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Compatibility: | Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 10-17-14 08:24 PM |
Created: | unknown |
Downloads: | 1,335,126 |
Favorites: | 3,746 |
MD5: |
Announcements:
/msbt Shows the options interface. /msbt reset Resets the current profile to the default settings. /msbt disable Disables the mod. /msbt enable Enables the mod. /msbt version Shows the current version. /msbt help Shows the command usage.
File Name |
Version |
Size |
Author |
Date |
Type |
8.2.0.1 |
18kB |
07-31-19 11:36 AM |
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1.0.1 |
590kB |
08-20-16 02:58 PM |
Patch |
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5.5.91d |
560kB |
05-06-11 05:53 PM |
Patch |
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423kB |
04-28-11 03:12 PM |
Patch |
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muji |
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jermlai |
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02-02-07, 10:20 PM | |
A Kobold Labourer
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Windfury
Hi all, quick question here.
Is there a way to seperate out the individual windfury hits? |
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Kwurc |
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02-03-07, 08:49 AM | ||
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Re: Windfury
/msbt to bring up the MSBT Options GUI window. On the General tab, you will see a checkbox and a slider for Throttle DoTs and HoTs. Uncheck that - I think it is the toggle for merging. You can further play around with the merge threshold via that slider. Hope this helps! Potpie Tauren Shaman Baelgun, formerly of Blackhand |
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Potpie |
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02-03-07, 07:26 PM | |
A Kobold Labourer
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Already did that 8(
oh well, thanks for you help anyway. |
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Kwurc |
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02-09-07, 06:19 AM | |
A Defias Bandit
Forum posts: 2
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Missing damage texts
There are some debuffs that deal damage that are not picked up by MSTB (the damage ticks that is):
- In Shadowmoon Valley, there's a quest that tells you to collect eggs from the bird people near Wildhammer Clan caste. Those eggs are rotten sometimes and cause a debuff that deals damage to player - Rogue boss with 4 adds in Karazhan (forgive me, I don't remember the name) does Garrote debuff that deals ~1k dmg / tick to player. |
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Iceroth |
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02-09-07, 03:05 PM | |
A Kobold Labourer
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Re: Missing damage texts
I really like the looks of this mod I've used SCT before and I just dont like the looks of it, or the ease of customization. Though I havnt had a great deal of time to play with it I was wondering a few things.
SCT as well as WOW has options to show damage numbers come off of the enemy itself, rather then just scrolling down the side as MSBT seems to do. Does MSBT have this option? to show damage coming from the MOB rather then in the scrolling side bars? My other question is, being a Paladin who's going to be going protection spec, I wanted to see all my AOE damage and reflective damage, in the video it shows how AOE damage is displayed, which looks nice ( Though it would look nicer, for me, if it displayed as in my first question, over the MOBs head ) But does MSBT show reactive damage? From Retribution Aura, Shield Spikes, Holy Shield, Blessing of Sanctuary etc... ?? If not, I could do what I have done with SCT before, and just turn off the outgoing damage on MSBT and turn on outgoing damage in WOW itself. If I need to create custom event triggers for these that wouldnt be a problem, just curious if i needed to expect to do these changes, or if its already in the mod by default. |
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Karsus |
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02-09-07, 07:36 PM | |
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Kwurc:
No you can't separate the hits. They are merged into one event with the total amount of damage done and a trailer containing how many hits/crits there were. Iceroth: Thanks for the heads up. I found the problem and will have it fixed in the next release. Karsus: The only way to get the damage above the enemy's head is by using WoW's built in display as you stated. MSBT does allow you to disable its display of outgoing events and enable WoW's as you stated. Of course, that also means MSBT can't control that display for different fonts per event, coloring, merging, throttling, etc. Unfortunately, there is no mechanism for mods to get the location of a 3D object to display the damage above a mob's head as the built in display does it. While I haven't seen SCT/SCTD in a long, long time, I can say with almost absolute certainty that it doesn't show the damage coming off the enemy's head either, because it's just not possible. The only customization you can do to the built in damage display is to change the font all of the damage is displayed with. MSBT does not have that option mainly since by disabling MSBT's display of outgoing damage you lose all of the customization capabilities for outgoing damage events. However, I'm pretty sure there are other mods which specifically allow you to set a custom font for WoW's built-in display if that's what you want to accomplish. As far as damage shields (thorns, ret aura, reflective shield, etc), then yes MSBT will show it, but it will be shown to the player who has the shield/aura because the game only reports the damage as coming from the person with the damage shield, not from the person who cast it. The same thing is true of healing shields like Earth Shield. The healing (and threat from it for that matter) are attributed to the person with the shield, not the caster.
Last edited by Mikord : 02-09-07 at 07:56 PM.
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Mikord |
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02-10-07, 10:44 AM | |
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Just a quick note to let everyone know that MSBT 4.1 development is under way.
One major change is that I plan to revamp the trigger system to both be more flexible and to accommodate for some of the new skills introduced that don't really work well within the current framework. I'm also looking to clean up some of the things that have been bothering me about the way I currently have them implemented, and to add in some more triggers by default that people have requested. I'm not sure if it will make it into v4.1 or not, but I also have plans to implement some new spam control features to allow for a bit more control over how "spammy" abilities are handled. I'll also fix the couple of damage events that aren't being shown. |
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Mikord |
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02-10-07, 12:29 PM | |
A Kobold Labourer
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Thank you for the prompt responce.
I was mistaken, SCT doesnt show it above enemies as I had thought ( Not sure why I assumed that ). I'll play around with settings to get what works for me. Was thinkin maybe to have both MSBT and WOW outgoing damage enabled since MSBT damage is on the side and much different text style/colors etc it wont look to doubled up as SCT did. Or as a possibly 2nd option, I may have MSBT show my weapon/spell damage only and not my reactive damage, so I can see that seperate from auras/spikes etc. Or make a few other scrolling areas for things. Cant wait to try things out, so far one of my favorite mods, and I've yet to see what i can truely do with it. |
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Karsus |
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02-10-07, 09:07 PM | |
A Kobold Labourer
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Thanks for replying Mikord,
Just curious, is seperating the windfury hits impossible? or is it possible that you might include it in a future version? If it is not possible through coding or what not, how about removing the text string that follows, telling you how many hits and how many crits. Just wanna make my combat scrolling text cleaner ^^ Anway, I love this mod and hope you will keep up the good work. |
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Kwurc |
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02-13-07, 02:30 AM | |
A Kobold Labourer
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Mutilate+MSBT
Hi there
First of all it is a really great addon with awesome fonts. BUT: I cannot see my mutilate damage sometimes, my guess it is because MSBT. A mage posted a similar message that he cannot see firebolt too. It only happens when you use game damage and not outgoing scroll area. If you have some kind of solution please reply . If you would add a MUTILATE NOW message , when the enemy get poisoned that would be cool too. I almost forget that it would be really great as well, if there would be an option to sum up mutilate dmg for the game damage too. . For instance a 600 non crit and a 1400 crit would pop out as a 2000 crit I know that when I use outgoing scroll area it sums up the two hits, but I use the game font and dmg type and it separates the two dmgs. Unfortunately outgoing scroll area does not pop the crits out and its important for a rogue Thanks Ufo
Last edited by Vampirufo : 02-13-07 at 03:59 AM.
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Vampirufo |
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02-13-07, 10:21 AM | ||
A Kobold Labourer
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Re: Mutilate+MSBT
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Karsus |
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02-13-07, 10:45 AM | |
A Kobold Labourer
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Thanks I ll try that, but if you can post the code i 'd be glad as well. I think it has to do something with ability/spell dots, cause we are speaking deadly poison here, I just cannot find the right code yet.
Last edited by Vampirufo : 02-13-07 at 10:58 AM.
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Vampirufo |
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02-13-07, 03:51 PM | |
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Kwurc:
I'll probably make the trailer text customizable in the near term so it can be changed / disabled. It's not impossible to separate the hits, but any control over that won't likely make it in for a while. Vampirufo: The damage that WoW displays above the enemy's head (game damage) can't be altered by mods outside of changing the font it uses (which MSBT doesn't do) and enabling/disabling it. That being the case, I can't see any way that MSBT could be causing certain damage not to show there. It's either on or off. That also means if you want per event fonts, coloring, merging, throttling, etc, then you have to use MSBT's scroll areas. As far as the mutilate, Karsus is correct on that. You'd create a trigger just like Frostbite is in the video except the word Frostbite in the search pattern would be the name of the poison. |
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Mikord |
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