Download
(406Kb)
Download
Updated: 05-18-24 06:01 PM
Pictures
File Info
Compatibility:
Dark Heart (10.2.7)
Cataclysm Classic (4.4.0)
Classic (1.15.2)
Updated:05-18-24 06:01 PM
Created:unknown
Downloads:944,643
Favorites:887
MD5:
10.2.7

Perl Classic Unit Frames  Popular! (More than 5000 hits)

Version: 10.07
by: Global [More]

If you like this mod, please vote for it!

What is Perl Classic?
Perl Classic Unit Frames are a complete rewrite of the original mods by Perl. They replace the default Player, Pet, Target, Target of Target, Party, and Party Pet frames and add dedicated frames for many other units (Focus, Focus Target, Party Target, Target of Target of Target). It has been a high priority to maintain the look and feel or the original Perl mods while expanding functionality. The mod has been recoded for performance and is built around the Blizzard UI usage of events.

Slash Commands
--------------

/perl

Known Issues
------------

None!

Todo
------

Optimize code

Q&A
-----

Q: I'm seeing double party buffs for some reason, what gives?
A: 99% of the time this is caused by CT_PartyBuffs. Simply remove the mod and you will return to having one set of party buffs.

Q: I am having massive dead spots for clicking on some of the unit frames, what's wrong?
A: This can be caused by a number of mods, but the most common seems to be CT_MovableParty. Please remove this mod as Perl can be moved without the use of this mod.

Q: The default party frames are showing up with red lightning bolts. What's going on?
A: As of version 1.503 of CT_RaidAssist this should no longer be caused by CTRA. The settings for this are now located in the WoW settings under Interface Options -> Basic -> Raid -> Hide Party Interface.

Q: Do you support ArcaneBar?
A: Yes, it is included in your download of Perl Classic.

Q: Will you be adding any features to Perl_PlayerBuff?
A: No, my coding for this mod goes as far as making sure it 'works.' If anyone would like to expand upon it, feel free to do so.

Q: Where are the raid frames?
A: As of 2.0 I no longer code raid frames for Perl Classic. Luckily, X-Perl's raid frames work great alongside Perl Classic. X-Perl's raid frames (and the unit frames themselves) can be found here: http://www.curse.com/downloads/details/3416/

Q: The scaling is all messed up! What do i do?
A: I recommend setting the scale to that of the UI if you are having issues. Open the options menu via "/perl" or the Black Pearl icon on the minimap and set the scale accordingly under the "All" tab.

Q: I am having an issue not listed in this FAQ, what can I do?
A: First, update *every* mod. I do not support ancient outdated and unmaintained mods. If you have double checked that everything is up to date, post on any of the Perl Classic mod pages and I'll be glad to help you narrow down the issue or give suggestions to help find a solution.

Q: Can you add this feature?
A: I'm sure it's possible, but the primary purpose of this mod is to 'modernize' the original Perl mod so that it doesn't slow your game down.

Dependency Notes
----------------

Mods that Perl Classic will take advantage of:
Clique - http://www.wowinterface.com/downloads/fileinfo.php?id=5108

Mods that take advantage of Perl Classic:
BeneCaster - http://wowui.incgamers.com/?p=mod&m=3606

10.07 - May 18, 2024
- Player: Added support for Druid Eclipse Bar for Cataclysm Classic
- Player: Added support for Paladin Holy Bar for Cataclysm Classic
- Player: Added support for Warlock Shard Bar for Cataclysm Classic

10.06 - May 13, 2024
- All: Updated TOC Interface version to 100207, 40400, 30403, and 11502 for retail, Cataclysm Classic, WotLK Classic, and Vanilla Classic
- All: Added Cataclysm Classic support
- Config: Classic: Updated LibClassicCasterino 3f34e62, LibClassicDurations to 4775838, and CallbackHandler-1.0 to 1.0.9
- Target: Fixed a threat display error related to GetThreatStatusColor

10.05 - July 16, 2023
- All: Updated TOC Interface version to 100105, 30402 for retail and WotLK Classic
- Player: Removed references to PlayerFrameAlternateManaBar

10.04 - May 17, 2023
- All: Updated TOC Interface version to 100100 and 30401 for retail and WotLK Classic
- ArcaneBar: Fixed the timing of the reload UI chat message when reenabling the Blizzard cast bar
- Player: Removed references to PriestBarFrame

10.03 - November 24, 2022
- All: Changed how Blizzard frames are disabled
- ArcaneBar: Added Perl_Party and Perl_Target as dependencies to prevent some errors
- ArcaneBar: Changed the default setting to leave the Blizzard cast bar enabled
- CombatDisplay: Added Evoker essence support to the combo point bar
- CombatDisplay: Combo point and pet bar background is now consistently transparent with the other bars
- Config: Classic: The minimap icon once again rotates around the minimap correctly
- Player: DruidBar background is now consistently transparent with the other bars
- Target: Added Evoker essence support to the combo point counter
- Target: WoTLK Classic: Added numeric threat display support

10.02 - November 19, 2022
- All: Updated TOC Interface version to 100002 for retail
- All: Added support for Evokers
- Config: Changed the default position of the minimap icon
- Config: Adjusted the formula for rotating the minimap icon
- Player: The experience bar now maxes out at Level 70
- Target: Reloading the UI with a target selected no longer has an errored out target frame

10.01 - October 31, 2022
- All: Updated TOC Interface version to 100000 for retail
- ArcaneBar: Changed how the Blizzard cast bar is disabled
- ArcaneBar: Hardcoded some previous Blizzard global variables
- Focus/Party/Target: Changed XML references for visible to hidden
- Party: Added a new method to disable the Blizzard party frames

**Older changes can be found in the ChangeLog**
Archived Files (8)
File Name
Version
Size
Author
Date
10.06
406kB
Global
05-13-24 10:13 PM
10.05
402kB
Global
07-16-23 09:09 AM
10.04
401kB
Global
05-17-23 09:35 PM
10.03
401kB
Global
11-24-22 02:06 PM
10.02
401kB
Global
11-19-22 06:50 PM
10.01
400kB
Global
10-31-22 10:57 PM
9.07
400kB
Global
09-03-22 09:25 AM
9.06
400kB
Global
09-03-22 08:57 AM


Post A Reply Comment Options
Unread 06-29-06, 10:01 AM  
Vorlon
A Kobold Labourer
 
Vorlon's Avatar

Forum posts: 0
File comments: 12
Uploads: 0
Target Frame

With the new version my target frame does not lock. Locked is checked in the configuration screen. But I can still move the Frame around
Report comment to moderator  
Reply With Quote
Unread 06-28-06, 11:01 PM  
Global
A Flamescale Wyrmkin
 
Global's Avatar
AddOn Author - Click to view AddOns

Forum posts: 95
File comments: 212
Uploads: 5
Re: :(

Originally posted by speak
having the stuff displayed separately from the frame (in another box) makes the frame size pretty big. why have it bigger than necessary i know i can scale it so it's the size i want, but then it scales down the stuff i actually want to see too small. oh well it was worth a shot to ask right
Yup, doesn't hurt to ask, you could always tweak the position of the frames so it fits into the name frame. Not sure how it would look or turn out, but it may be worth it to mess around with it.
Report comment to moderator  
Reply With Quote
Unread 06-28-06, 04:43 PM  
speak
A Wyrmkin Dreamwalker
 
speak's Avatar

Forum posts: 57
File comments: 186
Uploads: 0
:(

having the stuff displayed separately from the frame (in another box) makes the frame size pretty big. why have it bigger than necessary i know i can scale it so it's the size i want, but then it scales down the stuff i actually want to see too small. oh well it was worth a shot to ask right
Report comment to moderator  
Reply With Quote
Unread 06-25-06, 04:03 PM  
Global
A Flamescale Wyrmkin
 
Global's Avatar
AddOn Author - Click to view AddOns

Forum posts: 95
File comments: 212
Uploads: 5
This is mostly just preference. The civilian type will display to the right of the class/mob type frame. Text placement is really just how me and that author prefer to have the info. Doubt I'll be adding any of this. It's just a few of the differences between the mods.
Report comment to moderator  
Reply With Quote
Unread 06-24-06, 01:32 PM  
speak
A Wyrmkin Dreamwalker
 
speak's Avatar

Forum posts: 57
File comments: 186
Uploads: 0
quick question

tried this out yesterday and loved what i saw. there's just one thing i want that's not there

species/class/level inside the main frame, not separately.

i'm currently using Minigroup2 and here's a pic of my unitframe:



you see how it shows the F-keys, name, class & level in the party frame all in one clean way, and on the target frame (upper left) it shows the name, level, species (humanoid in this case), type elite or civilian/etc - that's the "type" of layout i like.

the only way i could figure out how to do it in perl is to enable the class thing, but that's just an icon (staff for mage, some kinda hand for warlock, etc) and not a word. it also takes up a big chunk of space to do it >.<

i dont know what i want is called, maybe inline-information?

other than that, the mod pwns - one of the best unitframes ive ever tried. but for now, i gotta stick with minigroup2 to save some valuable screen space

thanks for any consideration!
Report comment to moderator  
Reply With Quote
Unread 06-23-06, 11:24 AM  
Global
A Flamescale Wyrmkin
 
Global's Avatar
AddOn Author - Click to view AddOns

Forum posts: 95
File comments: 212
Uploads: 5
@gorgeth: Honestly I'm not sure. I changed the checks for that feature in 0.73 so once that one comes out try it again.

@Norinion: Sorry, I have not taken a look at it yet. I'll try to get it working today. It's a pain sometimes to test party mods. Team that with 1.11 and it pretty much got put on the back burner. I need to get ArcaneBar fixed and Party_Pet positions saving and then I'll try to see what's up with the mod you linked before. I think it's just a matter of putting the text above the portrait frame and getting the anchors correct.
Report comment to moderator  
Reply With Quote
Unread 06-23-06, 09:48 AM  
Norinion
A Kobold Labourer

Forum posts: 0
File comments: 11
Uploads: 0
Did u happen to figure out y PartyDamage didn't work along with perl? or maybe it needs update on the new patches.

-Thx in advance
Report comment to moderator  
Reply With Quote
Unread 06-23-06, 09:15 AM  
gorgeth
A Deviate Faerie Dragon

Forum posts: 12
File comments: 11
Uploads: 0
Assigning new 1.11 target icons

While this works fine with MOBS and you can rightclick assign targets no problem using perl classic.. it will not allow assignment of the new icons to players (raid or not) via this method..

Is this a bug? glitch? or do i Have another mod conflicting with dropdown menu somehow?
Report comment to moderator  
Reply With Quote
Unread 06-21-06, 10:28 PM  
Global
A Flamescale Wyrmkin
 
Global's Avatar
AddOn Author - Click to view AddOns

Forum posts: 95
File comments: 212
Uploads: 5
Yea, I figured. This will be fixed in 0.73.
Report comment to moderator  
Reply With Quote
Unread 06-21-06, 09:07 PM  
ffcloud2000
A Fallenroot Satyr

Forum posts: 24
File comments: 98
Uploads: 0
Re: Re: tagged

Originally posted by Global
Do you have class colored names on for the target frame? If so, I know about that bug for the target frame.
yup its enabled.. i'll have to turn that off.. thanks very much Global
Report comment to moderator  
Reply With Quote
Unread 06-21-06, 08:24 PM  
Global
A Flamescale Wyrmkin
 
Global's Avatar
AddOn Author - Click to view AddOns

Forum posts: 95
File comments: 212
Uploads: 5
Re: tagged

Originally posted by ffcloud2000
not sure if i didn't turn this feature on or not.. but for some reason i can't tell if the mobs were tagged by someone else or not.. i think the target's text used to go grey if someone else hit it first.. but its not d oing that for me :S..
Do you have class colored names on for the target frame? If so, I know about that bug for the target frame.
Report comment to moderator  
Reply With Quote
Unread 06-21-06, 04:53 PM  
ffcloud2000
A Fallenroot Satyr

Forum posts: 24
File comments: 98
Uploads: 0
tagged

not sure if i didn't turn this feature on or not.. but for some reason i can't tell if the mobs were tagged by someone else or not.. i think the target's text used to go grey if someone else hit it first.. but its not d oing that for me :S..
Report comment to moderator  
Reply With Quote
Unread 06-21-06, 02:46 PM  
Global
A Flamescale Wyrmkin
 
Global's Avatar
AddOn Author - Click to view AddOns

Forum posts: 95
File comments: 212
Uploads: 5
Originally posted by Tazmanyak
PCUF is suposrted by AceHeal.
Recently i think they added PartyPets support too
This is true. I just didn't know if they supported Perl_Raid yet.
Report comment to moderator  
Reply With Quote
Unread 06-21-06, 09:44 AM  
Tazmanyak
An Aku'mai Servant

Forum posts: 34
File comments: 28
Uploads: 0
PCUF is suposrted by AceHeal.
Recently i think they added PartyPets support too
Report comment to moderator  
Reply With Quote
Unread 06-19-06, 05:11 PM  
Global
A Flamescale Wyrmkin
 
Global's Avatar
AddOn Author - Click to view AddOns

Forum posts: 95
File comments: 212
Uploads: 5
Re: debuff fix

Originally posted by seven0sav
don't mean to tell u how to update you're own mods, i love this one, but the one thing i didn't like was that it didn't show debuff stacks on tot frame, so a friend and i did some trial and error research and comparissons to the totot file (which did work). And if it's as important to you as it is to me in OT situations that u need to see the tot debuffs stacked, open the LUA file in the perl_target_target folder with notepad and search for "debuffApllications" and delete the "de" so it reads "buffApplications", it worked for us.
Yep. I only use this feature on my warrior, which is an alt, so I didn't notice this till the other night on a raid. Already fixed for 0.72 Thanks for the report.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.