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Compatibility: | Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 10-17-14 08:24 PM |
Created: | unknown |
Downloads: | 1,335,043 |
Favorites: | 3,746 |
MD5: |
Announcements:
/msbt Shows the options interface. /msbt reset Resets the current profile to the default settings. /msbt disable Disables the mod. /msbt enable Enables the mod. /msbt version Shows the current version. /msbt help Shows the command usage.
File Name |
Version |
Size |
Author |
Date |
Type |
8.2.0.1 |
18kB |
07-31-19 11:36 AM |
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1.0.1 |
590kB |
08-20-16 02:58 PM |
Patch |
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5.5.91d |
560kB |
05-06-11 05:53 PM |
Patch |
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423kB |
04-28-11 03:12 PM |
Patch |
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Raging_Sage |
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07-01-09, 09:50 AM | |
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Houseplant:
The %e is the old code from a few version back. It changed to %n, so you have the correct one. The only way to disable the class coloring is through the global option available via the Class Colors button on the General tab. |
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Mikord |
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06-30-09, 05:44 PM | |
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Whenever I get a killing blow on an NPC it pops up as %e and doesn't say the name. When I change it to %n it shows the name of the NPC I killed but it does it so in the manor of coloring their name based on their class. Is there anyway to have it so that is shows the name of the NPC without it being colored based on their classification?
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Houseplant |
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06-29-09, 04:45 PM | |
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Raging_Sage:
You're correct that's how the game mechanics work. Instant cast spells are typically categorized as "Cast Success" and spells with a cast time show up as "Cast Start". There isn't really an end marker for cast spells except for the event generated as a result of the spell being cast (i.e heal with a cast time shows up as a "Cast Start" event followed by a "Heal" event if it completes). Naturally these have a slight lag associated with the round trip to the server. On to your specific request, does the proc report anything to the combat log? If so, you can probably look specifically for that to let you know when it happens. Alternatively, you could look specifically for the removal of Hot Streak and notify when that happens because it won't get removed when the proc happens. That way you get a notification when HS is down regardless of how many times the proc kept it instant. Eilensar: Thanks for the report. There are a couple of mods that mess with frames that aren't their own that can cause that behavior. I plan to look into it, I just haven't had the time yet. Duhwhat: I'll assume you're talking about for the default triggers, and in that case not directly. The closest way is to create a new scroll area, move all triggers to the new area, and change each of the triggers to "Inherit" the font size. Now you can change the font size of that new scroll area and all triggers set to inherit will display using that inherited size.
Last edited by Mikord : 06-29-09 at 04:46 PM.
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Mikord |
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06-29-09, 12:24 PM | |
A Wyrmkin Dreamwalker
Forum posts: 51
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Is there a global font setting for the notification text size, or do you have to change each one individually?
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duhwhat |
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06-29-09, 07:55 AM | |
A Kobold Labourer
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Conflicting Addon
Not sure if this has been brought up before, but the addon FLOATINGFRAMES will disable the ability to use the option window for MSBT. It does not give any errors. It just makes the window non-interactive and hides any buttons.
Now that I've removed that addon, MSBT works great. Thank you for your work. |
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eilensar |
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06-27-09, 05:38 PM | ||
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Sorry in advance for the long post, but maybe you can help with this: I'm having trouble getting Cast Success triggers to fire. I don't know if the problem is with Blizzard's game mechanics (which I suspect), the mod or my use of it, or a combination of factors. FYI, I tried disabling all of my other mods, reloading my UI, and restarting WoW, and none of those helped the issue. What I'm trying to do is simple - have a trigger fire whenever I successfully cast Pyroblast. But I can't get it to fire. I played around with various combinations of Source/Recipient Unit conditions, and tried the spell ID instead of the name, etc. The combat log shows the events/casts going off fine as well, but this trigger won't fire no matter what I try. Cast Success Skill Name - Is Equal To - Pyroblast Source Unit Affiliation - Is Equal To - You In fact, I can't get this trigger to fire with any spell that has a cast time. BUT, it works fine with every instant-cast or channeled spell that I've tried. What's more, when I change the Main Event to Cast Start or Cast Failure, it seems to work as expected for all spells - regardless of the spell having a cast time or not, or being channeled. But I think I remember having issues with other mods in the past that had cast-success triggers, which is why I suspect this might be game mechanics, but I'm not sure. I even tried a work-around I thought would fit my circumstances. -- I use this mod together with Power Auras. (For some things I want to see text, and others a graphic, and each mod has things it does better than the other.) When Hot Streak procs for me, I can cast an instant Pyroblast. I have Power Auras set to show an aura with timer as long as the HS buff is on me. Great. (This is one case where Power Auras showing a constant graphic is better than scrolling text, so I have the built-in Hot Streak trigger disabled, and the Hot Streak skill suppressed.) But now, on top of HS itself, we also have the Mage 4-pc T8 set bonus to allow for. When the bonus procs, it makes the HS buff not be consumed when you cast the instant Pyro. (It can chain proc sometimes, allowing multiple instant Pyroblasts in a row.) If it's a fight where I've got the camera scrolled all of the way out, and there's tons of stuff flying around (including other mages next to me casting instant pyros), then sometimes I can't tell the difference between when the 4-pc bonus procs, and when I just didn't get off even the initial instant pyro due to lag, being silenced, or whatever. That's why I wanted to use a trigger in this mod, so right when I hit my pyro key, I can tell instantly if the spell went off, and if the buff doesn't drop off immediately, I can shoot off another pyro right then. There are some other weird things about this too. Hot Streak makes your pyros instant. So you'd think maybe the Cast Success trigger would work for these buffed pyros, since it does fire for other instant-cast spells. But it still doesn't work. Then I realized that since the pyros I want to track are instant, I could use a Cast Start trigger just as well, which I know works with the Pyroblast spell. And Cast Start works fine that way, as long as the instant pyro DOES consume the HS buff (i.e. the 4-pc bonus didn't proc.) HOWEVER, when the instant pyro goes off and the bonus procs (keeping the HS buff up), the Cast Start trigger doesn't fire. Then on whichever subsequent pyro cast that does result in HS dropping off, it fires. Is that not bizarre? If it doesn't fire every time, it defeats the purpose of what I'm trying to show. That has to be something weird with how Blizzard handles that T8 proc, doesn't it? Or am I just missing something? Any thoughts on this, or ideas for a different solution or work-around, without adding yet another mod? I tried basing the trigger off of the Recipient Unit taking damage from my Pyroblast, but that's not really what I want, as there is a delay there while the spell flies towards the target, and I assume it also wouldn't fire if the target got killed before my spell hit, or got banished or something like that. Thanks, |
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Raging_Sage |
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06-22-09, 04:12 PM | |
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Sovereignty:
There is not a way to do that. Archiv: These should do what you're after. Health Change Unit ID - Is Equal To - Target Threshold - Is Less Than - 20 Aura Removal Recipient Unit Affiliation - Is Eqaul To - Target Skill Name - Is Equal To - Frost Fever Raging_Sage As you've noticed there isn't a way to manipulate them independently, but you could create 2 generic triggers for skill hits and crits to achieve it though without having to do it for every single skill as you suggest. The following two should do it. Output Message: %a Skill Damage Source Unit Affiliation - Is Equal To - You (Change event settings on this one this one so it's not "Always Stickied") Output Message: %a Skill Damage Source Unit Affiliation - Is Equal To - You Crit - Is Equal To - True However, as you suggested I think you'll find the coloring is quite useful once you get used to it. This is especially true on classes that have several schools they do damage with.
Last edited by Mikord : 06-22-09 at 04:14 PM.
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Mikord |
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06-22-09, 04:49 AM | |
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Okay, I finally decided to replace the built-in scrolling combat text, and found my way here to MSBT. I've only had your mod installed for a few hours, and I'm still experimenting with it. But so far, I love it. It seems to be very logically-constructed and well-documented. (I wish all mods were like this!)
But of course, I already have a minor question/request. Could you modify the Damage Colors feature so it can be applied separately for incoming and outgoing damage amounts? I love the ability to see incoming damage types by color. I raid primarily on my Mage, and this could help in lots of situations. If I see I'm taking tons of shadow damage, I could ask the raid leader why we don't have Prayer of Shadow Protection up, etc. Or it could help me identify situations where popping fire/frost ward would be useful to power up Incanter's Absorption if I'm specced Arcane, or whatever. However, I'd prefer to see my own hits as yellow, with my crits red, or something like that. (I know what spells I'm casting.) I did figure out that I could do what I wanted manually, by leaving Damage Colors ON, turning OFF Outgoing Player Skill Hits and Crits, and then creating custom Triggers for my spells colored the way I want. However, unless I'm missing something, I'd have to create 2 triggers apiece, for every single spell I can do damage with. One for the spell hit, and one for the crit. Because the color is for the end result of the trigger, it doesn't seem like the flexibility of multiple main events and substitution features would help in this case. So, am I looking at this the right way, or is there an easier way to do what I was trying to do? If not, could you consider that for a future release? Or perhaps add a color override option for crits under Master Fonts? I'll play with all of the damage colored for now (creating that many triggers would be tedious/crazy), and I might even come to prefer it that way. But you never know, some other crazy S.O.B. out there might want to see their outgoing damage colored, but not their incoming amounts (damage is damage after all). Thanks, |
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Raging_Sage |
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06-20-09, 01:33 PM | |
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I might be totally blind, but is there a way to truncate player names in the options?
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Sovereignty |
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06-16-09, 04:01 PM | |
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Funk:
No, there isn't a way to change the icons. The ones shown are the icons specified by Blizzard for each skill as a part of the combat log events. I am aware that they do have a slight few of them incorrect. Richerich: 1) The output message can be changed by editing the output message under the event settings for the trigger. 2) I'll assume you're talking about having a separate event for every melee swing. I'll probably ultimately add an option for it since it's been requested a few times, but honestly it's not high on my priority list so it would at least be a few more revs. 3) Not a bad idea. |
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Mikord |
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06-15-09, 04:45 AM | |
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May i suggest a few things?
1. Change "Maelstrom Weapon x5" to "Maelstrom!" as default. I think it's better formulated to see that than to see how many stacks it has... 2. Add a option to seperate damagecounters, kinda like how SCTD have (instead of "2800 [2 hits, 1 crit]", show "2000 + 800" or similar) 3. Add a option to show like xp-to-go when you gain xp, like "2753 XP (172 to go)" or something. Consider this and gimme your opinion |
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Dajova |
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06-15-09, 01:39 AM | |
A Kobold Labourer
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Judgements
Hi,
Thank you for a great addon. Is it possible to change the icons on spells? The reason why, is that when i judge with Judgement of Wisdom while having Seal of Command up, it shows the icon from Seal of Command. Here i would have it show Judgement of Wisdom instead, because Judgement of Command shows the same icon as when Seal of Command procs. Basically: Two different spells with same icon. I hope there is a way to fix it Edit: Another thing i noticed was when Judgement of Wisdom misses it shows the icon of the spell. When it hits it shows the icon from Seal of Command.
Last edited by Funkmaster of awesomeness : 06-15-09 at 01:48 PM.
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Funkmaster of awesomeness |
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06-12-09, 01:00 PM | |
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Aisenfaire:
There is not. That is a reasonable option for cooldowns, but isn't something I would add for generalized skills and such. dr_AllCOM3: Thanks for the report. I'm aware of the issue and it's already fixed locally. I haven't had a chance to push the new update out yet, but it will most likely be this weekend. |
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Mikord |
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06-12-09, 08:06 AM | |
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I have an issue to report. Aoe effects on me produce multiple messages. I'm a Blood DK and most likely my Bloodworms are to blame, since it's always about four messages. They are treated as if the were me. I have almost anything disabled and everything regarding pets.
(You can see it here: http://www.youtube.com/watch?v=cmbm0x65q-k&fmt=22)
Last edited by dr_AllCOM3 : 06-12-09 at 10:37 AM.
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dr_AllCOM3 |
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