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Updated: | 10-21-10 12:39 PM |
Created: | unknown |
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SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years
SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524
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10-24-08, 01:18 PM | |
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Do filters work with unit (de)buffs, yet? If not, do you plan on making them do so? I could get rid of EBB with that and just use SBF instead of using both.
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Sojik |
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10-24-08, 09:17 AM | |
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Fixed, thanks!
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Satrina |
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10-24-08, 06:59 AM | |
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Satrina: I've just noticed, that one of the bars, marker as "show only when not in combat" is constantly blinking (show/hide) when I'm in combat...
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Anadale |
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Kubase |
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thebadmf |
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10-23-08, 09:45 PM | |
A Kobold Labourer
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Just finished running ZA with beta 15, and BF enabled. Seemed to be fine to me. No hick-ups after combat either. Of course it's not a 25 men, might be different there..
thebadmf: Are you running the latest ButtonFacade that Satrina updated? And what about any custom filters, or sorting? |
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ibumar |
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10-23-08, 09:33 PM | |
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Just ran my test suite, don't see any problems with SBF + BF here. Anyone else have or not have problems with the new BF and SBF beta 15?
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Satrina |
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10-23-08, 09:13 PM | |
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StormFX did some mucking around in BF yesterday. I'll take a look at it again and SBF code, though there were no changes around the BF code in SBF at all.
Edit: Also, try enabling BF and checking off the "Disable ButtonFacade in SBF" checkbox on the Globals tab in SBFOptions. That will let you determine if it's SBF + BF causing the problem, or something else.
Last edited by Satrina : 10-23-08 at 09:33 PM.
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Satrina |
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10-23-08, 07:59 PM | |
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Enabled SBF, disabled BF. FPS is better again.
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thebadmf |
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10-23-08, 07:51 PM | ||
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thebadmf |
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10-23-08, 05:14 PM | |
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Hm, maybe I'll change "Sticky" to "Buff Flowing"?
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Satrina |
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10-23-08, 04:53 PM | |
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Beta 15
- Fix an error when removing frames - Adjustments to buff sorting - Removed ButtonFacade debug messages - Fix for debuffs that don't report their type properly - Make sure that weapon enchatn buff index is always valid You will not get the "invalid order function for sorting" message anymore. Let me know if you encounter any new and fun errors with buff sorting Other than that, just some fixes for small problems. If nobody reports horrible problems with buff sorting or something new, it goes to release.
Last edited by Satrina : 10-23-08 at 05:01 PM.
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Satrina |
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10-23-08, 04:15 PM | |
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Anyway, about true "sticky frames" where you dynamically tack frame 2 onto the end of frame 1. People like that feature in Elkano's, but it's a harder problem to solve for SBF. Elk doesn't allow you to do multiple row/column layouts as SBF does. Figuring out where exactly to anchor frame 2 onto frame 1 is a non-trivial problem. Not to mention how retarded your layout would look with 4 buff columns, and one column of debuffs sticking down from it =)
So, that's the rationale behind what I implemented. If you just funnel the buffs from frame 2 into frame 1, inheriting its layout - that solves a lot of problems from a coding perspective and keeps people from making aesthetic horrors. I'm still thinking on how to tack frames together. I could do something like only allow that on single column layouts, but I really hate the idea of saying no. We'll see how it goes as I play with it.
Last edited by Satrina : 10-23-08 at 04:15 PM.
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Satrina |
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10-23-08, 04:01 PM | |
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Sticky is a poor choice of term on my part. When you make a frame (frame A) a sticky child of another (frame B) the buffs for frame A will appear in frame B, after the buffs that normally appear in frame B but are sorted according to the method you set for the parent frame. Any effects that get sent to a parent frame use the format of the frame you send them to. So, if you did this:
1) Create frame 3 2) Create filter 3:e (weapon enchants to frame 3) 3) Make frame 3 and 2 sticky children of frame 1 with the order in the list as Frame 3 then Frame 2 You'll see this in frame 1: Buff1 Buff2 Buff3 ... BuffN WeaponEnchant1 WeaponEnchant2 Debuff1 Debuff2 Debuff3 ... DebuffN And all of those will be formatted (icon/bar/name/timer) as you have frame 1 set up. This assumes you have enough spaces in Frame 1 to hold everything. When frame 1 fills, any extras will stay in their normal frame (which you can set to visibility never if it offends the feng shui of your UI layout) With that, say you set: - frame 1 to hold 20 buffs - frame 2 to hold 10 - frame 3 to hold 2 - If you have 10 buffs, 2 weapon enchants, and 5 debuffs - everything will appear in frame 1 just fine. - If you have 15 buffs, 2 weapon enchants, and 10 debuffs - only 3 debuffs will appear in frame 1, and 7 will spill into frame 2 if you have 12 buffs, 0 weapon enchants, and 11 debuffs - 8 debuffs will go into frame 1 and 3 debuffs will show in frame 2 That's one reason I upped the maximum number of buffs in a frame to 60, so you can sticky a bunch together and not usually have overflow. The most common use of this will be for people who want a single column buff/debuff display. They'll just go and make frame 2 a child of frame 1 and get Buff1 Buff2 Buff3 ... BuffN Debuff1 Debuff2 Debuff3 ... DebuffN That's actually the most common request I had was to let people do that. The fact that you can get really fancy with extra frames, filters and sticky children to have "strata" of buffs and debuffs in a single frame display is just icing. When I was testing, I made a column of 52 buffs up the left side of my screen and had 6 frames that were filtered into and then stickied into frame 1 so that I saw buffs in a column - but arranged exactly how I wanted them. It was pretty cool =) Now I need to take all of that and put it on the SBF site. And come up with a better name for Sticky, since it's true that most people will think of sticking frames together first. Maybe just call them Child frames.
Last edited by Satrina : 10-23-08 at 04:05 PM.
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Satrina |
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10-23-08, 03:38 PM | |
A Kobold Labourer
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Thanks for the reply.
Yeah, frame #2 is a sticky-child of frame #1 - I did this hoping it would make the frames easier to line up. Is my thinking correct here, or does the sticky functionality do something totally different? I have to say, I didn't notice any kind of "bars lining up" stickiness. Edit - I've relogged several times to see if that helps. I've noticed since the patch that many settings aren't taking effect until a reloadui or relog, for many different addons. Alas, it didn't work on this occasion.
Last edited by Kubase : 10-23-08 at 03:40 PM.
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Kubase |
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