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WeaponRebuff 3.4  Popular! (More than 5000 hits)

Version: 3.4f.02
by: VincentSDSH [More]

**** NOTE ****
This version has been modified to work with 4.0 and add support for buffing thrown weapons however this is not the re-write. I was expecting to have another few weeks and RL is what it is.

WeaponRebuff itself is free of issues in the testing I've been been able to do but it must be noted that it resides on other libraries, namely Waterfall 1.0, Ace 2.0 and Fubar 2.0 -- not all of these are being actively maintained so I've removed the errors I could reproduce but others may crop up. Please PM regarding errors.

Hopefully RL will relent a bit and I'll be able to push the rewrite further along before Cataclysm hits the shelves.
**************

WeaponRebuff is a small, light-weight mod that makes buffing weapons (and keeping them buffed) simple and easy. Rebuffing a weapon is a mouse-click away and with warnings for timed buffs, charge-based buffs, and low-item-count for buff items (e.g. poisons, sharpening stones, fishing lures, etc) you'll never be caught unintentionally unbuffed again.

How to Use

  • left mouse-click rebuffs your weapon with the last known charge/spell
  • right click opens a buff selector of available buffs and charges for your weapons
    • left-click the buff for Main Hand application; right-click for Off Hand application; shift-right-click for thrown weapon (rogues)

Supports
  • rogue poisons
  • sharpening and weight stones
  • spell-based weapon buffs for shamans/druids
  • wizard & mana oils
  • fishing lures
  • and user defined spells and items

Features
  • Rebuff Buttons and Data Display
    • show/hide buff text (for the minimalists)
    • vertical or side-by-side icon display
    • hide/show off-hand
    • hide/show for thrown
    • strata control (move it above or behind those pesky windows)
    • dual-buffing for spell-based buffs: since these type spells cast only on the main hand, buffs can be "applied" to the off-hand shield allowing both buffs to be available
  • Buff Selector
    • text or icon selector buttons (w/ re-sizable fonts)
    • different combat / non-combat selector configurations
    • a range of buff selector layouts to help fit into any UI layout
    • option to auto-show buff selector menu when combat starts
      • for when you may want to change the buff you're using mid-combat in a raid
      • or during that pesky PvP 5-sec combat cooldown
      • or perhaps you've added other items/spells to the Buff Selector (see User Configurability)
  • Alerts and Warnings
    • sound options and text options for when your buffs '''are''' fading
    • sound options and text options for when your buffs '''have''' faded
    • text warning options when you are running out of buffing-items (poisons, etc)
    • option to set the warning threshold from 1 to 60seconds
    • automatic alert suppression for WindFury
  • Buff Information Colors
    • Blue: Active Buff
    • Yellow: Buff in last 60 secons
    • Red: Unbuffed
    • Green: Windfury (Windfury is a max of 9 seconds pulsing buff which shouldn't be consideed "about to drop" as this can be more than a bit confusing)
  • Alert Sound Options
    • sounds from in-game
    • sounds registered via SharedMediaLib from other mods
    • your custom sounds: replace the two included .wav files
      • as a bonus, since these files are registered with SharedMediaLib, you can use them in other mods using SharedMedia

User Configurability
  • FuBar / MiniMap
    • configurable FuBar/MiniMap Button click-modes (click/shift-click/ctrl-click) for convenience
  • Buffing Items / Spells
    • a default list of many buffing items and spells is included; however, each list is user-editable to add and remove items as the user sees fit
      • The list of spells is small and contained in one Spell Category
      • Buffing Items are numerous and are broken down into 5 categories: '''Poisons''', '''Wizard/Mana Oils''', '''Weight/Sharpening Stones''', '''Fishing Lures''', '''Miscellaneous''' (the latter contains no items by default)
        • Each category may be enabled or disabled for performance

      This flexibility allows a great deal of personalization and can lead to some strange setups when combined with other options: a paladin jokingly (I ''hope'') made this declaration: I've setup the buff selector to show when combat starts and I added a spell and item to the buff lists so now when I get in combat I have my sharpening stone, bubble, and hearth all lined up and ready to go!

Additional Buffing Modes
  • 2-buff Mode
    • 2-Buff Mode option (hides after two buff selections instead of one)
    • One-time "2-Buff Mode" when Shift-RightClicking (when you don't want it as a constant feature)
  • Fishing Mode
    • "Fishing Mode" toggle is available from the FuBar/MiniMap button click events
    • when active an "F" will display in the FuBar caption (instead of "m/o") and only fishing lures will display as buffing options.
    • "Fishing Mode" buffs are remembered separately so there is no need to 'reset' them when entering/leaving "Fishing Mode"

Slash Commands
WeaponRebuff uses the typical Ace2 Options table so all of the configuration dialog features are available via slash commands
  • Getting Started
    • /wr - options, help, and additional commands
  • Frequently Used Slash Commands
    • /wr lock - toggles window movement on/off
    • /wr config - opens the configuration menu
    • /wr position {left/center/right} - FuBar placement options (for folks with crowded FuBar setups)

Custom Sound Options
Two .wav files (warning.wav and lost.wav) are included. You can replace them with your own .wav files, just name them "warning.wav" and "lost.wav" respectively

Localizations
  • English
  • French
  • German
TRANSLATION HELP REQUESTED: The German and French translations could use additional assistance.

Credits
Opt: Original Author

-------------------------------------------------------
Requests under consideration but NOT on the to-do list

* Keybinds for buffing
* Keybinds for buff selector
* Movable buff selector
* Repositional text (i.e. text in separate window)
* Apply buff but do not make it default
* Temp bars to show time remaining
* Buff Item/Spell icon instead of text
* Show *default* buff no matter what buff currently on

Some of these are over the top; however, if they can be done in modules ( you can choose not to use those features ) I might be talked into them, time allowing.
-------------------------------------------------------

3.4c...
* Only rogues should now have the ability to buff slot 18
* Spell-based buffs should now record, tooltip, and operate properly
* Tooltips for main window corrected
* 'Disable Thrown' option now available for rogues (this is auto-set off and disabled for non-rogues)

3.4d...
* Should address the change (reduction) in the # of poisons and validation and not require you to kill your saved var file.

3.4e...
* Hopefully a final solution to the damned validate problem that crops up in some saved var files
* Rogue Class detection corrected for all localizations

3.4f...
* Corrected class and profile issues (let's hope f stands for finally got it all working)

3.4f.01...
* Minor fix to variable call to reference char not profile

..02...
* oops, missed a profile-to-char reference
Post A Reply Comment Options
Unread 05-12-09, 01:13 AM  
Whatever4ever
A Kobold Labourer

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ButtonFacade support?
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Unread 05-06-09, 02:58 AM  
Taroven
A Cyclonian
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Would it be possible to make WeaponRebuff spec aware? Or, at the least, have an ability to save sets of weapon buffs and load them from the rightclick interface?

To clarify: With the introduction of dualspec, it's even easier now to forget to swap poisons along with specs. I've had some rather... interesting arena matches because of that, and a few ponderings about why I was using mindnumbing in Naxx.

I've since switched to a couple [spec:X] poison macros and coded poison timers into one of my personal addons. While that solution has made WR obsolete for myself (I only really used the rebuff buttons, and cutting down on cpu/memory is always nice), it would be great to see some extra intelligence added to the addon when it comes to specs.
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Unread 04-08-09, 03:10 PM  
VincentSDSH
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Melanch: WR does not have chinese localization, mostly b/c no one's offered to do the translations.

Moosish: When you use WR's bar to set the buffs, they are immediately set to defaults. If you manually apply a poison, it will not be remembered.

Ookami.kun: You can add ANY item to the lists WR will use in different modes. If you swap to a fishing rod, put WR into 'fishing' mode. If you don't see your lures, you can add them in the configuration (/wr config). PMing me something missing, though, will let me add it to the master list.
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Unread 02-21-09, 11:31 PM  
Ookami.kun
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Not sure if it's built in or not, but for some reason when I equip my fishing rod to do some fishing, WR doesn't acknowledge that I have any Shapened Fish Hooks on me so I have to manually find them in my bags and apply it to my fishing rod. Any way of adding these if they aren't already and I'm missing something? Thanks.
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Unread 02-17-09, 01:16 AM  
Moosish
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For some reason it is ALWAYS showing Crippling Poison as my last-applied. Despite letting an entire duration of Wound/Deadly go through and expire. Any ideas?
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Unread 01-04-09, 05:05 AM  
Melanch
A Kobold Labourer

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Does it support cwow(Chinese wow)? when i download it couldn't work, but i can see the config dialogue when typed /wr config
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Unread 12-20-08, 04:16 PM  
Doe
A Murloc Raider

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Its been happening for a while now and deleting the WTF option for it didnt help so here goes... Anytime i try to right click to select new buff options (the little popup that is left click MH right click OH; that never appears) i get this error: Interface\AddOns\WeaponRebuff\[WeaponRebuff.lua:404]: attempt to perform arithmetic on local 'quantity' (a nil value)
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Unread 12-08-08, 09:52 AM  
VincentSDSH
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That's...odd... Go into your x:/wow/wtf/account/<account>/savedvariables directory and remove the WeaponRebuff.lua and .lua.bak files (save them if you have manually added items to WR's item list)

There are a few bugs on my list to fix but this is the first time I've seen the item lists get confused.

Let me know if that does/doesn't change the characteristics.
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Unread 12-03-08, 05:29 AM  
Alfuin
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Fishing buff in combat?

Last few days WeaponRebuff has starting weird. I get up the fishing lure on the rebuff bar, and nothing else, even if I don't fish, or have the pole equipped. Toggling the fishing lures only on and off does not help either. If I can't figure this out, I go back to having my poisons on the regular bars... Here is a screenshot of the bug, WeaponRebuff being the Bright Baubles icon showing in second button bar under Titan. And no, I don't have fishing pole equipped.
Last edited by Alfuin : 10-01-09 at 03:22 PM.
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Unread 10-25-08, 11:38 PM  
VincentSDSH
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Fixed the packaging (packager was beaten and re-educated)

Added the goodies for shaman -- do note that you can add any (and all, really) spells or items via the configuration, you don't need to wait for a package update.
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Unread 10-17-08, 01:10 PM  
DaemonSambe
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Packaging

Would you mind packaging your addon within a WeaponRebuff directory? It's really annoying remembering to extract it into a subdirectory, instead of directly into the adons directory, as every other mod does.

Thanks
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Unread 10-17-08, 01:19 AM  
-Dragon-
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WTB Earthliving weapon (and lose rockbiter after 30 for shamans)
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Unread 07-21-08, 02:00 PM  
VincentSDSH
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Originally posted by Xylan Trueheart
Wondering if there is possbily of adding the Shattered Sun weapon coating items?
You can add them yourself through the configuration. I'll see if I can find them and issue an update with them included though.
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Unread 07-05-08, 09:17 PM  
Urlryn
A Murloc Raider

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Ok you need to fix the DMF alert song.....

it does NOT go off till it runs through the entire song.
You select it multiple times it will have multiple songs going at once.

Very very annoying!

but cool!

Urlyrn
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Unread 06-02-08, 10:43 PM  
Xylan Trueheart
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Wondering if there is possbily of adding the Shattered Sun weapon coating items?
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