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Compatibility: | Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 10-17-14 08:24 PM |
Created: | unknown |
Downloads: | 1,335,041 |
Favorites: | 3,746 |
MD5: |
Announcements:
/msbt Shows the options interface. /msbt reset Resets the current profile to the default settings. /msbt disable Disables the mod. /msbt enable Enables the mod. /msbt version Shows the current version. /msbt help Shows the command usage.
File Name |
Version |
Size |
Author |
Date |
Type |
8.2.0.1 |
18kB |
07-31-19 11:36 AM |
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1.0.1 |
590kB |
08-20-16 02:58 PM |
Patch |
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5.5.91d |
560kB |
05-06-11 05:53 PM |
Patch |
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423kB |
04-28-11 03:12 PM |
Patch |
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Mikord |
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InspiredOgre |
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InspiredOgre |
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02-03-08, 04:40 PM | |
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Epzilon:
I've never really looked into that because I've always just used MSBT's output since it offers far more flexibility and I also don't actually have to be looking at somebody to know when they are no longer being healed by hots, etc. Taking a cursory look through the fonts.xml interface file, I can see where the built-in damage font is set, but I don't see one for the built-in healing. A possibility would be to use some trickery like backing up the original ttf file and putting a new one in its place, then pointing the unit, normal, and damage fonts to the backup. I don't know that it would work, but it should. Chauie: No, MSBT will notice you don't have the icon module installed and ignore that option. On the Spam Controls tab there is a "Hide Skills" check box that can be used to disable/enable the display of all skill names. Make sure it isn't checked. |
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Mikord |
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02-03-08, 04:06 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 4
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I actually don't have the Skill Icons Mod enabled because I felt that it would sort of lag my computer. Would I have to go re-enable that mod and recheck that option?
Edit: I just re-downloaded the Icon mod and unchecked the exclusive thinger option. Got rid of the mod again and it works fine!
Last edited by Chauie : 02-03-08 at 04:18 PM.
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Chauie |
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02-03-08, 12:09 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
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Healing font
Hello
I wondered if it was possible to change the font over friendly players whenever I heal them. I noticed its possible to hook on and of enabling "game healing" in options menu. Is it possible to configure the font on the game healing? If it's not possible in this addon, could you point out where I can do it? I'm also working on with clearfont, but I don't see any options for ingame healing/damage over friendlys/foes either. Thank you very much. |
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Epzilon |
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02-03-08, 09:51 AM | |
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Re: Pet Skill Names
Turkelton:
Outside of directly modifying the lua code, there isn't a way to change the trailers. I do have plans to make them customizable though. I just haven't had an opportunity to add it as I've been busy getting ready for the massive changes Patch 2.4 is bringing to the entire combat logging system. Chauie: "Exclusive Skill Names" is enabled by default on the Skill Icons tab. The option makes it so the skill names are ignored if there is an icon for it.
Last edited by Mikord : 02-03-08 at 09:52 AM.
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Mikord |
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02-02-08, 09:28 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 4
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Pet Skill Names
I can't figure out how to show the name of the ability my pet uses when he does damage. All that MSBT shows atm is Pet 143! etc. It just shows the amount of damage, but not the skill name. I went to the outgoing pet tab and it even shows that the code that it's supposed to show is %s and %a for skill name and amount of damage.
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Chauie |
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02-01-08, 10:41 PM | |
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Recently switched from SCT and am really enjoying your addon!
I was looking through the options, and I was unable to figure this out, so if anyone can help me, it would be greatly appreciated. Whenever I partially block, it shows up like this: (500 blocked) Is it possible to change it so it just shows: (500) Thanks! |
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Turkleton |
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02-01-08, 12:28 AM | |
A Defias Bandit
Forum posts: 2
File comments: 10
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Mik - my thoughts exactly.
another thing that it seems that they changed things quite a bit with recent patch - i got also one (pretty old) addon stopped working normally without any reason after patch, so i had to recode it from scratch. thumbs up for the great addon btw |
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Vekkth |
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01-31-08, 08:36 PM | |
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Vekkth:
Interesting. My guess is MSBT is processing the event so quickly that the WoW API hasn't had a chance to flag the spell as active yet. I'll come up with a solution and package it up with version 5.1 that I'll release along with Patch 2.4. I'll probably add a new secondary condition to check if a unit is trivial or not.
Last edited by Mikord : 02-01-08 at 01:10 AM.
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Mikord |
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01-31-08, 03:55 PM | |
A Defias Bandit
Forum posts: 2
File comments: 10
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i have a strange issue
i tuned custom event for Victory Rush on my warrior - searching You has slained (-+)! win HOSTILE_DEATH (i think its something like that) and put 2 secondary checks spell ready Victory Rush (which works) spell usable Victory Rush (which worked at start - i am sure it did, now it doesnt) thing is if i remove Spell Usable i get the message from every kill, but it also proks from mobs/players who dont give expirience/honor, which is pretty annoying now if i put spell usable in, it doesnt show up when i kill targets normally (again, it did quite fine when i first tuned down this custom event, but stopped some days ago) but it shows if i kill to targets at the same time - looks like it tries to read status of victory rush just a little bit before it actually become usable, so on next kill the check is passed and the even fires. any idea how it can be workarounded/solved? thanks in advance. ps oh i've just read previous comments about this, so may be you want to know that the solution you post isnt working correctly - once again, it fires the event every time you kill a target, even if it is not unlocks Victory Rush. i guess Spell ready thing checks for cooldown, not usability.
Last edited by Vekkth : 01-31-08 at 03:57 PM.
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Vekkth |
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01-27-08, 08:06 PM | |
A Cyclonian
Forum posts: 40
File comments: 195
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That worked man, Thanks alot! Great mod I love it so much.
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strickland |
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01-27-08, 05:33 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 82
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2.4
plz, plz, plz get ready for version 2.4. I would be lost without my MSBT. If you need testers, let me know.
Also, could you make the default for inventory full larger.
Last edited by blankStare : 01-27-08 at 05:35 PM.
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blankStare |
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01-27-08, 01:11 AM | |
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Stickland:
Alright I had to go get the specifics on the spell. You don't get a buff so that's why you can't use a self buff gain main condition. The ability becomes available when you get a killing blow, so you will have to make a search pattern trigger for a killing blow. Main Condtion: Search Pattern Parameter: You have slain .+ Secondary Condition: Spell Ready Parameter: Victory Rush Trigger Event Types: CHAT_MSG_COMBAT_HOSTILE_DEATH Of course if you aren't on an English client, the text will have to be appropriately translated.
Last edited by Mikord : 01-27-08 at 01:11 AM.
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Mikord |
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