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Updated: | 10-31-10 05:29 PM |
Created: | unknown |
Downloads: | 22,810 |
Favorites: | 134 |
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**** NOTE ****
This version has been modified to work with 4.0 and add support for buffing thrown weapons however this is not the re-write. I was expecting to have another few weeks and RL is what it is.
WeaponRebuff itself is free of issues in the testing I've been been able to do but it must be noted that it resides on other libraries, namely Waterfall 1.0, Ace 2.0 and Fubar 2.0 -- not all of these are being actively maintained so I've removed the errors I could reproduce but others may crop up. Please PM regarding errors.
Hopefully RL will relent a bit and I'll be able to push the rewrite further along before Cataclysm hits the shelves.
**************
WeaponRebuff is a small, light-weight mod that makes buffing weapons (and keeping them buffed) simple and easy. Rebuffing a weapon is a mouse-click away and with warnings for timed buffs, charge-based buffs, and low-item-count for buff items (e.g. poisons, sharpening stones, fishing lures, etc) you'll never be caught unintentionally unbuffed again.
How to Use
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01-30-12, 03:35 AM | |||
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Re: Loses rememberd poisons between sessions
You have to access its options through either left-clicking the DataBroker (LDB) feed or entering in chat: "/wr config".
If you don't want to switch to a different LDB display mod (I recommend Bazooka instead for a "bar type" display), try the latest alpha version of ChocolateBar at this link. As to the rogue issue, my test characters are not rogues; sorry, can't help. It doesn't look like WeaponRebuff is going to be updated anytime soon. It uses obsolete libraries that are not going to be updated (and probably won't work in the next expansion) and is in serious need of a rewrite. My recommendation for a good, reliable, modern alternative--it handles all sorts of buffs as well as weapon ones--is SmartBuff. |
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Zidomo |
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Mareid |
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02-22-11, 10:00 AM | |
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just got the idea for some outline or shadow for better visibility... only thing i ever missed
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tehKD |
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02-13-11, 10:28 PM | |||||
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New version is coming.
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VincentSDSH |
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Movarrin |
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VincentSDSH |
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10-31-10, 04:50 PM | |
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One more isRogue patch
Code:
--- WeaponRebuff-RebuffWindow.lua Mon Jan 19 15:26:36 1970 +++ WeaponRebuff-RebuffWindow.lua Mon Jan 19 15:26:36 1970 @@ -171,7 +171,7 @@ wrRememberedBuffsTooltipTextLeft2:SetFontObject("GameFontHighlightSmall") - if WeaponRebuff.db.profile.isRogue then + if WeaponRebuff.db.char.isRogue then wrRememberedBuffsTooltip:AddLine(wrColor.powderblue.."Main: "..wrColor.gold..RememberBuff[16].BuffName.."\n"..wrColor.powderblue.."Off: "..wrColor.copper..RememberBuff[17].BuffName.."\n"..wrColor.powderblue.."Thrown: "..wrColor.silver..RememberBuff[18].BuffName, 1,1,1 ); else wrRememberedBuffsTooltip:AddLine(wrColor.powderblue.."Main: "..wrColor.gold..RememberBuff[16].BuffName.."\n"..wrColor.powderblue.."Off: "..wrColor.copper..RememberBuff[17].BuffName, 1,1,1 ); |
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bsmorgan |
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10-30-10, 07:27 PM | ||
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Re: isRogue test correct?
I'll see if I can get it fixed quickly. |
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VincentSDSH |
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10-30-10, 06:44 PM | |
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isRogue test correct?
In WeaponRebuff-BuffSelector.lua (see code below) stp is defined as WeaponRebuff.db.profile but the variable isRogue isn't in the profile, its in some other table (WeaponRebuff.db.char)?
I believe this is a bug. I think there may be one other isRogue bug in WeaponRebuff-RebuffWindow.lua. line 415: Code:
function WeaponRebuff_ShowWeaponRebuffTooltip(buttonName, itemName) local anchor = _G[buttonName] local sdp = WeaponRebuff.db.profile Code:
if sdp.isRogue then wrBuffSelectorTooltip:AddLine(wrColor.gold..T["WEAPONREBUFF_TOOLTIP_LEFTMOUSE"].."\n"..wrColor.copper..T["WEAPONREBUFF_TOOLTIP_RIGHTMOUSE"].."\n"..wrColor.copper..T["WEAPONREBUFF_TOOLTIP_SHIFTRIGHTMOUSE"], 1,1,1 ); else wrBuffSelectorTooltip:AddLine(wrColor.gold..T["WEAPONREBUFF_TOOLTIP_LEFTMOUSE"].."\n"..wrColor.copper..T["WEAPONREBUFF_TOOLTIP_RIGHTMOUSE"], 1,1,1 ); end |
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bsmorgan |
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10-20-10, 05:53 PM | |
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For your Wednesday Evening's Entertainment...
3.4f is up. It should finally resolve the class/profile issues and eliminate the crossing buffs.
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VincentSDSH |
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10-20-10, 12:13 PM | ||
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...
The problem is I did this at 2am in the frickin' morning and assigned the thing to the *default* *profile* (two mistakes for the price of one!) not the *character* so it's a tad confused. Unfortunately, I'm only getting scraps of time test with so I'm missing stupid little things I shouldn't and wouldn't normally miss. Once that's moved over to the char-level, it should straighten itself out and behave properly. |
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VincentSDSH |
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10-20-10, 11:49 AM | |
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You might consider saving the locale in the SavedVariables file. I had to do that in my PvPLog addon so that I didn't have to keep asking everytime someone submitted a bug report (I required the savedvarialbles file(s) with the bug reports).
Regards, Brad |
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bsmorgan |
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10-20-10, 11:45 AM | |
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Almost there...
1) Installed 3.4e, renamed old savedvariables file to WeaponRebuff1.lua. 2) Logged in on my Rogue, repositioned window, enabled Thrown Button. 2a) The third button didn't display immediately so I logged out and logged in and now the button shows. 3) Logged out on the Rogue, logged in on the Warlock. 3a) The third button shows on my Warlock. <-- BUG!? (locale enUS) 4) Exit WoW, here's the WeaponRebuff.lua: Code:
WeaponRebuffDB_Schema3x = { ["profiles"] = { ["Default"] = { ["detachedTooltip"] = { }, ["pos"] = { ["rebuffwindow"] = { ["rel"] = "BOTTOMLEFT", ["py"] = 113.1753733082141, ["px"] = -2.87878633456786, }, }, ["wrDisableThrownButton"] = 0, }, }, } Regards, Brad |
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bsmorgan |
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10-20-10, 04:32 AM | |
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Fully functional, thank you
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Xamael |
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10-20-10, 01:46 AM | ||
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Fixing the other problem is more intractable. Resetting the DB var would seem to be the solution (given that the data-handling method has been updated) but it seems to basically wreck everything. Only way around it is resetting everything...which, if you have an old enough version of WR, is needed anyway, given how Ace changed the handling procedures for data so that the saved var file is far smaller. 3.4e coming up... |
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VincentSDSH |
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