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Compatible with Retail, Classic & TBC
Updated: 01-22-23 09:39 AM
Compatibility:
Dragonflight (10.0.2)
Updated:01-22-23 09:39 AM
Created:03-11-18 10:49 AM
Downloads:11,301
Favorites:8
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Categories:Bags, Bank, Inventory, ToolTip

zz itemsdb  Popular! (More than 5000 hits)

Version: 100005.64
by: Rilgamon [More]

Adds tooltip like "Bankitems" or many Bag-AddOns which show how many of the items are on your chars in bags and banks.

Included moduls:

- Bags
- Bank/Reagentbank
- Character
- Currency
- Guildbank
- Mail
- Void

Adds a slashcommand:
/find <whatever>

ec7dd53 | Robin Hüskes | Sun Jan 22 16:35:39 2023 +0100

Fix wrong variable used
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a60757f | Robin Hüskes | Sun Jan 22 16:19:26 2023 +0100

Fix Char Modul not using events to update
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28d5bc2 | Robin Hüskes | Sun Jan 22 12:53:26 2023 +0100

Update Toc
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1703a63 | Robin Hüskes | Sun Jan 22 12:53:06 2023 +0100

Restore Classic compatibility
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9ad67e7 | Robin Hüskes | Sun Jan 22 12:50:18 2023 +0100

Restore Classic compatibility
------------------------------------------------------------------------
dc775e5 | Robin Hüskes | Sun Jan 22 07:54:12 2023 +0100

Restore Wrath compatibility
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9c65497 | Robin Hüskes | Sun Jan 22 07:43:32 2023 +0100

Restore Wrath compatibility
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e76b7c8 | Robin Hüskes | Thu Dec 15 20:41:20 2022 +0100

Update Libs
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e4361c8 | Robin Hüskes | Sun Dec 11 15:04:31 2022 +0100

Fix reagentsbank reset on login
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dbb4e6b | Robin Hüskes | Sat Dec 3 23:39:27 2022 +0100

Update to use new ManagerFrame for Open/Close-Events
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f445bc0 | Robin Hüskes | Sat Dec 3 23:38:46 2022 +0100

Cleanup code
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9f8a6e3 | Robin Hüskes | Sat Dec 3 23:33:09 2022 +0100

[zzAddOn] Fix copy&paste error, bumb lib version
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0a732a5 | Robin Hüskes | Sat Dec 3 22:47:58 2022 +0100

Remove classic functions for now
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7eba46b | Robin Hüskes | Sat Dec 3 22:47:41 2022 +0100

Replace string
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20e99b0 | Robin Hüskes | Sat Dec 3 22:46:36 2022 +0100

Remove classic functions for now
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6c171bb | Robin Hüskes | Sat Dec 3 17:20:21 2022 +0100

Update LibDBIcon
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0d619ff | Robin Hüskes | Sat Dec 3 16:14:48 2022 +0100

[zzAddOn] Fix to make sure ManagerFrameEvent is fired only once
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bd4f0d7 | Robin Hüskes | Fri Dec 2 16:13:15 2022 +0100

[zzAddOn] Cleanup RegisterOpen, RegisterClose
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542df5b | Robin Hüskes | Fri Dec 2 15:59:51 2022 +0100

[zzAddOn] Add RegisterOpen, RegisterClose
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353b777 | Robin Hüskes | Sun Nov 27 23:21:53 2022 +0100

Update Libs
------------------------------------------------------------------------
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
149kB
Rilgamon
12-11-22 08:04 AM
100002.62
149kB
Rilgamon
12-03-22 04:45 PM
100002.61
150kB
Rilgamon
11-28-22 04:35 PM
150kB
Rilgamon
11-20-22 08:57 PM
90207.58
150kB
Rilgamon
09-29-22 10:26 AM


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Unread 06-19-18, 06:57 PM  
aallkkaa
A Warpwood Thunder Caller
 
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Just to note I like that you now see the item's ID in the tooltip.

And BTW... have you implemented the Void Storage yet? (I haven't checked with my storage laterly)
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Unread 06-20-18, 09:09 AM  
Rilgamon
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Originally Posted by aallkkaa
Just to note I like that you now see the item's ID in the tooltip.

And BTW... have you implemented the Void Storage yet? (I haven't checked with my storage laterly)
The ID is a bug The plan was to delay it until I've added gui preferences to en-/disable.
For the void I'm undecided ... is it really worth using it? I've not yet looked into it.
This weekend I planned to add preferences and first tools to delete data not wanted (deleted chars, reset data). When there is time I take a look how the void works.
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Unread 06-21-18, 04:43 AM  
aallkkaa
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I think the Void storage is useful, for example, if you're farming some transmog and you're not sure whether you already got that piece yet or not. Sometimes I do put incomplete sets into the Void.
There are workarounds to getting the same info without actually looking at what you've stored, but this would be, the way I see it, the easiest way.

And... what you have planned next does seem like a higher priority to me, so...
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Unread 06-24-18, 12:31 PM  
Rilgamon
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Originally Posted by aallkkaa
I think the Void storage is useful, for example, if you're farming some transmog and you're not sure whether you already got that piece yet or not. Sometimes I do put incomplete sets into the Void.
There are workarounds to getting the same info without actually looking at what you've stored, but this would be, the way I see it, the easiest way.

And... what you have planned next does seem like a higher priority to me, so...
Plans dont survive contact with the enemy While adding required stuff for data cleaning I realized that I should make the addon more modular. So the pending version now has a modular setup including the void and character modul Addon settings are in but not yet the planned cleaning functions or anything usefull
But from here on it's easier to work on it. You should delete the wtf-file or reset the profile in addon-prefs.

There was not much testing ... so bugs are likely
Edit: Some prefs added in .40 to enable/disable moduls.
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Last edited by Rilgamon : 06-25-18 at 04:45 AM.
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Unread 07-01-18, 04:45 AM  
aallkkaa
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Originally Posted by Rilgamon
Plans dont survive contact with the enemy While adding required stuff for data cleaning I realized that I should make the addon more modular. So the pending version now has a modular setup including the void and character modul Addon settings are in but not yet the planned cleaning functions or anything usefull
But from here on it's easier to work on it. You should delete the wtf-file or reset the profile in addon-prefs.

There was not much testing ... so bugs are likely
Edit: Some prefs added in .40 to enable/disable moduls.
I hate the enemy!
It's lookimg good.
But I noticed the first time you open a storage (bank, void, ...) zz_itemsdb doesn't immediately update the tooltip. You have to close the storage and open it again and then it's updated. No biggie at all but I figured I'd mention it.
I haven't been online much lately but that's the one "bug" I noticed; seems to be working fine otherwise.
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Unread 07-01-18, 07:15 AM  
Rilgamon
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Originally Posted by aallkkaa
I hate the enemy!
It's lookimg good.
But I noticed the first time you open a storage (bank, void, ...) zz_itemsdb doesn't immediately update the tooltip. You have to close the storage and open it again and then it's updated. No biggie at all but I figured I'd mention it.
I haven't been online much lately but that's the one "bug" I noticed; seems to be working fine otherwise.
Should be fixed already. I have a cache in place for searchresults that was not cleaned properly. CPU usage is so low now that I think about removing the cache fully. I'm in the process to push a new release later today or tomorrow.
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Unread 07-08-18, 11:54 PM  
Rilgamon
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Seems I was too quick. Even now with the cache removed I saw it once that the void was not in the tooltip when opened. But I could not reproduce it. I'll keep an eye on it.

New version has support for Tradeskill-Reagents-Tooltip but is not yet tested properly.

Edit: Found the problem. The void does not deliver its content when checked right after login. Added a delay to retry 3 times when its opened and nothing is returned. Next update should have the fix. Tomorrow or so.
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Last edited by Rilgamon : 07-09-18 at 03:37 AM.
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Unread 09-02-19, 05:09 AM  
Aisenfaire
A Murloc Raider

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Hello! Might there be any possibility of making it compatible with classic?
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Unread 09-02-19, 05:58 AM  
Rilgamon
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Originally Posted by Aisenfaire
Hello! Might there be any possibility of making it compatible with classic?
The latest version should work. All my addons updated after release should be compatible with classic where possible.
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Unread 09-03-19, 06:15 AM  
Aisenfaire
A Murloc Raider

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Originally Posted by Rilgamon
Originally Posted by Aisenfaire
Hello! Might there be any possibility of making it compatible with classic?
The latest version should work. All my addons updated after release should be compatible with classic where possible.
Oh, awesome, thank you!
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Unread 09-04-19, 11:27 AM  
Xerxes13
A Kobold Labourer

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I'm not seeing a tooltip in the enchanting profession tab (for example how many Strange Dust I have)

Tailoring, First Aid and Cooking work for me
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Unread 09-04-19, 01:16 PM  
Rilgamon
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Originally Posted by Xerxes13
I'm not seeing a tooltip in the enchanting profession tab (for example how many Strange Dust I have)

Tailoring, First Aid and Cooking work for me
I'll take a look at it after work.
Edit: On retail it works for me. For classic I cant test it right now as my enchanter is not yet started.
I'll put some energy in it this weekend but cant promise.
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Last edited by Rilgamon : 09-05-19 at 05:12 AM.
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Unread 09-08-19, 07:20 AM  
Rilgamon
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Originally Posted by Xerxes13
I'm not seeing a tooltip in the enchanting profession tab (for example how many Strange Dust I have)

Tailoring, First Aid and Cooking work for me
I dont understand why Blizz is using two different Crafting-Windows. I added a workaround in .28.
Please let me know if it works for you.
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Unread 09-09-19, 02:33 AM  
Xerxes13
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Originally Posted by Rilgamon
Originally Posted by Xerxes13
I'm not seeing a tooltip in the enchanting profession tab (for example how many Strange Dust I have)

Tailoring, First Aid and Cooking work for me
I dont understand why Blizz is using two different Crafting-Windows. I added a workaround in .28.
Please let me know if it works for you.
Tooltip works, but there is an issue with the scaling

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Unread 09-09-19, 03:13 AM  
Rilgamon
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My solution is to create my own tooltip. I'll take a look how the other craft system uses it.

Edit: I could not find why its different. By try&error I think its scaled down 0.9.
The next version will come with that. But I'd like to add a setting to disable my own tooltip
in case someone needs it to be the original tooltip before pushing another update.
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Last edited by Rilgamon : 09-09-19 at 03:57 PM.
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