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SSPVP3  Popular! (More than 5000 hits)

Version: r20090804
by: Shadowed [More]

SSPVP3 is mostly improvements and recodes to sections of code, along with adding support for 3.0.x features.

Herald yells inside Alterac Valley are changed to be more consistant and will be colored by the faction that triggered it, you can also see how many resources are gained via the Mines inside the overlay along with chat alerts when the Captains are slain by a faction. Timers for how long until graveyards, bunkers and towers are included for Arathi Basin and Alterac Valley.

Includes match information like time left, nodes to win, final scores for Arathi Basin and Eye of the Storm. Along with flag carriers inside Warsong Gulch and Eye of the Storm, including coloring by flag carrier class and carriers health (when available). Other features are things like modifying the players arena panel to show both weekly and seasonal stats instead of having to toggle them as well as displaying team leader even if they're offline, or showing break down by server/class on the battlefield scoreboard and more, see configuration for a better list on all the features SSPVP3 has.

See, /sspvp ui for configuration, /arena for different data functions like games required to hit 30%, points -> rating or rating -> points conversions.

Thanks Narvinye on Die Argustwacht (EU) for German localization.

Note Post bug and feature requests on my issue tracker

Author: Shadowed <[email protected]>
Date: Tue Aug 4 00:31:23 2009 -0700
* Updated to use _G instead of getglobal

Date: Sun Aug 2 01:03:01 2009 -0700
* Fixed all leaked globals
* Removed all of the auto join code, 3.2 disables this (Blizzards fault not mine, I can't do anything about it)
* Updated EoTS and AB to use the new 1600 resource cap for calculations
* Updated time before port features to not divide by 1000 as it's not needed now
* Changed overlay to be unlocked by default
* Changed /sspvp to open up the configuration by default, /sspvp suspend still works thought
* Cleaned up localization
* Library update
* Updated TOC to 30200

Date: Sun May 3 05:39:44 2009 +0000
* Reverted the score request change, forgot that its actually used in a few things (Fixed flag carrier names not being colored)

Date: Mon Apr 27 23:38:38 2009 +0000
* Wintergrasp shows second to last in configuration now
* Fixed a bug with score/pvp frame positioning being messed up due to UI scale
* Removed RequestBattlefieldScoreData call as it's not needed anymore
* Fixed minor typo in status messages for joining an arena

Date: Sat Apr 25 15:20:42 2009 +0000
* Fixed an error in wg.lua if you're no in a WOTLK zone
* Added a Wintergrasp timer to the overlay for when the battle will start (Includes an option to only show it when the match is about to start within X minutes)

Date: Sun Apr 12 21:08:36 2009 +0000
* Fixed an error in battlefield.lua from API changes in 3.1
* TOC bump + library update

Date: Mon Dec 29 00:47:03 2008 +0000
* Fixed join priority not including strands
* Fixed queue overlay not hiding if you disable it while it's visible
* Fixed minimap checks for battlefields, uses the showBattlefieldMinimap CVar now
* Library update
* Added a failed warning to screenshots (Can screenshots even fail to be saved?)
* Added a bomb timer for Strands
* Removed some old code that isn't needed anymore with 3.0

Date: Sat Oct 18 20:36:43 2008 +0000
* Updated a bunch of libraries
* Fixed an error with AcceptBattlefieldPort
* Removed all of the WoTLK checks as 3.0 is live

Date: Sun Sep 21 17:10:57 2008 +0000
* Swapped back to our old method of rechecking the totals for overlays since the new fancy way was too buggy
* Fixed a possible error in score.lua at #103

Date: Fri Sep 19 17:07:53 2008 +0000
* Actually works with both now
* SSPVP (SHOULD) work with wrath and live now
* Fixed the auto release disabled text never showing if auto release is disabled
* Fixed battlefield window not working in WoTLK
* Fixed score not working in WoTLK
* Updated battlefield auto releasing, now supports Strand of the Ancients and Wintergrasp
* Added Strands of the Ancient module, all this does right now is hide the "X Defending" and "Y Attacking" world states
* Moved slash commands to config.lua
* Fixed rows not being shown if it was shown, removed, then shown again

Date: Thu Sep 18 05:14:29 2008 +0000
* Fixed a possible error if RemoveRow is called before the category has been setup
* Fixed a few bugs with ACTIVE_CATS and ACTIVE_ROWS in overlay.lua causing weird-ness

Date: Wed Sep 17 20:59:07 2008 +0000
* Fixed an error in EoTS at line #74
* Recoded the overlay to fix horrible usage of tables, as well as fix an anchor to ourself error when configuring it

Date: Fri Sep 12 19:58:44 2008 +0000
* Removed a bunch of unused localizations
* Cleaned up queue overlay and the joining code a little bit
* Fixed overlays creating new tables for ids more than once if they had been removed
* Fixed a typo in the higher priority message
* Flag settings are actually saved now since I remembered to register it was a namespace not a new DB
* Removed some useless variable creation in in eots.lua and score.lua

Date: Wed Sep 10 23:59:04 2008 +0000
* Fixed flag positioning in EoTS
* Fixed error inside AV about compare nil value
* Fixed our chat filter in AV
* Fixed error on line #280 in flag.lua
* Cleaned up OOC updating, no longer creates a table EVERYTIME we register something
* Removed the option to release in battlegrounds, instead you can choose which battleground to release (and arenas)
* Removed the level option on score board
* Removed the leave confirmation when a match ends
* Configuration should be fully implemented now, the priorities are a little hackish but not sure how I want to clean them up yet
* Cleaned up av.lua, timer outputting should work better, removed most of the table usage, cleaned up Snowfall detection, changed our ChatFrame_OnEvent hook to a method thats friendly with both live and WoTLK
* Pulled in the Overlay and Flag configuration (Still more to do)
* Pulled in the SSFlags/ code
* Changed EoTS WorldStateAlwaysUpFrame_Update hook to a regular one instead of secure
* Cleaned up overlay.lua, no longer passing tables for OnClick handlers but a single string, you should also be able to switch between grow up and normal without reloading (NTS: Improve this)
* Removed AceConsole-3.0, OptionHouse, HousingAuthority usage
* Renamed lib/ -> libs/
* Removed arena.lua (split into SSArena)

Date: Tue Sep 9 13:57:23 2008 +0000
* Fuck it, I can't get the other method to a way I like so I'll just continue SSPVP3 as it is.
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Unread 10-15-08, 09:53 PM  
Fedarion
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Originally posted by Shadowed
I'm not sure if I want to add it back yet.
Please do. I find it useful enough that I'd downgrade if I could.
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Unread 10-15-08, 07:37 PM  
Shadowed
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I'm not sure if I want to add it back yet.
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Unread 10-15-08, 06:58 PM  
jczim
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In SSPVP2 there was an option to show character levels next the names on the score board. Any chance on adding that into SSPVP3?
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Unread 10-14-08, 02:28 PM  
Shadowed
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Nope
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Unread 10-14-08, 01:26 PM  
Pseudopath
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Settings

Are settings ported from SSPVP2?

- Pseudopath.
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Unread 09-01-08, 01:19 PM  
Fubarian
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The "leave" screenshots are incorrect

It seems that the battleground-leave screenshot is snapped at the wrong time. It is suppoed to grab a snapshot of the battle summary screen, but instead I've just noticed that I have a few hundred screenshots of the exit loading screen that you get afterward.

Somehow the timing on the screenshot is incorrect. Is this a known problem? What information do you need from me in order to help troubleshoot the issue?

I'm using the English client. Thanks a bunch!

-->Fubarian on Icecrown
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Unread 08-25-08, 02:54 PM  
speak
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Originally posted by Bluud
Ok, there a WAY too many pages here and I poured through several before just deciding to ask a dumb question. How the hell do you get this thing to keep autoqueing you for a particular bg? Am I going to have to click on the battlemaster every time?
yep
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Unread 08-21-08, 05:09 PM  
InvisiBill
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Feature request - levels

I've been using SSPVP for a while and looked through some of the more recent posts and didn't see this one.

It'd be nice to show the level of the flag carrier along with coloring it for the class. Probably not as big a deal for 70s, but for those of us who have PvP twinks, it's really nice to know if you're chasing down a _9 or a _0. It shows the levels in the scoreboard (once you've seen the person), so it doesn't seem like it should be too hard to do. However, I messed around with it a while back and couldn't get it to work.
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Unread 08-11-08, 04:31 PM  
Bluud
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Ok, there a WAY too many pages here and I poured through several before just deciding to ask a dumb question. How the hell do you get this thing to keep autoqueing you for a particular bg? Am I going to have to click on the battlemaster every time?
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Unread 08-10-08, 02:11 PM  
Gerdofal
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Originally posted by Shadowd
It's probably just horribly broken, the timers to chat system never worked perfectly. Already slowly working on improving the core of SSPVP so this will just be fixed in SSPVP3.
Ahh... found the problem. The clickable portion for AB is on the right of the box (not over the text)

Only works for timers though, not time left.
Last edited by Gerdofal : 08-10-08 at 02:12 PM.
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Unread 08-08-08, 10:55 AM  
Litvan
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I just can't seem to be able to move the timer box despite unlocking it in the config and all.. rather annoying having them stuck nearly at the middle of my screen
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Unread 08-08-08, 01:06 AM  
Shadowed
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It's probably just horribly broken, the timers to chat system never worked perfectly. Already slowly working on improving the core of SSPVP so this will just be fixed in SSPVP3.
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Unread 08-08-08, 12:49 AM  
Gerdofal
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Originally posted by Gerdofal
Anyone else having trouble getting the timers to go to chat? I've tried just about anything... is there some option I'm missing?
To clarify, this is in AB... it seems to work okay in AV.
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Unread 08-07-08, 01:49 PM  
Gerdofal
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Anyone else having trouble getting the timers to go to chat? I've tried just about anything... is there some option I'm missing?
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Unread 08-01-08, 12:49 PM  
drlove129
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Understood. Thank you for the fast answer.
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