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Compatibility: | Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 10-17-14 08:24 PM |
Created: | unknown |
Downloads: | 1,333,831 |
Favorites: | 3,749 |
MD5: |
Announcements:
/msbt Shows the options interface. /msbt reset Resets the current profile to the default settings. /msbt disable Disables the mod. /msbt enable Enables the mod. /msbt version Shows the current version. /msbt help Shows the command usage.
File Name |
Version |
Size |
Author |
Date |
Type |
8.2.0.1 |
18kB |
07-31-19 11:36 AM |
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1.0.1 |
590kB |
08-20-16 02:58 PM |
Patch |
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5.5.91d |
560kB |
05-06-11 05:53 PM |
Patch |
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423kB |
04-28-11 03:12 PM |
Patch |
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Theondry |
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A Kobold Labourer
Forum posts: 0
File comments: 4
Uploads: 0
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Salute and Curious
Great Mod! Switched SCT for this.I like the GUI and the options which are neat and laid out well. I can see alot of thought went into the Mod. I a little skeptic on ACE2 as when one mod updates to the latest lib, another, if not updated, cant use whats already loaded by an updated ACE2 addon. To much to keep track for me.
Anyways, in a previous post here, the idea of havng some sort of spell alert would be neat. Also anyway of having an Aggro elert? Curious and wonder if its possible for this Mod! Thnks! ![]()
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katerisg |
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SCT is already ace2, I dunno ace seems to be the best. Sorry for the questions..im always comparing them and I usually can't pick out details myself ![]()
Last edited by Abyss111 : 09-16-06 at 07:34 AM.
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Abyss111 |
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Sid,
While I was answering your question, I discovered a bug where adding more than one suppression was not working properly. I updated the mod to version 3.01 to correct that. You probably want to grab it before you create the suppression. Check out the "How do I create a new suppression?" FAQ entry in the new version's readme.html file or on MSBT's portal page (http://wowinterface.com/portal.php?id=156&a=faq). The example I used is how to suppress warrior stances. I also added a section on the topic of the suppression system to the readme.html.
Last edited by Mikord : 09-14-06 at 10:31 PM.
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Mikord |
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How do you supress messages?
Your documentation is pretty slim on the topic of suppressing messages. I'm a warrior and I want to supress all my stance changes. How do I do this?
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sid67 |
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Hey folks,
As you can see, I've released version 3.0. A quick note on the trigger system: I had to make a choice whether or not to make event types required for a trigger. If the event types were not required, it would easier to setup a trigger because you wouldn't need to know what events to specify, but it would also mean that you take a huge performance hit since every single combat event would have to be searched instead of just the pertinent ones. Since I've put a lot of work into making this mod optimized, I chose to make the event types required and therefore was able to provide highly optimized searching against any number of triggers. Hopefully it is not too difficult to use. I've included some instructions on how to create a new trigger in the included readme.html file. You can also view the "How do I create a new trigger?" entry in the FAQ on MSBT's portal site http://mikord.wowinterface.com/portal.php?id=156&a=faq.
Last edited by Mikord : 09-14-06 at 02:15 PM.
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Mikord |
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ah, thanks!
here's the link to WitchHunt2.0 for anyone else interested:
http://www.wowace.com/forums/index.p...ic,1654.0.html gonna try it out in a bit ![]() |
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speak |
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Thanks for the feedback speak.
There was a post earlier in the thread where someone said that WitchHunt 2.0, a SpellAlert type of mod, has support for MSBT. |
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Mikord |
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![]() First, thanks for the mod - i LOVE IT! much much nicer, cleaner and more memory friendly than SCT ever was!
second, hwen i was using SCT, i was also using a plugin for it called SpellAlertSCT (sasct) found here http://ui.worldofwar.net/ui.php?id=2538 . it's spellalert but instead of showing the messages in the chat window or separate window, it puts the enemy spell messages into the SCT area. think there's a possible way to incorporate that functionality into MSBT? thanks ![]() /salute |
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speak |
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@Limarah:
That's not a bad idea though I don't think it would work very well. The main problem I see with it is that you'd be reliant on receiving the combat events for others. That has a relatively short range, so if you are outside of that range you wouldn't get the messages and as such it wouldn't be very reliable. As you mentioned, you will be able to create some of your own events in the new version to see that information, but again you'd be leashed to the range imposed by WoW's combat system for receiving those events. So, in short, you will be able to do what you want somewhat through creating your own events when I get the next version out, but I don't think it will work as well as you'd like due to the range limitations. |
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Mikord |
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A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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Show Target's Incoming Damage
Hi Mik. A feature that I'd very much like to see as a healer is the ability to display my target's incoming damage -- basically use one column to display what my target might see were he using SBT. I know close to nothing about editting wow mods, but from what I could grasp from your events file it wouldn't be much different from the 'pet' events -- just make 'pet' an object based on the player's current target, which changes if the player chooses another target (go ahead and completely ignore all that if I'm on the wrong track). I understand that you're implementing the ability to add custom events, so if what I've suggested isn't realistic to add as a 'feature' in your next release, then I'd be just as happy if there was a way you could help me add this through custom events.
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Limarah |
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As I posted on the portal page (http://mikord.wowinterface.com), I will be releasing minor revision 2.11 with the updated toc for patch 1.12 later tonight. It will also disable Blizzard's floating text when MSBT is enabled and re-enable Blizzard's floating text when MSBT is disabled.
Version 3.0 with several new features is still in the works. I wanted to release it concurrent with patch 1.12, but due to being too busy I didn't get it done in time. I should have it out within a couple of weeks.
Last edited by Mikord : 08-22-06 at 06:18 PM.
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Mikord |
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Elisha:
Unfortunately there is no way to separate that out. The game damage would have to be on for the dots to show up above the mob's head. You can turn the game's damage back on with the option in the mod's interface, but then all damage will show up above the mob's head. If you don't want to see the DoT spam though, you can turn off DoTs under the outgoing tab in the interface. Slym: At the present time I don't have any plans to update it to run on Ace2. Ace2 has way more things than the mod needs and any memory savings would be marginal at best. |
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Mikord |
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A Defias Bandit
Forum posts: 2
File comments: 2
Uploads: 0
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How long until this is running on Ace2?
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slym |
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A Murloc Raider
Forum posts: 7
File comments: 1
Uploads: 0
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Is it possible that dots are sticky over each target....if i do dots on 5 target i got spammed with every dot on the outging frame...
Last edited by Elisha : 08-05-06 at 10:41 PM.
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Elisha |
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