(296 Kb)
Updated: 08-18-18 07:02 PM
File Info
Battle for Azeroth (8.0.1)
Updated:08-18-18 07:02 PM
Categories:Data Mods, Mounts & Pets, Miscellaneous

SilverDragon  Popular! (More than 5000 hits)

Version: v4.0.13
by: Kemayo [More]

SilverDragon tracks rares. It will try everything possible to notice them and tell you about them.

I, as its author, have precisely one quirk: I like a minimal starting experience. That means that *by default* SilverDragon doesn't know about any rare mobs, and will just learn about them when you encounter new ones. If you want more advance warning, just go to the "Mobs" section of SilverDragon's options and either enter a few mobs you want to look for, or click "import data" to pull in a complete list of every known rare mob and its locations.

## How does it search?

### Vignettes

Those little skull icons you see on the minimap. If one of them is a rare SilverDragon knows about, it'll yell at you.

### Targets

If you mouse over or target a rare mob, SilverDragon will notice it.

This is the also how SilverDragon learns about *new* rares in the wild. After you first mouse over or target one, it'll remember it, and start watching for it in the cache in the future.

### Nameplates

If you have enemy nameplates turned on, SilverDragon will keep an eye on them to look for the names of known rares. This is the least exact method, because nameplates don't expose the underlying mob's id, so we have to rely on a plain name comparison.

Addons that modify nameplates may interfere with this.

### Macro

SilverDragon can also create a macro to target any rares that are known in the current zone. You can stick this on your actionbars as a button to spam while chasing after a rare. This is sort of a last resort.

## How will I know when a rare is seen?

### Frame

When a rare appears, SilverDragon will pop up a frame that you can click on to target it.

Warning: If you're in combat, secure action restrictions mean that it won't show up until combat finishes.

### Sounds

You can choose from assorted sounds to play when a rare is seen. The sound can loop for a while, to make sure you don't miss it.

There's special settings for rares that drop mounts and world boss rares which you might want to call up a group for. If you're sitting mostly-AFK on a Time-Lost Proto Drake spawn, you probably want the sound that plays to be utterly ridiculous and go on for a good long while, to make *sure* you don't miss that sucker.

### Messages

A notice can be sent to a number of places:

* your scrolling combat text
* your chat frame
* a channel in your chat frame (announcing it to your party, for instance)
* a popup window
* etc

## Other useful things?

### Custom mobs

In SilverDragon's options you'll find a "Mobs" section. In the "Always" section, you can add any mob you want to be scanned for. All you need to know is the mob id.

So, let's say you wanted to keep an eye out for Lil Timmy in Stormwind, to buy the kitten he sells. You would...

1. Go to his [wowhead page](http://www.wowhead.com/npc=8666/lil-timmy).
1. Grab his id from the URL. It's `8666`.
1. Enter `8666` into the "add" field, and click "okay".
1. Play with your new kitten.

### Ignoring mobs

If there's some mob you don't want to hear about for whatever reason, just go to the "Ignore" section of the options. Again, enter the mob's id into the "add" box, then click okay. Bam! You will never again be told that Vern is up.

(Actually, Vern is ignored by default. But you get the idea.)

### Syncs

SilverDragon will talk to itself. It can communicate with other copies of itself run by people in your party / guild, and tell you when they see a rare mob. (If there's a group of you camping all the Time-Lost Proto Drake spawns, say...)

You can turn this off completely, if you want to be private about it.

### Tooltips

Some rares are part of an achievement. When you mouse over a rare mob, SilverDragon will add to the tooltip whether you've already killed it, so you know whether you need to rush for it.

### Broker

SilverDragon includes a Broker plugin. It'll attach itself to your minimap, or a Broker container you have installed, and show you a list of the mobs it knows about in the current zone.

## Clearing the cache

You can clear the mob cache by quitting WoW and deleting creaturecache.wdb from the `Cache\WDB\enUS` (or your actual locale) sub-directory in your WoW directory.

If you're running Windows Vista or 7, your Cache is actually NOT in the WoW install directory. Instead it will be at `C:\Users\(username)\AppData\Local\VirtualStore\Program Files\World of Warcraft\Cache`

## Other addons you may find useful

* [ServerRestartSound](http://www.curse.com/addons/wow/serverrestartsound): plays a sound when the server's about to restart. If you're AFK-camping for a rare spawn, you probably want to know about this.
* [HandyNotes](http://www.curse.com/addons/wow/handynotes): integrates with SilverDragon to show icons on zone maps where a rare has been seen.
* [_NPCScan.Overlay](http://www.curse.com/addons/wow/npcscan-overlay): shows rare mob paths for some rares, and can be told to pop up if SilverDragon sees something.
* [ChocolateBar](http://www.curse.com/addons/wow/chocolatebar): a broker display. SilverDragon's minimap icon will show up on it (or any other addon like it) instead of cluttering up your minimap, if you have it installed.

## Why should I use this instead of _NPCScan?

_NPCScan is all about scanning the cache. If a mob winds up already in your cache, it'll do nothing at all to help you. SilverDragon tries to fall back on more things, to give you the best chance of finding rares.

If you want to run across rares while leveling, SilverDragon helps with that. _NPCScan is solely a max-level tool.

Ultimately it's a matter of personal preference. :-P

## What's new with version 3?

Most of the addon has been rewritten so that its internals are entirely based on mob ids and zone ids, neither of which were available to the client back when 2.0 was written back in early 2009. This was also a great opportunity to stop having to lug so much localization code around.


Changed in v4.0.13
  • Extend the range of vignettes on your minimap, so we don't keep on alerting for things without giving you any clue as to where they are.
  • Questids added for (almost) all the BfA Adventurer mobs

Changed in v4.0.12
  • Adventurer achievements for BfA, to track whether you've killed those mobs already
  • Bad mapids: Isle of Thunder, Deepholm

Changed in v4.0.11
  • Bug in a few areas where vignettes exist but don't provide information
  • More Timeless Isle questids
  • Bad map ids in Frostfire Ridge
  • Update embedded version of LibStub-2.0 to fix an error with chat channels

Changed in v4.0.10
  • Broker tooltip sorts mobs alphabetically
  • Add questid tracking to (most) Timeless Isle mobs
  • Various bad map ids: Vale of Eternal Blossoms, Krasarang Wilds, Ghostlands, Underbelly, Westlands, Blackrock Mountain
  • TomTom integration via HandyNotes was broken

Changed in v4.0.9
  • Vignettes with different names from their associated mob should now be detected on non-English locales.
  • Elwynn Forest rares were in the wrong zone

Changed in v4.0.8
  • You Won't Believe This One Simple Trick To Increase Vignette Detection Range!
  • Also, fix for lua error in combat related to vignette positions

Changed in v4.0.7
  • ...stupid typo in the TOC broke everything.

Changed in v4.0.6
  • Some map function related issues in BfA.

Changed in v4.0.5
  • Updated for Battle for Azeroth
  • New option: ignore all mobs in a given module. (E.g. "please shut up about every single Legion rare".)
  • Filled in lots of completion data for the Legion Adventurer achievements
  • Added the Commander of Argus achievement
  • Adjust colors in the dropdown and handynotes: red for not-complete, yellow for partially-complete (quest / achievement), green for fully complete

Changed in v4.0.3
  • Updated for 7.3
  • Argus mobs
  • Some new backend support for hiding junk rares (i.e. the Treasure Goblins, and some class-specific ones)

Changed in v4.0.2
  • TOC for 7.2
  • Questids for various world bosses

Changed in v4.0.1
  • New feature: automatic hiding of the popup after you've not interacted with it for a while (default: 30 seconds)
  • Added text input to the ignore options, so you don't have to find the mob in its expansion
  • Improved the text input for ignore/custom, so you can enter "target", "mouseover", the mob's id, the mob's name (if we know about it)
  • Properly faction-classify all remaining faction-specific rares
  • Lots more Legion rare questids
  • Cleaned up a lot of tight clusters of the same mob on the map
  • Added some fallbacks for mob-names so it's less likely you'll see "Unknown"
  • The wrong Gorok had been included for ages, in Warlords. Sorry, Horde garrison havers.
  • Fixed some of the database migration code

Changed in v4.0.0
  • Major rewrite to remove the "import data" paradigm
  • Known mobs are now in per-expansion datasets, which you can disable entirely
  • Various skins for the click-target popup (mostly based on the various loot toasts, admittedly)
  • Show on popup whether the mob is dead, and try to pick this up during combat via combat-log events
  • Rearranged the options a lot
  • Marker will now respect other announcement settings

Changed in v3.2.9
  • TOC for 7.1
  • More Legion vignettes and questids

Changed in v3.2.8
  • CreateTitleRegion was removed by Blizzard, requiring some minor rewriting
  • More Legion vignettes and questids

Changed in v3.2.7
  • Option to not alert on rare mobs we've already killed, if we know the achievement / questid for them
  • Option to not alert for rare mobs which are no longer flagged as rare
  • More Legion vignettes and questids
  • Flag some faction-only Legion mobs

Changed in v3.2.6
  • Fix irrelevant map icons appearing while inside caves / other subzones
  • Be more likely to record some information about distant mobs
  • Made the minimap icon options more obvious
  • Fill in a lot of Legion rare questids
  • Rewrote the dataminer, to be less likely to lose old information

Changed in v3.2.5
  • Remove debugging vignette sound, which was accidentally left in from Legion update

Changed in v3.2.4
  • Screen flashing alert works again

Changed in v3.2.3
  • Update for Legion
  • New setting to control how verbose the macro is
  • Don't trust a vignette for mob saving purposes unless we already know lots about it
  • Click target sometimes said a mob's name was "0"
  • Bounce the WoW icon in the dock, if possible, depending on your OS (okay, it's MacOS)

Changed in v3.2.2
  • Add keybinds for running a scan
  • Re-add the Mysterious Camel Figurine locations, which had left us for a bit
  • Use HereBeDragons-1.0 instead of Astrolabe for map calculations

Changed in v3.2.1
  • Avoid triggering if map treasure POIs have the same name as a rare
  • Allow filtering out of Draenor zones
  • Don't record the names given for mobs in achievements, since they're sometimes not correct

Changed in v3.2.0
  • Updated for for 6.2
  • Ran dataminer
  • Scan world map for POIs, too (Tanaan bosses)
  • Fix TomTom name display issue
  • Add the Hellbane achievement
  • Tooltips: show whether quest flag for a mob is known and completed

Changed in v3.1.5
  • Recolored some map icons
  • Ran the dataminer again for new coordinates
  • Stopped alerting when you find the dead Time Lost Proto Drake in Nagrand
  • Marker ignores mobs better
  • Update the macro when finding a new rare

Changed in v3.1.4
  • Stop the popup from showing for Haakun the All-Consuming, since it reliably crashes the game. For reals.
  • Fix some wowhead data being missing from the defaults
  • Fix minimap tooltip not showing
  • Separate out the achievements and quest filters for handynotes
  • Adjusted the handynotes icons. Special icons for mount-dropping mobs...

Changed in v3.1.3
  • Stop the Outland rares from showing up in the Draenor zones of the same name
  • Ignore the Ashran quartermasters if you're their faction
  • The mobs with the mounts
  • Count having completed the hidden tracking quests as "achieved" for handynotes integration purposes
  • Tweak the appearance of the click-target popup a bit

Changed in v3.1.2
  • Include the Draenor rares
  • Include the tooltip / LDB completion notes for Draenor achievements
  • Some attempt at matching up rares whose vignette-name is different from the actual mob's name
  • Fix automatic-localization of rare names via tooltip-scanning
  • Fix making waypoints in TomTom

Changed in v3.1.0
  • Update for 6.0
  • Remove cache-scanning. 6.0 broke it. Blizzard has never liked it, so I doubt we're getting it back. :P
  • Improve vignette scanning to compensate. 6.0 should have made it more reliable.

Changed in v3.0.10
  • Include the handynotes settings in SD's options, since they're all hidden away in the main HN options
  • Add a toggle for the frame locking... apparently the ALT-drag thing was non-obvious.
  • Finally fix the last-seen-time ceiling
  • Handynotes options to show/hide achieved mobs, and non-achievement mobs
  • Option to disable rare announcing if dead
  • Looking for achievement mobs: a sound default
  • Disabling special sounds for mounts: wasn't working
  • Add achievement status to broker and handynotes
  • Update the zoom when the zone changes, too
  • Add a range display ring to the minimap
  • Was missing Throne of Thunder
  • The max mapid is no longer below 950...
  • Include Timeless Champion achievement
  • Try to scan vignettes
  • Get the Timeless Isle zoneid in there
  • Rearrange notes on handynote popup
  • Fix Krasarang terrain issue
  • Strip out (Jade) from syncs.
  • 5.2 zones should be flagged as MoP
  • Warbringer should be in mount list
  • Use manual camel coords provided by MysticalOS
  • Missed a label

Changed in v3.0.5
  • Make to work in 5.2
  • New option to only import mobs which are relevant to achievements
  • Mark rares when targeted / mouseovered, to make them easier to track down
  • Improvements to HandyNotes integration
  • Show achievement status in tooltips ("Glorious!: Needed / Already killed")
  • Targeting macro now doesn't try to target ignored mobs
  • Stop using UIFrameFlash, since it taints the glyph frame
  • Don't announce faction-specific mobs if you're not of the appropriate faction

Changed in v3.0.0
  • Rewritten extensively to better handle the new mob/zone information that's been made available since early 2009.

Changed in v2.6.3
  • Update for 5.0
  • NPCScan.Overlay integration
  • Remove cartographer support, already
  • Drop LibTourist
  • Mine for datas
  • Adjust zone handling so that Darkmoon Faire and Molten Front aren't considered the same zone. (Blizzard calls them both zoneid 0, so...)

Changed in v2.6.1
  • TOC increase for 4.3
  • New version of LibTourist-3.0, which was locking up the game when entering the world
  • Avoid a race condition that could happen when setting up the macro while changing zones
  • Run the dataminer

Changed in v2.6
  • Scan neighboring zones as well as the current
  • More customization in what rares to ignore, based on expansion zone
  • Show a list of rares seen this session in the broker plugin
  • Registers a sending prefix, for those times when Blizzard feels like enforcing that
  • New player location code, should account for changing zone terrain better

Changed in v2.5
  • 4.2
  • Syncing of rare-seeing between party members and guild members (switchable off for performance / keeping the rares to yourself)
  • Dataminer has been rewritten somewhat
  • Mysterious Camel Figurine now included (see above)
  • Record NPC ids from target/mouseover instead of relying purely on the import

Changed in v2.4.3
  • Astrolabe error for people with an updated version of Handynotes is fixed
  • Quite a few new cataclysm rares included in the data; reimport to pick them up
  • Disabling the rare popup wasn't working
  • Some people reported an error when the screen flashed to alert them of a rare. This should plausibly be fixed... though I could never actually reproduce it myself, so no promises yet.

Changed in v2.4.1
  • Fix problem with cache-scanning not always working
  • Reran dataminer to pick up information on tamable mobs, which had gone missing

Changed in v2.4
  • TOC to 40000
  • Option to skip scanning while on a taxi
  • Config rearranged
  • Dataminer run once more

Changed in v2.3.4
  • New "clear all rares" option in config.
  • HandyNotes updates in response to import/clear without needing a reloadui.
  • Actually includes the non-vern dataminer run.

Changed in v2.3.3
  • Update for 30300
  • Run dataminer. Forcibly exclude Vern from the dump. So if you clear your seen-rares and then do a new import, you won't see the popup for Vern in Dalaran any more.

Changed in v2.3.2
  • Better handling of player location in instances
  • Add zhTW rares translation submitted by s8095324.
  • Fix Nameplate/Cache scanning
  • Run dataminer

Changed in v2.3.1
  • Missing AceLocale-3.0 embed.
  • Cartographer integration bug.

Changed in v2.3.0
  • Default rare list localized to: deDE, frFR, ruRU, esES. Run an import to pick 'em up.
  • Better filtering-out of player pets.
  • Bump the TOC for SilverDragon_Data, so you don't need to enable out of date addons to import rares any more.

Changed in v2.2.3
  • Different layouts for portrait and full-body model views. Full-body is big and on top of the frame.
  • Bump TOC
  • AceConsole-3.0 embed was missing. Oops.

Changed in v2.2.2
  • Adjust said targeting frame a bit.
  • Fix a bunch of errors I found when looking at the Scarshield Quartermaster.
  • More feedback when creating a macro.

Changed in v2.2.1
  • Show in the tooltip whether a mob is already in the unit cache.
  • Option to choose what ways of seeing a rare will make the targeting frame appear.
  • Bugfix for the click-to-target options not showing. (Thanks to EthanCentaurai!)

Changed in v2.2.0
  • Add click-to-target frame that pops up when a rare is seen.
  • Add macro-generator.
  • Configure which sound is played when a rare is found. (Thanks to EthanCentaurai!)
  • Options for which scanning methods to use.

Changed in v2.1.2
  • Quick fix for a nil error

Changed in v2.1.1
  • Add cache-scanning, much credit to NPCScan by Saiket.
  • More options for notifying you: text, sound, screen-flashing.
  • LDB tooltip now says whether the rare is tameable.
  • For the cache-scanning to work, you have to import data. It relies on NPC ids that can't be gained from within the game.

Changed in v2.0 r20090403010638
  • Add a minimap icon for those without.
  • Assorted bugfixes

Changed in 2.0 r20090225045942
  • Fix a missing LibSink-2.0 embed.

Changed in 2.0 r20090224102127
  • Total rewrite for WotLK. It's Ace3 now, and works with HandyNotes or Cartographer to put notes on your map.

Changed in v1.0 r49794
  • Update for 2.2.
  • Add deDE localization.
  • Some distance tweaks to rare location saving.

Changed in v1.0 r36305
  • Update for 2.1.
  • Add zhTW translation from norova.

Changed in v1.0 r32928
  • Improve TBC rares defaults.
  • Fix a few potential bugs.

Changed in v1.0 r27768
  • Add TBC rares to defaults, provided by Astaldo on wowace forums.
  • Adjust display of coordinates to "x.x,y.y" instead of "x,y".
  • Better Cartographer information -- show rare info in the Cartographer tooltip.
  • Tweaked nameplate scanning for efficiency.

Changed in v1.0 r21954
  • Initial release.
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Unread 12-05-10, 10:27 AM  
A Murloc Raider

Forum posts: 8
File comments: 28
Uploads: 0
I get an error (happned with same rare 2 times now) in Western Plaugelands, when i detect "Scarlet High Clerist" in the Taelan's Tower. then a bug pops up.

Date: 2010-12-05 17:22:15
ID: 1
Error occured in: Global
Count: 1
Message: ..\FrameXML\UIParent.lua line 2492:
attempt to compare nil with number
[C]: ?
Swatter, v5.9.4953 (WhackyWallaby)
AckisRecipeList, v2.0.4
AckisRecipeListQuickScan, v4.0.1-1.0.3
AucAdvanced, v5.9.4953 (WhackyWallaby)
AucFilterBasic, v5.9.4953 (WhackyWallaby)
AucFilterOutlier, v5.9.4953.2531
AucMatchUndercut, v5.9.4953.2531
AucScanData, v5.9.4953 (WhackyWallaby)
AucStatHistogram, v5.9.4953 (WhackyWallaby)
AucStatiLevel, v5.9.4953 (WhackyWallaby)
AucStatPurchased, v5.9.4953 (WhackyWallaby)
AucStatSales, v5.9.4953.2842
AucStatSimple, v5.9.4953 (WhackyWallaby)
AucStatStdDev, v5.9.4953 (WhackyWallaby)
AucStatWOWEcon, v5.9.4953.2530
AucUtilAHWindowControl, v5.9.4953.3311
AucUtilAppraiser, v5.9.4953.2530
AucUtilAskPrice, v5.9.4953.3175
AucUtilAutoMagic, v5.9.4953.3142
AucUtilCompactUI, v5.9.4953.2530
AucUtilEasyBuyout, v5.9.4953.3583
AucUtilGlypher, v5.9.4953.2545
AucUtilItemSuggest, v5.9.4953.3108
AucUtilPriceLevel, v5.9.4953.2545
AucUtilScanButton, v5.9.4953.2530
AucUtilScanFinish, v5.9.4953.2530
AucUtilScanProgress, v5.9.4953.2530
AucUtilScanStart, v5.9.4953.4819
AucUtilSearchUI, v5.9.4953.3655
AucUtilSimpleAuction, v5.9.4953.4546
AucUtilVendMarkup, v5.9.4953.2530
Babylonian, v5.1.DEV.130
BadBoy, v6.100
BadBoyCCleaner, v3.11
BadBoyLevels, v2.61
BankItems, v40000
BrokerSpec, v40000.2
Carbonite, v4.031
CarboniteTransfer, v1.01
ChocolateBar, vv2.0.6
Configator, v5.1.DEV.282
DBMCore, v
DebugLib, v5.1.DEV.275
Genie, v4.0_beta
GenieLDB, v4.0_beta
GenieUI, v4.0_beta
Informant, v5.9.4953 (WhackyWallaby)
LightHeaded, v317
OmniCC, v3.1.4
Postal, v3.4.2
ReagentHelper2, v2.0.13
RealIDToons, v2.0.2
Recount, v
sellgrey, v4.0.1
SilverDragon, vv2.4.1
SlideBar, v5.9.4953 (WhackyWallaby)
Stubby, v5.9.4953 (WhackyWallaby)
TidyPlates, v5.13.3 (R39)
TidyPlatesGrey, v
TidyPlatesNeon, v
TidyPlatesThreatPlates, v4.0-a
BlizRuntimeLib_enUS v4.0.3.40000 <eu>

I hope this can help out, and thx 4 a cool addon
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Unread 12-04-10, 05:10 PM  
A Defias Bandit

Forum posts: 2
File comments: 11
Uploads: 0
I have no idea why, but every time SilverDragon detects a rare spawn and pops up the frame my FPS drops to single digits and very gradually raises to normal levels over the next few minutes
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Unread 11-14-10, 07:23 PM  
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 40
File comments: 128
Uploads: 11
The sounds list is just whatever is registered with LibSharedMedia. There are some addons out there which just add more things to LSM, like this and this.

You can see what needs to be done by looking at the top of announce.lua in SilverDragon.

Originally posted by kasca
Where are the sounds kept? I would like to add my own.
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Unread 11-14-10, 07:00 PM  
A Murloc Raider

Forum posts: 6
File comments: 149
Uploads: 0
Re: Re: no work right anymore

Originally posted by Kemayo
Fixed it up. Even found Vyragosa with it last night, which proves it works sufficiently for me.

You sir, are the MAN!
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Unread 11-14-10, 12:32 PM  
A Frostmaul Preserver

Forum posts: 288
File comments: 218
Uploads: 0
Where are the sounds kept? I would like to add my own.
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Unread 11-14-10, 10:51 AM  
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 40
File comments: 128
Uploads: 11
Re: no work right anymore

Fixed it up. Even found Vyragosa with it last night, which proves it works sufficiently for me.

Originally posted by DKsDEVIL
Hi i used this nice adddon before the new patch and it worked nice.

My problem is that it no longer pop up if a rare is in the nere i have to mouse over it for it to popup,

any fix for this ?
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Unread 11-11-10, 06:47 PM  
A Murloc Raider

Forum posts: 8
File comments: 1
Uploads: 0
no work right anymore

Hi i used this nice adddon before the new patch and it worked nice.

My problem is that it no longer pop up if a rare is in the nere i have to mouse over it for it to popup,

any fix for this ?
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Unread 09-07-10, 06:46 PM  
A Fallenroot Satyr

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For me the addon seems to be still quite functional. Only problem, like Huldu and Maelynn mentioned, it starts throwing masses of errors, probably whenever you get into combat with a rare.

The error message is:
Interface\FrameXML\UIParent.lua:2567: attempt to compare nil with number:

You can lookup this in http://github.com/tekkub/wow-ui-sour...L/UIParent.lua

Line 2567 belongs to a function named UIFrameFlash which is used in announce.lua and clicktarget.lua.

The code probably misses an argument but I have no idea which. I will try v. v2.3.4-5-g99c69f3 from the ACE repository now and I hope this fixes it.
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Unread 07-14-10, 06:40 AM  
A Fallenroot Satyr
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Forum posts: 23
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Originally posted by Maelynn
It seems the newest version isn't working the way it should. When it spots a rare mob, I can't click the label any longer to target it.
I know it's been a while since I posted this bug, but it still happens.. some additional info that might help is that I discovered I can hit ALT to toggle the 'clickability' of the label. Annoyingly enough it isn't persistently toggled that way. Sometimes I spot a rare and can target it through SD just fine, other times I can't target and have to hit ALT first. I haven't found a pattern in this, so it appears to be entirely random.

Also, since a few days I've been getting an error, which occurs as soon as I start attacking a mob that I found through SD. I'm not sure if it's related to me raid marking the mob before attacking it, but it only has some frame xml thing like Huldu also mentioned.
Just remember... if the world didn't suck, we'd all fall off.
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Unread 07-13-10, 01:46 PM  
A Defias Bandit

Forum posts: 3
File comments: 15
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Evidently, my Cache doesn't delete. I followed the instructions to delete the Cache, as described on the mod page here, as well as Wowace.com where it's being developed (and a newer version).

However, my game is not creating a new Cache folder, and all my rare-spawns are STILL flagged "Cached" in-game. This is a bit of a predicament indeed, considering I prefer how this mod works over _NPCScan.

Any ideas from anyone on how to fix this?

Edit: I found the answer!

For those using Windows Vista or 7, your Cache is actually NOT in the install folder.
It will be at C:\Users\(username)\AppData\Local\VirtualStore\Program Files\World of Warcraft\Cache\WDB\enUS\ (enUS can be changed for whatever language/region you play in)
Then, just delete the "creaturecache.wdb" file and you are good to go.
Last edited by ZeroEdgeir : 07-13-10 at 01:51 PM.
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Unread 06-20-10, 05:48 AM  
A Frostmaul Preserver

Forum posts: 288
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EEEKkk i redid my ui and now it wont make the meou sound for silvers. All i did was copy it from one folder to another. Why i loss my meou
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Unread 05-21-10, 03:50 AM  
A Defias Bandit

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I wish someone with the know-how knowledge could fix this addon. Its severely bugged currently and putting out more than 20 errors per second. Wish i could point out what the error is but it just links to the framxml so that isnt very helpful. I tried buggrabber but it had the same problem.
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Unread 04-02-10, 09:10 PM  
A Kobold Labourer
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Raid Icons in Targeting Macro

Patch 3.3.3 lets players set raid icons on a target without being in a party. Raid icons help to find targeted rares much quicker, since raid icons can be seen through obstructions, like trees.

Changing line 80 in clicktarget.lua from:

popup:SetAttribute("macrotext", "/cleartarget\n/targetexact "..name)
popup:SetAttribute("macrotext", "/cleartarget\n/targetexact "..name.."\n/script if (GetRaidTargetIndex(\"target\") == nil) then SetRaidTargetIcon(\"target\", 8); end")
Modifies the targeting macro to assign a skull icon to the rare.
Last edited by Eudeyrn : 04-02-10 at 10:30 PM.
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Unread 03-16-10, 11:48 AM  
A Murloc Raider

Forum posts: 7
File comments: 11
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Hello. I have a suggestion that I hope you can easily implement. When flying and a rare is detected, is it possible to add a waypoint (via HandyNotes, TomTom, etc.) at the coords that the detection triggered ? Maybe some kind of check that checks for "IsFlying=True and RareFound=True then AddWayPoint=CurrentCoord".

I realize it won't be 100% accurate, but close enough. I tend to walk away when flying only to come back and see it "found" a rare. If a temporary waypoint was added, at least I would know the general vicinity to buzz back to so I can investigate.

Also, could you add :

["Arcturis"] = {id=38453,level=74,creature_type="Beast",elite=true,locations = {},},

to the Grizzly Hills data ? I left the locations blank because I'm not sure what format you use to populate that data.

I added the following to core.lua after line 83 :

local px, py = GetPlayerMapPosition("player") --VG
local c, z = GetCurrentMapContinent(), GetCurrentMapZone(); --VG
local title; --VG
title = name --VG
local uid = TomTom:AddZWaypoint(c, z, (px*100), (py*100), title) --VG

Now when you are notified of a rare, a waypoint is created at your player coords w/the name of the rare. I figured you could work in the options, better coding, etc. if you choose to use it. It's working great for me so far. Now when I get back from a flight or just running around, I have a waypoint (in the vicinity of the rare) w/the name of the rare as the title.

I've added quite a bit of code to my version now. Converted the above code to a function and added all the calls to the proper places (now it will process the cache, nameplates, targets, etc. properly). I also added a checkbox to the GUI and dependency checks for TomTom. The last part I want to work on is some type of "if waypoint already exists" check so multiple points are created. I have a post over in the TomTom pages to see if this is even possible.

I created a TomTom function and submitted it to the author for review. It was accepted and added to the latest version.
Last edited by clam729 : 03-28-10 at 01:53 PM.
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Unread 01-28-10, 06:49 PM  
A Kobold Labourer

Forum posts: 1
File comments: 50
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One thing i did not really understand...
On Scan Frequency... A lower number means it will scan less times, or at shorter intervals?

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