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Nameplates Modifier  Popular! (More than 5000 hits)

Version: r20091227
by: Shadowed [More]

Nameplates Modifier is meant to be a simple, well nameplate modifier. This lets you do basic things, such as hiding the cast and health borders and the elite indicators, as well as changing the status bar texture, text settings of level/names/cast bars can be changed including font, font size, font outline, shadow and all that fun stuff. Includes text inside the health and cast bars, that lets you see things such as, time left, current health, etc etc etc.

This is not going to let you change every single nameplate option.

Slash commands: /nameplates (/np shorthand)

Author: Shadowed <[email protected]>
Date: Sun Dec 27 09:29:12 2009 -0800
Fixed typo in zhCN and zhCTW localization

Date: Tue Dec 22 01:28:49 2009 -0800
Fixed AceHook-3.0 not being loaded
Moved to the namespace table that Blizzard now provides
Library update

Date: Tue Dec 8 16:24:26 2009 -0800
I am bad and fail at drycoding changes
Updated libraries
Fixed nameplate detection, uses GetFrameType() now instead of GetObjectType()
TOC Bump 30300

Date: Thu Sep 3 19:11:29 2009 -0700
- Localization update

Date: Wed Sep 2 19:57:10 2009 -0700
- Fixed hide elite icon not working
- Localization update
- Library update
- Added an option to hide the uninterruptible cast bar shield added in 3.2
- TOC bump to 30200
- Removed OptionalDeps as they are unnecessary

Date: Fri May 8 01:42:41 2009 -0700
* CRLF fun
* Updated TOC to list the koKR localization

Date: Tue May 5 14:45:12 2009 +0000
* Added koKR localization (Thanks mrgyver)

Date: Thu Apr 30 03:24:48 2009 +0000
* Fixed configuration error when using the default Blizzard UI

Date: Fri Apr 24 16:40:44 2009 +0000
* Added zhCN and zhTW (Thanks Sparanoid)
* Binding updates in combat will queue updates instead of causing taint errors
* Added option to hide the elite indicators
* Fixed cast and health border not showing until you rehide/show the frame
* Fixed maxValue == 100 checks being in, as maxValue is never 100 (short of the actual HP being 100)
* Some options might have been reset to the variables being movd around
* Cleaned up the configuration so it looks cleaner, less ugly and such
* Library + TOC update

Date: Fri Nov 7 22:27:33 2008 +0000
* Fixed name/level options not actually doing anything

Date: Thu Oct 16 02:18:30 2008 +0000
* Updated to work with 3.0
* Added binding status so you know which nameplate type is visible
* Updated a ton of libraries

Date: Mon May 19 06:04:42 2008 +0000
* Completely forgot about the Blizzard UI part, will work correctly now and not trigger an error when opening the interface
* Added visibility alerts, tells you which types of nameplates are shown/hidden now
* Added options to hide the health/cast borders
* Added font shadow options to everything

Date: Tue May 6 21:41:15 2008 +0000
* Initial Import: Nameplates/
* Redone version of the original Nameplates Modifier addon, but actually makes more sense, works better and is a bit cleaner then the old version
* This is not the end all nameplate mod if your goal is to have every single feature available or super customize your nameplates then this isn't the mod for you.
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Unread 03-22-07, 04:21 PM  
SkOODaT
A Wyrmkin Dreamwalker
 
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Forum posts: 57
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any possibility of seeing click casting with nameplates


SkOO~

Would be very usefull

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Unread 03-22-07, 04:29 PM  
Shadowed
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It's not possible, you could make a button that casts on the unit "mouseover", mouseover a name plate and then click the button but we can't do click casting.

We don't have access to the frame that handles OnClick/OnEnter/OnLeave for name plates so we can't hijack that and make it use the unitid mouseover, we also can't make our own frame that you can click because then the game sees that frame and it wont set the mouseover unitid.

Because of the in combat restrictions we can't just manually set the unit to that of the party or raid.
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Unread 03-24-07, 11:51 AM  
Shadowed
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Current changes for NP 2.1.0.

New coloring options for player/raid pets
Moving all localization to a different format of L["Hello"] over L.HELLO.
Moving configuration to be managed by Dongle, this will cause reset configuration this one time.

Fixed background text for casting bars so it'll show up and not just show up as a small 2-3 pixel wide block.

Improved status messages, will display "Friendly name plates enabled/disabled", "All name plates enabled/disabled" or "Enemy name plates enabled/disabled" depending on the binding you use, this will clear up confusion when clicking.

Improved color changing, the goal of the 2.0 was to move name plates to be more event driven so they react to changes and not having to go with a hacky method of checking for updates every 0.25 seconds, this wont work for colors apparently so I had to move from the event driven method to the OnUpdate one.

Show/Hide options, the below are the events that you will be able to set status for name plates, how it'll work is you'll have a drop down next to the events that lets you check "Show enemy name plates" and/or "Show friendly name plates" which will specify what should be visible when the events are fired.

This will also have an option to disable it completely meaning it will not attempt to show or hide them, it'll be set to this by default.

Disable targetting of name plates when a spell needs a target to cast, not sure if this can be done after thinking about it more, but will find out.

PVP/FFA Flagged
Inside a PvP instance (Arenas/Battlegrounds)
Inside a party instance
Inside a raid instance
In combat
Out of combat
Last edited by Shadowed : 03-24-07 at 12:19 PM.
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Unread 03-25-07, 08:14 AM  
daeger
A Murloc Raider

Forum posts: 4
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Okay.. I see a beta version has been posted, but.. no targeting fix yet? Not even an option to disable it completely? Why not?
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Unread 03-25-07, 05:25 PM  
Shadowed
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Read the current changes.

Can only make it disable targetting completely and it wont let you click through for targetting, so looking into it more at the moment.
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Unread 03-25-07, 11:03 PM  
daeger
A Murloc Raider

Forum posts: 4
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Originally posted by Shadowd
Read the current changes.

Can only make it disable targetting completely and it wont let you click through for targetting, so looking into it more at the moment.
So why not add an option to make it disable targetting completely?
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Unread 03-26-07, 12:54 AM  
BTShrump
A Cyclonian
 
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Forum posts: 46
File comments: 25
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I get this error now =(

[2007/03/25 23:52:27-358-x3]: Interface\FrameXML\UIParent.lua:735: attempt to call global 'message' (a table value):
Nameplates\Nameplates.lua:100: in function `value'
Interface\FrameXML\ChatFrame.lua:3094: in function <Interface\FrameXML\ChatFrame.lua:3043>:
<in C code>: ?
<in C code>: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:2821: in function `ChatEdit_SendText':
Interface\FrameXML\ChatFrame.lua:2842: in function `ChatEdit_OnEnterPressed':
<string>:"ChatFrameEditBox:OnEnterPressed":2: in function <[string "ChatFrameEditBox:OnEnterPressed"]:1>
doesnt want to work & it wont let me open up the config window.... tried newest down to 2.0 =/

was working before, so dont know what the problem is
__________________

Time Spent in WOW:
3 hours a night to raid
2 hours a day to farm
300 hours a day to work on UI
>_<
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Unread 03-26-07, 12:58 AM  
Shadowed
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BTShrump: Did you happen to install XPerl recently?

daeger: Because I wanted to make sure that was the only solution before I did it.
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Unread 03-26-07, 03:05 AM  
BTShrump
A Cyclonian
 
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nope have never use xperl

unless it is packed with one of my Ace2 mods which I auto update everyday
__________________

Time Spent in WOW:
3 hours a night to raid
2 hours a day to farm
300 hours a day to work on UI
>_<
Last edited by BTShrump : 03-26-07 at 03:06 AM.
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Unread 03-26-07, 06:47 AM  
secutanudu
A Chromatic Dragonspawn

Forum posts: 155
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I still get the random numbers showing up in the casting text section.

Great mod though
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Unread 03-26-07, 04:29 PM  
daeger
A Murloc Raider

Forum posts: 4
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Originally posted by Shadowd
BTShrump: Did you happen to install XPerl recently?

daeger: Because I wanted to make sure that was the only solution before I did it.
Couldn't you do both? There are times where there's a lot of nameplates on the screen and you don't want want to click on any of them.
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Unread 03-26-07, 04:37 PM  
Shadowed
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BTShrump: I'm pretty sure another addon is causing this, disable everything except Nameplates and SSUI, if that fixes it then let me know all the addons you have installed and i'll take a look at it.

secutanudu: I'm pretty sure it's related to the same bug that shows casting bars sometimes when you target people, not really sure another way to fix it.

daeger: Because I try to avoid unneeded features, or unneedly duplicating something when it's something small and/or not a major request.
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Unread 03-28-07, 02:02 AM  
BlackZam
A Murloc Raider

Forum posts: 7
File comments: 51
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Red face maybe a bug...

I miss the notification in the chat when I toggle the different nameplate modes.
Please bring that back to the addon.
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Unread 03-28-07, 04:04 PM  
phoenyx
A Kobold Labourer

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File comments: 1
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Can't get casting bars to show

EDIT: I wasn't able to see the casting bars. Originally thought that the mod created its own casting bars, however after the post realized I needed to turn on WoW's interface option "Show Enemy Casting Bar - Name Plate".

Well, I'll turn this into a feature suggestion then.

I'm wondering if it would be possible to include casting bars on all nameplates, WoW's default one only turns on if they're your current target. I'd also love to see text of the spell name instead of the cast time, as an additional text option.

Also, no idea what kind of control you get over the nameplates, but an option to not show critter nameplates would be nice.

Also, again not sure if you can do this, but an option when "show name plates" is checked in wow options to not show nameplates for PVP targets that aren't flagged.
Last edited by phoenyx : 03-28-07 at 07:28 PM.
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Unread 03-28-07, 10:30 PM  
Shadowed
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Forum posts: 387
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Technically we could make our own casting bars, but we don't get any data except for our targets so we have to check combat log, then you run into issues with positioning for same named mobs, and it just becomes more of a hassle then it's worth.

We can't figure out the difference between a hostile mob, hostile player and a pvp flagged player, only reason that Nameplates PVP can get enemy class is it records it when you mouse over them, but that wont work for PvP flagging.

BlackZam: It's coming back, but need to rework it so the messages make more sense.
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