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Compatibility: | The Burning Crusade Classic (2.5.1) Classic Patch (1.13.7) |
Updated: | 06-06-21 04:09 AM |
Created: | 06-07-19 08:52 AM |
Downloads: | 21,145 |
Favorites: | 63 |
MD5: | |
Categories: | Classic - General, The Burning Crusade Classic |
A simple addon to track resources you gather (herbs/mining).
This is my first addon and mainly just for fun, but I found it useful in Classic since a lot of other similar addons don't work yet.
Notes
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ClassicFun |
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04-13-20, 10:13 AM | |
A Kobold Labourer
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Worldmap tooltips
Very nice addon, thank you :-)
When I hover over the worldmap's node icons, I see no text (like other addons do), i.e. what an icon represents. Is it possible to enable those "tooltips"? |
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Bashman |
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09-28-19, 03:57 AM | |||
A Kobold Labourer
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drdim |
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09-12-19, 04:07 PM | |||
A Kobold Labourer
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FireShoob |
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09-12-19, 01:37 AM | ||
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Another consideration to those putting the file there - make sure you're not running WoW whilst you do this, as I'm pretty sure an exit/reload will write its current state to file (overwriting what you just did). Exit the game first, put the file there, then start the game. |
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ClassicFun |
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09-11-19, 04:52 PM | |
A Kobold Labourer
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My first thought was maybe the additional variable added in the new version of TR broke existing databases, but 0.8 will automatically populate the new variable to a 0.7 database it seems. I have tried the following so far with no ability to reproduce these issues (the pre-populated database loads fine each time)
* Delete Existing Personal Database, Update to 0.8, load in and initialize an empty database, rename the new empty one TrackResources.lua.bak and proceed to restore the old 0.7 database, loaded fine * Delete Database and Backup, and load a copy of the 0.7 database directly off my github into the SavedVariables folder with no backup file present, loaded fine I should note that even if you're not using any other addons, Blizzard's default UI also uses this folder to track variables between sessions so to be in the correct location you should see a few files named things like Blizzard_CombatLog and Blizzard_Trainer, this is important because the exact directory needs to be correct otherwise TR will not be able to find it. Double check where WoW Classic is installed on your computer, for example mine is installed in more or less the default location at: C:\Program Files (x86)\World of Warcraft\_classic_\WTF\Account\ACCOUNTNAME\SavedVariables\ To confirm that where you're trying to put this is the correct location, insert some data into the empty TR database by collecting resources in the game and then close Classic WoW and proceed to open up the TrackResources.lua file in your SavedVariables folder with notepad or a similar text editor, there should be data under ["db"] that is formatted with an array of numbers in square brackets encapsulating coordinates and other important information needed by TR to function, if there are no entries in this file, you are in the wrong location and will need to locate the correct one. |
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FireShoob |
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09-11-19, 04:25 PM | |||||
A Kobold Labourer
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FireShoob |
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09-11-19, 12:48 PM | ||||
A Kobold Labourer
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After I replace that TrackResources.lua with file from FireShoob in \Blizzard\World of Warcraft\_classic_\WTF\Account\XXXXXX#1\SavedVariables and restart the game, it creates a new database with 0 node entries
Last edited by drdim : 09-11-19 at 12:48 PM.
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drdim |
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09-09-19, 11:13 AM | |||
A Kobold Labourer
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kijek |
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08-30-19, 12:48 PM | ||
A Kobold Labourer
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Currently I have the database I generated and the code used to make it stored in my Github Repo at: https://github.com/FireShoob/TrackResources_data |
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FireShoob |
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06-21-19, 02:09 AM | ||
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I remember a long time ago there was a similar thing for Gatherer, I think it used WoWhead data, and was a separate addon. I'm not really a fan of doing that as I don't like ripping off a site's DB (plus god knows how accurate and where the data came from). If I did do anything it would be for users of the addon to share what they've collected with other addon users and combine their data. I'm not that familiar with addon API functionality to know if that is doable in-game (like sending an addon message somehow - sounds like fun to investigate), but if not it may be a case of "share xxxx file and put it in addon_folder/xxxxx" type of thing. I'm also convinced one of the major gatherer-like addons will be updated for release anyway, and I'm currently updating mine between beta playtime. I do like the idea though, so during downtime I'll definitely investigate. |
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ClassicFun |
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06-20-19, 06:07 PM | |
A Kobold Labourer
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Is there any way to import data into the addon as of yet, or any thoughts on if there will be?
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Misdirections |
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06-18-19, 02:07 AM | ||
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Re: Re: Re: Re: Re: Gold Vein is not adding to world map/minimap
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ClassicFun |
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06-17-19, 06:03 PM | ||
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Re: Re: Re: Re: Gold Vein is not adding to world map/minimap
Concerning item caching, you can use ItemMixin:ContinueOnItemLoad() if that helps for your use case Code:
/run local item = Item:CreateFromItemID(3577); item:ContinueOnItemLoad(function() print(item:GetItemLink()) end) |
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Ketho |
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06-17-19, 04:56 PM | ||
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Re: Re: Re: Gold Vein is not adding to world map/minimap
Basically to avoid localisation issues I was looking up the item name, but for Gold Ore I was using the Gold Bar icon (as the Gold Ore icon is the same as Copper Ore). When you loot you'd have the name for other resources (as you literally just gathered them), but if your client hasn't seen a Gold Bar that session it won't have cached the item and has to do a lookup, which is asynchronous and returns nothing initially (that nothing/"nil" value was causing the string formatting issues). I'm surprised it still didn't add it to the DB though as the name is only used for that one line of chat box message, so unless it's some other bug, I'm a bit lost as to why it didn't add the to DB/icon. |
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ClassicFun |
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