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Updated: 03-04-07 11:59 PM
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Updated:03-04-07 11:59 PM
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Cadence

Version: 02.05.04.00.R
by: Garland [More]

.: Cadence - Second Milestone :.

In ages past, there was an interesting little mod called Ascend, it used running cadences for amusement and I enjoyed it. This mod is an effort to drag Ascend kicking and screaming into the future, so to speak. It's been retooled to use Ace2, along with FuBar & Niagara. Overall the interface is much more friendly now (thanks to FuBar & Niagara) and I look forward to building up its database with the submissions I'll hopefully get here.

The zip includes a manual which fully details everything Cadence does and how to use it, along with a changelog which updates with every version, detailing what was added, changed and fixed.

(For those who might be wondering about the Google Docs versions, I've stopped uploading them. They were just too messy and I didn't want to continue to subject people to them, especially when the versions in the zip are so much more nice and just as easy to read.)

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Unread 02-21-07, 05:12 PM  
Garland
A Murloc Raider
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No, thank you!

I'm going to have another release out soon, there's just another little change that's occurred to me that I want to make before I head into game. The defaults really should indicate which race they're meant for, so I need a naming schema for that. I'm likely going to use 'Title (Race)' so you'll all know which race a particular cadence is intended for.

As I understand it, the original cadences were put together by a talented group of people long ago for the original mod and they are very funny, I'd love to get some more in there though too so if anyone has any ideas, funny conversations, Horde-ish songs or just about anything else that would work, let me know and I'll see about getting it in.

Speaking of which, it's been fun to use so I am tempted to try to put together a few myself for the Draenei, since they're my current playing race. I have a few in there already which are just basically Russian folk songs (which suits the Draenei so well). I oft have my Draenei singing away whilst fishing (it's something to do). So if you happen to find a fishing, singing Draenei technoshaman, it's probably me.
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Unread 02-21-07, 05:05 PM  
fred
A Cobalt Mageweaver

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I have to say, never used the version released before 2.0 .But, I installed last nite and laughed my arse off!!!! TY!!
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Unread 02-21-07, 01:37 PM  
Garland
A Murloc Raider
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Thanks for the info, I really appreciate the help! Accursed typos. The sad part though is that that typo got in just before release, I have a bad habit of overhauling the code at the last minute as things occur to me, very bad habit.

As for the nil error, I was wondering about that, I was debating with myself whether it would be best to define the local text after the check (using a next() as table key validation) or whether I should simply set the text variable and then use a more simple 'if not text then'. I was using that originally but I switched over to the more complex version to be more professional. I should've gone with what works, that was silly.

Okay, I have both bugs fixed now. I'm just going to do a tiny bit of rewriting (to move where the local text is spawned, should've done that before release but I forgot) and to test, then I'll release it. Thanks again for the help.

(Edit)

Oh wait, I see it! The problem is actually caused (bad assumption on my part) by the lack of a return when the schedule is cancelled. Doy, that was foolish. Okay, this is looking good so I'll have a release ready soon.

(Edit)

There you go, that code should be much more sturdy at the end of a queue now, let me know how it goes.
Last edited by Garland : 02-21-07 at 02:12 PM.
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Unread 02-21-07, 11:52 AM  
Anea
A Defias Bandit
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Wonderfull job, thank you for reviving this!

Two minor notes:
- There's a typo in the core, on line 72. It says:
function(lang) language = lan
Should be:
function(lang) language = lang

- The script also seems to generate an error after the last line has been displayed, apparently because the text variable that is passed to gsub() is nil.
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