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Updated: | 10-21-10 12:39 PM |
Created: | unknown |
Downloads: | 260,764 |
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SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years
SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524
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Spanko |
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10-22-08, 02:00 PM | |
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Filters will be undergoing an overhaul for SBF 3.1. That sort of thing is part of the planned functionality.
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Satrina |
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10-22-08, 01:54 PM | ||
A Murloc Raider
Forum posts: 8
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Thanks a lot in advance!
Last edited by Thrillseeker : 10-22-08 at 01:54 PM.
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Thrillseeker |
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10-22-08, 01:24 PM | |
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Thrillseeker - Confirmed there's a bug there, will fix.
ManniAT - I found and fixed the invalid sort order thing (I think!). Will look into the SnD one. Thanks! |
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Satrina |
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10-22-08, 12:30 PM | |
A Murloc Raider
Forum posts: 8
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Dear Satrina, I think I have found a bug. I can reproduce it this way:
Make a new profile Create a third frame Activate Filtering Create Filter 3:ha (3 is the new Frame) No Buff/Debuff shows up at all. If you deactivate the filter or just take 3:h as a filter it works. Thanks a lot for this addon!
Last edited by Thrillseeker : 10-22-08 at 12:33 PM.
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Thrillseeker |
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10-22-08, 12:20 PM | |
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The same problem with my rogue in a najentus fight
[2008/10/22 20:14:34-2756-x34]: SatrinaBuffFrame-3.0\SBFBuff.lua:430: invalid order function for sorting SatrinaBuffFrame-3.0\SBFBuff.lua:430: in function `SortBuffs' SatrinaBuffFrame-3.0\SBFBuff.lua:136: in function `UpdateUnitAuras' SatrinaBuffFrame-3.0\SatrinaBuffFrame.lua:222: in function `Update' SatrinaBuffFrame-3.0\SatrinaBuffFrame.lua:211: in function `?' CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...ber\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146> <string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4> <in C code>: ? <string>:"safecall Dispatcher[2]":13: in function `?' CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire' AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69> Plus a hanging bar for SND with [2008/10/22 20:14:53-2756-x251]: SatrinaBuffFrame-3.0\SBFElements.lua:69: attempt to perform arithmetic on field 'expiryTime' (a nil value) SatrinaBuffFrame-3.0\SBFElements.lua:497: in function <Interface\AddOns\SatrinaBuffFrame\SBFElements.lua:496> |
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ManniAT |
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10-22-08, 11:53 AM | |
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I just got it to reproduce on my friend's shaman. Spanko... you play a shaman?
Edit: Aha, think I've got it now.
Last edited by Satrina : 10-22-08 at 12:14 PM.
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Satrina |
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10-22-08, 11:50 AM | ||
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Sorting error, more information.
~Lothay/Lunessa on #wowuidev
Last edited by Lothay : 10-22-08 at 11:51 AM.
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Lothay |
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10-22-08, 11:44 AM | |
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I have no idea where that sort error came from all of a sudden. It's the same one Spanko has been getting. Any info you can give me about what buffs you had up, what you were doing would help a lot.
Totem range is low priority for me given the huge performance problems ButtonFacade has been causing. Last I looked at the TotemTimers addon for 3.0, it doesn't do out of range totem warnings either anymore. Maybe the author got that working again. If you check the no totem timers checkbox, you only will see buffs from totems that normally give you a buff aura with no timers. In this case, you won't see mana tide totems and the like. That is the correct operation. If unchecked, then SBF uses the GetTotemInfo functions that the default frame totem bar uses, which are primitive.
Last edited by Satrina : 10-22-08 at 11:46 AM.
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Satrina |
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10-22-08, 11:38 AM | |
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With my shaman I get some errors / problems.
First - Totem Buffs are shown - independend if the totem is in range or not The healer weapen enchant show "Erdenkind 5" (german client) as buff - no tooltip. And I get some errors: [2008/10/22 19:28:30-2755-x3]: SatrinaBuffFrame-3.0\SBFBuff.lua:430: invalid order function for sorting SatrinaBuffFrame-3.0\SBFBuff.lua:430: in function `SortBuffs' SatrinaBuffFrame-3.0\SBFBuff.lua:136: in function `UpdateUnitAuras' SatrinaBuffFrame-3.0\SatrinaBuffFrame.lua:222: in function `Update' SatrinaBuffFrame-3.0\SatrinaBuffFrame.lua:211: in function `?' CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...ber\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146> <string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4> <in C code>: ? <string>:"safecall Dispatcher[2]":13: in function `?' CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire' AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69> [2008/10/22 19:26:58-2755-x76]: SatrinaBuffFrame-3.0\SBFBuff.lua:430: invalid order function for sorting SatrinaBuffFrame-3.0\SBFBuff.lua:430: in function `SortBuffs' SatrinaBuffFrame-3.0\SBFBuff.lua:136: in function `UpdateUnitAuras' SatrinaBuffFrame-3.0\SatrinaBuffFrame.lua:222: in function <...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:218> (tail call): ?: <in C code>: ? <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5> (tail call): ?: AceTimer-3.0\AceTimer-3.0.lua:140: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:114> If I turn TotemTimers off - it works better!! Buff's disapear if I'm out of range. But instead some totems do not show up like mana totem or healing totem. |
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ManniAT |
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10-22-08, 10:51 AM | |
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Beta 13
- Added a checkbox on the Global tab to disable BF for SBF only. - Performance tweaks Make sure you have ButtonFacade 3.0r170 as well. If you disable ButtonFacade from the options panel, you need to reload UI or log out and back in to make that take effect. Spanko - I'm not able to reproduce your error. Any extra detail you can give (what you were doing, what buffs were up, your class, etc.) would help a lot. Thanks!
Last edited by Satrina : 10-22-08 at 10:52 AM.
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Satrina |
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10-22-08, 08:42 AM | |
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A-ha!
Found another error in ButtonFacade where it would create an infinite number of frames instead of re-using ones it had created previously. That explains the ever-increasing memory count that is not attributed to any addon. Hammering SBF+BF right now at 600 buffs/second and everything looks perfect. I'll do a bit more checking in the BF code and release it to Curse in a bit. Also Beta 13 will come with the BF disable option, just in case.
Last edited by Satrina : 10-22-08 at 08:42 AM.
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Satrina |
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10-22-08, 03:04 AM | |
A Kobold Labourer
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Also using ButtonFacade_Rothar.
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Oar08 |
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10-22-08, 02:50 AM | ||
A Kobold Labourer
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Facktotum |
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10-21-08, 11:58 PM | |
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What is rupture considered? It's not showing up in the spell list so I'm having trouble moving it to it's on frame.
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cragzop |
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