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X-Perl UnitFrames  Popular! (More than 5000 hits)

Version: 3.6.35
by: MysticalOS, Zeksie

A much enchanced version of Nymbia's Perl UnitFrames, and a complete replacement for Blizzard's default unit frames, including raid frames and raid tools, with many additions and improvements over the original Nymbia code.

Range Finder (combined with optional health check) for all frames based on spell or item range test.

HoT Monitor will highlight units clearly that have your own active Heal over Time spells.

Debuff Highlights in standard debuff colours on all friendly frames. Priority given to show debuffs that YOU can cure first.

Raid Frames, buff icons, MT list units and some other portions or X-Perl are Created on demand. Saving a lot of time and memory at system startup. Defering the creation of many parts of X-Perl to when they are actually required. And of course, most often outside of raids they are never required and are never created.

Raid Target icon support for Target, Target's Target, MT Targets.

Raid tooltip will show combat rezzers available (druids with Rebirth ready (or very soon available) and any normal rezzers out of combat) if you bring up tooltip of a dead person.

'In-combat' indicators for Pet, Target, Target's Target, Party, Party pets, Raid, MT Targets.

3D Portraits for player, pet, target, focus, party. Optional. Of course this may degrade your framerate somewhat because you are displaying more 3D character models that without this option. But some like it pretty, and it does look cool.

Red and Green combat flashes for frames when player, pet, target, party, partypets, raid take damage/heals. Useful indication of things happening.

Added time left on party member/target buffs/debuffs when in a raid, these depend somewhat on CTRA/oRA/oRA2 sending appropriate information over the addon channel, although some of it can be determined at run time by X-Perl, when a player gets a buff for example, we know how long it should last, and therefor when it should expire.

Totally new options window including all X-Perl options and access via minimap icon.

Configurable colours for borders and backgrounds. Including class coloured names, and configurable reaction colours.

Much care has been taken with code size, memory load, memory usage per cycle and so on. LuaProfiler/OnEvent mods used extensively and regularly to ensure that X-Perl does not do more work than is absolutely necessary.

With that in mind, the event system was totally re-written, and is as kind to system performance as possible. The majority of events are disabled while zoning to alleviate any event backlog issues. And where most addons use 1 event handler per unit frame, which although standard, the alternative has improved X-Perl's performance. By using single main event handlers, we can route the events to appropriate units. So, for example, when a single UNIT_HEALTH update is fired, then just a single raid frame or party frame etc. gets the event, rather than 40 raid frame's handlers, 4 party and so on. Nymbia's Perl used to do a lot of crazy full frame udpates all over the place, eating away at CPU cycles. This was all fixed to only update what was necessary based on events.

Liberal usage of local functions to cut down compiled code size, and increase speed since functions are called directly rather than by name. Every time you have a global function, you have a global string name associated with it, so size in the global environment saved where possible.

XPerl_RaidHelper sub-addon
Assists View
Will show anyone from raid assising you with your target, and can also show healers or all plus known enemies targetting you.
Tooltips for the same also available (on player and target frames) if you prefer to not use the main window.

MT Targets
Replaces CTRA/oRA2 MT Targets window, and doubles as a replacement for the Perl RaidFrames warrior targets.
Indicator shows which target you are on.
Frames will be coloured to show if tanks have duplicate targets.

XPerl_RaidMonitor sub-addon (WORK IN PROGRESS)
Casting Monitor
Shows selected classes (defaults to healer classes) in a list (much like the MT List), but with some differences.
Shows mana bars and cast bars on left. Their targets on right. Health bar as normal, but a secondary small red bar on targets which shows the maximum single hit this unit has received since entering combat. The secondary bar will extend downwards from their current HP level down to as far as zero.
A green name on the targets indicates this is the same target that you have.
You can click on casters or their targets as expected.
For druids, right clicking on a caster will cast Innervate on them.
For shamans, right clicking on a caster will cast Mana Tide Totem. Check the * indicator to see if they're in your group.

All bars can be re-sized in X-Perl main options (Monitor section).

Totals can be toggled (from the 'T' minibutton at top of frame) which gives overview of raid mana status.

XPerl_RaidAdmin sub-addon (WORK IN PROGRESS)
Raid Admin
Save/Load raid roster setups
Only does direct save and load for the moment, but more to come (templates and such).

Item Check
Replacement for /raitem /radur /raresist /rareg. Use the old commands before, or drop items in the left item list.
Query button will perform /raitem on all ticked items (query always includes dur and resists) and you can then view and review all the results whenever, without having to re-query each item.
Includes everyone in raid, so you don't have to work out who doesn't have items, it'll list them with 0 instead of no entry.
Active Scanner to check raid member's equipment for the item selected. So you can be sure that people actually have the item worn (Onyxia Cloak for example), without having to go round single target inspecting everyone who 'forgot' to install CTRA for the 50th raid in a row.

Supported Addons
CT_RaidAssist, oRA2. Shows tooltip info and player status, replaces MT Targets List, improves raid frames, shows player status, resurrection monitor, buff timers aware.
MobInfo-2 / MobHealth3 - Shows target health from MobHealth database.
DruidBar - Shows druid mana bar from DruidBar when shapeshifted.
Clique compatible. And any other click cast addon that uses the same communication method. (see below)

Changes:
*Updated for 5.x
*Should use signifcently less cpu then it did before
Optional Files (0)


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Unread 10-01-08, 11:02 PM  
shadowhawx
A Deviate Faerie Dragon
 
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Ok, so on a low level toon the new HUD shows up and it ROCKS.

Is there a way I can get this to work on all my toons? going over the lua file for saved var. I found the settings, but lines and both look correct.
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Unread 10-01-08, 10:43 PM  
Askort
A Kobold Labourer

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I love this addon. Just installed the latest version.
Since yesterday it's been sending whispers with its version to ppl on my guild. Any way to make it stop ?

thanks
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Unread 10-01-08, 07:58 PM  
dracula
A Murloc Raider
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The sparkles look very nice, but it seems that one animation cancels the other.

From what I could see, the left-side setting adds a small bar that counts down the HoT with longest duration, and the right-side setting ("Extra sparkles") adds some real sparkles on the player-frame upon received healing.

When casting Regrowth, it plays the second sparkle animation for the incoming instant heal, but it doesn't start the countdown bar for the 18s HoT. Then, when casting a Lifebloom it suddenly starts counting down the remaining Regrowth HoT (since that's the one with longest duration). Upon the final heal of Lifebloom it plays the sparkle animation again, and the countdown bar disappears again (prematurely).

It's a bit difficult to describe, but I'm always on #wowace@freenode if more details would be helpful.
Last edited by dracula : 10-01-08 at 08:05 PM.
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Unread 10-01-08, 06:08 PM  
romracer
A Murloc Raider
 
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I think the choice was that overlaying some information on top of the elite graphic was undesirable. Thus, what the author considers the most important information is moved inside the portrait and the rest is hidden until the graphic is gone.

Anyway, its not my addon. I'm just trying to help Zek out where I can because I know maintaining addons can be tiresome and time-consuming.

Originally posted by AnrDaemon
Actually, two. Elite (Winged golden dragon) and Rare Elite (Winged silver dragon)
Yes, as of 2.4.3e (and maybe 2.4.3d) it does have two graphics (XPerl_Elite.blp and XPerl_Rare.blp). Any version before that, it only had one (a silver winged graphic). SetVertexColor is used to turn it gold when necessary.
Last edited by romracer : 10-01-08 at 06:11 PM.
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Unread 10-01-08, 05:20 PM  
aross
A Defias Bandit

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On side note the Actuall hud is only having one problem other than not sizable... which is i know not rdy yet just letting u know

on attack.. or when doing attack the alpha is not working properly ... have to unclick and reclick them to get the full hud to show...

*didn't look to well for bug report but ohh well it was just a comment as we are not suppose to see the hud anyways*
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Unread 10-01-08, 12:14 PM  
jedasa
A Kobold Labourer

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Bug Report

Got this bug when I clicke don the pet tab in the options frame

Date: 2008-10-01 14:12:58
ID: 1
Error occured in: Global
Count: 1
Message: [string "XPerl_Options_Pet_Options_DebuffSize:OnShow"] line 1:
attempt to index field 'debuffs' (a nil value)
Debug:
[C]: ?
[string "*:OnShow"]:1:
[string "*:OnShow"]:1
[C]: Show()
[string "*:OnLoad"]:27: SelectTab()
[string "*:OnClick"]:1:
[string "*:OnClick"]:1
AddOns:
AucAdvanced, v5.0.PRE.3471
AucFilterBasic, v5.0.PRE.3471 (BillyGoat)
AucScanData, v1.0
AucStatClassic, v5.0.PRE.3471 (BillyGoat)
AucStatHistogram, v5.0.PRE.3471 (BillyGoat)
AucStatPurchased, v5.0.PRE.3471 (BillyGoat)
AucStatSimple, v5.0.PRE.3471 (BillyGoat)
AucStatStdDev, v5.0.PRE.3471 (BillyGoat)
BeanCounter, v5.0.PRE.3471 (BillyGoat)
BtmScan, v5.0.PRE.3471
CurseProfiler, v2.0 2008-07-18T22:39:30Z
Enchantrix, v5.0.PRE.3471
EnchantrixBarker, v5.0.PRE.3471 (BillyGoat)
EnhTooltip, v5.0.PRE.3471
Gatherer, v3.1.3
Informant, v5.0.PRE.3471
Stubby, v93
Swatter, v5.0.PRE.3471
XPerlArcaneBar
XPerlHUD
XPerlOptions
XPerlParty
XPerlPartyPet
XPerlPlayerBuffs
XPerlPlayer
XPerlPlayerPet
XPerlRaidAdmin
XPerlRaidHelper
XPerlRaidMonitor
XPerlRaidPets
XPerlRaidFrames
XPerlTarget
XPerlTargetTarget
XPerl, v2.4.3e
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Unread 10-01-08, 12:10 PM  
Potter
A Kobold Labourer

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[2008/10/01 12:00:59-685-x7]: XPerl-2.4.3e\XPerl_Usage.lua:218: attempt to call global 'XPerl_GeneralTooltip' (a nil value)

Taken from BugSack..nothing more in the message..not sure if this means much..not real good with addons ;-/ just trying to be helpful :-)

Also I was curious..are there plans to make a config tab for the HuD? Say I wanted it to look more like the traditional ( ) sort..or are there no changes or updates in sight given it's newness.
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Unread 10-01-08, 11:47 AM  
aross
A Defias Bandit

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Re: Re: Love the HUD

Originally posted by Zeksie
Well, yeah. All the config stuff has yet to be written, which is largly what I mean by unfinished. As always, core functions are easy and quick to write. It's the configuration stuff that really takes the time.

The HUD itself is larglely working fine, apart from the timer bars needing some love to make them more obvious what each is for (the melee haste one is not obvious until you know what it's doing).
so then the hud is safe to use...? i hope it is looks great and always enjoyed the Xperl stuff can't go wrong with it

will this work right away with wotlk?
Edit: Dude this HUD is the best... U have to get it though bigger LOL i play on a small scale screen for all the of the ui so i can increase only what i want but anyways GREAT work
Last edited by aross : 10-01-08 at 05:03 PM.
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Unread 10-01-08, 03:27 AM  
Zeksie
A Fallenroot Satyr
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Re: Love the HUD

Originally posted by Lightbright
Not sure what you mean about not being finished, but it's pretty spiffy as-is. I have already replaced my HUD with this one. Another "Two Thumbs Up" from me! <--- (Found a thumbs up icon for this post)

Since it's not finished, I'm assuming you have a checklist of things you'd like to see it do. You mind sharing what you had in mind? I could almost turn off my player frame completely if a couple things were included (I'm sure you thought of these already):

1) Casting bars for myself and target
2) Customization (height, width, distance between, placement, etc)
Well, yeah. All the config stuff has yet to be written, which is largly what I mean by unfinished. As always, core functions are easy and quick to write. It's the configuration stuff that really takes the time.

The HUD itself is larglely working fine, apart from the timer bars needing some love to make them more obvious what each is for (the melee haste one is not obvious until you know what it's doing).
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Unread 10-01-08, 12:47 AM  
Lightbright
A Defias Bandit
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Thumbs up Love the HUD

Originally posted by Zeksie
Ehhhh. Oops.. That wasn't meant to be included...

It's not finished by a long way..
Not sure what you mean about not being finished, but it's pretty spiffy as-is. I have already replaced my HUD with this one. Another "Two Thumbs Up" from me! <--- (Found a thumbs up icon for this post)

Since it's not finished, I'm assuming you have a checklist of things you'd like to see it do. You mind sharing what you had in mind? I could almost turn off my player frame completely if a couple things were included (I'm sure you thought of these already):

1) Casting bars for myself and target
2) Customization (height, width, distance between, placement, etc)
Last edited by Lightbright : 10-01-08 at 12:50 AM.
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Unread 09-30-08, 08:14 PM  
AnrDaemon
A Chromatic Dragonspawn
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Well, just to notify, if you accidentally forgot it: "It is because it is" is a flawed argument. That's the preamble.

Originally posted by romracer
Most of what you describe is intended. Yes, the mod moves the level inside the portrait when you target an elite and have the elite graphics on (the dragon). Otherwise the dragon would cover it up. The graphic does cover up the "Dragonkin" or "Humanoid" or whatever, but this is merely cosmetic.
What means that overlay placement (Z-order) is wrong, which is a bug.

The "class" icon for an elite or rare mob does not display its class.
I do know that. However, it is not question of what it actually displays (it was a case to try overlay for me, because icon displaying text "Elite" looking pretty silly), but instead, what it have to display.
If elite mobs do not have any defined class, that's understandable.

Try turning your elite graphics to elite text and you'll see.
As I said, it was a case to turn rare/elite overlay on. But... see preamble and comment above.

I did however move the assists frame inside the portrait since this is also covered by the elite graphics (and is far more valuable than the class of an elite mob).
Which does not mean that overlay graphics placed right.

Lastly, X-Perl only has one graphic for "elite" and "rare" mobs.
Actually, two. Elite (Winged golden dragon) and Rare Elite (Winged silver dragon)
That graphic has the wings on it, which is why you see wings. I've submitted an update to Zeksie with a true rare mob graphic (no wings) which hopefully you'll see in an upcoming 3.0 release.
Thanks much for that.
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Unread 09-30-08, 05:30 PM  
Zeksie
A Fallenroot Satyr
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Originally posted by Zidomo
v2.4.3e is packed incorrectly.

All the the folder paths in the ZIP begin with "X-Perl 2.4.3e\...", which should not be there. Makes it more difficult than it should be to extract the files.
Oh. woops. Yes, was a mistake. Don't think I've done that before. There'll no doubt be another fix for something tomorrow, and it'll be right again.
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Unread 09-30-08, 04:00 PM  
Cymmeron
A Defias Bandit

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I'm really liking the HUD!! I hope this is a permanent addition to the addon, NICE NICE!~


EDIT: HUD working fine for me, no bugs on shapeshift. Lovin' it! And Sparkles = YES MORE!
Last edited by Cymmeron : 09-30-08 at 04:06 PM.
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Unread 09-30-08, 03:48 PM  
Zidomo
A Cliff Giant
 
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v2.4.3e is packed incorrectly.

All the the folder paths in the ZIP begin with "X-Perl 2.4.3e\...", which should not be there. Makes it more difficult than it should be to extract the files.
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Unread 09-30-08, 01:52 PM  
Jdtigg
A Fallenroot Satyr
 
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Originally posted by Zeksie
Ehhhh. Oops.. That wasn't meant to be included...

It's not finished by a long way..
Seems to be working ok, from what i see in here, very nice addition.

If anything comes across that becomes an issue i will let you know.

but thumbs up on the addition.
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