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Compatible with Retail, Classic & TBC
Updated: 06-06-24 04:27 PM
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Compatibility:
Dark Heart (10.2.7)
Cataclysm Classic (4.4.0)
Classic (1.15.2)
Updated:06-06-24 04:27 PM
Created:unknown
Downloads:519,782
Favorites:2,148
MD5:
10.2.7

ArkInventory  Popular! (More than 5000 hits)

Version: 3.10.33
by: arkayenro [More]

PLEASE BACKUP YOUR SAVED VARIABLES FILE WHEN MAKING MAJOR UPGRADES OR IF USING A BETA VERSION SO YOU CAN REVERT IF REQUIRED. IT'S GOOD PRACTICE IN CASE SOMETHING GOES WRONG ANYWAY

Legion changes you really need to know are here (please read them first), theres also the the FAQ and Wiki

to see how you need to setup sorting go here

to see how to setup rules go here

please ensure you have read those before you lodge a ticket




ArkInventory (AI or ARKINV) is an inventory mod that was based off EngInventory when the BtS 2.0.0 patch came out and I needed a working replacement.

AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".

AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.


You can also over-ride the default category by creating a rule that matches either a single or multiple items.


Overview:

* unlimited number of bars (there are practical limits though before your screen becomes full)
* assign items to a category of your choice (overrides the default assignment)
* assign categories to the bar of your choice
* configurable bars per row
* configurable width
* display bank, bag, keyrings for current and alts across all realms
* separate keybindings for bag, keyring and bank viewing


Key Bindings:

Press ESCAPE to bring up the blizzard menu
click on Key Bindings
scroll down to ArkInventory
bind the keys you want to use

3.10.33 (07-JUN-2024)
  • fixed - (cataclysm) issue with warning output
  • fixed - issue with secure hook code
  • fixed - https://github.com/arkayenro/arkinventory/issues/1894 - vendor/delete actions now exclude refundable items
  • fixed - (cataclysm) https://github.com/arkayenro/arkinventory/issues/1893 - issue getting the currency id from its link
  • added - timerunning categories for gems and scrolls (threads and caches are under system > openable)
  • changed - added some more safety checks around the action code
  • added - config > actions > scrap (requires the scrap action to be applied to category). will only fill up the slots until you run out of items to scrap, you have to click on the scrap button as that is protected
  • note - see https://github.com/arkayenro/arkinventory/wiki/Actions for information on actions
  • removed - (cataclysm) keyring location
  • removed - config > actions > vendor > delete
  • added - config > actions > delete (only applies to junk items that have no sell price - requires the vendor or delete action to be applied to category)
  • changed - delete no longer requires you to be at a vendor
  • changed - currency scans will now only be skipped if youre in an actual dragon race, not just mounted.
  • changed - all collection scanning will now be skipped during dragonriding races. it will re-scan once the race is over (if needed).
  • added - category system > openable
  • added - category consumable > professions - knowledge (it used to fall back into power systems (old))
  • added - (timerunning) config > general > actions > use - will automatically use (open) any infinite treasure or bronze caches that you loot (disabled by default)
  • updated - (timerunning) mailbox auto send has been disabled
  • updated - category for some items

known issues
  • some default frames (vendor/merchant at minimum) that would normally open via the PlayerInteractionFrameManager no longer open if you are in combat, you just get an addon error. there is currently no workaround.
  • (dragonflight) reagentbank slots are no longer readable unless the bank is open
  • recipes on vendors are showing item counts for the items they create, not the recipe
  • Enum.ItemConsumableSubclass is missing the Flask entry and everything after has moved down a value which screws up the category names (have hardcoded a workaround for the moment)
  • items with an active cooldown dont allow comparison tooltips to generate
  • cooldowns no longer start automatically. you can close/open the bag to get them to show (if you enable that option). all of the cooldown events ACTIONBAR_UPDATE_COOLDOWN, BAG_UPDATE_COOLDOWN, PET_BAR_UPDATE_COOLDOWN, SPELL_UPDATE_COOLDOWN, appear to trigger off other players as well, but do not provide any indication whether the event was triggered by you or them, so cooldowns will trigger window refreshes fairly constantly when you are around large numbers of players. even limiting it to one update per second generated too much lag, especially in massive groups.
  • chat link for a battlepet in the guild bank will not send
  • the first time you click on a hyperlink in chat it wont show the item counts

to do
  • double check all categories show/hide for the right clients
  • confirm things havent broken in classic, wrath, or shadowlands
  • restack disable - maybe change this to require a modifier key instead of a straight disable? might be easier to shift/alt/ctrl click on it than turning it on/off and its not like youll accidentally do it (which is why the disable was added)
  • backpack tokens to scroll when max width reached on second line
  • extend the categoryset actions to individual items for additional granular control.
  • add action; move (bank to bag, bag to bank, bag to vault, vault to bag)
  • add actions to items
  • allow multiple actions on a category / item
Archived Files (36)
File Name
Version
Size
Author
Date
3.10.32
1MB
arkayenro
06-06-24 06:35 AM
3.10.31
1MB
arkayenro
06-06-24 04:27 AM
3.10.30
1MB
arkayenro
05-10-24 06:11 PM
3.10.29
1MB
arkayenro
05-05-24 01:14 AM
3.10.28
1MB
arkayenro
04-29-24 09:44 PM
3.10.27
1MB
arkayenro
03-20-24 12:03 AM
3.10.25
1MB
arkayenro
03-07-24 04:12 AM
3.10.24
1MB
arkayenro
01-29-24 05:47 PM
3.10.23
1MB
arkayenro
01-19-24 04:36 PM
3.10.22
1MB
arkayenro
12-30-23 07:27 PM
3.10.21
1MB
arkayenro
12-17-23 04:49 AM
3.10.20
1MB
arkayenro
12-15-23 06:22 AM
3.10.19
1MB
arkayenro
11-25-23 04:33 AM
3.10.18
1MB
arkayenro
10-10-23 03:05 PM
3.10.17
1MB
arkayenro
09-01-23 06:06 PM
3.10.16
1MB
arkayenro
05-07-23 11:49 PM
3.10.15
1MB
arkayenro
02-21-23 03:30 AM
3.10.14
1MB
arkayenro
01-19-23 03:11 PM
3.10.13
1MB
arkayenro
01-08-23 01:37 AM
3.10.12
1MB
arkayenro
12-04-22 04:07 PM
3.10.11
1MB
arkayenro
12-03-22 07:06 PM
3.10.10
1MB
arkayenro
11-29-22 07:27 AM
3.10.09
1MB
arkayenro
11-23-22 11:32 PM
3.10.07-alpha-6
1MB
arkayenro
11-23-22 05:58 PM
3.10.07
1MB
arkayenro
11-19-22 04:52 AM
3.10.05
1MB
arkayenro
11-15-22 10:33 PM
3.10.04
1MB
arkayenro
11-03-22 03:20 PM
3.10.03
1MB
arkayenro
10-29-22 02:17 AM
3.10.02
1MB
arkayenro
10-27-22 12:14 AM
3.10.01
1MB
arkayenro
10-25-22 09:52 PM
3.09.68
1MB
arkayenro
09-08-22 06:16 AM
3.09.67
1MB
arkayenro
06-04-22 11:38 PM
3.09.66
1MB
arkayenro
03-18-22 02:14 AM
3.09.65
1MB
arkayenro
03-16-22 05:42 AM
3.09.64
1MB
arkayenro
02-22-22 06:34 PM
3.09.63
1MB
arkayenro
02-18-22 05:48 PM


Post A Reply Comment Options
Unread 10-13-07, 07:41 PM  
arkayenro
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 403
Uploads: 3
Originally posted by RabidDeathGnome
When I hovered over my performanceFU, this addon was taking up 8mbs, my highest memory addon. This can't be right, surely?
yep, it's right. the majority of the xml elements have had to be hardcoded to get around an issue so that sucks up a lot more than normal. it's usually around 2-5mb, but with the hardcoded elements it's 7-10mb

memory usuage isn't really a worry unless your running with the absolute minimum and you'd be having other issues anyway.
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Unread 10-13-07, 06:41 PM  
RabidDeathGnome
A Kobold Labourer

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When I hovered over my performanceFU, this addon was taking up 8mbs, my highest memory addon. This can't be right, surely?
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Unread 10-13-07, 07:07 AM  
arkayenro
A Deviate Faerie Dragon
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File comments: 403
Uploads: 3
Originally posted by Trimble Epic
Would it be possible for you to post something on the wiki about how the built-in rules work? (i.e. so we can get an idea of what they are supposed to match).

For example, what is the built-in Skill>Enchanting category supposed to find? It doesn't pick up enchanter rods as one would expect.
mostly mats, profession based tools dont seem to get collected, with some priority based around your current professions.

i've never really liked default categories for mats because they all usually belong in multiple categories and you can never pick the right one all the time for everyone

I'd love the opportunity to review the built in rules to help you make them work better
have a look at the code in ArkInventory.lua, the function ArkInventory.ItemCategoryGetDefaultActual(...) is the routine that generates the default categories for items - if you can think of a better way or think something should be re-arranged let me know.
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Unread 10-11-07, 09:12 AM  
diveX
A Fallenroot Satyr

Forum posts: 21
File comments: 8
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Originally posted by arkayenro
edit the rule and remove the item number from it - or whatever function is in the rule that picks up that particular item.
Simply Answer and IT WORKS!
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Unread 10-11-07, 07:58 AM  
Trimble Epic
An Aku'mai Servant
 
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Hey Ark...

Would it be possible for you to post something on the wiki about how the built-in rules work? (i.e. so we can get an idea of what they are supposed to match).

For example, what is the built-in Skill>Enchanting category supposed to find? It doesn't pick up enchanter rods as one would expect.

I'd love the opportunity to review the built in rules to help you make them work better
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Unread 10-11-07, 07:50 AM  
arkayenro
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 403
Uploads: 3
Originally posted by diveX
Please help! How can i remove a Rule from an Item?
edit the rule and remove the item number from it - or whatever function is in the rule that picks up that particular item.
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Unread 10-11-07, 07:49 AM  
Trimble Epic
An Aku'mai Servant
 
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Forum posts: 31
File comments: 40
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Originally posted by diveX
Please help! How can i remove a Rule from an Item?
For example i have Thunderfury with Rule Off-Equip... and give this Item
now the rule Tank-Equip. So thunderfury have now 2 rules active.... put
is still active for rule off-equip :<
Raise the priority(order) of the other rule.

...or, add a not clause to the one rule to say "and not name(thunderfury)"
Last edited by Trimble Epic : 10-11-07 at 07:52 AM.
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Unread 10-09-07, 11:50 AM  
diveX
A Fallenroot Satyr

Forum posts: 21
File comments: 8
Uploads: 0
Please help! How can i remove a Rule from an Item?
For example i have Thunderfury with Rule Off-Equip... and give this Item
now the rule Tank-Equip. So thunderfury have now 2 rules active.... put
is still active for rule off-equip :<
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Unread 10-08-07, 03:22 AM  
diveX
A Fallenroot Satyr

Forum posts: 21
File comments: 8
Uploads: 0
how to remove a rule from an item???
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Unread 10-05-07, 01:34 PM  
Psychokitty
A Murloc Raider

Forum posts: 4
File comments: 51
Uploads: 0
Arkinventory and closetgnome

they dont seem to play well with each other, will try to get the error i get posted.
Date: 2007-10-07 13:21:25
ID: 53
Error occured in: Global
Count: 1
Message: ..\AddOns\ArkInventory\ArkInventory.lua line 6882:
attempt to concatenate local 'loc_id' (a nil value)
Debug:
...ace\AddOns\worldofwarprofiler\worldofwarprofiler.lua:1852:
...ace\AddOns\worldofwarprofiler\worldofwarprofiler.lua:1841
(tail call): ?
Ace2\AceEvent-2.0\AceEvent-2.0.lua:304: TriggerEvent()
Ace2\AceEvent-2.0\AceEvent-2.0.lua:962:
Ace2\AceEvent-2.0\AceEvent-2.0.lua:955
[C]: ?
ClosetGnome\ClosetGnome.lua:911: EquipItem()
ClosetGnome\ClosetGnome.lua:698:
ClosetGnome\ClosetGnome.lua:678
ClosetGnome\ClosetGnome.lua:793: WearSet()
...rface\AddOns\ClosetGnome_Mount\ClosetGnome_Mount.lua:254:
...rface\AddOns\ClosetGnome_Mount\ClosetGnome_Mount.lua:251
...rface\AddOns\ClosetGnome_Mount\ClosetGnome_Mount.lua:288: ?()
Ace2\AceEvent-2.0\AceEvent-2.0.lua:735:
Ace2\AceEvent-2.0\AceEvent-2.0.lua:722
[C]: ?
Ace2\AceEvent-2.0\AceEvent-2.0.lua:367:
Ace2\AceEvent-2.0\AceEvent-2.0.lua:345
Last edited by Psychokitty : 10-07-07 at 12:23 PM.
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Unread 10-03-07, 06:03 AM  
Kibbs
A Kobold Labourer

Forum posts: 0
File comments: 5
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Originally posted by dctrjons
Having odd problems when I load different characters.

It will open default bags at mailbox and bank and will not update consumed items. I disable/enable and it seems to fix it.
Try updating Ace2 from Wowace, that fixed the same problem for me.
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Unread 10-03-07, 03:39 AM  
dctrjons
A Kobold Labourer

Forum posts: 0
File comments: 11
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Having odd problems when I load different characters.

It will open default bags at mailbox and bank and will not update consumed items. I disable/enable and it seems to fix it.
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Unread 10-02-07, 06:39 AM  
xequa
A Murloc Raider

Forum posts: 4
File comments: 6
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Customized Categories

Hey DaMaNue, you can make rules that will customize a bar for you. Check out wiki.txt in the addon folder. Down near the bottom of the document you'll find what you need to make rules.

Originally posted by DuMaNue
Ok how the hell do I set up customized categories for empty bars?

I mean I had an older version that let me create customized names for categories and then assign items to said category now its removed and there are rules instead that either dont seem to work or I have no clue how to set them up, please help...
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Unread 10-01-07, 09:31 PM  
scout
A Kobold Labourer

Forum posts: 1
File comments: 3
Uploads: 0
Per Row (adjusting window size) does not work for me...

I can't change the number of bags per row. The menu option 'per row' does nothing.

Any ideas?

Thanks!
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Unread 10-01-07, 09:05 PM  
xequa
A Murloc Raider

Forum posts: 4
File comments: 6
Uploads: 0
Wow this bag mod is unbelievable!! I am so glad I stumbled upon it... very well done!!
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