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Updated: | 10-31-13 10:52 AM |
Created: | unknown |
Downloads: | 33,427 |
Favorites: | 272 |
MD5: |
Credits: almostconnected (created for WoW 1.x)
Adopted with author's permission since version 0.0.8
Description by almostconnected
I often miss guild and party messages popping up on my screen since they don't make a sound. I figured I'd make a mod to solve the problem. |
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Frigidman |
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10-06-07, 08:52 AM | ||
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No waste of time
I wish all bug reports were as well worded. You defined the test environment (get aggro without having a target) and described the bug. Taint can be a hard problem to debug for end-user or developer. To quote a slightly dated but still relevant post by Gello on the subject:
but I don't have a clue which of your other mods (or combination of mods) is the culprit. |
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Dridzt |
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10-06-07, 07:13 AM | ||
A Kobold Labourer
Forum posts: 1
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I had it happen when: This was the only mod enabled. This mod was disabled, but OTHER mods were enabled. I have never seen it happen: Without ANY mods enabled. I am still trying to pinpoint it... I am now doing one by one of every mod, and trying various things that have happened during a 'play time' to see if its a series of events... like, I talk to a quest giver and a quest is completed, then I go attack something, and then let something attack me. Or I go into map mode after an attack... or I pull open my bags or journals DURING an attack and close them... etc etc. I am trying hard to find this problem, because whatever it is, it has me now dumbfounded why I saw it when ChatSounds was the only mod running, yet saw it when ChatSounds wasnt even loaded in Terribly sorry for wasting your time on this... as it may be something that is well... something else entirely, but for the love of pete, I can't get the problem to occur if I have NO mods running! If any of that rambling makes sense... |
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Frigidman |
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10-05-07, 07:29 PM | |
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Thanks for reporting it, I'll try to reproduce it and see what's wrong.
Edit: I spent half an hour running around body pulling mobs with no initial target. Tried it starting out of combat or in combat. I can't reproduce the problem. The target frame shows up every time. Furthermore the mod has a total of 1 hooks and it's a quite common hook present in many mods, I'd expect the problem to be widespread. I'll try some more, but if I can't see the problem it's hard to know if any change I do will fix it.
Last edited by Dridzt : 10-05-07 at 09:50 PM.
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Dridzt |
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10-04-07, 09:01 PM | |
A Kobold Labourer
Forum posts: 1
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Found an odd bug with this mod enabled (and no other mods enabled).
Normal behavior with mods off: When a monster attacks you first, and you did not have it, or anything else targetted, the game normally makes it your target (showing the target info top left next to your info). Odd behavior with this mod on: Most ALL of the time when a monster attacks you when you did not have it targetted, it will not show the target frame. Worse yet, it prevents the frame from showing up at all (even if you untarget/retarget that monster or switch targets, or anything). I have no idea why this mod would be causing the problem... but this problem ONLY shows up the instant I enable this mod. With or without any other mods... so its pretty isolated to this singular mod. |
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Frigidman |
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10-02-07, 05:14 AM | |
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Chatsounds on wowace is another fork of the original mod by almostconnected, it is not authored by me.
Last edited by Dridzt : 10-02-07 at 05:14 AM.
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Dridzt |
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10-01-07, 02:48 PM | |
A Kobold Labourer
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Thanks so much for the fix!
-- Phoul P.S. Will you be updating on WoWAce.com too or is someone else doing that? Latest SVN doesn't seem to have the fix entailed, here. |
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Phoul |
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09-25-07, 11:44 PM | |
A Kobold Labourer
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WoW Path 2.2.0 (build 7272) seems to have squashed all ChatSounds functionality, likely due to chat channel changes in that build.
Time for another retool? -- P |
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Phoul |
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08-23-07, 08:18 AM | |
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0.20.2 has the filter for Deadly Boss Mods hidden whispers.
Might need some testing, not using DBM myself. |
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Dridzt |
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08-15-07, 10:16 PM | |
A Kobold Labourer
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The sounds for whispers are not working for me. The sounds for everything else works though. Also the sounds for whispers do not persist even though I check the box for it to play a sounds every time someone whispers me.
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Xiupan |
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08-06-07, 02:45 AM | |
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Thanks for reporting this.
Unfortunately I'm on vacation for 10 days or so, and don't have access to WoW at this time. I'll see what I can do when I'm "back". I've used ChatSounds alongside other synching mods (not LVBM) without issues. Seems like LVBM is using regular /w to sync instead of the SendAddonMessage() functionality? |
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Dridzt |
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08-05-07, 09:38 AM | |
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Makes me /reply to strangers!
If you have the latest (or any) version of Deadly Boss Mods, when the mod syncs with other players in a raid or BG, it sends a whisper that doesn't show in the chatbox: [XXXX-Kel'Thuzad] whispers: LVBM VER 2.70 [XXXX-Kel'Thuzad] whispers: LVBM VER 2.70 To [XXXX-Kel'Thuzad]: LVBM VER 2.70 To [XXXX-Kel'Thuzad]: LVBM VER 2.70 [XXX] whispers: LVBM REQBARS To [XXX]: LVBM VER 2.70 To [XXX]: LVBM STSBT 62 Alterac Begins To [XXX]: LVBM UPDISBT #Begins# 44 62 #nil# Begins To [XXX]: LVBM VER 2.70 To [XXX]: LVBM VER 2.70 (copied from a chat tracking mod that captures even the invisible system messages) Since installing Chatsounds these whispers are somehow caught, driving me nuts with sounds from the 35-odd people that also have the mod & are syncing with mine. Not to mention that catching these 'invisible' whispers makes me reply to the last person who sent me a Deadly Boss Mods sync, as opposed to the person who sent me a real tell! Can this be fixed please? Otherwise it seems to be a great mod, just have to turn it off when raiding for now |
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Jerricka |
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07-25-07, 05:18 PM | |
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I've considered putting a small button next to each dropdown,
but what I do is change the whisper sound to the one I want to "preview" and whisper myself... so I didn't give such a feature high priority. Still I might put in a preview button sometime |
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Dridzt |
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07-25-07, 07:30 AM | |
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JUST got the mod before I left for work, did some testing with it, its nice, and a good idea. Just have a quick question, other than going in the folder and playing the sounds one by one, is there anything in the GUI that would allow you to hear the sound before you select it? Like a "preview" type feature?
Last edited by Harladar : 07-25-07 at 07:30 AM.
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Harladar |
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01-10-07, 11:15 PM | |
A Kobold Labourer
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Works well now, thanks for updating so fast! I'm lost without this mod
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paintedphoenix |
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