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Talent Planner  Popular! (More than 5000 hits)

Version: 3.10
by: thegabbert [More]

World of Warcraft Talent Planner v3.10

Talent Planner adds planning capabilities to the talent frame. Left clicking on a talent increases (and right clicking decreases) your planned rank for that talent. If the talent preview interface option is enabled, control left and right clicking increase/decrease the preview rank; otherwise, control left clicking actually buys the talent. For all intents and purposes, preview mode is treated by Talent Planner as if you actually have the previewed talents, except that you can change them on the fly. Talent Planner fully supports dual spec: each spec has their own separate set of talent goals, etc. Slash commands all act on the "current" spec, i.e. the spec you are currently viewing. Note that you can make changes to the inactive talent goals without switching specs.

The talents are color coded to indicate their status (see below) and a description of the planned rank is added to the tooltip. It's similar in nature to the talent calculators on the Blizzard website, but slightly more complicated because it needs to show you not only what talents you've planned but also what you currently have. The bottom right numbers are your current rank/max rank. The bottom left number is your goal rank.

There are several states a talent can be in, each with its own color.

If you do not currently have points to spend:

Grey: You have not planned any ranks in this talent but you could do so.
Blue: You have planned some ranks in this talent, but not to its maximum.
Purple: You have planned to max this talent out.
Gold: You have maxed out this talent.
Red: You have more ranks in this talent than you had planned.

Additionally, if you have one or more points to spend:

Cyan: You have not planned any ranks in this talent, but you could still spend a point on it if you want.
Green: You have planned some ranks in this talent and can now spend a point on it.

Slash commands:

/tp or /planner [help]
Shows this help text.

/tp or /planner standby
Enables/Disables the mod.

/tp or /planner reset
Clears your talent goals for your current spec.

/tp or /planner current
Sets your talent goals to those talents you currently have.

/tp or /planner save <name>
Saves your current goals under the name <name>.
If there is already a saved set with that name, this will overwrite it.

/tp or /planner load <name>
Loads the goals saved as <name>. This will overwrite your current goals.

/tp or /planner rename <old> <new>
Renames the goals saved as <old> to <new>.

/tp or /planner import <name> <alt> [realm]
Imports the goals saved as <name> from the alt named <alt> on realm [realm].

/tp or /planner delete <name>
Deletes the set saved as <name>.

/tp or /planner list [alt] [realm]
Lists saved goals for the alt named [alt] on realm [realm] or for yourself if no alt specified.

Future plans:

1. Add support for pet talent trees.

2. Make the colors configurable. Some may not agree with my color choices, seeing as how I have no artistic sense whatsoever.

3. Allow for alt-viewing. Currently it only shows the tree for the current character. It would be a pain to store all the textures and whatnot in order to be able to view one character's talent goals on another character in the normal graphical talent pane, but perhaps a text listing would work.

4. Allow all three talent trees to be seen at once.

09/26/09: v3.10
- Updated for WoW 3.2.2

08/04/09: v3.9
- Updated for WoW 3.2.0

06/02/09: v3.8
- Updated for WoW 3.1.3

05/19/09: v3.7
- Updated for WoW 3.1.2

04/18/09: v3.6
- Updated for WoW 3.1.0

02/10/09: v3.5
- Updated for WoW 3.0.9

01/20/09: v3.4
- Updated for WoW 3.0.8

11/04/08: v3.3
- Updated for WoW 3.0.3

10/24/08: v3.2
- Fixed bug with goal ranks still showing on pet tab.

10/16/08: v3.1
- Fixed bugs related to the pet talent frame.
- Thanks to Brillig and UnCoeur for bringing the problem to my attention.

10/14/08: v3.0
- Updated to support WotLK talents and widget changes.
- Thanks again to Dridzt for all his help.

07/15/08: v2.12
- Updated for WoW 2.4.3.

05/13/08: v2.11
- Updated for WoW 2.4.2.

04/21/08: v2.10.2
- Fixed a bug that was preventing the mod from functioning at all for female characters in the German client only. Thanks to Nemesisx2 and Blackrat for tracking down the bug.

03/29/08: v2.10.1
- OMG how did I forget to enable chat linking of talents?

03/26/08: v2.10
- Updated for WoW 2.4.0.

01/08/08: v2.9
- Updated for WoW 2.3.2.

11/13/07: v2.8
- Updated for WoW 2.3.
- Now writing command line info to the right chat frame.
- Thanks to Dridzt on the WoW Interface forums for doing most of the work.

10/15/07: v2.7
- Updated for WoW 2.2.3.

05/24/07: v2.6
- Updated for WoW 2.1.0. Too many changes to list here.
- Switched to using in-game data instead of the Blizz web calculators.
- Lots of typos and rewordings in the talent data fixed using in-game data.
- Future updates will happen much sooner after the patch, trust me.

03/21/07: v2.5
- Fixed the bug where goal rank would remain when the mod was disabled.

03/06/07: v2.4
- Druid: Savage Fury no longer affects Maul, Swipe, or Mangle (Bear).
- Druid: Predatory Instincts reduced from 3/6/9/12/15% to 2/4/6/8/10%.
- Druid: Moonkin Form armor bonus increased from 360% to 400%.
- Hunter: The Beast Within is finally right on the Blizz Calculators.
- Hunter: Barrage and Improved Barrage are still wrong on the Blizz Calculators.
- Priest: Vampiric Embrace reduced to 15% from 20%.
- Priest: Silent Resolve no longer reduces threat generated by Shadow spells.
- Shaman: Elemental Precision is finally right on the Blizz Calculators.
- Shaman: Elemental Focus now triggers on all spell critical strikes.
- Warlock: Demonic Tactics now increases critical strike chance instead of damage.
- Warrior: Unbridled Wrath now has an increased chance when using slower weapons.
- Warrior: Improved Battle Shout renamed Commanding Presence, increases Commanding Shout in addition to Battle Shout.

01/28/07: v2.3
- Changes to allow multiple characters with the same name on different realms

01/23/07: v2.2.2
- Updated for 2.0.6 talent changes.
- Undocumented changes that I found:
- Rogue: Surprise Attacks makes all finishing moves unable to be dodged
- Mage: Improved Fireball normal tooltip does not reflect the changes to spell damage
- Mage: Improved Frostbolt normal tooltip does not reflect the changes to spell damage
- Hunter: The Beast Within is still wrong on the Blizz Calculators.
- Updated German talents as best as I could without being able to read German.

01/10/07: v2.2.1
- Updated TOC to 20003. I blame aliens, personally.

01/09/07: v2.2
- Updated for 2.0.3 talent changes.
- Undocumented changes that I found:
- Druid: Shredding Attacks reduces cost of Shred by 9/18, up from 6/12
- Druid: Mangle lasts for 12 seconds, up from 10
- Paladin: Avenger's Shield lasts 6 seconds, up from 3
- Rogue: Mace Specialization increases skill by 2/4/6/8/10, up from 1/2/3/4/5
- Rogue: Improved Sap gives 50%/100% chance to retain stealth, from 30%/60%/90%
- Rogue: Improved Slice and Dice and Improved Backstab switched places?!?
- Warrior: Mace Specialization generates 6 rage, up from 2
- Hunter: The Beast Within is still wrong on the Blizz Calculators.
- German talents not yet updated.
- Modified localization routines to default to enUS for unsupported locales

12/06/06: v2.1
- Omen of Clarity (Druid): now lasts 30 minutes.
- The Beast Within (Hunter): 10% increased damage but 20% mana cost reduction.
- Fixed bug with listing saved sets. (Pays to RTFM, doesn't it?)

12/02/06: v2.0
- Changes to support Lua 5.1.1 and the new 41-point talent trees.

09/05/06: v1.6.1
- deDE Schurke talents updated.

08/22/06: v1.6
- Rogue talents updated (enUS only).
- Will update deDE talents when WoW-Europe does.

08/02/06: v1.5.1
- Various talents updated. Too many to list.

06/21/06: v1.5
- Updated Mage and Shaman talent trees (enUS, deDE).
- Updated Druid Innervate -> Swiftmend (enUS only).
- Updated various Warrior talents (enUS only).
- Will update deDE Druide and Krieger when WoW-Europe does.

05/14/06: v1.4
- Added save/load support by request.
- Goal rank is now shown on the bottom left corner of the talent button.
- Fixed bug with talent tree names.
- German text for new features in place. (Thanks again baka!)
- Removed German slash commands. Was told they're not necessary.

04/14/06: v1.3
- Fixed a nil index error that was caused by the talent frame updating before the player was fully logged in.
- Integrated German talent data into the English data so it works without having to rename data files.

04/11/06: v1.2
- Fixed problems with German data files.

04/11/06: v1.1
- Added preliminary German support. (Thanks, baka_nanaka!)

04/07/06: v1.0
- Initial Release.
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Unread 10-22-08, 01:50 PM  
Mike-N-Go
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Originally posted by thegabbert
The whole point of Talent Planner is to plan what talents you're going to take all the way to max level. The "(y unplanned)" marker is to let you know you haven't planned some points, not to let you know that you've planned more than you can currently spend. I don't see the usefulness in knowing when you've planned exactly the number of talents you have available to spend right now. That's not really "planning" per se. Respectfully, I'm not changing that display.
I found my recommendation most useful for my use of the addon; plan what points I can obtain at my current level if I had wiped them. The display can be changed to represent both of our use of the addon. It would display two values at the cost of one!

The bellow is an example, and you may want to format the display of the it in a more efficient way, as the text is liable to go beyond the bounds of the frame:

Code:
local pointsToSpend = freePoints.." ("..((UnitLevel("player")-9) - totalPoints).." to level "..UnitLevel("player").." | "..(70 - totalPoints)..PLANNER_UNPLANNED
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Unread 10-20-08, 09:09 PM  
thegabbert
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The whole point of Talent Planner is to plan what talents you're going to take all the way to max level. The "(y unplanned)" marker is to let you know you haven't planned some points, not to let you know that you've planned more than you can currently spend. I don't see the usefulness in knowing when you've planned exactly the number of talents you have available to spend right now. That's not really "planning" per se. Respectfully, I'm not changing that display.
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Unread 10-20-08, 07:20 PM  
Mike-N-Go
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Request submission.

Thegabbert, wonderful addon. Although I recremend you change the "Tallent Points: x (y unplaned)" display. Simply incorporating UnitLevel("player") can make the display dynamic; and if the user plans too many talent points beyond what their current level can invest, it goes into negatives. And if the user plans as much as he can invest, it shows 0. I changed this when I mistakenly missed my end-of-tier talents.

Change line 360 of r3.1 to:
Code:
local pointsToSpend = freePoints.." ("..((UnitLevel("player")-9) - totalPoints)..PLANNER_UNPLANNED;
)
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Unread 10-18-08, 06:12 PM  
Brillig
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Originally posted by thegabbert
@Brillig: Version 3.1 is up (or should be soon). It now properly hides itself when you are looking at pet talents, so it doesn't show colored borders, your talent count instead of the pet's, or player talent ranks in the tooltip, and you should be able to learn pet talents, link them with Shift-Click, etc.
Yup. That fixed it. Thank you very much
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Unread 10-17-08, 02:50 PM  
mrdummy
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I also discovered the bug in the pet talent tree and asked even the GM for the issue.

It seems the pet talent tree is totally bugged and shows wrong data even after untrain request.

Thanks to the bug, i wasted perhaps 10 silver for nothing. I almost sure i carefully select the skills, but it goes totally wrong.

It's very annoying bug. A bit too much....
Well, i download the new version and hopefully the bug is gone.
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Unread 10-16-08, 08:21 PM  
thegabbert
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@Brillig: Version 3.1 is up (or should be soon). It now properly hides itself when you are looking at pet talents, so it doesn't show colored borders, your talent count instead of the pet's, or player talent ranks in the tooltip, and you should be able to learn pet talents, link them with Shift-Click, etc.
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Unread 10-16-08, 12:32 PM  
Brillig
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Originally posted by thegabbert
@Brillig: I haven't logged in with my hunter yet, but I'll see what I can find out. Talent Planner doesn't actually have any hunter pet talent data and it's not supposed to try to plan talents for anyone but the player.
Yeah, planning for each pet could get to be a pain. But planner needs to..umm...not display any info at all on the pet tree page. Right now, where the pet's available points count and spent point counts are supposed to display, it displays the info from the last visited player tree page.

Once loot lag is fixed, I'll see what happens when I next level my pet to getting a point. That might be what it's waiting for.

Still, I find planner handy enough, I wouldn't mind logging out, disable, log in, spend pet point, etc. whenever I had to. I like this mod for it's uncluttered ease of use.
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Unread 10-15-08, 07:32 PM  
thegabbert
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@Brillig: I haven't logged in with my hunter yet, but I'll see what I can find out. Talent Planner doesn't actually have any hunter pet talent data and it's not supposed to try to plan talents for anyone but the player.
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Unread 10-15-08, 01:59 AM  
Brillig
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I can't get this to work with the pet talent tree on my hunter. It shows all 71 points planned, obviously a bleed over from my character trees. It won't let me plan my pet's tree. Right and left clicking does nothing. Clearing my character's plan doesn't help.

I'm hoping I'm doing something wrong and you can set me straight...or that the fix is easy. I really love this addon

Oh, the blue you use for partially planned talents is way too dark for me.
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Unread 10-14-08, 08:29 PM  
thegabbert
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Version 3.0 is up to support WoW v3.0.2. It should still work in the WotLK beta, as well. Please let me know if you find any bugs.
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Unread 10-14-08, 03:03 PM  
thegabbert
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Blizzard's calculators, even when they're not weeks behind, add more inaccuracies than they fix. My new scraper is about 95% done: for about 600 talents (20ish per tree * 3 trees * 10 classes) I'm having to manually tweak about 20 talents, which takes me about 20 minutes. I expect that the live talents aren't much different than the last beta build, which means I should have a new version up pretty much as soon as I get home from work.
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Unread 10-08-08, 03:42 AM  
Dridzt
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Just a heads up that Blizzard's calculators have been updated to the current.
(and probably one that goes live next week)

I've updated my local copy again.
I know you're working on a more generic way for talent scraping just putting the info here,
in case there's no time to finish it until patch goes live and you need an "emergency" upload.
Last edited by Dridzt : 10-10-08 at 06:43 PM.
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Unread 09-18-08, 06:15 PM  
thegabbert
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I'm working with Dridzt to get the new version vetted and posted as soon as possible.
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Unread 09-16-08, 02:12 PM  
briand
A Deviate Faerie Dragon

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Re: wrath compatible version

Originally posted by Dridzt
Talent Planner is one of the first addons to go into my Interface folder

I've updated it for the current Wrath of the Lich King beta build (8820).
Apart from it being irreplaceable I have a newfound respect for the effort that has gone into it.

The blizzard web talent scrapper alone is a piece of work

If you would enable Optional Plugins and Patches I could upload the beta compatible version for your review.
(open to other suggestions how to get it to you if you'd rather not)

Changes I've done to my local copy include:
- various widget compatibility changes
- webdata.lua update for the current talents (as of 8820).
Where can i get this build...currently broke in Test w/ version 2.12
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Unread 08-25-08, 06:25 AM  
Dridzt
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Originally posted by Doublehex
I love this addon, but I do have a nitpick with it - I can't seem to find a way to actually spend my talent points without typing in /tp. Now, that is all fine and lovely for now, but what about in the future, when I forget the command? I'll have to scour WoWInterface for this page, and it will be a pain.

So, do you think you could find a remedy for this?
Erm, no.

You don't have to disable the addon to spend your talents.
With the addon enabled Left-click plans a talent point, Right-click unplans a point.

When you have made your choices, CTRL+Click spends the actual point.
Last edited by Dridzt : 09-25-08 at 05:26 AM.
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