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Compatibility:
Dark Heart (10.2.7)
Cataclysm Classic (4.4.0)
Classic (1.15.2)
Updated:05-18-24 06:01 PM
Created:unknown
Downloads:944,642
Favorites:887
MD5:
10.2.7

Perl Classic Unit Frames  Popular! (More than 5000 hits)

Version: 10.07
by: Global [More]

If you like this mod, please vote for it!

What is Perl Classic?
Perl Classic Unit Frames are a complete rewrite of the original mods by Perl. They replace the default Player, Pet, Target, Target of Target, Party, and Party Pet frames and add dedicated frames for many other units (Focus, Focus Target, Party Target, Target of Target of Target). It has been a high priority to maintain the look and feel or the original Perl mods while expanding functionality. The mod has been recoded for performance and is built around the Blizzard UI usage of events.

Slash Commands
--------------

/perl

Known Issues
------------

None!

Todo
------

Optimize code

Q&A
-----

Q: I'm seeing double party buffs for some reason, what gives?
A: 99% of the time this is caused by CT_PartyBuffs. Simply remove the mod and you will return to having one set of party buffs.

Q: I am having massive dead spots for clicking on some of the unit frames, what's wrong?
A: This can be caused by a number of mods, but the most common seems to be CT_MovableParty. Please remove this mod as Perl can be moved without the use of this mod.

Q: The default party frames are showing up with red lightning bolts. What's going on?
A: As of version 1.503 of CT_RaidAssist this should no longer be caused by CTRA. The settings for this are now located in the WoW settings under Interface Options -> Basic -> Raid -> Hide Party Interface.

Q: Do you support ArcaneBar?
A: Yes, it is included in your download of Perl Classic.

Q: Will you be adding any features to Perl_PlayerBuff?
A: No, my coding for this mod goes as far as making sure it 'works.' If anyone would like to expand upon it, feel free to do so.

Q: Where are the raid frames?
A: As of 2.0 I no longer code raid frames for Perl Classic. Luckily, X-Perl's raid frames work great alongside Perl Classic. X-Perl's raid frames (and the unit frames themselves) can be found here: http://www.curse.com/downloads/details/3416/

Q: The scaling is all messed up! What do i do?
A: I recommend setting the scale to that of the UI if you are having issues. Open the options menu via "/perl" or the Black Pearl icon on the minimap and set the scale accordingly under the "All" tab.

Q: I am having an issue not listed in this FAQ, what can I do?
A: First, update *every* mod. I do not support ancient outdated and unmaintained mods. If you have double checked that everything is up to date, post on any of the Perl Classic mod pages and I'll be glad to help you narrow down the issue or give suggestions to help find a solution.

Q: Can you add this feature?
A: I'm sure it's possible, but the primary purpose of this mod is to 'modernize' the original Perl mod so that it doesn't slow your game down.

Dependency Notes
----------------

Mods that Perl Classic will take advantage of:
Clique - http://www.wowinterface.com/downloads/fileinfo.php?id=5108

Mods that take advantage of Perl Classic:
BeneCaster - http://wowui.incgamers.com/?p=mod&m=3606

10.07 - May 18, 2024
- Player: Added support for Druid Eclipse Bar for Cataclysm Classic
- Player: Added support for Paladin Holy Bar for Cataclysm Classic
- Player: Added support for Warlock Shard Bar for Cataclysm Classic

10.06 - May 13, 2024
- All: Updated TOC Interface version to 100207, 40400, 30403, and 11502 for retail, Cataclysm Classic, WotLK Classic, and Vanilla Classic
- All: Added Cataclysm Classic support
- Config: Classic: Updated LibClassicCasterino 3f34e62, LibClassicDurations to 4775838, and CallbackHandler-1.0 to 1.0.9
- Target: Fixed a threat display error related to GetThreatStatusColor

10.05 - July 16, 2023
- All: Updated TOC Interface version to 100105, 30402 for retail and WotLK Classic
- Player: Removed references to PlayerFrameAlternateManaBar

10.04 - May 17, 2023
- All: Updated TOC Interface version to 100100 and 30401 for retail and WotLK Classic
- ArcaneBar: Fixed the timing of the reload UI chat message when reenabling the Blizzard cast bar
- Player: Removed references to PriestBarFrame

10.03 - November 24, 2022
- All: Changed how Blizzard frames are disabled
- ArcaneBar: Added Perl_Party and Perl_Target as dependencies to prevent some errors
- ArcaneBar: Changed the default setting to leave the Blizzard cast bar enabled
- CombatDisplay: Added Evoker essence support to the combo point bar
- CombatDisplay: Combo point and pet bar background is now consistently transparent with the other bars
- Config: Classic: The minimap icon once again rotates around the minimap correctly
- Player: DruidBar background is now consistently transparent with the other bars
- Target: Added Evoker essence support to the combo point counter
- Target: WoTLK Classic: Added numeric threat display support

10.02 - November 19, 2022
- All: Updated TOC Interface version to 100002 for retail
- All: Added support for Evokers
- Config: Changed the default position of the minimap icon
- Config: Adjusted the formula for rotating the minimap icon
- Player: The experience bar now maxes out at Level 70
- Target: Reloading the UI with a target selected no longer has an errored out target frame

10.01 - October 31, 2022
- All: Updated TOC Interface version to 100000 for retail
- ArcaneBar: Changed how the Blizzard cast bar is disabled
- ArcaneBar: Hardcoded some previous Blizzard global variables
- Focus/Party/Target: Changed XML references for visible to hidden
- Party: Added a new method to disable the Blizzard party frames

**Older changes can be found in the ChangeLog**
Archived Files (8)
File Name
Version
Size
Author
Date
10.06
406kB
Global
05-13-24 10:13 PM
10.05
402kB
Global
07-16-23 09:09 AM
10.04
401kB
Global
05-17-23 09:35 PM
10.03
401kB
Global
11-24-22 02:06 PM
10.02
401kB
Global
11-19-22 06:50 PM
10.01
400kB
Global
10-31-22 10:57 PM
9.07
400kB
Global
09-03-22 09:25 AM
9.06
400kB
Global
09-03-22 08:57 AM


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Unread 06-12-06, 06:15 PM  
Leviathan
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Originally posted by Global
I'm going to assume you mean when you toggle IFrameManager on, right?
Hi,

Sorry for taking long to reply. No, I'm not using IFrameManager. And my Party frame is at 80% scale.
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Unread 06-12-06, 01:08 PM  
Wonka
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Re: Re: creating profiles

Originally posted by Global
I'll have to look at how other mods handle this. I did the global one profile thing since it didn't have to be dynamic at all. If specific characters isn't that bad I'll add it. No promises though.
Thats all I can ask of you, thanks for looking into it!
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Unread 06-12-06, 07:49 AM  
striko_514
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Thanks you!
Last edited by striko_514 : 06-12-06 at 07:51 AM.
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Unread 06-11-06, 11:17 PM  
Global
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I really doubt portraits will make it into the ToT frames. As far as mobhealth support goes, it is enabled by default in the mod so you should notice it working right away. At this point in time, the best way to hide as much text as possible is to turn healer mode on.
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Unread 06-11-06, 07:15 PM  
striko_514
A Kobold Labourer

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Hi, these frame are awesome, is it possible just to include a target picture/portrait in ToT? This way its much easier to see who your target is targeting. Thanks very much.
Also, I am using MobHealth2, on regular blizzard bar, MobHealth2 will attempt to give me approximate HP of player in PvP, is it possible to add this feature?
And lastly, I was wondering if it is possible to turn off the numbers on your player Hp/Mana bar? I think its better to have a clear view of your Hp/Mana w/o the numbers.

Thanks you very much for this great addon!
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Unread 06-09-06, 05:53 PM  
Global
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I'm going to assume you mean when you toggle IFrameManager on, right?
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Unread 06-09-06, 05:49 PM  
Leviathan
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Party frame shifted up

Hi Global, (yeah it's me again)

Using version 0.70, my party frame is shifted up compared to previous versions. Is this as expected or maybe a bug?
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Unread 06-08-06, 01:03 PM  
Global
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Originally posted by eloora
Love this mod but I have a few questions...

I noticed a quirk with the party window - the buffs displayed next to everyone's bars sort of leave a copy of themselves in the default party position when the windows are moved. I can still see my party's buffs no matter where I move the windows, but a "footprint" of their buffs remains down the left side of the screen. Reloading the UI does make them disappear, but I thought I'd mention it in case anyone else had this issue and you wanted to fix it.

In your notes above you mention other mods such as Benecast taking advantage of this UI. Does that mean I should be able to see the buttons I specify in the Benecast menu next to my party members? That's what it sounds like, but I got nothing.

Finally, and this could just be me being overwhelmed with so many settings, but I play a Druid and so far in cat form I am unable to see my combo points anywhere. I have the "druid bar" checked though I'm not sure what that means or does. Ideas?

Thanks
The buff issue can be solved by removing the mod, CT_PartyBuffs. I personally don't use Benecast Wintrow, but you need to make sure you have the latest version at the link above. As far as combo points, they can be seen with the default settings just to the right of the target frame in a little box. Also, Druid Bar is a mod that allows you to see your mana while in a feral form. I highly recommend it for any druid.
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Unread 06-08-06, 12:00 PM  
eloora
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Love this mod but I have a few questions...

I noticed a quirk with the party window - the buffs displayed next to everyone's bars sort of leave a copy of themselves in the default party position when the windows are moved. I can still see my party's buffs no matter where I move the windows, but a "footprint" of their buffs remains down the left side of the screen. Reloading the UI does make them disappear, but I thought I'd mention it in case anyone else had this issue and you wanted to fix it.

In your notes above you mention other mods such as Benecast taking advantage of this UI. Does that mean I should be able to see the buttons I specify in the Benecast menu next to my party members? That's what it sounds like, but I got nothing.

Finally, and this could just be me being overwhelmed with so many settings, but I play a Druid and so far in cat form I am unable to see my combo points anywhere. I have the "druid bar" checked though I'm not sure what that means or does. Ideas?

Thanks
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Unread 06-07-06, 09:29 PM  
Global
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Re: creating profiles

Originally posted by Wonka
First of LOVE this mod, easily the best unit frames ive ever used. With that being said, are there gonna be plans for a profile system as oppsed to just the "save global settings" options? I have multiple characters of different classes on different servers with the same name. If the name is the same, they share the same PUF config, even tho i want them set up differently based on their class. This is easily remedied by checking the REALM as well as char name for the profile, or instituting saved profile ala some other mods i.e. Discord Action Bars. Just something small ( i think its small anyway) that you could add that would make my life a lot simpler! Thanks and keep up the good work.
I'll have to look at how other mods handle this. I did the global one profile thing since it didn't have to be dynamic at all. If specific characters isn't that bad I'll add it. No promises though.
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Unread 06-07-06, 07:07 PM  
Wonka
A Kobold Labourer

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creating profiles

First of LOVE this mod, easily the best unit frames ive ever used. With that being said, are there gonna be plans for a profile system as oppsed to just the "save global settings" options? I have multiple characters of different classes on different servers with the same name. If the name is the same, they share the same PUF config, even tho i want them set up differently based on their class. This is easily remedied by checking the REALM as well as char name for the profile, or instituting saved profile ala some other mods i.e. Discord Action Bars. Just something small ( i think its small anyway) that you could add that would make my life a lot simpler! Thanks and keep up the good work.
Last edited by Wonka : 06-07-06 at 07:08 PM.
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Unread 06-06-06, 10:15 PM  
Global
A Flamescale Wyrmkin
 
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Re: Party Frame

Originally posted by Norinion
Can you add combat text to the party's portrait? thanks.
I'm pretty sure that information isn't sent for party members.
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Unread 06-06-06, 09:41 PM  
Norinion
A Kobold Labourer

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Lightbulb Party Frame

Can you add combat text to the party's portrait? thanks.
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Unread 05-31-06, 05:08 PM  
Global
A Flamescale Wyrmkin
 
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I could do that, but it's broke in IFrame still anyway even with the code, it just made the problem a little less obvious. I just need to do some thinking outside the box for a solution is all.
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Unread 05-31-06, 05:03 PM  
Leviathan
A Deviate Faerie Dragon
 
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Re: Re: Now it's working fine

Originally posted by Global
Just means I need to find a real way to simulate the scaling instead of using frames I shouldn't
Maybe..... is it possible to check if IFrameManager is installed to then enable that line of code?
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