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FluidFrames  Popular! (More than 5000 hits)

Version: 2.4.40000
by: AnduinLothar [More]

Move, hide, scale, and resize frames with independent x&y axes.

Usage Instructions:

Unsaved Movement

  • Drag almost any normal UI Panel (e.g. CharacterFrame, SpellbookFrame, TalentFrame, QuestLogFrame, FriendsFrame, etc.) from any open space on the frame. This movement is intended to be for temporary changes and does not store location in the FluidFrames database.
  • However, this movement registers the frame as user placed. The position will be remembered by the WoW client and restored on subsequent login/reloadui if not overridden by placement code (e.g. CharacterFrame, Minimap). Most of these draggable frames reset if you hide and re-show them.
  • Some frames will not reset automatically (e.g. GameMenuFrame, BattlefieldFrame). To reset these, highlight the frame, right click to reset and then reloadui/relog.
  • The MinimapCluster is an added exception case and can be dragged by the top bar.
  • Temporary dragging can be disabled using the checkbox in the Khoas options.
Saved Movement
  • Assign a key-binding [Main Menu > Key Bindings > FluidFrames > Highlight Mouse Frame] to select, highlight and cycle through frames under the cursor. (The "Highlight All Mouse Frames" binding cycles through all frames under the cursor, including unnamed ones.)
  • Put your cursor over the frame you want to move and use the key-binding. It will select the frame the furthest underneath. Consecutively using the key-binding will highlight frames closer to the front. Hold shift while using the key-binding to cycle backwards through the frames.
  • Drag the highlighted frame to relocate it permanently. It will disable movement from other code sources and save across sessions.
  • Hold shift and drag from the sides or corners to resize.
  • Hold shift and drag the bottom right re-scale icon to re-scale.
  • Right-click to reset a moved/resized/rescaled frame once highlighted.
Notes:
  • To drag some bars you have to drag the 1st button.
  • To move the primary action button bar drag ActionButton1.
  • To find the ShapeshiftBarFrame put your mouse over the left edge of the 1st button when using the key-binding.
  • To drag all the player buffs & debuffs make sure you drag the TemporaryEnchantFrame.
  • To move Chat Frames just unlock and use the default tabs.
  • To drag the TargetFrame make sure you don't drag the TargetFrameTextureFrame on accident.
  • To move the whole minimap drag the MinimapCluster.
  • Experiment with which frame to change. if it doesn't work the way you wanted just right-click to reset.
  • Some frames have complex sub frames that update their locations independent of parent size. If resizing doesn't work well try scaling.
  • If secure frames are moved by default blizzard code while in combat they cannot be moved back until after combat. Also, you will not be able to drag secure frames in combat.

Feedback & Support
If you have bugs or feature requests please use the buttons on the right.
For other feedback, use the comments.
If you'd like to donate to show your support, that can be done through paypal with a paypal account or by credit card. Remember donations are much appreciated but non-contractual. Thank you!
Click here to lend your support!

FAQ:
Q) How do I use the same settings for all my characters?
A) Edit FluidFrames.toc and change "SavedVariablesPerCharacter" to "SavedVariables"

Q) How do I control a Vehicle/MindControl when the MainMenuBar is hidden.
A) Temporarily unhide the MainMenuBar, highlight it and drag it up off the bottom. Execute the script "/run BonusActionBarFrame:Show()". The BonusActionBarFrame should appear bellow the MainMenuBar. Highlight it and drag it where you'd like. Highlight the MainMenuBar, right click to reset it, then click the 'Hide' button above it and un-highlight it by using the binding again. Note that if you don't do this when hiding the MainMenuBar your primary action bar bindings may break when you leave a Vehicle/MindControl.

Q) How do I reset frames I can't figure out how to highlight?
A) If worse comes to worse you can reset everything with the chat command: "/resetframes" tho you probably want to follow that with a reload ui as well before you start retweeking.

v2.4 (Dridzt)
- Replaced 'this' with 'self' '(this' is deprecated)
- Replaced getglobal() with direct _G lookups (getglobal is deprecated)
- Workaround for EnumerateFrames() bug (thanks to Tayedaen)
- Prevent taint when opening the spellbook and a couple other frames in combat.
- TOC to 40000

v2.3.30100
- toc bump to 30100

v2.3
- Added out of combat delays to re-hide and re-position secure frames that were moved in combat.
- Added dependent sibling frame detection to scale/resize/hide frames that had the same parent and whose position is exclusively dependent on the frame being scaled/resized/hidden or one of its other dependent sibling frames.
- Delayed SetParent and Show hooks to undo on the next OnUpdate so as to also catch dependent siblings parented or shown at the same time.
- Delayed SetPoint, SetParent and Show hooks to undo when you leave combat for secure frames.
- Refactored code to a number of files to make updating easier.

v2.2
- Enabled SendMailFrame, TokenFrame, and the PetPaperDollFrameCompanionFrame for dragging their parent frame
- Found a bug that was breaking UIChildWindows dragging, but then decided to just disable it by design, since those frames are all anchored to their parent frame, which are draggable.

v2.1
- Changed distribution to distribute FluidFrames with Portfolio unembedded.
- Fixed bug that caused LoD UI Panels to not be temporarily draggable
- TOC to 30000

v2.0
- Embedded Interface Config Option Panel (Using Portfolio instead of Khaos)
- Added Re-show All option, to show all hidden frames without resetting position.
- Fixed temporary dragging
Optional Files (1)
File Name
Version
Size
Author
Date
Type
2.4g-50300
51kB
05-22-13 06:53 PM
Patch


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Unread 03-06-10, 07:36 AM  
WoLfMoon
A Kobold Labourer
 
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File comments: 7
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Moving the FPS (ctrl-r) frame

Hello,

I've been trying to find a way to move the FPS meter (ctrl-r) with FluidFrames, but had no luck this far.

I was able to do that with MobileFrames in the past, so that it was not covered by my bars, but after having had to switch over cause of the new bugs, I'm stuck..

Anyone has an idea about where to look for it?

Thanks, and best regards,
WoLf
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Unread 02-27-10, 01:56 AM  
speak
A Wyrmkin Dreamwalker
 
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taint

not sure if you're still monitoring/developing this mod but there's taint issues. here's what i got during my most recent play time:

Code:
2/26 22:31:47.787  An action was blocked in combat because of taint from FluidFrames - SpellBookFrame:EnableMouse()
2/26 22:31:47.787      Interface\AddOns\FluidFrames\FrameTempDragging.lua:28 InitTempDraggableFrames()
2/26 22:31:47.787      Interface\AddOns\FluidFrames\FluidFrames.lua:251
2/26 22:31:47.787  An action was blocked in combat because of taint from FluidFrames - FriendsFrame:EnableMouse()
2/26 22:31:47.787      Interface\AddOns\FluidFrames\FrameTempDragging.lua:28 InitTempDraggableFrames()
2/26 22:31:47.787      Interface\AddOns\FluidFrames\FluidFrames.lua:251
2/26 22:31:47.787  An action was blocked in combat because of taint from BindPad - BindPadMacroTextFrame:EnableMouse()
2/26 22:31:47.787      Interface\AddOns\FluidFrames\FrameTempDragging.lua:28 InitTempDraggableFrames()
2/26 22:31:47.787      Interface\AddOns\FluidFrames\FluidFrames.lua:251
2/26 22:31:47.787  An action was blocked in combat because of taint from FluidFrames - CharacterFrame:EnableMouse()
2/26 22:31:47.787      Interface\AddOns\FluidFrames\FrameTempDragging.lua:28 InitTempDraggableFrames()
2/26 22:31:47.787      Interface\AddOns\FluidFrames\FluidFrames.lua:251
2/26 22:31:47.787  An action was blocked in combat because of taint from FluidFrames - PetPaperDollFrame:EnableMouse()
2/26 22:31:47.787      Interface\AddOns\FluidFrames\FrameTempDragging.lua:51 InitTempDraggableFrames()
2/26 22:31:47.787      Interface\AddOns\FluidFrames\FluidFrames.lua:251
2/26 22:31:47.787  An action was blocked in combat because of taint from FluidFrames - PetPaperDollFrameCompanionFrame:EnableMouse()
2/26 22:31:47.787      Interface\AddOns\FluidFrames\FrameTempDragging.lua:51 InitTempDraggableFrames()
2/26 22:31:47.787      Interface\AddOns\FluidFrames\FluidFrames.lua:251
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Unread 02-08-10, 10:34 AM  
Shakari
A Kobold Labourer

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File comments: 57
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Re: update?

anyone know of a mod that does similar things besides move anything, I'm after something that will allow all the options menu to be freely dragable like fluidframes did :/
Last edited by Shakari : 02-08-10 at 10:34 AM.
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Unread 02-04-10, 10:05 AM  
Grilor
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update?

will there ben a fix/update for this mod? some of it still works but alot of it dont and i would like to see a few things fixed as said my main issue is the buffs i seem to make a mess of them when i try to move debuff frames and it really is gettin annoying ty
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Unread 01-09-10, 11:26 AM  
twistdshade
A Fallenroot Satyr
 
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Got this error on login.

Code:
Date: 2010-01-09 09:20:51
ID: 3
Error occured in: Global
Count: 1
Message: ..\AddOns\FluidFrames\FluidFrames.lua line 139:
   Usage: LFDDungeonReadyPopup:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
Debug:
   [C]: ?
   [C]: SetPoint()
   FluidFrames\FluidFrames.lua:139: InitMovedFrames()
   FluidFrames\FluidFrames.lua:197:
      FluidFrames\FluidFrames.lua:173
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Unread 12-29-09, 12:06 AM  
Squishy Tia
A Murloc Raider
 
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For those that are seeing "flickering" while moving around a frame such as a buff icon, there is a simple, though ghetto feeling solution for now. While the frame you're attempting to move is still highlighted, move it until it actually appears "solid" in its resting place, then while you have your mouse pointer over it, press the keybind for "select frame" again and then drag it to where you want.

Please note that for the buff icons there are now several buff frames instead of just two:

1a) Buffs, line 1 DOES NOT WRAP AROUND LIKE IT USED TO.

1b) Buffs, line 2+ This one wraps around and must manually be placed below the starting point for 1a.

2) Weapon Enchants/Buffs - Used to be used to control ALL buffs. Now is its own separate frame. Place wherever you want. I put it just to the right of the 1a start point as there is where they used to be anyway.

3) Debuffs, line 1 - Same as 1a, only it's Debuffs. I haven't gotten hit with enough debuffs to see if it wraps around or not.

As for the Quest Tracking frame and/or Achievement Tracking frame, I've given up on those. They've NEVER worked.

I really wish Blizzard would stop screwing around with the damned frames. It was bad enough a slew of authors (notably the Cosmos team itself) left once 3.0 came out and basically poohed the screwch with the authors.
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Unread 12-22-09, 03:10 PM  
Grilor
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update?

I dont know if there will be an update but if there is not anyone know of a good replacement for this? all i really need this for it so move blizzard windows around. if anyone knows a goo replacemnt fo this plz. also i want to make them fluid not just to move then let the stay there. i use to use mobilframes but then it died so i then used this but its been a whiel since there has been an update so looking for some thing eles thanks
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Unread 12-14-09, 01:32 PM  
blankStare
A Kobold Labourer

Forum posts: 1
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taint

not sure what's triggering some taints, only a few in a few hours of playing:

12/14 12:56:16.812 An action was blocked in combat because of taint from FluidFrames - SpellBookFrame:EnableMouse()
12/14 12:56:16.812 Interface\AddOns\FluidFrames\FrameTempDragging.lua:28 InitTempDraggableFrames()
12/14 12:56:16.812 Interface\AddOns\FluidFrames\FluidFrames.lua:251
12/14 12:56:16.812 An action was blocked in combat because of taint from FluidFrames - CharacterFrame:EnableMouse()
12/14 12:56:16.812 Interface\AddOns\FluidFrames\FrameTempDragging.lua:28 InitTempDraggableFrames()
12/14 12:56:16.812 Interface\AddOns\FluidFrames\FluidFrames.lua:251
12/14 12:56:16.812 An action was blocked in combat because of taint from FluidFrames - PetPaperDollFrame:EnableMouse()
12/14 12:56:16.812 Interface\AddOns\FluidFrames\FrameTempDragging.lua:51 InitTempDraggableFrames()
12/14 12:56:16.812 Interface\AddOns\FluidFrames\FluidFrames.lua:251
12/14 12:56:16.812 An action was blocked in combat because of taint from FluidFrames - PetPaperDollFrameCompanionFrame:EnableMouse()
12/14 12:56:16.812 Interface\AddOns\FluidFrames\FrameTempDragging.lua:51 InitTempDraggableFrames()
12/14 12:56:16.812 Interface\AddOns\FluidFrames\FluidFrames.lua:251
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Unread 12-11-09, 05:18 PM  
pär
A Murloc Raider
 
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Things behaving badly:

Targetframe and/or Combo pts frame sometimes revert back to original position on log-in or /reloadui.

Which is a big pain since I've come to rely on having the target frame in the center of the screen with super-sized combo pts.

Funny little bug too with the target frame reading the name of something else that I just switched from targeting, leading me to be hitting the boss or a mob while the target frame still says I'm targeting a player in my group...!

MoveAnything broke
ScaleEverything broke
FluidFrames now not working for me.

Ugh.

Edit: Found addon called Floating Frames - not updated in about 6months though.

Also, nothing is showing up in the Modified Frames and Hidden Frames boxes.
Last edited by pär : 12-11-09 at 05:34 PM.
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Unread 12-10-09, 12:53 AM  
allibaba9996
A Kobold Labourer

Forum posts: 0
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Update !

Hey,

This badly needs to be updated to 3.3. Every time I try to open the map (to view the new quest tracking stuff), everything bugs to hell and I have to /reload UI or disable FluidFrames.

This has helped me alot identify and move those pesky frames that keep going in the way of everything, so please update this !

Thanks in advance !
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Unread 12-09-09, 04:13 AM  
Armagetiton
A Kobold Labourer

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Problem.

When ever i zone into a bg or load into anything my health and energy bars shift to the left and i have to reloadui to fix it. Anything i can do to fix this?

http://img192.imageshack.us/img192/1...0909030804.jpg

Thanks in advance.
Last edited by Armagetiton : 12-09-09 at 04:15 AM.
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Unread 12-07-09, 01:39 PM  
AnduinLothar
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nonretadin:
Set the keybindings for FluidFrames in the blizzard options.

Zasurus:
Frame Level is an interesting request. I'll look into making an easy UI for it, but don't hold your breath.
"Modified Frames" and "Hidden Frames" were incompletely programmed. They should be populated in the next version, whenever I finish it.
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Unread 11-28-09, 02:24 AM  
nonretadin
A Warpwood Thunder Caller
 
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HALP ok i have decided i dont really like mooching off other peoples UI's so i wanted to make my own and to move my picture with health and mana bars i would need moveanything but it seems to be discontinued so i tried this but i cant find out how to highlight something this is the problem that haunts me
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Unread 11-09-09, 11:22 AM  
Zasurus
A Cyclonian
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Changing Levels

Great addon! I have been looking for a decent addon since MoveAnything! started breaking and I have tried loads and this one is the only one that seems to work at the moment and work well!

A few questions though:

Is it posible to change a frames level (if it is the bottom or top frame?) as I have moved a few frames and they seem to change levels making them drop behind something they where infront of before moving. For example I moved the "MiniMapTrcking" and "MiniMapTrackingButton" and now the Button (frame) is behind the icon (the thing you really click).

Edit: Also Even though it says "Highlighting: MiniMapTracking Parent: MiniMapTrackingButton" if I move "MiniMapTrackingButton" it doesn't move "MiniMapTracking" which I thought it would as its a child of "MiniMapTrackingButton". :-) Don't worry about this it does work my bad! Just still moves the child above the parent's level :-(

Finally (for now! ;-)) In the options you have two boxes "Modified Frames" and "Hidden Frames" which are both empty even though I have moved (with the shortcut key) several frames. Should this be blank?

THANKS AGAIN!

Zas
Last edited by Zasurus : 11-09-09 at 11:33 AM.
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Unread 11-02-09, 01:10 PM  
AnduinLothar
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adlarn:
Remove the LowHealthFrame table from your FluidFrames saved variables.

Quandru:
The options are now in the blizzard options panel.
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