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Updated: | 07-07-06 07:28 PM |
Created: | unknown |
Downloads: | 43,832 |
Favorites: | 173 |
MD5: |
Credit
Actually, as Rasmus has quit development of this add-on, I've taken it over and will be maintaining it here. Props to Rowne and Rasmus - facboy
Description ...
Timex is a timer AddOn. The aim is to be as memory and cpu-efficient as possible. If you have any ideas for improvement, let me know!
Player notes ...
Timex - Chat-Command Module
There's a chat-command module for this AddOn that can also be found on this site. So if you want to access the AddOn by the chat-command to add timers that way, you can do so. If you don't want the bloat then you don't have to have it.
Timex - PlaceHolder Module
There's also a PlaceHolder module that aims to make Timex compatible with Chronos (ie you can drop it in as a replacement if you want).
Developer notes ...
All the information you need to know on how to get Timex working is in the manual included with Timex.
Forum thread: Timex @ WowAce Forums
R23 updates
R23.1
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Elkripper |
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06-10-06, 02:16 AM | ||
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this should be fixed...i renamed something and forgot to update another file.
the freezing problems will be solved as well...most ppl have seen it happening with KeepItCool. please let me know if there are any further issues.
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facboy |
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06-08-06, 12:35 PM | |
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getting lots of:
--- TimexChronosSupport.lua:35: attempt to call method `RemainingTime' (a nil value) --- when using various mods, i thin ill backdate a few versions. one being http://www.curse-gaming.com/en/wow/a...-aqwarner.html when trying to activate the C'Thun timer manually. Thanx Sir |
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Sirian |
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06-07-06, 12:35 PM | |
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beta3 really broken here too. Freezing on load. Went back to previous non-beta version.
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phyber |
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Starfury |
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05-27-06, 08:19 PM | |
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this should be fixed in beta2. note to self: always test, n00b :P.
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facboy |
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Scae |
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facboy |
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05-08-06, 03:35 PM | |
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Error on Load
\Interface\AddOns\Timex\Core\TimexCore.lua:30: attempt to index global 'AceChatCmd' (a nil value)
Got that when loading for the first time. |
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happeria |
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04-13-06, 06:49 PM | ||
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hmm i don't know. i certainly didn't request it. while his posts were somewhat antagonistic (and inaccurate in parts),he did have some valid points.
the reason Timex has grown in size drastically is because i have rewritten large parts of it to be more efficient. it is about to get even larger...but don't make the mistake of thinking that smaller code is necessarily faster, because it's not. most any piece of functionality can be optimized to some degree (you don't want to do it indiscriminately though), but those optimizations take additional logic to perform, so the codebase size increases.
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facboy |
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04-12-06, 07:33 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 15
Uploads: 0
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Few questions.
1. Why has all gorgeth comment been deleted? It is interesting to read and see how all these ACE Mod compare to others. As i am on the quest to get slimer lighter mod. I simply do not understand why i need 128Mb + Virtual Memory simply just to run the Addon part of the game ) 2. What is the reason for the recent version of Timex 's size increase? It has grown from 4k on first release to 70k now. |
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iwod |
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04-10-06, 06:51 PM | ||
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tardmrr |
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04-10-06, 05:19 PM | ||
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I do not proclaim my mods to be a performance improvement unless I've got proof. Would you like proof for some? Look on ui.wow at Periodic Table. I give hard number comparisons of PeriodicTable vs. ReagentData, and there's some staggering differences. Go install WarmUp and compare CTRA to oRA + oRA modules. There's a staggering difference really cause oRA cuts out all the crap CTRA puts in that doesn't really belong in a raid management addon. Raid frames have their place as a unitframe addon, not part of a raid management addon. You don't like Timex or Rowne, that's fine, but don't go making vast generalizations about the Ace authors based off your dislike of one person and his mods. Rowne's been gone for some time and those of us that have adopted his mods would like you to not criticize our work as though it were his. I had some major issues with his coding style, and I've seen some nasty practices in his mods (passing tables for args, blarf!). We're doing what we can to fix up the few bad things we see (timex took tables in Rowne's API, the new API doesn't)... but across the board his works were quite solid. And as for "abandoned", that's really not the case for a good portion of Ace's addons. In fact I doubt the rate at which our addons are abandoned and not adopted by another author is comperable or LESS than the general UI sites. Perhaps you should visit the SVN a bit, we post up a lot of changes there that don't hit the big UI sites. I personally hate the process of packaging up, writing notes, and uploading to 4 different sites. With the SVN I do two mouseclicks, write a quick note about what was changed, and hit OK. With the tarball downloads or an SVN client it's easy for the end users to get my latest build, and takes me a lot less time to post. |
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Tekkub |
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04-10-06, 03:56 AM | ||
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hmm...your Chronos stuff breaks with Timex installed? i thought i'd got rid of that behaviour . have you tried one of the more recent Timex releases? i know it didn't used to play nicely with Chronos - ie it would overwrite Chronos even if Chronos existed, which was rather poor form. but i thought i'd fixed that bug in R23.
i gotta say though, i haven't seen the behaviour you describe...what timers are you using that drag framerates into the sub-5 range? i must admit that i did think about implementing a time check on the frame update to make sure that it didn't chew the fps, but i've never seen Timex choking so i didn't see a need for it. you've made a fair number of sweeping generalizations in your post. for example, when you say Ace hasn't been developed for 'ages', what kind of time frame are you talking about? Ace 1.3 was released on the Jan 1st of this year, and there has been plenty of development work on Ace-based mods both before and since that release. Chronos hasn't been updated since November of last year, and functionally has changed very little since June, so it's not exactly a hotbed of activity either. unfortunately, i'm an alliance n00b and i don't have a shaman i can test CoE with. i'm going to look through the code, but i already suspect that it's because of the Chronos.getTimer support which is very poor in Timex currently - but i'm endeavouring to fix that! in fact, as soon as i chase down this mysterious AceTimer bug, i'll make it my top priority .
Last edited by facboy : 04-10-06 at 04:10 AM.
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facboy |
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04-08-06, 01:04 PM | ||
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Re: Re: completely nonsense
you are right in that Timex is not constantly updated to match Chronos...but the Chronos functionality has been fairly stable over time, sure new features are added from time to time, but it's not like there's been hundreds of new methods added since it's inception.
it is difficult to be 100% compatible, and if i've ever claimed that i'm sorry. i try to keep Timex compatible with Chronos where possible, and the fact is that a lot of mods only use Chronos' basic functionality and do not use the bleeding-edge stuff. afaik Timex supports the basic functionality fairly well. i can't say that i agree with your comment that Timex is 'miles' behind Chronos in terms of functionality...perhaps you could point to specific things that Chronos can do that Timex can't? I had a look at the latest release as of tonight and there is an everyFrame method that i haven't noticed before, but that's about it. in fact that was present in the release from November (so it's a bit lax that i haven't added it to timex yet ). actually the everyFrame method is the only functional change that i can see between the current Chronos and the one that was released in June of last year. fwiw, i use Timex's Chronos compatibility layer (not with cosmos mind you), and it hasn't caused me any issues yet (the bug mentioned in neriak's post did cause me problems, and i fixed it on my local version months ago when i first started using Timex). you seem to have taken a personal affront to people liking Timex, or perhaps you're just trolling? i don't know, but your post is fairly inflammatory . i've tried to remove some of the Chronos-bashing that exists in the Timex doco, but i can't say it's been a top priority of mine - which is not to say i condone it, just i think my time could be better used elsewhere. as always, if people have specific issues with Timex, either with it's core functionality or it' s attempted Chronos compatibility, i'm glad to try and address them.
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facboy |
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