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Compatibility:
Dark Heart (10.2.7)
Cataclysm Classic (4.4.0)
Classic (1.15.2)
Updated:05-18-24 06:01 PM
Created:unknown
Downloads:944,643
Favorites:887
MD5:
10.2.7

Perl Classic Unit Frames  Popular! (More than 5000 hits)

Version: 10.07
by: Global [More]

If you like this mod, please vote for it!

What is Perl Classic?
Perl Classic Unit Frames are a complete rewrite of the original mods by Perl. They replace the default Player, Pet, Target, Target of Target, Party, and Party Pet frames and add dedicated frames for many other units (Focus, Focus Target, Party Target, Target of Target of Target). It has been a high priority to maintain the look and feel or the original Perl mods while expanding functionality. The mod has been recoded for performance and is built around the Blizzard UI usage of events.

Slash Commands
--------------

/perl

Known Issues
------------

None!

Todo
------

Optimize code

Q&A
-----

Q: I'm seeing double party buffs for some reason, what gives?
A: 99% of the time this is caused by CT_PartyBuffs. Simply remove the mod and you will return to having one set of party buffs.

Q: I am having massive dead spots for clicking on some of the unit frames, what's wrong?
A: This can be caused by a number of mods, but the most common seems to be CT_MovableParty. Please remove this mod as Perl can be moved without the use of this mod.

Q: The default party frames are showing up with red lightning bolts. What's going on?
A: As of version 1.503 of CT_RaidAssist this should no longer be caused by CTRA. The settings for this are now located in the WoW settings under Interface Options -> Basic -> Raid -> Hide Party Interface.

Q: Do you support ArcaneBar?
A: Yes, it is included in your download of Perl Classic.

Q: Will you be adding any features to Perl_PlayerBuff?
A: No, my coding for this mod goes as far as making sure it 'works.' If anyone would like to expand upon it, feel free to do so.

Q: Where are the raid frames?
A: As of 2.0 I no longer code raid frames for Perl Classic. Luckily, X-Perl's raid frames work great alongside Perl Classic. X-Perl's raid frames (and the unit frames themselves) can be found here: http://www.curse.com/downloads/details/3416/

Q: The scaling is all messed up! What do i do?
A: I recommend setting the scale to that of the UI if you are having issues. Open the options menu via "/perl" or the Black Pearl icon on the minimap and set the scale accordingly under the "All" tab.

Q: I am having an issue not listed in this FAQ, what can I do?
A: First, update *every* mod. I do not support ancient outdated and unmaintained mods. If you have double checked that everything is up to date, post on any of the Perl Classic mod pages and I'll be glad to help you narrow down the issue or give suggestions to help find a solution.

Q: Can you add this feature?
A: I'm sure it's possible, but the primary purpose of this mod is to 'modernize' the original Perl mod so that it doesn't slow your game down.

Dependency Notes
----------------

Mods that Perl Classic will take advantage of:
Clique - http://www.wowinterface.com/downloads/fileinfo.php?id=5108

Mods that take advantage of Perl Classic:
BeneCaster - http://wowui.incgamers.com/?p=mod&m=3606

10.07 - May 18, 2024
- Player: Added support for Druid Eclipse Bar for Cataclysm Classic
- Player: Added support for Paladin Holy Bar for Cataclysm Classic
- Player: Added support for Warlock Shard Bar for Cataclysm Classic

10.06 - May 13, 2024
- All: Updated TOC Interface version to 100207, 40400, 30403, and 11502 for retail, Cataclysm Classic, WotLK Classic, and Vanilla Classic
- All: Added Cataclysm Classic support
- Config: Classic: Updated LibClassicCasterino 3f34e62, LibClassicDurations to 4775838, and CallbackHandler-1.0 to 1.0.9
- Target: Fixed a threat display error related to GetThreatStatusColor

10.05 - July 16, 2023
- All: Updated TOC Interface version to 100105, 30402 for retail and WotLK Classic
- Player: Removed references to PlayerFrameAlternateManaBar

10.04 - May 17, 2023
- All: Updated TOC Interface version to 100100 and 30401 for retail and WotLK Classic
- ArcaneBar: Fixed the timing of the reload UI chat message when reenabling the Blizzard cast bar
- Player: Removed references to PriestBarFrame

10.03 - November 24, 2022
- All: Changed how Blizzard frames are disabled
- ArcaneBar: Added Perl_Party and Perl_Target as dependencies to prevent some errors
- ArcaneBar: Changed the default setting to leave the Blizzard cast bar enabled
- CombatDisplay: Added Evoker essence support to the combo point bar
- CombatDisplay: Combo point and pet bar background is now consistently transparent with the other bars
- Config: Classic: The minimap icon once again rotates around the minimap correctly
- Player: DruidBar background is now consistently transparent with the other bars
- Target: Added Evoker essence support to the combo point counter
- Target: WoTLK Classic: Added numeric threat display support

10.02 - November 19, 2022
- All: Updated TOC Interface version to 100002 for retail
- All: Added support for Evokers
- Config: Changed the default position of the minimap icon
- Config: Adjusted the formula for rotating the minimap icon
- Player: The experience bar now maxes out at Level 70
- Target: Reloading the UI with a target selected no longer has an errored out target frame

10.01 - October 31, 2022
- All: Updated TOC Interface version to 100000 for retail
- ArcaneBar: Changed how the Blizzard cast bar is disabled
- ArcaneBar: Hardcoded some previous Blizzard global variables
- Focus/Party/Target: Changed XML references for visible to hidden
- Party: Added a new method to disable the Blizzard party frames

**Older changes can be found in the ChangeLog**
Archived Files (8)
File Name
Version
Size
Author
Date
10.06
406kB
Global
05-13-24 10:13 PM
10.05
402kB
Global
07-16-23 09:09 AM
10.04
401kB
Global
05-17-23 09:35 PM
10.03
401kB
Global
11-24-22 02:06 PM
10.02
401kB
Global
11-19-22 06:50 PM
10.01
400kB
Global
10-31-22 10:57 PM
9.07
400kB
Global
09-03-22 09:25 AM
9.06
400kB
Global
09-03-22 08:57 AM


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Unread 05-31-06, 12:27 PM  
Global
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Re: Now it's working fine

Originally posted by Leviathan
Ok now it's working fine with that line of code commented. So.... seems like the IFrameManager support having problem eh?
Just means I need to find a real way to simulate the scaling instead of using frames I shouldn't
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Unread 05-31-06, 07:44 AM  
Leviathan
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Now it's working fine

Ok now it's working fine with that line of code commented. So.... seems like the IFrameManager support having problem eh?
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Unread 05-30-06, 07:05 PM  
Global
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Re: Party frame scaling problem

Originally posted by Leviathan
Global,
I'm having problem with the scaling of party frame since version 0.67. Currently I'm still using version 0.66. I set the scaling for party frame to 0.8. But when I update to version 0.67 or 0.68, the party frame looks much smaller compared to version 0.66 and shifted up. I haven't tested by removing the saved settings from my WTF folder. Just want to know whether this is a bug or going to be a permanent change.

Anyway.... thanks for the great add-on
Can you humor me and try something? Open up Perl_Party.lua and search for "Perl_Party_Frame:SetScale(unsavedscale);" and change it to "--Perl_Party_Frame:SetScale(unsavedscale);". Please let me know if that fixes this issue.
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Unread 05-30-06, 06:34 PM  
Leviathan
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Party frame scaling problem

Global,
I'm having problem with the scaling of party frame since version 0.67. Currently I'm still using version 0.66. I set the scaling for party frame to 0.8. But when I update to version 0.67 or 0.68, the party frame looks much smaller compared to version 0.66 and shifted up. I haven't tested by removing the saved settings from my WTF folder. Just want to know whether this is a bug or going to be a permanent change.

Anyway.... thanks for the great add-on
Last edited by Leviathan : 05-30-06 at 06:35 PM.
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Unread 05-14-06, 06:02 PM  
Vorlon
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Ok thanks I will ask them
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Unread 05-14-06, 03:10 AM  
Global
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Actually, AceHeal is being handled totally by the AceHeal team. I haven't added any code to make it work besides the menu restrictions, which probably are overwritten anyway by their code. Just ask them to add it and give them the frame names, Perl_Party_Pet1, Perl_Party_Pet2, Perl_Party_Pet3, Perl_Party_Pet4 are the frame names that they would need I think.
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Unread 05-14-06, 12:12 AM  
Vorlon
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Hi me again (hehe)

Just wanted to say the click casting for Ace Heal is working great. Thanks for all of your work.

Now ...

Can you also add the feature to Perl Party Pets? I was in a 5 man earlier and I had to target the pet to heal it instead of just clicking on the pet frame.



thanks again
Last edited by Vorlon : 05-14-06 at 12:13 AM.
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Unread 05-03-06, 07:16 PM  
Global
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Originally posted by johndoe3344
Perl doesn't seem to display the miniature buff icons in the raid - anyone know what's wrong? It works fine in party, but for raid, its just the HP bar, MP bar, name - no mini icons.
The raid portion does not show buffs at this time since I'm not too sure how to limit the 4 or 5 main buffs to show. On top of that, I don't know if I really want to add 40 people to check buffs on, that's a ton of potential lag that isn't overly needed.
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Unread 05-03-06, 06:36 PM  
johndoe3344
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Perl doesn't seem to display the miniature buff icons in the raid - anyone know what's wrong? It works fine in party, but for raid, its just the HP bar, MP bar, name - no mini icons.
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Unread 04-30-06, 12:18 AM  
Global
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Originally posted by Vorlon
Ok tested the target frame earlier. I only got the menu when I right clicked on the name plate. Clicking on the health/mana portion I was able to Flash Heal without the menu coming up. (just what I wanted )

One thing though .. Not sure if it can be fixed or if it is an Ace Heal problem. When I right clicked on the name plate, I also cast flash heal. Is there a way to make spells not work when right clicking on the name plate?

Thanks for the work on this I really appreciate it
That is something going that will need to be handled on AceHeal's side. Unless they give me some code to add in to call the heal function, there's nothing I can do. I posted on their board about any code I need, but I didn't ask about this issue since it wasn't known yet. Perhaps you can add to it on that board
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Unread 04-30-06, 12:03 AM  
Vorlon
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Ok tested the target frame earlier. I only got the menu when I right clicked on the name plate. Right clicking on the health/mana portion I was able to Flash Heal without the menu coming up. (just what I wanted )

One thing though .. Not sure if it can be fixed or if it is an Ace Heal problem. When I right clicked on the name plate, I also cast flash heal. Is there a way to make spells not work when right clicking on the name plate?

Thanks for the work on this I really appreciate it
Last edited by Vorlon : 04-30-06 at 12:21 AM.
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Unread 04-29-06, 05:44 PM  
Global
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Originally posted by Vorlon
They have continued to work on AceHeal at this site
http://www.wowace.com/forums/index.p...c,403.440.html

It currently works with PCUF

Thanks - I will test the files
I read that post before doing my changes and I missed the one reply that added PCUF support! Oh well, that certainly makes my life easier in the long run. Anyway, just see if you can get a menu to pop up on the Target frame. If you can, I'll add the code to the rest of the mod and put a release out.
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Unread 04-29-06, 04:24 PM  
Vorlon
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They have continued to work on AceHeal at this site
http://www.wowace.com/forums/index.p...c,403.440.html

It currently works with PCUF

Thanks - I will test the files
Last edited by Vorlon : 04-29-06 at 04:25 PM.
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Unread 04-29-06, 02:35 PM  
Global
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Originally posted by Vorlon
Could you do the same thing for Ace Heal?

Have it behave that way if it detects it is installed
Last I checked AceHealPerl no longer worked with PCUF. So what I did was went through it and updated all the PCUF frame names and hopefully didn't break anything. I don't use AceHeal so I didn't test it. Also, I tweaked Perl_Target with an AceHeal check to display the menu on the name frame. If you would give these both a try that would be great.

http://www.g-ball.com/wow/ui/AceHeal...0_PCUF_Fix.zip

http://www.g-ball.com/wow/ui/Perl_Target_AceBeta.zip
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Unread 04-29-06, 08:35 AM  
Vorlon
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Could you do the same thing for Ace Heal?

Have it behave that way if it detects it is installed
Last edited by Vorlon : 04-29-06 at 08:36 AM.
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