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Updated:12-15-07 11:50 AM
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CattleProd

Version: 2.3.0
by: cattleprod [More]

Description

CattleProd is an addon to automatically search a battleground for AFK players and report them using the ReportPlayerIsPVPAFK function added in the 2.2 release.

Features

* Automatic reporting of AFK players (skips already debuffed players)
* Manually announce AFK players to battleground chat
* A high level of configuration to influence the effort calculation
* Output levels determine how much reporting is shown to user
* Alterac Valley: Detect Defenders, Reward Assault and Defense of nodes
* Arathi Basin: Detect Defenders, Reward Assault and Defense of nodes
* Eye of the Storm: Detect Defenders, Reward Flag Captures

Details

CattleProd calculates an effort score for each player of your faction in the a battleground by evaluating a player's damage, heal, battleground specific score board data, and player defensive locations. The effort score takes into account the recent performance of the player. The player's effort score is then compared to the average effort score for the battleground to determine if a player is AFK and then reported.

Install

* Extract CattleProd.zip to World of Warcraft\Interface\Addons
* Upgrades require clicking the "Defaults" button on the Configuration

Use

* /cpconf - Bring up the configuration screen
* /cpherd - Scan battleground for AFK players
* /cpdefend - Let you know your location and your defensive status

General Configuration

Report Players AFK
With this option enabled player's who are considered AFK will be have ReportPlayerIsPVPAFK called which will report the player as AFK. When Report Players AFK is disabled players will not be reported, but will still have output printed that the players are AFK.

Required Effort Percentage
A player whose effort is below the average effort by this percentage or less will be considered AFK.

Report Known Leeches
Report known leeches at the start of the battleground. This will occur at 90 seconds from when a player joins the battleground. This allows time for the battleground to fill up.

Known Leech Count
Only leeches who have a zero effort score throughout an entire battleground will be added to the known leech list. Each match that they are with zero effort scores their count will be incremented. Someone is considered a known leech after this many occurrences.

Report Level
The report level determines the amount of output CattleProd generates for the player.

0: No reports will be shown at all for the user. Note, a player will still see the reports output from the ReportPlayerIsPVPAFK() since the 2.3 patch.

1 - 3: Level 1 will be a very small amount of information, just the current identified leeching players will have their data printed. Level 3 will produce a considerable amount of detailed output.

Monitor Configuration

Auto Start Monitor
Enable the monitor to automatically start when you enter a battleground and automatically turn off when leaving a battleground.

NOTE: Auto Start Monitor only works in Alterac Valley, Arathi Basin and Eye of the Storm. Once battleground specific support for Warsong Gulch are added this setting will affect that battlegrounds also.

Display Monitor
The visible frame of the monitor can be turned off with this option. Players will still be reported as normal.

Monitor Duration
When the monitor is enabled it will report players at the end of the duration. Keep this number reasonable as the number of reports allowed per time frame is limited so only the worst offenders should be reported.

http://forums.worldofwarcraft.com/thread.html?topicId=1777966066&postId=20007202120&sid=1#5

Calculate Player State Interval
Player state is calculated each interval. The shorter the interval the more accurate the defense calculation will be for players. However this also increases the CPU usage and bandwidth requirements, though no slow down is noticeable with the default setting.

Required Data Points
A player score will not be evaluated for effort until the required number of data points have been calculated. If the value is too small players will be potentially reported on route back to the battle since travel takes time. If the value is too large players will be able to evade being marked AFK if they only play in spurts. The larger the value the more memory used, though the default setting has not shown to use that much memory.

Announce Top N Leechers
Only the top N leechers will be reported to the battleground when you click the report button on the monitor frame. Keep this number reasonable or you might be reported for spamming.

Alterac Valley Configuration

AV Graveyard Assaulted Bonus Effort
A player's effort score will be adjusted by this amount when they have assaulted a graveyard.

AV Graveyard Defended Bonus Effort
A player's effort score will be adjusted by this amount when they have defended a graveyard.

AV Tower Assaulted Bonus Effort
A player's effort score will be adjusted by this amount when they have assaulted a tower/bunker.

AV Tower Defended Bonus Effort
A player's effort score will be adjusted by this amount when they have defended a tower/bunker.

AV Defender Bonus Effort
A player's effort score will be adjusted by this amount per minute when they are defending a node.

Arathi Basin Configuration

AB Defender Bonus Effort
A player's effort score will be adjusted by this amount per minute when they are defending a node.

AB Bases Assaulted Bonus Effort
A player's effort score will be adjusted by this amount when they have assaulted a base.

AB Bases Defended Bonus Effort
A player's effort score will be adjusted by this amount when they have defended a base.

Eye of the Storm

EotS Defender Bonus Effort
A player's effort score will be adjusted by this amount per minute when they are defending a node. Also while a character is in the middle near the flag spawn they will receive bonus effort.

Flags Captured Bonus Effort
A player's effort score will be adjusted by this amount for each flag capture.

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Unread 10-19-07, 02:40 PM  
Simbuk
A Murloc Raider

Forum posts: 5
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Thanks for the clarification, that's not as bad as I'd feared. Still, the way you've explained it this addon can penalize people who are actively participating in ways that don't generate honor. Thus the core of my concern remains the same. Punishing people for filling unglamorous but necessary roles where the honor comes slowly like base defense strikes me as self-defeating.
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Unread 10-19-07, 01:12 PM  
Shadowed
...
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You'll never be able to get the logic to a point that it's actually useful, it remains to be seen how 2.3 will actually change AV but these mods are rather silly since they enforce the idea of zerg everything to victory (and not get reported).
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Unread 10-19-07, 11:47 AM  
cattleprod
A Kobold Labourer
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Originally posted by Simbuk
Then please don't take this the wrong way because I see that your intent is to address a valid concern, but isn't releasing an addon with the potential to erroneously damage people's reputations a little irresponsible?
You do not seem to be aware of the addition in 2.2 that allows all members within a battleground to report players as AFK. This mechanism first requires a certain number of players to report another as AFK. Once the threshold has been reached (threshold is currently unknown, likely 5-10 people in AV, unknown for other battlegrounds) the reported player is afflicted with a debuff for 60 seconds. To remove the debuff the player must enter PvP combat in some fashion. If the player does not enter PvP combat within 60 seconds the player gets another permemant defuff ceases to earn honor (specifically bonus honor) until the player enters PvP combat.

Currently the way to report players is very tedious. You need to look at the scoreboard or map to find people who are sitting in the cave, or now they often sit in Galv or Bal's area, and try to evaluate whether they are AFKing or not. Then you have to /target the player and right mouse click to report them as AFK. In short, while the major AFKing prior to 2.2 has been diminished, there are still a fair (usually 4-6 players) number of players who are not playing at all.

This mod simply attempts to automatically discern whether players are AFKing or not. If they are not assisting the battleground effort they should not be gaining honor. Because of the mechanism to remove the debuff is entirely up to the player themselves, even those falsely reported by the mod will naturally enter PvP combat within a minute to prevent the loss of honor.
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Unread 10-19-07, 09:40 AM  
Simbuk
A Murloc Raider

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Then please don't take this the wrong way because I see that your intent is to address a valid concern, but isn't releasing an addon with the potential to erroneously damage people's reputations a little irresponsible?

I guess I just have a problem with the automation of this sort of thing. Before you report someone for a TOS violation you have a moral obligation to make reasonably sure that they are in fact a violator. CattleProd allows people to disclaim personal responsibility because they can say "Oh I didn't even know, it was all the addon's doing." The two most likely outcomes that I can foresee will either be players being punished unfairly, or GMs ignoring the report spam because of its inaccuracy. Neither is a good long term solution to the issue of AFKers in BGs.

At the moment CattleProd seems more like a "this person isn't showing on the charts well enough to suit my taste" reporter than an actual AFK reporter. Perhaps you could combine the current algorithm with ready checks, combat log monitoring, or other more interactive means of verifying participation?
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Unread 10-18-07, 05:50 PM  
cattleprod
A Kobold Labourer
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Originally posted by Simbuk
...
Is there a mechanism for coping with these issues in place?
Not at the moment. Future revisions will hopefully address defenders and flag runners. However, as AV tends to be the most blatantly abused, so the initial code is to address that issue.
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Unread 10-18-07, 05:08 PM  
Simbuk
A Murloc Raider

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This seems like a somewhat arbitrary method of reporting AFKs. For instance, based on the description it sounds like a player attempting to run the flag while everyone else farms honor could be misreported. Or a low level participant who gets killed quickly and often could also be misreported.

Is there a mechanism for coping with these issues in place?
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