It worked like a charm! Any idea how to fix the tooltip errors?
No clue on those, I'm not good with lua
Just make an if around the line where it does something about the BackdropFrame. I have the code not at hand currently but that should fix it.

Since I am rewriting the whole UI for 7.1 ... I am currently not doing anything to this version. Beware that the quest tracker will may completely break with 7.1
I'm guessing it's trying to call this sectoin:
Code:
local SetStyle = function(self)

	if self == WorldMapTooltip then
		self.BackdropFrame:SetBackdrop(BACKDROP)
		self.BackdropFrame:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b)
	else
		self:SetClampedToScreen(true)
		self:SetBackdrop(BACKDROP)
		self:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b)
	end
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Unread 10-26-16, 12:10 AM  
eiszeit
A Chromatic Dragonspawn
 
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Forum posts: 154
File comments: 448
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Originally Posted by omgitskae
Originally Posted by meatnoodles
Thank you for answering me. It worked like a charm! Any idea how to fix the tooltip errors?
No clue on those, I'm not good with lua
Just make an if around the line where it does something about the BackdropFrame. I have the code not at hand currently but that should fix it.

Since I am rewriting the whole UI for 7.1 ... I am currently not doing anything to this version. Beware that the quest tracker will may completely break with 7.1
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Lyn • I'm a mess of unfinished thoughts
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Unread 10-25-16, 11:41 PM  
omgitskae
A Kobold Labourer

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File comments: 15
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Originally Posted by meatnoodles
Thank you for answering me. It worked like a charm! Any idea how to fix the tooltip errors?
No clue on those, I'm not good with lua
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Unread 10-25-16, 11:08 PM  
meatnoodles
A Kobold Labourer

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File comments: 77
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Originally Posted by omgitskae
Originally Posted by meatnoodles
Originally Posted by omgitskae
The UI is spitting out some errors with the 7.1 update, I managed to fix one of the chat errors myself but it's also throwing this tooltip error when mousing over any quest on the world map.

Code:
43x LynTooltip\modules/tip.lua:519: attempt to index field 'BackdropFrame' (a nil value)
LynTooltip\modules/tip.lua:519: in function <LynTooltip\modules/tip.lua:516>
[C]: in function `SetText'
[string "*:OnEnter"]:4: in function <[string "*:OnEnter"]:1>

Locals:
self = WorldMapTooltip {
 0 = <userdata>
 ItemTooltip = <unnamed> {
 }
 recalculatePadding = true
 shoppingTooltips = <table> {
 }
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'BackdropFrame' (a nil value)"
BACKDROP = <table> {
 bgFile = "Interface/Tooltips/UI-Tooltip-Background"
 tiled = false
 insets = <table> {
 }
}
If you don't mind me asking, how did you fix your LynChat?
In window.lua lines 86-89, change it to:

Code:
if QuickJoinToastButton:IsShown() then
	QuickJoinToastButton:SetAlpha(0)
	QuickJoinToastButton:EnableMouse(false)
	QuickJoinToastButton:UnregisterAllEvents()
Thank you for answering me. It worked like a charm! Any idea how to fix the tooltip errors?
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Unread 10-25-16, 07:29 PM  
omgitskae
A Kobold Labourer

Forum posts: 0
File comments: 15
Uploads: 0
Originally Posted by meatnoodles
Originally Posted by omgitskae
The UI is spitting out some errors with the 7.1 update, I managed to fix one of the chat errors myself but it's also throwing this tooltip error when mousing over any quest on the world map.

Code:
43x LynTooltip\modules/tip.lua:519: attempt to index field 'BackdropFrame' (a nil value)
LynTooltip\modules/tip.lua:519: in function <LynTooltip\modules/tip.lua:516>
[C]: in function `SetText'
[string "*:OnEnter"]:4: in function <[string "*:OnEnter"]:1>

Locals:
self = WorldMapTooltip {
 0 = <userdata>
 ItemTooltip = <unnamed> {
 }
 recalculatePadding = true
 shoppingTooltips = <table> {
 }
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'BackdropFrame' (a nil value)"
BACKDROP = <table> {
 bgFile = "Interface/Tooltips/UI-Tooltip-Background"
 tiled = false
 insets = <table> {
 }
}
If you don't mind me asking, how did you fix your LynChat?
In window.lua lines 86-89, change it to:

Code:
if QuickJoinToastButton:IsShown() then
	QuickJoinToastButton:SetAlpha(0)
	QuickJoinToastButton:EnableMouse(false)
	QuickJoinToastButton:UnregisterAllEvents()
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Unread 10-25-16, 06:41 PM  
meatnoodles
A Kobold Labourer

Forum posts: 0
File comments: 77
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Originally Posted by omgitskae
The UI is spitting out some errors with the 7.1 update, I managed to fix one of the chat errors myself but it's also throwing this tooltip error when mousing over any quest on the world map.

Code:
43x LynTooltip\modules/tip.lua:519: attempt to index field 'BackdropFrame' (a nil value)
LynTooltip\modules/tip.lua:519: in function <LynTooltip\modules/tip.lua:516>
[C]: in function `SetText'
[string "*:OnEnter"]:4: in function <[string "*:OnEnter"]:1>

Locals:
self = WorldMapTooltip {
 0 = <userdata>
 ItemTooltip = <unnamed> {
 }
 recalculatePadding = true
 shoppingTooltips = <table> {
 }
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'BackdropFrame' (a nil value)"
BACKDROP = <table> {
 bgFile = "Interface/Tooltips/UI-Tooltip-Background"
 tiled = false
 insets = <table> {
 }
}
If you don't mind me asking, how did you fix your LynChat?
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Unread 10-25-16, 11:14 AM  
omgitskae
A Kobold Labourer

Forum posts: 0
File comments: 15
Uploads: 0
The UI is spitting out some errors with the 7.1 update, I managed to fix one of the chat errors myself but it's also throwing this tooltip error when mousing over any quest on the world map.

Code:
43x LynTooltip\modules/tip.lua:519: attempt to index field 'BackdropFrame' (a nil value)
LynTooltip\modules/tip.lua:519: in function <LynTooltip\modules/tip.lua:516>
[C]: in function `SetText'
[string "*:OnEnter"]:4: in function <[string "*:OnEnter"]:1>

Locals:
self = WorldMapTooltip {
 0 = <userdata>
 ItemTooltip = <unnamed> {
 }
 recalculatePadding = true
 shoppingTooltips = <table> {
 }
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'BackdropFrame' (a nil value)"
BACKDROP = <table> {
 bgFile = "Interface/Tooltips/UI-Tooltip-Background"
 tiled = false
 insets = <table> {
 }
}
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Unread 10-25-16, 12:18 AM  
eiszeit
A Chromatic Dragonspawn
 
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File comments: 448
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Originally Posted by adawong
hey,

can i add a beautycase border to the minimap?
If you know how you do that, go ahead and do.
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Unread 10-24-16, 10:40 PM  
adawong
A Murloc Raider
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hey,

can i add a beautycase border to the minimap?
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Unread 10-19-16, 08:16 PM  
slayergrr
A Kobold Labourer

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Originally Posted by eiszeit
Originally Posted by Salfriel
Hey, i'm still using your older version of your UI, just wanted to know how i can update the lyn quests and other lyn parts? in mythic+ i always get errors and some other parts of the game. do you need a screenshot?
I suggest you deactivate the Tracker at all since it will break with 7.1 anyway and I am working on the new version (completly new, optic and codewise) at the moment.
i'm really looking forward the new version,anyway,really thanks for this beautiful and easy-using UI
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Unread 10-19-16, 04:18 AM  
eiszeit
A Chromatic Dragonspawn
 
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Forum posts: 154
File comments: 448
Uploads: 7
Originally Posted by Salfriel
Hey, i'm still using your older version of your UI, just wanted to know how i can update the lyn quests and other lyn parts? in mythic+ i always get errors and some other parts of the game. do you need a screenshot?
I suggest you deactivate the Tracker at all since it will break with 7.1 anyway and I am working on the new version (completly new, optic and codewise) at the moment.
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