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MoveAnything! (BC)  Popular! (More than 5000 hits)

Version: v.2.66a
by: VincentSDSH [More]

MoveAnything! (BC) Modified by Vincent
Based on MoveAnything! Modified by JASlaughter (which was based on MA! 1.12 by Skrag)

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Modified for The Burning Crusade Expansion
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The variables haven't changed at all, so it's completely compatible with previous versions of MoveAnything!

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WoW 2.0+ NOTE: MoveAnything shouldn't be used during combat, period, so most commandline options are disabled during combat as is opening the SPELL BOOK -- the spellbook is part of the panel hooks and because it's part of the tainting model will immediately error when it's :show() method is called b/c MoveAnything is involved -- even though we don't do any repositioning or modification during combat.

This may or may not be a permentant annoyance.
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MoveAnything! is a mod that lets you move, scale, and hide...well...anything at all! (well, most anything)

To use it, open up your main game menu (by hitting escape until it shows up) and pushing the MoveAnything! button there, or by using the "/move" command on the chat entry line. You'll be able to modify frames that MoveAnything! is aware of.

To make MoveAnything! aware of a new frame, type "/move " where is the exact, case-senative name of the frame.

To find the name of a frame, mouse-over the frame in question and the Nudger panel will tell you the frame hierarchy.

***QUICK REFERENCE***

Option menu buttons:
Move: Start moving the window.
Hide: click the "Hide" button in the option menu
Reset: Move back to default position (Note: at this time, some frames may at times require a "/console reloadui" before they will be visible again if reset or unhidden, such as the zoom buttons on the minimap -- so far, this applies only to blizzard stock mods but might apply to others)

While moving:
Left-Click and Drag in the grey movable area: Move the window

Left-Click and Drag in the smaller buttons on the edges: Resize the window

Right-Click on the movable area: Stop moving / resizing (useful when you want to close MoveAnything! and see your whole display

Shift-Right-Click on the movable area or resizing buttons: Hide the "Moving XXX window" text and background, while still leaving the window available for moving/scaling

Slash Commands:
/move : open the MoveAnything options window
/move framename : move the frame named "framename"
/movelist : list all the valid character specific settings
/movecopy servername playername : copy layout from another character
/movedelete servername playername : delete settings for that character

***MORE DETAILED REFERENCE***

You will then see the MoveAnything! options window, with a list of things that are predefined as movable. There's a good chuck of the default interface in here, to allow you to move things like the tooltip, the casting bar, the minimap, your bags, and your action buttons.

To move a window, click on the "Move" checkbox next to the name of the window you want to move. A grey area will appear over the top of whatever you're trying to move, showing you where it is currently, and what it's current size is. Note that the window itself doesn't actually have to be visible to be able to move it, but some windows have some odd positioning (the Player window is a prime example), so it's easier if the window is visible. But even if you only have 2 party members, you can still move all the party member windows. To actually move it, just click and drag anywhere in the grey area.

The newly visible grey area has 4 small boxes located in the center of each edge. These are the resizing boxes. Dragging one of those will move that edge. I placed the boxes in the center of the edge rather than the corner because the way scaling works in WoW means that you can only scale proportionally, so when you drag one direction, the other will scale the proper amount as well.

Right-clicking the movable area (or unchecking the "Move" box in the
options menu) will complete the movement, locking the window to the location and scale you left it at.

If you hold shift while right-clicking, the text ("Moving XXX Window") and the movable background will disappear, giving you a clear view of the thing you're actually trying to move. The resizing buttons stay there, and movable area is still there, so you can drag and right-click to stop moving just as if it were still there, it's just invisible.

If you want to undo your moving and scaling, just hit the "Reset" button next to the name on the list.

***INFO PANELS***

The info panels are the two panels that show up on the left and center of your screen, such as the character info screen, the tradeskill window, the bank window, and your spellbook.

Most (if not all) of these frames are already defined as movable, and will show up in your list. When you move any of these panels, they detach from the normal panel spaces, meaning that you can have any or all of them on the screen at one time, but also meaning that you may end up with overlapping windows.

In addition to the ability to move each info panel independently, you
have the ability to move the panel areas themselves around. There are two special items in the list of movable windows called "Info Panel 1" and "Info Panel 2". You can move and scale these at will, and the next panel that shows up in that spot will take the position and size specified. However, moving these doesn't affect panels that are currently on the screen, so you're going to have to close and reopen the panel to see the results.

***VERTICAL BARS***

All of the built-in button bars (action, pet action, bags, micro buttons, etc) are movable and scalable. But in the window list, there are two individual entries that will move each of these bars differently. Each of them has a normal setting and a vertical setting. So, if you want your pet buttons to be arranged vertically, click the "Move" checkbox next to "Pet Action Buttons (Vertical)", and your pet buttons will line up one on top of the other. At that point, scaling and moving works just like it would normally.

***BANK BAGS***

Due to some oddities about how the bank works (The game doesn't even know how many slots each of your bank bags have until you open them), it is unfortunately necessary to open the bag first, click "Move", clear it, and click "Move" again to get the proper size locked in. If you're not at the bank, or don't want to do this, you can move your bank bag windows around, but the actual positioning is probably not going to be exactly what you expect. Your normal inventory bags don't have these issues, since the game doesn't try to hide anything about your inventory from you.

***MOVING THINGS NOT IN THE PREDEFINED LIST***

If you want to move anything that's not in the predefined list, you need to figure out what the name of the frame you want to move is. The easiest way to do this is to use the Frame Nudger panel. Mouse-over the frame you want to modify and read the name from the Frame Nudger. Then, type "/move " where is the exact, case-sensative name of the frame (e.g. /move AllInOneInventoryFrame).

***KNOWN PROBLEMS***

Due to the somewhat bizzare way WoW handles scaling of UI elements, sometimes your scaling will get overwritten. In particular, if you scale a window, and then later you scale a parent of that window, the child's scale will be overwritten. An example of this is the Player and Pet windows. The pet window is a child of the player's, so if you scale the pet and then scale the player, the pet's scale will be overwritten temporarily.

This becomes a fairly large problem when you consider that UIParent is a parent to EVERYTHING, and that sometimes its scale gets changed. Most notably when you tab out or resize your window in windowed mode.

There is a key binding that you can map to a key (such as Ctrl-Shift-M maybe) to push when you have issues with scales messing up. Hopefully it won't happen too often, but that's the quickest way to fix it. Reloading your UI would do the trick as well, but that's sort of a pain in the butt if you end up having to do it every time you tab out.

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v2.66: library update, misc minor fixes, updates to combat handling

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Unread 01-02-07, 10:26 AM  
VincentSDSH
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The Stance/Form problem should be fixed (*crosses-fingers*) as that was an attempt to show/hide button-by-button that was disabled. This is the same sort of thing that affects show/hide of buttons during combat (so you can't move something around programatically thus allowing you to keep the mouse in one spot and click multiple buttons in sequence, i.e. "automation"). Since the spellbook contains clickable buttons, they don't let you show/hide it during combat unless from an untainted source (i.e. default UI). MA allows you to reposition it (and other panels) so we get stomped.

I keep hoping I'm just missing something... but their tainting model is a royal pain in the kester. I've got a mod that modifies the chat channel selection ( so I can auto-lock to a certain channel ) and if I type /target <name> it blows up with a violation...*sigh*
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Unread 01-02-07, 01:57 AM  
VALARIUS
A Kobold Labourer

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Drat.

Could it be the same problem affecting people's stances/forms?
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Unread 01-01-07, 05:43 PM  
VincentSDSH
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I can't get in-game atm. Does it taint? or print a "not gonna happen" message from MA?

(edit: yeah, it's a taint msg and I'm not sure if there's a way to open it untainted. Unfortunately it treats that panel like a button bar (they don't want you to move it around during combat and that includes hide/show). So I've got MA aware of combat now and it won't try to open that panel during combat (sorry folks). B/c MA hooks into the panel openings themselves, I can't even say "no, sorry, don't open it via us, just pretend we're not here" for just one panel.

It might be possible in the future to decide what is/isn't part of MA's list (i.e. ignore all panels, etc) but not for this version)
Last edited by VincentSDSH : 01-01-07 at 10:33 PM.
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Unread 01-01-07, 02:15 AM  
VALARIUS
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Ok, cool.

It appears that both versions don't allow you to open your spellbook while in combat.
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Unread 01-01-07, 02:02 AM  
VincentSDSH
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VALARIUS ignore the .TOC file's 2000.1, it's really .2 -- I blame my oversight on the non-functional migraine meds I was on earlier.

Blakmoon, please give me an exact step-by-step reproduction scenerio with no other mods present. Tell me everything you do -- every mouse click, every command -- from the moment you log in until it shows itself.
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Unread 01-01-07, 12:19 AM  
VALARIUS
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The TOC still says Beta 1 and the site says it's beta 2 but with a date of 11-30.

Is it still the correct file?
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Unread 01-01-07, 12:10 AM  
Blakmoon
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I've tryed with noother addon and I have the same probleme.
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Unread 12-31-06, 09:09 PM  
VincentSDSH
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Update that might fix the druid/rogue problem is up in beta 2.

Blakmoon, can you try it with no other mods enabled? I tried moving party pets and stayed where I put it.
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Unread 12-30-06, 07:24 PM  
Blakmoon
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Problems with party pet

If I try to move the party pet frame, as I unchek the box, it automatically move above the party member frame, no way the make it stay below. Wil it be an update for Wow 2.0 ?
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Unread 12-29-06, 01:39 AM  
VincentSDSH
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I'm not entirely certain yet how MoveAnything can be adapted to handle the problems it's experiencing now (it'll likely be either fairly easy or a complete charlie foxtrot) but I've finally finished getting two other mods operational on ver 2.0 and have some of the taint-shock out of my system.

I'm going to try to see if I can find out exactly what's happening (or how it's breaking) and what can be done about it in the morning.

(can't wait to get these bloody mods all working so I can log in to play...or at least respec my chars)
Last edited by VincentSDSH : 12-31-06 at 09:10 PM.
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Unread 12-21-06, 03:12 PM  
Fuzzle
A Kobold Labourer

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This mod also seems to be responsible for breaking target frames for me. If i ever enter combat before having a target, the target window will no longer show up.
This mod breaks secure templates?
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Unread 12-21-06, 02:13 PM  
Thorden
A Murloc Raider

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Trying to use "moveanything" to resize Fubar. However, when I start to drag the bar handles the resizing just stops abruptly after only a few small pixel difference? Any ideas whats going on here or what can be done?
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Unread 12-21-06, 01:02 PM  
Issis
A Defias Bandit

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Everytime I logout then log back on it resets back to the original spot, is there any way to get it to keep them where I move them without resetting?
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Unread 12-20-06, 08:32 PM  
XMushroom
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Yeah there is a HUGE bug in this, its for druids and rogues, when rogues attack after being in stealth mode, the main attack bar doesnt show back up. Please fix this!
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Unread 12-18-06, 12:30 PM  
whispurr76
A Kobold Labourer

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rogue/druid problem

This mod is killing my rogue and druid... When I stealth or change form I will sometimes get the new action bar that I should have, sometimes not... If I do when I unstealth or change back to normal form for druid most of the time I don't get the original action bar back. I really love this mod for several reasons so for now I'm not playing those two chracters in hopes of a fix for MoveAnything... Any chance this will be taken care of anytime soon?

Thanks!
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