Download
(29Kb)
Download
Updated: 01-11-07 01:33 PM
Pictures
File Info
Updated:01-11-07 01:33 PM
Created:unknown
Downloads:14,208
Favorites:72
MD5:

ICU - I See You 2.0  Popular! (More than 5000 hits)

Version: 2.0.5b
by: Pdor [More]

This is a revision i've made for ICU to make it working for all hunters (and all classes
having tracking abilities) in The Burning Crusade and in the 2.0 Live version.
This mod will make your tracking much easier by letting you target and see who are the
anonymous dots you see on your minimap.

Please refer to the attached readme.txt for some basic FAQs.

History

2.0.5b
[+] Corrected toc file
[+] Corrected french escape codes for class names (thanks nouk)

2.0.5
[+] Added French localization for Class names (thanks Nouk) and for Battleground names
(thanks Marc). Players using french client should see correct class icons and colors.

2.0.4
[+] Added option for configuring tooltip display data :
NORMAL : Enemy/Friends Color
CLASS : Enemy/Friends Color + Class type
CLASS LEVEL : Enemy/Friends Color + Class type + Level

[+] Added color boxes for configuring targets and tooltip colors
Just click on each box to change how friends/enemies etc. are displayed.
To bring up color selection just type /icu options.

[+] Fixed party announce mode.

2.0.3
[+] Click Targeting working again! Thanks to Fedos for the enlighthening code.
The ICU dropdown buttons are now secure and auto-bound to a macro attribute edited on flight. As a result the /target macro attached to each button is executed on the click.
Of course, click targeting doesnt work while in combat but i think most of us use it while outside combat. You can delete the old ICU_LastTarget macro : its not needed anymore.

[+] Added colour coloring for tooltip text : enemy and friends should now be colored accordingly. This way you can see who are the dots even before clicking them. Also, if the target is known, you'll see his coloured class type aswell.

[+] Added new MiniMap Ping mode option to options window:
DEFAULT : the map is pinged when you click.
OFF : the map is not pinged when you click.
INSIDE BG : the map is pinged only when you are in a battleground.
OUTSIDE BG : the map is pinged only when you are not in a battleground.
Clicking with CTRL key pressed overwrites all modes, not pinging map and doing
silent (SELF) announce.

[+] Fixed Squeenix mouse issue (Fedos).
[+] Fixed disconnection issues when clicking or pinging targets.
[+] Fixed lua string concatenation errors.
[+] Added Eye Of Storm to the possible battlegrounds.

2.0.2a Fix
[+] Corrected faction check from battlegrounds.
Enemy players should be seen as RED, while friendly should be seen as GREEN.

2.0.2
[+] Database revision. Should be now significantly smaller and faster. Old database is automatically converted at first
startup.
[+] Added temporary flag for battleground players. These players are stored and purged at next logon.
Also all BG players are automatically added directly from BG score window and not just by targetting.
When the BG starts or anything change in the BG world, the list is automatically updated.
If you want to force a list refresh, just open the BG score window.
[+] Changed /icu search result colors : red for enemy players, green for friendly players, orange for enemy mobs
and light green for friendly npc.
[+] Changed icon for Pet units...Warlocks Demons were defaulting to Paladins and Hunter pets to warriors.

2.0.1
[+] Changed icons for unknown player and npc targets. Previously it was always displaying warrior class icon.
[+] Corrected some strings..and bugs..
[+] Removed some slash commands and added option dialog trough /icu options.
[+] Added storage mode options : All targets or just Players.

2.0.0
[+] First release...weee.

Target Data
Mods are not allowed to acquire targets directly in BC, so i worked it around making a mobs database that grows while you play and target different mobs/players.
The first time you ping a new target on the minimap he'll report it with just name, guessing the difference between player and npc from the name (one word names are usually players).
Once you acquire the target, all his data is stored for future use : next time you ping the same target you'll get all relevant data.

Post A Reply Comment Options
Unread 03-04-07, 09:29 PM  
bruleminy
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
I love this thing. the only problem i really have is that after haing a deuled a friend they now show as red instead of green. I was looking into the file whith the known players to see if i could change and think i might have a solution to that. Instead of friendly or enemy perhaps the players could be classified as alliance or horde.

Without knowing the intricate workings of mods i am wondering if instead of having the two groups, friendly/enemy, perhaps add another tag with which faction they belong to. if that tag matches your own then they are displayed green and if not then they are displayed red unless in combat such as arenas where same faction members are openly fighting each other without deul requests. I would imagine that this might also cut down on the list file size as well since there would be no duplicate entries.

Other than that i have only 1 request.

Perhaps some sort of way to add players to the listing without actually seeing them perhaps through some small interface much like a KoS program where we enter thier info.


This mod has been a major help in arenas for all my teams. It is great to get even a slightly advanced warning of what we are up against before the fit hits the shan. Thank you
Report comment to moderator  
Reply With Quote
Unread 01-31-07, 12:47 PM  
goat_song
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 17
Uploads: 2
It's on BG announce mode, which is why I was getting the error. Doesn't like me asking it to announce on a nonexistent channel.
Report comment to moderator  
Reply With Quote
Unread 01-30-07, 09:41 AM  
Pdor
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 21
Uploads: 2
Re: error

Originally posted by goat_song
When I try to target from the drop-down menu, in or out of combat.

Hello,
wich type of announce mode do you have? i believe latest version would fix that...
Report comment to moderator  
Reply With Quote
Unread 01-26-07, 08:53 PM  
goat_song
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 17
Uploads: 2
error

When I try to target from the drop-down menu, in or out of combat.

Report comment to moderator  
Reply With Quote
Unread 01-11-07, 02:35 PM  
Saia
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Originally posted by Pdor
@Saia
No idea whats happening...there many more files in the rar than just icu.lua.
Im currently using WinRar from http://www.rarlab.com/ to compress...guess its time to go back to ye old zip for me [/b]
OK downloaded winrar and now I got it.

Thank you (and told you I was stoopid :P)
Report comment to moderator  
Reply With Quote
Unread 01-11-07, 01:36 PM  
Pdor
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 21
Uploads: 2
@nouk
I knew that those accents would cause me problems Should be fixed now thanks

@Saia
No idea whats happening...there many more files in the rar than just icu.lua.
Im currently using WinRar from http://www.rarlab.com/ to compress...guess its time to go back to ye old zip for me
Report comment to moderator  
Reply With Quote
Unread 01-11-07, 07:44 AM  
nouk
A Kobold Labourer

Forum posts: 0
File comments: 11
Uploads: 0
thanks for the french localization Pdor, but there's still a small bug with class with "é" or "ê"
u should just remplace this :
Démoniste > D\195\169moniste
Prêtre > Pr\195\170tre

just tryied and it works great
Report comment to moderator  
Reply With Quote
Unread 01-11-07, 07:39 AM  
Saia
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Trouble installing this.

OK, I'm stupid.

I used ICU prior to patch 2.0 and loved it.

For some reason I have been unable to get the 2.0 version to work. When I download the .rar file, there is just a .lua file in there. Putting the ICU folder into add ons doesnt work. Just putting the lua file into the add ons folder doesnt work. It doesnt show up for me in the list of add ons.

Putting the .lua file into the old ICU folder comes up as incompatible.

I know I am probably being very stupid (it wouldnt be the first time) but could you point out where?
Report comment to moderator  
Reply With Quote
Unread 01-09-07, 01:39 AM  
Pdor
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 21
Uploads: 2
No idea what happened :S replacing the file asap
Report comment to moderator  
Reply With Quote
Unread 01-08-07, 09:09 PM  
Rexxa
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 76
Uploads: 1
Pdor,

Your v2.04 is coming up as file 2.03 on download. The changes listed for 2.04 are NOT in the zip! Can you upload the new version? Thanks.
Report comment to moderator  
Reply With Quote
Unread 01-07-07, 01:10 PM  
nouk
A Kobold Labourer

Forum posts: 0
File comments: 11
Uploads: 0
Druid ==> Druide
Rogue ==> Voleur
Priest ==> Prêtre
Hunter ==> Chasseur
Shaman ==> Chaman
Warrior ==> Guerrier
Mage ==> Mage
Paladin ==> Paladin
Warlock ==> Démoniste

Report comment to moderator  
Reply With Quote
Unread 01-07-07, 01:00 PM  
Pdor
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 21
Uploads: 2
aah the addon is not localized so it wont find 'Voleur' for 'Rogue', the only 2 working are paladin and mage as they are the same in english too.
If you can fill me up the list of possible classes in french i can see to add it to next version.
Report comment to moderator  
Reply With Quote
Unread 01-06-07, 07:30 AM  
nouk
A Kobold Labourer

Forum posts: 0
File comments: 11
Uploads: 0
got a small bug on french client, only paladin&mages icons/tooltips works :



(same problem with 2.0.4)
Report comment to moderator  
Reply With Quote
Unread 01-06-07, 06:39 AM  
Pdor
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 21
Uploads: 2
Originally posted by Utternutz
First off, I gotta say I love this mod and I probably depend on it more than I should.

Lately I have been having a problem with it's operation. I've been grinding away for timbermaw rep, and I click on the minimap blips to bring the drop down target list to get ready for the next attack, but then if i click on the target list to target a specific enemy then it brings its portrait and says it is dead. Won't let me throw up a huntersmark on it. I have to do it the ol' fashion way and actually click on the mob and attack.

It still works great for tracking, but not the way it was before the 2.0 patch. Please help could I have help with this situation. Am I overlooking a setting or such? As I states previously, this is an awsome mod, just wished all of its functionality worked for me again.

Any help would be greatly appreciated.
Utternutz
Mobs targetting is made 'by name', wich is the only way of targeting that wow uses outside group/raid units. While players have all unique names targetting MOBS trough a macro or a mod can often lead to odd targeting situations like yours. Im afraid i cant do much to correct this behaviour.
Report comment to moderator  
Reply With Quote
Unread 01-06-07, 06:37 AM  
Pdor
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 21
Uploads: 2
Originally posted by alienangel
Two suggestions (sorry if they're already implemented, but i can't find them):

1. Make it attempt to target based on clicks on minimap blips, instead of clicks from the Target List. If you can't do this in 2.0 with a single click, fine, make it do it on double clicks - first click builds a list, second click targets the first name on the list. Or at worst, left-click builds the list and right-click/some-other-hotkey targets the first name on the list.

2. Make an option to not bother saving the database for anyone, player or NPC. I'm only interested in the mod for targetting blips off my map, I don't really care for displaying their race/faction/class/level etc, since I can find that out myself from my unitframes if ICU does the job of targetting for me.
Theres a new options for not saving anything to DB. As long as i know i cannot make a mod target when clicking on the blips...
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: