Download
(219Kb)
Download
Updated: 07-14-10 10:04 PM
Pictures
File Info
Updated:07-14-10 10:04 PM
Created:unknown
Downloads:8,840
Favorites:40
MD5:

CandyDice  Popular! (More than 5000 hits)

Version: 70
by: kaylen [More]

CandyDice is inspired by the venerable and widely used DiscoDice rogue timer mod. CandyDice uses the Ace2 embedded libraries (notably CandyBars for the timer bars), tracks a wider variety of abilities, shows cooldowns as well as duration timers, and is sufficently generic that it can show duration timers for any buff and cooldowns for any ability. It works out of the box with most rogue abilities, several horde racials, and a few low level mage cooldowns.

Updated to version 70 with WOTLK 3.3 compatibility.

Optional Files (0)


Post A Reply Comment Options
Unread 09-15-06, 04:26 PM  
kaylen
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 40
Uploads: 1
Originally posted by Astika
http://antipersonnel.org/media/stora...-candydice.jpg
http://antipersonnel.org/media/stora...-candydice.jpg

Still gives me a Stealth bar I suppose a small condition on displaying the Stealth bar as a buff, and hide the constantly recycling timer would do the trick, not sure.
Changes you make in the defaults file won't be loaded into your profile unless you do do a /cdice reset. This is probably why you didn't see the distract/premet/prep timers in your other post also. Disabling the stealth cooldown tracking online (using /cdice abilities stealth scancd) works as expected for me.

I know this is a little annoying but it has to work this way or otherwise cooldowns you remove will come back whenever you relog or reload your UI. I've added distract, prep, and premed to the defaults file and it'll be in the next version.
Report comment to moderator  
Reply With Quote
Unread 09-18-06, 06:43 PM  
Excise
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
CandyDice-RogueTimers TOC file line 11. Might want to add an 'e' to Libs\AceLocale-2.1\AceLocal-2.1.lua

Report comment to moderator  
Reply With Quote
Unread 09-18-06, 06:46 PM  
Excise
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
CandyDice-RogueTimers.TOC Line 11:

Code:
Libs\AceLocale-2.1\AceLocal-2.1.lua
You need to add an 'e' to AceLocal-2.1.lua for it to work.
Report comment to moderator  
Reply With Quote
Unread 09-18-06, 07:25 PM  
kaylen
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 40
Uploads: 1
Originally posted by Excise
CandyDice-RogueTimers.TOC Line 11:

Code:
Libs\AceLocale-2.1\AceLocal-2.1.lua
You need to add an 'e' to AceLocal-2.1.lua for it to work.
Yikes. New file uploaded, and thanks. I usually test quickly with just the 2 mods enabled ot make sure I have all the deps right and skipped it this time.
Report comment to moderator  
Reply With Quote
Unread 09-18-06, 09:30 PM  
oro
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Expose Armor

Is it possible to make this track expose armor as well?
Report comment to moderator  
Reply With Quote
Unread 09-18-06, 10:02 PM  
kaylen
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 40
Uploads: 1
Re: Expose Armor

Originally posted by oro
Is it possible to make this track expose armor as well?
I will have expose armor in the next release.
Report comment to moderator  
Reply With Quote
Unread 09-19-06, 12:56 AM  
Sykokaj
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 5
Uploads: 3
Maybe it would be useful to have each class-abilities/timers in different luafiles, and only load the ones needed? I thought I suggested this a few days ago, but seems I only thought about it

Would also make it easier for people to add their own class specific abilities, instead of you having to make them all.

Dont know how much more lua-files will effect memory though.
Report comment to moderator  
Reply With Quote
Unread 09-19-06, 06:38 AM  
kaylen
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 40
Uploads: 1
Originally posted by Sykokaj
Maybe it would be useful to have each class-abilities/timers in different luafiles, and only load the ones needed? I thought I suggested this a few days ago, but seems I only thought about it

Would also make it easier for people to add their own class specific abilities, instead of you having to make them all.

Dont know how much more lua-files will effect memory though.
All the class and ability timers are broken up into seperate files - in CandyDice theres one file for each race/class, and in CDRogueTimers theres one file for each ability, which I may merge into a single file per class because the modules are pretty small.
Report comment to moderator  
Reply With Quote
Unread 09-20-06, 07:35 AM  
balthazor
A Kobold Labourer
 
balthazor's Avatar

Forum posts: 0
File comments: 20
Uploads: 0
Global cooldowns

Hello,

I really like CandyDice. Could you maybe get around the global cooldown showing on the cooldown bar in some instances by allowing an option to ignore cooldowns less than a certain length of time?

Thanks for this addon, it's great!
__________________
-Balthazor
Report comment to moderator  
Reply With Quote
Unread 09-20-06, 08:29 AM  
kaylen
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 40
Uploads: 1
Re: Global cooldowns

Originally posted by balthazor
Hello,

I really like CandyDice. Could you maybe get around the global cooldown showing on the cooldown bar in some instances by allowing an option to ignore cooldowns less than a certain length of time?

Thanks for this addon, it's great!
The CD scanning does ignore very short cooldowns, but I just noticed a case where it could trigger if the scan happened exactly at the moment of the GCD. This should be fixed in the next release - it's unfortunately very hard to test.
Report comment to moderator  
Reply With Quote
Unread 09-22-06, 10:15 PM  
Astika
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 8
Uploads: 1
[ERROR] /cd timers center

/cd timers center

returns

Interface\FrameXML\ChatFrame.lua:2170:
Ace-Console-2.0: Option handler "SetCentered"
not found
any ideas?

edit:
seems this only started occuring when i have the new version of Scrolling Combat Text is enabled. if i disable SCT5.1, it goes away.
__________________
shadows and shadows of shadows.
Last edited by Astika : 09-22-06 at 10:44 PM.
Report comment to moderator  
Reply With Quote
Unread 09-23-06, 06:40 AM  
Nakawe
A Kobold Labourer

Forum posts: 0
File comments: 65
Uploads: 0
Waiting impatiently for someone to write pluggins for mage. I have yet to find a decent addon that covers fire invulnerability, poly, ect.
Report comment to moderator  
Reply With Quote
Unread 09-23-06, 10:49 AM  
kaylen
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 40
Uploads: 1
Re: [ERROR] /cd timers center

Originally posted by Astika
/cd timers center

returns



any ideas?

edit:
seems this only started occuring when i have the new version of Scrolling Combat Text is enabled. if i disable SCT5.1, it goes away.
I can't recreate this, it's probably an Ace library mismatch, sigh.

As a workaround, you can try adding SCT to the optional dependencies line in the CandyDice.toc file. Or, if you're brave, you can try updateing to the SVN version of SCT.
Report comment to moderator  
Reply With Quote
Unread 09-23-06, 12:16 PM  
Sirian
A Murloc Raider
 
Sirian's Avatar

Forum posts: 4
File comments: 4
Uploads: 0
I cant see if theres allready an explanation to this but:

I've been driving myself crazy trying to add warrior abilities (my alt is a warrior) to this.

I populated the defaults table with things such as:
Code:
assert(CandyDice)
assert(CandyDice.defaults)
CandyDice.defaults["WARRIOR"]  = {
    ["Sunder Armor"] = {
        colors = {"C71585"},
        cooldown = true,
        buff = false
    },
	["Taunt"] = {
        colors = {"FF8247"},
        cooldown = true,
        buff = false
    },
	["Blood Rage"] = {
        colors = {"660000"},
        cooldown = true,
        buff = true
    },
}
And the bars _refuse_ to show, all i had to do for my rogue to add earthstrike was simply add it to the file and /cd reset and it worked fine.

The only way I can get a bar to show is to copy the rogue-cd module and hard code it to show but id rather only have to do that with abilities that have talents affecting duration.

Can you help me here? I'm dumbstruck how I can add trinkets/cooldowns to the rogue setup out-of-the-box, but adding anything to the warrior is just ignored

Cheers,
Sir
Report comment to moderator  
Reply With Quote
Unread 09-23-06, 01:03 PM  
kaylen
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 40
Uploads: 1
Originally posted by Sirian
I cant see if theres allready an explanation to this but:

I've been driving myself crazy trying to add warrior abilities (my alt is a warrior) to this.

I populated the defaults table with things such as:
Code:
assert(CandyDice)
assert(CandyDice.defaults)
CandyDice.defaults["WARRIOR"]  = {
    ["Sunder Armor"] = {
        colors = {"C71585"},
        cooldown = true,
        buff = false
    },
	["Taunt"] = {
        colors = {"FF8247"},
        cooldown = true,
        buff = false
    },
	["Blood Rage"] = {
        colors = {"660000"},
        cooldown = true,
        buff = true
    },
}
And the bars _refuse_ to show, all i had to do for my rogue to add earthstrike was simply add it to the file and /cd reset and it worked fine.

The only way I can get a bar to show is to copy the rogue-cd module and hard code it to show but id rather only have to do that with abilities that have talents affecting duration.

Can you help me here? I'm dumbstruck how I can add trinkets/cooldowns to the rogue setup out-of-the-box, but adding anything to the warrior is just ignored

Cheers,
Sir
Sunder doesn't have a CD (only the global cooldown), so thats why that doesn't show.

Bloodrage is one word - it scans for buffs and abilities by name so it has to match exactly.

Taunt works for me.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: