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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-17-14 08:24 PM
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MikScrollingBattleText  Popular! (More than 5000 hits)

Version: 5.7.138
by: Mikord, Resike

Announcements:

  • Version 5.7.134 is updated to work with Warlord of Draenor Patch 6.0.2 and fixes the font preview issues.
  • If you are having issues with the fonts "resetting" on initial game load, update to Version 5.7.137.
  • Version 5.7.138 corrects issues with several triggers like Kill Shot and Hammer of Wrath.


Description:

MSBT is designed to be an extremely lightweight, efficient, and highly configurable mod that makes it easier to see combat information by scrolling the information on the screen in separate, dynamically creatable scroll areas. It is a replacement for Blizzard's Floating Combat Text and Damage output.


Features:
  • Lightweight and efficient design.
  • Scroll incoming damage/heals, outgoing damage/heals, and notifications in separate configurable scroll areas on the playing field.
  • Display player and pet cooldown completion alerts.
  • Display loot alerts with a total of how many are now in inventory.
  • Add triggers that will allow you to show notifications based on a variety of conditions.
  • Assign a sound file to play for events/triggers.
  • Dynamically create new scroll areas and assign any event/trigger to them.
  • Customize the position, size, animation style, enabled state, font style, font size, font outline, and opacity for each of the scroll areas.
  • Customize each individual event's color, font style, font size, font outline, opacity, output message, enabled state, and scroll area.
  • Set "Master Font" settings that will be inherited by all of the scroll areas and the events in them unless they are overridden at the scroll area or event level.
  • Merge AoE data into one event with cumulative damage/healing done with number of normal and crits specified.
  • Show overhealing amounts against yourself or party/raid members.
  • Color unit names according to their class (including CUSTOM_CLASS_COLORS support).
  • Color damage amounts according to damage type.
  • Show partial effects (resists, absorbs, vulnerabilities, etc) colored according to type.
  • Filter output information with a full suite of spam controls.
  • Load on demand options.
  • For mod developers:
    • Output your own scrolling messages with the MikSBT.DisplayMessage function instead of having to create your own frame and animation code. You can also use your own font by first registering it with MSBT via the MikSBT.RegisterFont function.
    • Create custom animation styles.
    • See the included API.html file for reference information.


Supported Events:
  • Incoming:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, and Interrupts
    • Spell Resists
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Spell Resists
    • Pet Heals and Heals Over Time (HoTs)
    • Environmental Damage

  • Outgoing:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, Interrupts, and Evades
    • Spell Resists and Buff Dispels
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Spell Resists and Buff Dispels
    • Pet Heals and Heals Over Time (HoTs)

  • Notification:
    • Buffs / Buff Stacks / Buff Fades
    • Debuffs / Debuff Stacks / Debuff Fades
    • Item Buffs / Item Buff Fades
    • Enter/Leave Combat
    • Power Gains and Losses
    • Alternate Power Gains and Losses
    • Chi Gains and Chi Full
    • Combo Point Gains and Combo Points Full
    • Holy Power Changes and Holy Power Full
    • Honor Gains
    • Reputation Gains and Losses
    • Skill Gains
    • Experience Gains
    • Killing Blows (Player and NPC)
    • Extra Attacks
    • Soul Shard Creation
    • Enemy Buff Gains
    • Monster Emotes
    • Player, Pet and Item Cooldown Completions

  • Loot:
    • Looted Items
    • Money Gains

  • Default Triggers:
    • All Relevant Classes - Low Health, Low Mana, Low Pet Health
    • Death Knight - Killing Machine, Rime, Shadow Infusion x5
    • Druid - Berserk, Clearcasting, Predator's Swiftness, Shooting Stars
    • Hunter - Kill Shot, Lock and Load
    • Mage - Brain Freeze, Clearcasting, Fingers of Frost, Missile Barrage
    • Monk- Elusive Brew x5, x10, x15, Mana Tea x20, Vital Mists x5
    • Paladin - Hammer of Wrath, The Art of War
    • Priest - Clearcasting, Shadow Orb x3
    • Rogue - Blindside
    • Shaman - Clearcasting, Lava Surge, Maelstrom Weapon x5, Tidal Waves
    • Warlock - Decimation, Molten Core, Nightfall
    • Warrior - Bloodsurge, Execute, Revenge, Sudden Death, Taste for Blood, Victory Rush


Commands:

Code:
/msbt                  Shows the options interface. 
/msbt reset            Resets the current profile to the default settings. 
/msbt disable          Disables the mod. 
/msbt enable           Enables the mod. 
/msbt version          Shows the current version. 
/msbt help             Shows the command usage.

Frequently Asked Questions:

See the FAQ list at MSBT's portal site. http://mikord.wowinterface.com/portal.php?id=156&a=faq


Localization Maintainers:

See the list at MSBT's portal site.
http://www.wowinterface.com/portal.p...156&pageid=159

If you are capable and interested in being a maintainer for the localization files for a specific language, please send me a PM. The SVN capabilities here at WoWInterface allow me to provide direct access to the localization files in the repository to make the process easier.

5.7.138
  • Moved the new font loader logic into its own frame to prevent issues with UIs such as RealUI that play with opacity on objects they don't own.
  • Fixed unit reaction condition that was preventing many triggers like Kill Shot and Hammer of Wrath from working.
  • Fixed taint issues cause by the _ global variable.
  • Updated options dialogs to remove reference to support for mp3s which the game no longer supports.

5.7.137
  • Corrected an error that occurs on startup with deleted default triggers.

5.7.136
  • Reworked the font handling to preload fonts during initial load to resolve the issue where the fonts would reset to the default on initial game load.

5.7.135
  • Fixed the ability to add custom fonts via the custom media tab.

5.7.134
  • Fixed an issue where the font previews were not updating properly.
  • Updated parser to support the new parameters introduced by patch 6.0.2.

5.7.132
  • Updated for Patch 6.0.2 / Warlords of Draenor
    • Modified global constants for item quality to their new values.
    • Removed Berserker Stance from available trigger conditions.
    • Removed Backlash default trigger.
    • Removed Owlkin Frenzy default trigger.
    • Removed Overpower default trigger.
    • Removed Power Guard default trigger.
    • Removed Rune Strike default trigger.
    • Removed Solar and Lunar Eclipse default triggers.
    • Modified several skill IDs to reflect their new values.
    • Updated TOC for Patch 6.0.2.

5.7.131
  • Fixed issue introduced with Patch 5.4 where the fonts could not be changed

5.7.130
  • Updated TOC for Patch 5.4.

5.7.129
  • Fixed issue introduced with Patch 5.3 where dispels were showing the skill performing the dispel rather than the one being dispelled.
  • Increased damage and healing maximum spam thresholds to 100,000.
  • Added default trigger for Ultimatum.
  • Updated TOC for Patch 5.3.

5.7.128
  • Updated parser to support the new amount parameter on applied and removed auras. Thanks to pelf for the patch.

5.7.127
  • Fix issue introduced with Patch 5.2 where dispels were showing the skill performing the dispel rather than the one being dispelled.

5.7.126
  • Modified skill ID for Taste For Blood to reflect the new value.
  • Updated TOC for Patch 5.2.

5.7.125
  • Updated TOC for Patch 5.1.

5.7.124
  • Fixed issue introduced with Monk Chi changes in Patch 5.1.

5.7.123
  • Fixed an issue where certain power types such as Sha Power and Alternate Power were causing errors.

5.7.122
  • Added new Shadow Orbs Change and Shadow Orbs Full events that act similar to combo points.
  • Removed shadow orbs from standard power gains (e.g. +1 Shadow Orbs) since it is now treated similar to combo points.
  • Removed Shadow Orbs x3 default trigger due to the new Shadow Orbs Full event.
  • Fixed issue where the shorten numbers and group by thousands options were not being applied to overkill amounts.
  • Added default trigger for Blindside.
  • Removed extra exclamation point from druid berserking default trigger.
  • Added missing Italian localization files.

5.7.119
  • Fixed issue where combo point gains and full combo points were not being displayed (reported by dondasch).

5.7.118
  • Updated for Patch 5.0.1 / Mists of Pandaria Beta
    • Monk is now an available class for triggers and class coloring.
    • Added new Chi Change and Chi Full events that act similar to combo points.
    • Added support for dynamic max chi and holy power.
    • Removed chi from standard power gains (e.g. +1 Chi) since it is now treated similar to combo points.
    • Removed the following triggers since they no longer apply: Counterattack, Eradication, Hot Streak, Impact, Riposte, Viper Sting
    • Removed the following skills from default suppressions and throttling since they no longer apply: Arcane Empowerment, Desecration, Ferocious Inspiration, Mana Spring
    • Updated supported power types to include Alternate, Dark Force, Chi (Light Force), Shadow Orbs, Burning Embers, and Demonic Fury.
    • Rewrote code that deals with party and raid members to use the new Blizzard APIs.
    • Updated "Active Talents" trigger condition to use the new Blizzard API.
    • Modified remaining existing triggers to work with their new values.
    • Modified several skill IDs to reflect their new values.
    • Added default trigger for Vital Mists x5.
    • Added default trigger for Mana Tea x20.
    • Added default trigger for Elusive Brew at 5, 10, and 15 stacks.
    • Added default trigger for Power Guard x3.
    • Added new events for Alternate Power Gains and Losses so they may be customized.
    • Added temporary workaround for UnitGUID bug when in a group. Triggers that involve party/raid members will not work currently due to this.
    • Updated environmental damage handler for environmental type changes.
    • Updated TOC for Patch 5.0.4.
  • Added new option to shorten large numbers using si suffixes (32765 displays as 33k).
  • Added new option to separate large numbers into digit groups (32765 dispays as 32,765).
  • Fixed taint issues cause by the _ global variable.
  • Converted class names to use Blizzard provided localizations.
  • Removed old temporary workaround for raid flags added in Patch 4.2.
  • Added Italian localization from Kelhar@Runetotem-EU.

5.6.117
  • Money strings will now show properly on all supported languages.
  • Updated Simplified and Traditional Chinese translations from yleaf.

5.6.113
  • Converted all sounds to .ogg from .mp3.

5.6.112
  • Modified combat event log parser to work with the absorb changes in Patch 4.3.

5.6.111
  • Updated German translations from mojosdojo.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.3.

5.6.108
  • Removed item cooldoown tracking debug print

5.6.107
  • Added support for item cooldowns:
    • Created new event for customizable item cooldown notifications.
    • Added Item Cooldown Complete to the available trigger events.
    • Added Item ID and Item Name condition handling for the main trigger events that support them.
    • Cooldown exclusions now accept skill IDs, item names, and item IDs in addition to skill names.

  • Added monochrome, monochrome + thin, and monochrome + thick to available outline font settings for pixel font lovers.
  • Modified the custom font and sound validation routines to work with arbitrary case extensions.
  • Changed custom font validation error message to a more descriptive message when the font can't be set versus the more generic ttf message.

5.5.106
  • Added option to customize color of shadowflame damage.
  • Added option to customize color of frostfire damage.

5.5.105
  • Modified combat event log parsers to work with the changes in Patch 4.2 without extra indirection.
  • Changed Traditional Chinese default font by yleaf.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.2.

5.5.100
  • Added logic to detect and merge off-hand strikes with main hand strikes.

5.5.99
  • Removed Happiness as an available power type since it no longer exists as of Patch 4.1.
  • Added logic to handle the changed combat log event format in Patch 4.2 on the PTR without breaking the current version (Blizzard is changing it again).
  • Updated LibStub to the latest version (14 Jan 2011, 1.0.1).
  • Updated CallbackHandler to the latest version (14 Jan 2011, 1.0.7).
  • Updated LibSharedMedia to the latest version (05 Nov 2010, 3.0-4).

5.5.98
  • Fixed handling for the always show quest items option that was broken by Patch 4.0.6 (reported by Judgespear).
  • Modified to play sounds even when game sound effects are disabled as allowed by API changes in Patch 4.0.6 (reported by Retlaw).

5.5.97
  • Modified combat event log parsers to work with the changes in Patch 4.1 (committed by mojosdojo, reported by several others).
  • Updated Russian translations from StingerSoft.
  • Updated German translations from mojosdojo.
  • Updated TOC for Patch 4.1.

5.5.91
  • Added the new pet heal events to the options interface so they may be customized and disabled as intended.
  • Updated Korean translations from chkid.

5.5.89
  • Made several updates to the cooldown tracking system:
    • Implemented a work around for Blizzard's cooldown bug with dismissed pets. Pet cooldowns should no longer be shown before they are actually finished.
    • Created new event for customizable pet cooldown notifications.
    • Added an option to customize the color of the skill name in cooldown events.
    • Changed Skill Cooldown Complete trigger event to Player Cooldown Complete (only detects player cooldowns).
    • Added Pet Cooldown Complete to the available trigger events.
    • Added Skill ID as an available condition for player and pet cooldown triggers.

  • Created new events for outgoing pet heals, pet heal crits, pet periodic heals (HoTs), and pet periodic heal (HoT) crits.
  • Efflorescense is now detected and displayed as a pet heal.
  • Added default triggers for Blood Swarm and Shadow Infusion x5.


See the included readme.html for further version history.
Optional Files (4)
File Name
Version
Size
Author
Date
Type
8.2.0.1
18kB
07-31-19 11:36 AM
1.0.1
590kB
08-20-16 02:58 PM
Patch
5.5.91d
560kB
05-06-11 05:53 PM
Patch
423kB
04-28-11 03:12 PM
Patch


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Unread 01-13-09, 07:25 PM  
Balum
A Kobold Labourer

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I've been tweaking with the triggers and I can't find one that will show the proc of the Lightweave Embroidery tailoring cloak enchant. The actual damaging attack it gives off is Lightweave Bolt. What criteria would I filter through to make this a trigger?
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Unread 01-13-09, 08:59 AM  
Meluda
A Kobold Labourer
AddOn Compiler - Click to view compilations

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I'll admit that I havent searched very well. But is there a way to show finished cooldowns of trinkets? Just like the finished cooldowns of spells are shown.
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Unread 01-12-09, 05:10 PM  
Mikord
A Theradrim Guardian
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JohnCover:

No, that is not an available option with MSBT, and it is very unlikely to ever become one. Blizzard does not provide a legimate method to get the position of 3D game world objects. They have stated this is on purpose and unlikely to change. As you allude to, nameplates can by used to get around this to certain degree, but I personally feel as though this is effectively a hack to bypass Blizzard's wishes and therefore I have chosen not to make use of it.

That said, I would love for Blizzard to provide a legimate method obtaining 2D coordinates for units for the purposes of emulating the default behavior of showing damage above the enemy mob's heads, but until/if they do I don't want to use something that seems rather hackish to circumvent their intentional design.


Redspider:

Simply select the profile from the dropdown to load it for a character. The profiles are global and available to all characters. Each character remembers the last profile it has selected. So, if you want different settings on a character, login to the character, copy the profile you want to base the new one on, ensure the new profile is selected, and make the desired changes. Your other characters will still have whatever profile they previously had selected (typically the default profile).


souroull:

Unfortunately, there isn't a code for partial effects in triggers.
Last edited by Mikord : 01-12-09 at 06:10 PM.
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Unread 01-12-09, 06:21 AM  
souroull
A Kobold Labourer

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Hello, i've been fiddling with the triggers trying to get resists in but i cant seem to figure it out

i use %a to display the amount a specific DOT hit, but i cant seem to figure out how to include full or partial resists in there too

Using skill name equal to corruption and affiliation to me main events, and at the output name i use %a to display the damage

how do i include partial resists in there? (number)

thanks, awsome mod.

i'm trying to get all dots to display at specific places (as in, different places) rather than have them all scrolling in the same area
Last edited by souroull : 01-12-09 at 06:26 AM.
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Unread 01-11-09, 10:04 AM  
Redspider
A Defias Bandit

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Originally posted by Mikord
vpr:

I
Redspider:

MSBT doesn't have one by default, but you can always add it yourself via the trigger system.

I would think something like the following should do the trick:

Aura Application
Recipient Unit Affiliation - Is Equal To - Target
Skill Name - Is Like - .+ Poison
Amount - Is Equal To - 5


.
Thank you! It worked perfectly.

One more question, which I'm embarrassed to ask--but I can't seem to figure out how to copy the profile/botton arrangement that I created for one character to my other characters. I created a profile, copied, reset, ect. What I don't seem to be able to find is a way to "load" a profile. I'm probably missing something, but I looked through the readme.html and I still can't figure it out.
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Unread 01-10-09, 12:06 AM  
JohnCover
A Kobold Labourer

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Outgoing damage on nameplates?

Is it possible to display outgoing damage on nameplates, similar to the default damage text location?
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Unread 01-09-09, 09:42 AM  
Mikord
A Theradrim Guardian
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Beschnitten:

Uncheck Events->Notification->Money Gains.
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Unread 01-09-09, 03:35 AM  
Beschnitten
A Kobold Labourer

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money

i was looking under triggers and events and i couldn't find one to disable the monetary gain message u get when receiving any money. Any help with blocking that amount u get whenever u receive money would be appreciated
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Unread 01-08-09, 05:32 PM  
Mikord
A Theradrim Guardian
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vpr:

I haven't done any modifications to the mail system, so I can't really say for sure, but one event you might want to look at is UPDATE_PENDING_MAIL. From what I understand it fires when a new message is received, but it also fires under other circumstances such as leaving and entering an instance. You can probably filter out those extraneous circumstances though. I've also seen it reported that it doesn't always fire on every type of message (like one from the AH) and for that I don't know of a workaround (or if it is even possible to workaround).


Redspider:

MSBT doesn't have one by default, but you can always add it yourself via the trigger system.

I would think something like the following should do the trick:

Aura Application
Recipient Unit Affiliation - Is Equal To - Target
Skill Name - Is Like - .+ Poison
Amount - Is Equal To - 5


r1pt1de:

MSBT automatically chooses the locale based on the game's locale (naturally only if MSBT has that particular locale available). You can't arbitrarily change it because there are too many pieces that rely on the game's locale such as specific spell names for triggers.


neotron:

The quickest way to handle that is to add a Trigger Recently Fired exception of a few seconds to the Rune Strike trigger. That way it will only fire once within the specified time frame regardless of how many times it is encountered. I will update the next build with that change.
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Unread 01-08-09, 02:38 PM  
neotron
A Kobold Labourer
 
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Using the most recent version I've noticed that I get a message every time Rune Strike is available. This happens even if Rune Strike was already available which makes it very spammy when AoE tanking - often Rune Strike will trigger multiple times per seconds.

Any way to only display a message when Rune Strike moves from inactive to active instead?
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Unread 01-08-09, 02:16 PM  
r1pt1de
A Deviate Faerie Dragon
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Localization

How do I change the localization on MSBT?
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Unread 01-08-09, 01:10 PM  
Redspider
A Defias Bandit

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Quick question: Is there a built in Envenom alert, triggered when a rogue has 5 doses on a target? (SCT has this, I think. But if MSBT has it as well, I might give it a whirl.)
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Unread 01-07-09, 10:08 AM  
vpr
A Theradrim Guardian

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Although this has nothing to do w/ Combat Text, I've been designing my UI around MikScrollingBattleText as a universal "Notification" system, rather than just for combat text, and so far I'm enjoying it a lot.

I know you've written an API to allow other addons to pass messages through to Miks, and I've tried to do something on my own, but I'm just not skilled enough in coding to figure it out. I'm just trying to send a notification to MSBT when I receive a new mail message. Is this possible and if so how? The reason is I'm using postal for my mail needs and there is a current bug within Blizzards code from what I can understand that will not update the minimap button to indicate that you've read any mail - Therefor, the icon always shows up. I've wasted a lot of time running to the mail box only to find no mail. It's not a problem w/ just Postal, but all mail box addons that open the messages automatically. So that's why I'd like a notification (through MSBT) that I've received a new mail so I know for sure that there is something there.

Thanks
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Unread 01-05-09, 05:58 PM  
Mikord
A Theradrim Guardian
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Deviant:

I've thought about introducing a delay for that purpose, but how long the delay would have to be depends on latency which can be anything from 50ms to a full second or more depending on the connection. I wouldn't want to delay a trigger that long since it would be counter to their intended purpose of a being a real time NOW! type of indication and even then wouldn't be guaranteed to work if the latency was larger than the arbitrarily chosen delay. It's not really practical.

The idea of checking the HP value might be a somewhat viable substitute, but I'll have to test the order of events since it's possible the HP isn't updated yet either. I've noticed that units die at 1 HP though, so it's a possibility depending on when that value actually gets set. Maybe an "almost dead" exception
Last edited by Mikord : 01-05-09 at 06:00 PM.
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Unread 01-05-09, 05:25 PM  
Deviant
A Kobold Labourer

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I actually thought there might be a issue like that, or something lag related. I guess only way to make it work would be make "artificial lag" or some sort timer between the triggered event and the check for exception, but that would be somewhat unpractical and not worth the trouble I suppose. How about the hp exception ? Or is there some problem that when target dies it's hp is something else than numerical value (don't remember ever seeing someone's hp like "0/maxhp"....)?
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