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Updated: | 12-08-09 06:17 PM |
Created: | unknown |
Downloads: | 65,640 |
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TankPoints 2.0 - A benchmark for survivalbilitygear
Localized in: English, French, German
** About TankPoints **
TankPoints was created to help myself compare different pieces of tanking gear, because it was difficult to decided at a glance like whether +12 defense is better then +1 dodge.
TankPoints can be seen as how much raw damage you can take before damage reduction, it considers your max health, armor, defense, dodge, parry, block, block value, resilience, crushing blow chance, miss, crit reduction, talants, buffs, stance/forms, and more.
Keep in mind though, that higher TankPoints does not make a better tank, it is only a benchmark for survivalbility gear but does not calculate threat.
It can not decide for you what you should wear for what boss, but it can provide you with a wealth of information what will hopfully be useful for choosing gear.
** About TankPoints 2.0 **
TankPoints 2.0 is a complete rewrite of my original TankPoints for the 2.0 WoW using the Ace2 framework.
It has a much improved TankPoints algorithm, intergrates nicely into the character stats dropdown menu, and shows a lot more information then the original TankPoints.
2.0 introduced a new combat ratings system which made it even harder to compare gear, in order to code combat rating support for TankPoints, the exact rating to percentage formula is required which Blizzard didn't give us.
Luckly, I have suceessfully reverse engineered the rating formula for all levels and coded an addon called "Rating Buster" that converts ratings on item tooltips into percentages, you can try it out here.
** How to use **
Gravity has writen an awesome 7 page guide to using TankPoints on his blog: http://pwnwear.com/tankpoints-user-guide/
** The value of Block **
The value is Shield Block Value and Block Rating is highly dependent on what you are tanking.
Its very good for mobs that don't hit very hard like in heroics, but is worth much less on hard hitting bosses in 25 man raids.
At level 80, TankPoints' default mob damage is tuned to 25 man raids, with a value of 24365 damage before mitigation.
You can change this value to match what you plan on tanking by using the "/tp mob damage" command in game.
A mob damage of 10505 for example is a good value for level 80 heroics.
TankPoints also calculates the value of Shield Block for Warriors, and Holy Shield for Paladins.
You can use the "/tp player sbfreq" command to set a shield block frequency that matches your rotation (in how many seconds AFTER cooldown finishes).
For most tankadins rotations, you will have a 100% Holy Shield uptime, using "/tp player sbfreq 1" will tell TankPoints that you will use Holy Shield 1 second after cooldown finishes (every 9 secs).
** TankPoints 2.0 Features **
In addition to the original formula, the Imporved TankPoints 2.0 formula now has:
levelModifier = attackerLevel if ( levelModifier > 59 ) then levelModifier = levelModifier + (4.5 * (levelModifier - 59)) end armorReductionTemp = armor / ((85 * levelModifier) + 400) armorReduction = armorReductionTemp / (armorReductionTemp + 1) if armorReduction > 0.75 then armorReduction = 0.75 end if armorReduction < 0 then armorReduction = 0 end
For every swing of the mob (see mobAtkSpeed) until you are out of health if time to press the shield block button given timeBetweenPresses refresh charges on shield block if mobHitChance + mobCrushChance + mobCritChance == 0 or (charges left and mobHitChance + mobCrushChance + mobCritChance <= 75%) use a charge on shield block min(healthLeft, take raw damage from the monster per mobDamage - blockValue) else min(healthLeft, take raw damage from the monster per mobDamage) end end
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04-06-09, 03:40 PM | |
A Kobold Labourer
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Amazing addon, been using it for a very long time, thanks
Is there any chance we can get an option to set a permanent increase of a stat manually? For example http://wowhead.com/?item=40714 , the buff from this Sigil is up basically 100% of the time, but because I am crittable without the buff, TankPoints is placing more emphasis on other items that have +defence on it Ex. When comparing http://wowhead.com/?item=36993 with http://wowhead.com/?item=40683 , there is only a 'TankPoint' increase of 382, but if I manually calculate it with the additional defence from the Sigil as a 'baseline', the Valor is actually worth over 2000 TankPoints So in summary, it would be great to get an option to set a permanent amount of a stat/rating into the baseline calculations Sorry if that was confusing, I tried to explain as best I could! |
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Zanyth0x42 |
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Whitetooth |
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03-07-09, 05:24 AM | |
A Deviate Faerie Dragon
Forum posts: 11
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DK support
Hi,
TankPoints seems great! You might want to update your "Supported class talants and buffs" list though ; by looking at it I thought DKs weren't supported at all . |
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stqn |
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02-01-09, 08:43 PM | |
A Murloc Raider
Forum posts: 5
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Currently tank point needs an update for 1 thing on druid. It doesn't seem to take into calculation Protector of the pack for the garanteed reduction, hence the effective health is off.
And now that not every item's armor (staff, ring and such) is multiplied by the bearform multiplier, it would be nice to have some way of seeing how much TP is worth the armor from those items. |
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Bilb |
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01-18-09, 09:20 PM | |
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Hi I am looking for a addon that can tell me once I have reached the caps in things like the hit cap and the defense cap etc.... Can this provide that info or if not can you incorperate it in any way. I have been looking and this addon is the closest I have come. I know that the Defense cap is 540 for plate wearers but dodge, parry, hit etc.... I don't and don't want to look it up I would like to glance and see how it effects my stats and the caps that are important
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JaceDaAce |
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01-18-09, 03:17 PM | |
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2.8.2
2.8.2
- NEW: Avoidance diminishing returns calculations in Melee DR tooltip will show you how much avoidance you gain for +16 of each stat. - Diminishing returns for chance to be missed now supported. - Paladin: Combat table will now reflect the effects of Holy Shield if you set it at 100% uptime. To set 100% Holy Shield uptime, use a sqfreq lower then or equal to 2 secs, ex: /tp player sbfreq 2 - Fixed Block Value formula - Can set shield block frequency from 0 secs to 1000 secs, set it to 1000 if you don't want TankPoints to calculate the shield block effect - Defense isn't affected by DR (Defense Rating is) - Fixed StatFrame data not updated correctly during stance/presence/form/aura change - Uses LibStatLogic-1.1 and LibTipHooker-1.1 now - Made the Calculator movable by dragging the sides - Support for enchant statmods: - Enchant: Rune of the Stoneskin Gargoyle: +2% Stamina - Enchant: Rune of Spellshattering: Deflects 4% of all spell damage - Enchant: Rune of Spellbreaking: Deflects 2% of all spell damage - Support for meta gem statmods: - Austere Earthsiege Diamond: 2% Increased Armor Value from Items - MetaGem: Eternal Earthsiege Diamond:+5% Shield Block Value - MetaGem: Eternal Earthstorm Diamond: +5% Shield Block Value - MetaGem: Effulgent Skyflare Diamond: Reduce Spell Damage Taken by 2% - Fixed Warrior talent detection: Vitality, Strength of Arms, Improved Defensive Stance - Death Knight: Added Stance: Frost Presence detection fixed - Death Knight: Added Buff: Bone Shield: Damage reduced by 40%. - 3.0.8: Death Knight: Updated Stance: Frost Presence: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%. - 3.0.8: Death Knight: Updated Buff: Bone Shield: Damage reduced by 20%. - 3.0.8: Death Knight: Updated Buff: Will of the Necropolis: Reduce the damage of any attack that takes the DK below 35% health by 5%/10%/15% instead of boosting armor when wounded. - 3.0.8: Druid: Updated Talent: Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects. - 3.0.8: Shaman: Updated Talent: Elemental Warding: Now reduces all damage taken by 2/4/6%. - Removed Endurance (Tauren racial) |
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Whitetooth |
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01-17-09, 12:58 PM | ||
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Whitetooth |
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01-17-09, 11:17 AM | |
A Kobold Labourer
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Can i ask when the addon will be updated to take into account the extra 3% damage reduction from the paladin's talent Shield of the Templar?
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Makaijin |
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12-18-08, 07:55 AM | ||
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Because I don't have enough data to derive the miss caps. |
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Whitetooth |
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12-15-08, 05:11 PM | |
A Kobold Labourer
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Does this addon also calculate diminishing returns in dodge, parry, miss chance?
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Harrods |
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11-24-07, 02:11 AM | |
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The calculater works correctly, since it calculates all values agains a boss level (char level+3) monster
Last edited by motzky : 11-24-07 at 02:24 AM.
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motzky |
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10-06-07, 04:18 PM | |
A Deviate Faerie Dragon
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calculator bug
The stats TankPoint Calculator shows for my char are off by 36 defense rating compared to Blizzard's "defenses" tab (meaning dodge, parry, block values are all wrong). I tried unequipping all my gear and seams the bug persists, it's not caused by a miscalculation in one of my items stats but rather my base stats. Does anyone else got a similar problem?
As you can see only when I add 36 def rating do the calculator values match Blizzard's
Last edited by darkra : 10-06-07 at 04:25 PM.
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darkra |
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07-28-07, 09:20 PM | |
A Kobold Labourer
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Is there a way to enable/disable Tankpoints from adding in stats from enchants/gems?
Also, is there perhaps another website that the author uses as a main site? |
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Eenami |
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06-10-07, 01:54 AM | |
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2.6.8
- NEW: You can now open the options window using /tp optionswin - Fixed: Error in TankPoints.lua:1286 and TankPoints.lua:947 - Updated Korean localizations by fenlis |
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Whitetooth |
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06-08-07, 07:41 AM | |
A Kobold Labourer
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I'm confused. Tankpoints displays my armor damage reduction to be 50.23%, and my total Melee Damage Reduction to be 62.11%. I know gear is different for every character, but what would make up the 11.88% difference in reduction?
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Eenami |
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