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Updated:10-05-09 02:52 PM
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ZHunterMod  Popular! (More than 5000 hits)

Version: 3.1.0.1
by: Zanzer [More]

Since 3.1.0.2 upload failed from author this addon has been rolled back to 3.1.0.1 - Admin

Useful additions to make a Hunter's life even easier!
*NOTE: To move buttons, first hold ALT then drag the first button.

INCLUDES:

ZAspect, ZTrap, ZTrack, ZPet
Spell button bars to save space.
Hold ALT to Drag the first button.
Key Bindings available for all buttons.
Use /zhunter to access options.

ZAutoShot
Casting bar for auto shot.
Use /zautoshot to lock/unlock the bar for movement.

ZAutoStrip
Button to strip your valuable gear.
Right-click to auto strip when you next leave combat (feign).
Hold ALT to Drag the strip button.
Use /zstrip to access the options.
Possible commands: display, toggle, or now

ZArcaneDispel
Shows which spell you remove from the enemy.
Use /zhunter to access options.

ZHunterTranq
Cooldown bars for other Hunter's Tranq Shot.
Shows misses and includes options to announce in chat.
Hold ALT to Drag the frenzy bar around.
Use /ztranq while a Hunter is selected to add it to the rotation.
To reset and hide the bars, use: /ztranq clear

ZMisdirect
Broadcast your misdirection casts in multiple channels.
Use /zhunter to customize

ZFreezeFail
Broadcast when your freezing trap fails.
Use /zhunter to customize

ZAntiDaze
Removes Cheetah and Pack when you or your party gets dazed.
Use /zhunter to turn on/off

ZPetAttack
Key Binding to have pet attack or return if already attacking.

ZPetObey
Key Binding to have pet stay or follow.

Version 3.1.0.1

October 15:
Rolled back to version 3.1.0.1 because authors previous update 3.1.0.2 resulted in a 0kb file.

May 17:
Fixed keybindings
Added Call Stabled Pet to ZPet bar
Renamed Arcane Dispel to Tranq Dispel

Apr 17:
Patch 3.1 (nothing broke?)

Feb 14:
Fixed a bug with ZPet not working properly.

Feb 14:
Put the special feature back on the Aspect bar (/sigh).
Added an option to enable/disable the special feature.
Everything should now be perfect for everybody.

Feb 13:
Added an option to toggle Tooltips on/off.
Fixed a problem with Square buttons not saving.
Disabled the special feature on the Aspect bar.
It will no longer toggle between the first two aspects as intended (NOT A BUG!).
If you wanted it, you'll just have to make a macro yourself.

Feb 08:
Fixed an error with the cooldown display.

Feb 08:
Fixed several bugs with the new action bars.

Feb 08:
Complete redesign of Hunter action bars.

Jan 21:
Patch broke me.

Nov 26:
Fixed some localization.

Nov 20:
Added /tracktarget - Automatically changes your track to the target's type.
Added Aspect of the Dragonhawk to the list.
Tranq Shot dispels should now display.

Oct 22:
Updated Keybindings (inside /zhunter menu).
BE SURE TO DELETE KEYBINDINGS.XML SO YOU DON'T GET CONFUSED.
Button bars close when clicked again.
Removed error when loading non-hunters.

Oct 16:
Disabled Keybindings for now. They seemed to have been causing issues.

Oct 15:
Patch 3.0.2

Aug 19:
Localized (I think) for enUS, deDE, esES, frFR, koKR, ruRU, zhCN, zhTW

Aug 17:
ZPetAttack and ZPetObey key bindings are working again.

Aug 14:
Fixed the Key Bindings (I think?)
Fixed errors when loading a non-hunter.
Fixed certain chat options.

Aug 9:
You can now disable the special feature of the first Aspect button (requires '/console reloadui').
Fixed a bug when changing the trap or track spells.
Added an enable option for each bar.
Disabling ZAutoStrip is working again.
Removed ZTranq from the options.
Fixed certain options.
Fixed random errors.

Aug 4:
Redid a lot of junk.
Optional Files (0)


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Unread 02-08-09, 09:31 PM  
Zanzer
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 51
Uploads: 7
Version 3.0.8.4

Feb 08:
Fixed an error with the cooldown display.
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Unread 02-08-09, 05:44 PM  
terrevil
A Kobold Labourer

Forum posts: 0
File comments: 2
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Originally posted by StingerSoft
When use trap:

Code:
Date: 2009-02-08 22:14:12
ID: 1
Error occured in: Global
Count: 3
Message: ..\FrameXML\Cooldown.lua line 3:
   attempt to compare number with nil
Debug:
   [C]: ?
   ..\FrameXML\Cooldown.lua:3: CooldownFrame_SetTimer()
   ZHunterMod\ZActionBar\buttons.lua:65:
      ZHunterMod\ZActionBar\buttons.lua:62
after relog

Code:
Date: 2009-02-08 22:16:29
ID: 1
Error occured in: Global
Count: 2
Message: ..\FrameXML\Cooldown.lua line 3:
   attempt to compare number with nil
Debug:
   [C]: ?
   ..\FrameXML\Cooldown.lua:3: CooldownFrame_SetTimer()
   ZHunterMod\ZActionBar\buttons.lua:65:
      ZHunterMod\ZActionBar\buttons.lua:62
   [C]: CastSpellByName()
   ..\FrameXML\SecureTemplates.lua:268: SecureActionButton_OnClick()
   [string "*:OnClick"]:1:
      [string "*:OnClick"]:1
   [C]: ?
   ..\FrameXML\SecureHandlers.lua:317:
      ..\FrameXML\SecureHandlers.lua:314
   [C]: ?
   ..\FrameXML\SecureHandlers.lua:347:
      ..\FrameXML\SecureHandlers.lua:330
   (tail call): ?
having the same problem here everytime a cooldown starts that error show up
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Unread 02-08-09, 02:58 PM  
Lothwen_TLU
A Kobold Labourer

Forum posts: 1
File comments: 7
Uploads: 0
Originally posted by Zanzer
@Lothwen_TLU: Basically, when you are targeting an enemy and type /tracktarget it will switch to whatever that target is. I suppose now that Tracks aren't on the GCD, I could make this occur automatically simply by targeting something. Otherwise, you have to type /tracktarget every time you switch targets.
Ah, Ok. I thought it already was an automatic thing. That would be a very cool update! Thanks for your very quick reply, and here's hoping you decide to make tracktarget an auto function.
Last edited by Lothwen_TLU : 02-08-09 at 02:58 PM.
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Unread 02-08-09, 02:14 PM  
StingerSoft
A Kobold Labourer
 
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Forum posts: 1
File comments: 39
Uploads: 9
When use trap:

Code:
Date: 2009-02-08 22:14:12
ID: 1
Error occured in: Global
Count: 3
Message: ..\FrameXML\Cooldown.lua line 3:
   attempt to compare number with nil
Debug:
   [C]: ?
   ..\FrameXML\Cooldown.lua:3: CooldownFrame_SetTimer()
   ZHunterMod\ZActionBar\buttons.lua:65:
      ZHunterMod\ZActionBar\buttons.lua:62
after relog

Code:
Date: 2009-02-08 22:16:29
ID: 1
Error occured in: Global
Count: 2
Message: ..\FrameXML\Cooldown.lua line 3:
   attempt to compare number with nil
Debug:
   [C]: ?
   ..\FrameXML\Cooldown.lua:3: CooldownFrame_SetTimer()
   ZHunterMod\ZActionBar\buttons.lua:65:
      ZHunterMod\ZActionBar\buttons.lua:62
   [C]: CastSpellByName()
   ..\FrameXML\SecureTemplates.lua:268: SecureActionButton_OnClick()
   [string "*:OnClick"]:1:
      [string "*:OnClick"]:1
   [C]: ?
   ..\FrameXML\SecureHandlers.lua:317:
      ..\FrameXML\SecureHandlers.lua:314
   [C]: ?
   ..\FrameXML\SecureHandlers.lua:347:
      ..\FrameXML\SecureHandlers.lua:330
   (tail call): ?
Last edited by StingerSoft : 02-08-09 at 02:18 PM.
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Unread 02-08-09, 01:04 PM  
Zanzer
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 51
Uploads: 7
Version 3.0.8.3

Feb 08:
Fixed several bugs with the new action bars.
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Unread 02-08-09, 12:33 PM  
Zanzer
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 51
Uploads: 7
@Lothwen_TLU: Basically, when you are targeting an enemy and type /tracktarget it will switch to whatever that target is. I suppose now that Tracks aren't on the GCD, I could make this occur automatically simply by targeting something. Otherwise, you have to type /tracktarget every time you switch targets.

@StingerSoft: Problem should be fixed, upload coming soon.

@Zynix:

I'm not seeing these bugs. For the aspect bar, the very first button is supposed to switch between the first two aspects in your list. So if you have AotV and AotDH as the first two aspects: clicking the first button once will turn on AotV, while clicking it again will turn on AotDH.

And when switching between On Mouse Over, On Right-click, and Always Shown my button count is staying in. When set to three, it only ever shows three buttons at a time. So, I'm not sure what your problem is here.
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Unread 02-08-09, 08:22 AM  
Lothwen_TLU
A Kobold Labourer

Forum posts: 1
File comments: 7
Uploads: 0
tracktarget

Zanzer,

Could you take a minute and explain how /tracktarget works? I've tried looking for options in the menus, nothing found. I've typed /tracktarget, and then targetted various types of mobs, and my tracking doesn't change. Please help, as this would be (as I'm sure you know) a great thing to have working, especially for hunters that take the Improved Tracking talent. 5% damage increase is pretty significant.

Thanks!
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Unread 02-08-09, 07:04 AM  
StingerSoft
A Kobold Labourer
 
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Forum posts: 1
File comments: 39
Uploads: 9
without wtf saved files

Date: 2009-02-08 15:03:10
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\ZHunterMod\ZActionBar\actionbar.lua line 64:
attempt to index local 'saved' (a nil value)
Debug:
[C]: ?
ZHunterMod\ZActionBar\actionbar.lua:64:
ZHunterMod\ZActionBar\actionbar.lua:62
ZHunterMod\ZActionBar\actionbar.lua:77:
ZHunterMod\ZActionBar\actionbar.lua:74
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Unread 02-08-09, 05:16 AM  
zynix
A Cliff Giant
 
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bugs

well, as said, theres bugs.

and ive allready found 2:
1: when you put a bar on always show and 3 buttons, then when you change fx. AOTV to AOTDH, it is (dragonhawk) (dragonhawk) (insert other aspect here)

2: when you put a bar on show on right click or on mouse-over, it displays all buttons (well, it does on the aspect bar) so you'll have to put the number of buttons you want in again...



and i forgot to read the post...
so i updated it...
biiig mistake
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Unread 02-08-09, 12:52 AM  
Zanzer
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 51
Uploads: 7
I completely redesigned the action bars, so there may be some bugs. If you don't feel like dealing with random bugs that I may have missed, wait a few days before downloading. Also, you will likely have to redo your options, so be prepared. Other than that, it appears to be working. Enjoy!

Version 3.0.8.2

Feb 08:
Complete redesign of Hunter action bars.
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Unread 02-05-09, 06:59 PM  
Morsker
A Fallenroot Satyr
 
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Forum posts: 22
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Can you please make this mod stop spamming the LFG channel with "Misdirected ________"? I don't use the mod, but I asked on forums, and asked the dozens of hunters I've seen spamming the LFG channel with Misdirects, and I've narrowed it down to ZHunterMod.

This not only makes users of the mod look bad when it happens, but it's disruptive to everyone using LFG. We don't want to resort to /ignore just because a ZHunterMod user doesn't know how to disable the feature.
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Unread 01-27-09, 12:09 PM  
Ookami.kun
A Cliff Giant
 
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Forum posts: 79
File comments: 238
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Originally posted by kardagan
same for me
it append since the 3.0.8
Same, and I run into the same issue with a shaman mod I use as well. Seems that the issue has something to do with a function call or something Blizz changed in that last patch, the issue is happening to a lot of mods from what I've read on other posts. hopefully it will be fixed soon because it's annoying to have all 4 of my bars not retract after mousing over them.
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Unread 01-27-09, 04:09 AM  
kardagan
A Kobold Labourer

Forum posts: 0
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Originally posted by Lothwen_TLU
I have the bars set to expand on mouse-over.

Maybe I'm doing something wrong, but they don't collapse back when I move the pointer away from the base button. The bar stays visible, until I right-click on it.
same for me
it append since the 3.0.8
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Unread 01-26-09, 04:13 PM  
Lothwen_TLU
A Kobold Labourer

Forum posts: 1
File comments: 7
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I have the bars set to expand on mouse-over.

Maybe I'm doing something wrong, but they don't collapse back when I move the pointer away from the base button. The bar stays visible, until I right-click on it.
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Unread 01-26-09, 06:17 AM  
Gruffness
A Deviate Faerie Dragon
 
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Feature Request

I've noticed an odd behavior with my pet's abilities. Often abilities are changed to automatically execute if they are not on my pet's bar. I open my spellbook and turn them off (or on if desired) almost every time my pet appears in the world, be it due to dismounting, calling (whistle) or pulling out of the stable.

I don't know if this is a bug or an add-on conflict someplace.

My request is this:

An add-on that checks pet abilities and turns them on or off (toggled) and sets them to auto-execute (or not) according to our preferences each time our pet appears or manually if needed. This would let us start each session with our pet with settings we can count on.
Last edited by Gruffness : 01-26-09 at 06:18 AM.
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