Go to Page... |
Updated: | 12-06-10 04:15 PM |
Created: | unknown |
Downloads: | 24,393 |
Favorites: | 123 |
MD5: |
This highly configurable mod allows players to associate buttons to unit frames. It is meant as a replacement to GroupButtons which stopped functioning with the 2.0 patch in December 2006. The mod extends the capabilities of GroupButtons by providing these additional features:
New: Support for default profiles for spec1 and spec 2 New: Wizards for Group and Profile generation Please use them ! New: LDB button (and menu) New: Default Buttons now always use the Prefix 'SB_' This is an abbreviation for StandardButton. I recommend to use 'CB_' as prefix for custom buttons. New: '$' self condition for cast buttons (buff, debuff etc.) Example: CB_Renew,buff,Renew,$Renew This custom buutton will only chnge to the state BUFFED if the destination unit is buffed with your OWN Renew. New: '!' inverts conditions for cast buttons (buff, debuff etc.) New: new debuff condition "Death" A button with this condition is only shown if the destination unit is dead. New: new debuff condition "Purge" A button with this condition is only shown if the destination unit has at least one buff to purge. New: two keywords for exclude-units: 'hostile' and 'friendly' Example: MyGroupName,SB_Renew,*,hostile This button will be hidden on hostile units (= it will only be shown on friendly units) New: Spell ranks have been removed (multiranking too) New: Macro buttons support now '[target=unit#]' Here unit# will be rpalced at runtime with the unit the button is attached to. Example: /target [target=unit#] Improved: Verification of buttons while configuring the addon And last but not least: !!! Improved: Internals are mostly rewritten from scratch for better performance !!! Please refer to 'z_historic_Changelog.txt' for older changes.
File Name |
Version |
Size |
Author |
Date |
Type |
2.1beta4 |
104kB |
09-15-12 11:51 AM |
Addon |
||
upload1 RC2 |
105kB |
12-01-10 11:42 AM |
Addon |
Comment Options |
Skeeve |
View Public Profile |
Send a private message to Skeeve |
Find More Posts by Skeeve |
Add Skeeve to Your Buddy List |
fantomex |
View Public Profile |
Send a private message to fantomex |
Find More Posts by fantomex |
Add fantomex to Your Buddy List |
Elenesski |
View Public Profile |
Send a private message to Elenesski |
Find More Posts by Elenesski |
Add Elenesski to Your Buddy List |
02-27-07, 07:14 PM | ||
|
Last edited by Elenesski : 02-27-07 at 07:19 PM.
|
|
|
Elenesski |
View Public Profile |
Send a private message to Elenesski |
Find More Posts by Elenesski |
Add Elenesski to Your Buddy List |
02-27-07, 10:25 PM | |
A Murloc Raider
Forum posts: 0
File comments: 4
Uploads: 0
|
Reading back my first comment makes no sense, when I said "unit frames" I meant to say "raid unit frames".
I've been using it all night and I've run into a big problem. The buttons are disabled when I start casting and re-enable when I'm done, but sometimes its almost a quarter second too late. I really don't need this function, is there a way to turn it off (even if it means editing the code, I can probably handle it if you point me in the right direction). Same goes for the range check. The fading of the icon is very nice, but I don't want my add-on trying to do logic blizzard has already taken care of. If I'm out of range, I normally get a giant red error message in the middle of my screen. With the add-on I get nothing. Can I turn this off? |
|
fantomex |
View Public Profile |
Send a private message to fantomex |
Find More Posts by fantomex |
Add fantomex to Your Buddy List |
02-28-07, 01:28 AM | |
A Defias Bandit
Forum posts: 3
File comments: 25
Uploads: 0
|
Hi Elenesski,
I just tested your new versions and it works perfectly for me. This is really an excellent addon, so thanks again for your work, and for sharing it with us ! I use it with Ag_UnitFrames, which I have modified to hide frames out-of-range, and to remove the debuffhighlight texture when debuffed with Unstable Affliction (so I don't try to dispell it). Together with XUB, it's really much easier to heal in raid, PvP included. So thanks ! I can't wait for the next revision : lots of nice change in the pipe ! |
|
Torwauki |
View Public Profile |
Send a private message to Torwauki |
Find More Posts by Torwauki |
Add Torwauki to Your Buddy List |
02-28-07, 11:25 AM | |
|
I have an initial version of XUB working with CTRaid. I'll be adding controls to support different button sizes by unit frame type as well as button spacing.
I believe I have finally fixed the highly annoying button redisplay issue by rewriting the code that performs that function. Previously, if you reloaded several modes over a game session, buttons would eventually start to overlap each other, forcing you to reload the console or log off/log on. I will be rewriting the button update logic to make it more efficient and some other minor modifications. I should have an initial CTRaid compatible XUB version out by Friday; for all you weekend warriors to try it out in your raids to see how it functions. I was hoping to make it possible to generically support raids so that I wouldn't have to write custom code for it. Unfortunately, this won't be the case. My plan is to build support for each of the main raiding unit frames, probably 5-6 mods out there which will occur in the coming weeks. Cheers, - El |
|
Elenesski |
View Public Profile |
Send a private message to Elenesski |
Find More Posts by Elenesski |
Add Elenesski to Your Buddy List |
03-01-07, 11:50 PM | |
|
XUB v1.0 Beta Revision 2 - Released
See descriptive text for the extensive list of revisions that have been made to the mod. The last change to the mod before I declare it as "Version 1.0" is a rewrite to the way buttons are updated. Right now the code is real ugly and is hard to maintain as I add new features.
Please report any bugs you find with this version. Have Fun! - El |
|
Elenesski |
View Public Profile |
Send a private message to Elenesski |
Find More Posts by Elenesski |
Add Elenesski to Your Buddy List |
03-02-07, 01:37 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
|
Hello all. I just downloaded this mod and i'm a total noob...i cant fight too well with the keyboard and i'd like to get this mod to work for me. first off...i have no idea how to get this to work. Any help on this matter and i mean ANY...just to get me started. Thank you. I tried for over an hour to get some butons to popup or macro's but i'm not doing something right. Plz help.......you can email me if it's gonna take up too much space @ [email protected].
|
|
Chetar |
View Public Profile |
Send a private message to Chetar |
Find More Posts by Chetar |
Add Chetar to Your Buddy List |
03-02-07, 01:42 AM | ||
|
|
|
|
Elenesski |
View Public Profile |
Send a private message to Elenesski |
Find More Posts by Elenesski |
Add Elenesski to Your Buddy List |
03-02-07, 01:52 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 13
Uploads: 0
|
Question
Hi. I desparately miss GB and have been using a patchwork of mods to get as close to it's functionality as possible since the 2.0 patch.
My #1 question is: Does XUB create buttons for the target frame and change the buttons based on Hostile or Friendly targets, even while in combat? Currently I am using AlarTTFrame to do this, but it is rather limited with only 6 buttons and it is not configurable. |
|
Kilzon |
View Public Profile |
Send a private message to Kilzon |
Find More Posts by Kilzon |
Add Kilzon to Your Buddy List |
03-02-07, 02:58 AM | ||
|
Re: Question
What I do on my characters is have two rows of buttons, the top row is friendly and the bottom row is hostile. Use a "CR" group in your profile to go to the next row of buttons. Furthermore, and unlike GroupButtons, you can intermix player specific spells inside of your buttons affecting your target. See the first picture for the mod, to get an idea of what the buttons will look like. There is an extensive PDF reference guild in your install directory for the mod. (19 pages + appendices). Regards, - El
Last edited by Elenesski : 03-02-07 at 02:59 AM.
|
|
|
Elenesski |
View Public Profile |
Send a private message to Elenesski |
Find More Posts by Elenesski |
Add Elenesski to Your Buddy List |
03-02-07, 09:55 AM | |
A Kobold Labourer
Forum posts: 1
File comments: 4
Uploads: 0
|
How do I update XUB and keep my layouts?
NICE WORK! I'll be fiddling with button layouts for a long time to come. Hopefully I'll be ready when I get in my first raid (my max level character is only 42). But....
I dont' see anything in the documentation about updateing XUB. How do I keep the work I've done already? I've downloaded the latest version but am afraid to install it. |
|
pholtz |
View Public Profile |
Send a private message to pholtz |
Find More Posts by pholtz |
Add pholtz to Your Buddy List |
03-02-07, 10:02 AM | ||
|
Re: How do I update XUB and keep my layouts?
- El |
|
|
Elenesski |
View Public Profile |
Send a private message to Elenesski |
Find More Posts by Elenesski |
Add Elenesski to Your Buddy List |
03-02-07, 03:46 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 5
Uploads: 0
|
Great mod! Any way to add an "on Aggro Gain" option to a button? I didn't see one, but thought that would be handy.
Thanks! |
|
rickenbe |
View Public Profile |
Send a private message to rickenbe |
Find More Posts by rickenbe |
Add rickenbe to Your Buddy List |