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Compatibility: | Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 10-17-14 08:24 PM |
Created: | unknown |
Downloads: | 1,335,059 |
Favorites: | 3,746 |
MD5: |
Announcements:
/msbt Shows the options interface. /msbt reset Resets the current profile to the default settings. /msbt disable Disables the mod. /msbt enable Enables the mod. /msbt version Shows the current version. /msbt help Shows the command usage.
File Name |
Version |
Size |
Author |
Date |
Type |
8.2.0.1 |
18kB |
07-31-19 11:36 AM |
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1.0.1 |
590kB |
08-20-16 02:58 PM |
Patch |
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5.5.91d |
560kB |
05-06-11 05:53 PM |
Patch |
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423kB |
04-28-11 03:12 PM |
Patch |
Comment Options |
09-03-12, 01:41 PM | |
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Gronzig:
That is fixed as of 5.7.120 (not released yet).
Last edited by Mikord : 09-03-12 at 01:42 PM.
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Mikord |
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09-03-12, 02:28 AM | |
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missing localiztion file
In v119, localization.xml refers to localization.it.lua, which is not in the zip.
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Gronzig |
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Deadlysnipez |
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08-29-12, 09:52 AM | |
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itspreach:
Confirmed on the combo points. I have a fix locally. It will be in the next update. Siven: I haven't played SWTOR, so I'll need to go see a video of it to see what it would take.
Last edited by Mikord : 08-29-12 at 09:53 AM.
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Mikord |
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08-28-12, 10:59 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
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Rogues CP
Neither of the two combo point Events seem to be working on my Rogue...?
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itspreach |
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08-21-12, 03:59 PM | |
A Deviate Faerie Dragon
Forum posts: 11
File comments: 34
Uploads: 0
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Any chance of a sprinkle type animation, where the damage floats up slightly then floats down to the left or right. Like how the damage text does in SWTOR combat.
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Siven |
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07-19-12, 04:36 PM | |
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Ty for the update also it's nice to see the addon updated for MoP
What I want to suggest is this: - would be nice if "-" (minus) had the same color as the incoming damage type: shadow damage with shadow "-" both in purple, etc. - separate animation speed for every frame or event/trigger (like we can set font or opacity). - option to filter buff gains to 'self-buffs only'
Last edited by Deadlyz : 07-19-12 at 04:37 PM.
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Deadlyz |
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07-19-12, 11:06 AM | |
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There is now a beta version for Mists of Pandaria available here on WoWInterface: http://www.wowinterface.com/download...xtMoPBeta.html
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Mikord |
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07-17-12, 02:16 PM | |
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Yes, I plan to update for Mists.
Coldkil: I'll see about adding the monochrome for pixel font support while updating for mists. It should be a fairly quick change. Edit: Actually after looking at this, I forgot that it already supports it. You simply need to select one of "Monochrome, Monochrome + Thin, or Monochrom + Thick" for the outline style on the applicable font settings. Yleaf: Thanks. I need to verify that works with all other languages as well (it should), then I'll apply the patch. Edit: after looking at this I did need to use a slightly different pattern to work with both cases ("%%d *"). I'll have the fix in an updated release shortly.
Last edited by Mikord : 07-21-12 at 10:07 AM.
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Mikord |
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07-12-12, 11:59 AM | |
A Kobold Labourer
Forum posts: 1
File comments: 9
Uploads: 0
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Will this be updated for MoP beta?
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djoug |
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05-28-12, 11:03 PM | |
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A question probably raised from a thousand of different players:
can you do the support for monochrome outline? As a pixelfont fan, i really love your addon but it bugs me to edit every time i update the files to enable it. I tried to add it to the options menu, but i failed for some kind of reason and in the end i was already able to obtain it It would be awesome if it was native into the addon (since there's already the font import feature). |
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Coldkil |
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05-12-12, 01:15 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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Trigger Exception for dead targets
Situation: I created multiple aura removal triggers for various auras applied to a target by me. They are working great, however, when the target dies, I get spammed with all of the removals. I have tried various conditions, main events and trigger exceptions to get this to not occur.
Question: Is there a way to suppress or except aura removals from dead targets? Or am I missing something? I tried initially to add a main event to the trigger such that the target health was > 0, but then I realized that main events are on an OR logic, so the trigger just spammed. If the main events were ANDs or could be set to ANDs, then I think this would have worked. I love the addon, if this is not a feature, I hope it can be one day. Thanks.
Last edited by moondawg96 : 05-12-12 at 01:19 PM.
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moondawg96 |
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04-30-12, 08:30 PM | ||
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If you correctly implement all your handles and functions you should be able to select combo points as an option from the Trigger event menu under power gains.
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Taheraliel |
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04-28-12, 12:31 PM | |
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Anyone know where combo points are located under Triggers?
I'm trying to setup a Savage Roar trigger but I can't figure out where Combo Point gains are tracked. I would have assumed they'd be under Power Gains > Power Type like everything else.
Last edited by Elvenbane : 04-28-12 at 12:33 PM.
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Elvenbane |
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04-27-12, 01:29 AM | |
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Hi, I wonder if this handy addon is going to be updated
I was trying to configure MSBT for my needs (and i'm almost done) when suddenly I thought: 'It's a great addon but what's the point to set it up if it won't be working/updated in MoP?' Last update was 1 year ago. There are already few changes i'd like to see: - would be nice if "-" (minus) had the same color as the incoming damage type: shadow damage with shadow "-" both in purple, etc. - separate animation speed for every frame or event/trigger (like we can set font or opacity). - option to filter buff gains to 'self-buffs only'
Last edited by Deadlyz : 04-27-12 at 01:30 AM.
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Deadlyz |
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