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Updated: | 10-21-10 12:39 PM |
Created: | unknown |
Downloads: | 260,767 |
Favorites: | 1,162 |
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SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years
SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524
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nebula |
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10-15-09, 06:42 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
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"auras have max time" option is not working for me.
Wether the options is check or unchecked, they wont shift position.. I've tried everything I could.. and it does that in every frame, on any character... I use Satrine Buff Frames 3.1.20 |
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Corpor |
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10-11-09, 06:02 PM | |
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I was wondering if SBF highlights the buff type. e.g. targetting hostile character with a 'Blessing of Kings' buff - is there an option that will highlight it as magic like it does for debuffs?
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alimjocox |
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10-08-09, 12:05 PM | |
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Gap between icons / bars
In the layouts I have seen the bars / buffs are touching each other... for some reason I have gaps between mine... any ideas as to why this is? Maybe related to ButtonFacade that I am using for Bartender?
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Namdrof |
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10-05-09, 01:20 AM | |
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Binary Brew
When I get the drunk buff from Binary Brew I get the error below
Code:
Date: 2009-10-05 08:17:12 ID: 3 Error occured in: Global Count: 1 Message: ..\AddOns\SatrinaBuffFrame\SBFElements.lua line 583: bad argument #3 to 'sgsub' (string/function/table expected) Debug: (tail call): ? [C]: ? SatrinaBuffFrame\SBFElements.lua:583: SatrinaBuffFrame\SBFElements.lua:571 SatrinaBuffFrame\SBFElements.lua:615: FormatName() SatrinaBuffFrame\SBFFrame.lua:719: FrameShowBuffs() SatrinaBuffFrame\SBFFrame.lua:662: ShowBuffs() SatrinaBuffFrame\SBFBuff.lua:219: DoUnit() SatrinaBuffFrame\SBFBuff.lua:210: UpdateUnitAuras() ...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:399: Update() ...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:392: ForceGet() ...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:372: ?() ...ore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146: ...ore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146 [string "safecall Dispatcher[2]"]:4: [string "safecall Dispatcher[2]"]:4 [C]: ? [string "safecall Dispatcher[2]"]:13: ?() ...ore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: Fire() ...\AddOns\DataStore\libs\AceEvent-3.0\AceEvent-3.0.lua:119: ...\AddOns\DataStore\libs\AceEvent-3.0\AceEvent-3.0.lua:118 |
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thebadmf |
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10-03-09, 09:51 AM | |
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Time Ascending vs Duration Ascending?
What's the difference?
Note this is not explained anywhere on the site: |
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Tyrrael |
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10-03-09, 05:55 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 49
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DreamLayout without ButtonFacade
Hello, before I ask my question: great addon, it works like a charm!
My question is: is it possible to add a DreamLayout-like background (in the end: a 1px-border) to each buff icon? At the moment I use Furbish for my auras, but I really would like to use the advanced options that SBF offers. Code:
icon:SetTexCoord(.1, .9, .1, .9) icon:SetDrawLayer("ARTWORK") base:SetBackdrop({bgFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize= 16, insets = { left = -1, right = -1, top = -1, bottom = -1 }}) base:SetBackdropColor(0, 0, 0, .8) This part of code I added in the "buffs.lua" of Furbish to give it the look I wanted, and I just wanted to know if something similar is possible within SBF. I am just too dumb to find a fitting spot for it. ^^ I am not able to code really, I just modifiy things here and there. In the end I want to avoid using ButtonFacade, because it doesn't work that well distorting the textures at my UI-scale instead beeing a fixed 1px-border through the addition of a backdrop. Thanks for your time in advance! |
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erebos |
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09-29-09, 08:12 PM | |
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Another observation:
The temporary weapon enchants' duration also start to blink almost immediately after leaving an arena or battleground before victory. If I play until the scoreboard pops up and leave that way, the weapons are usually fine. If I leave early, they get bugged. I'm usually in combat when I leave as well. I'm not sure if that has anything to do with it, but I thought it was worth mentioning. |
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Talyrius |
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09-29-09, 01:36 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
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Temp weapon enchant problem
First of all, I'd like to say that SBF are the best buff frames featuring the default blizzard layout that I have found.
However, I am having a problem with temporary weapon enchants, rogue poisons to be specific. Scenario- I have removed the temp weapon enchants from the main buff frame via "e" entered in the blacklist. I have added a new buff frame and added only weapon enchants to display via "e" entered in the whitelist. I apply poison to 3 weapons, the new buff frame designated for weapon buffs works perfectly fine for the weapons that I apply poison to that I have equipped. *PROBLEM* However, when I switch to the 3rd weapon I applied poison to (not originally equipped when poisoning). The icon & timer do not change, and stay the same for for the originally 2 poisoned weapons (the ones I had equipped when applying). Any help with this? Thanks! |
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savage748 |
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09-27-09, 06:14 PM | |
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That is unfortunate. Hmm...
Exiting and reentering the game world while temporary weapon enchants are still on my weapons has also caused it to happen. Maybe that is something you didn't test for (dual-wielding). You mentioned Rockbiter. Well, this happens on my Shaman as well, but I've only seen it while duel-wielding. I usually have Windfury on my main-hand and Flametongue on my off-hand. |
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Talyrius |
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09-27-09, 05:58 PM | |
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So I spent two full casts of Rockbiter on my shaman's weapon zoning in and out of an instance. Could not make the temp enchant timer bounce to zero doing that. Anyone with another way to reproduce, I am all ears!
Last edited by Satrina : 09-27-09 at 06:00 PM.
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Satrina |
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09-26-09, 03:31 PM | |
A Fallenroot Satyr
Forum posts: 21
File comments: 144
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Im trying to set up such that I can see only my debuffs, but only specific ones. I have a line that does the following and it works, but is there any better/clearer way of doing it?
n!~frostfire&n!~ignire&n!~pyroblast&my Like ive tried putting all four into separate lines but it dont work. |
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Annekynn |
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09-26-09, 12:35 PM | |
A Kobold Labourer
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File comments: 62
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Bring a really big mug of coffee next time you check your inbox.
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AudreyChandler |
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09-24-09, 04:32 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 76
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Bug with vehicle buffs
I've got issue with Vehicle Buffs option. I have player buffs flowed into another frame and it seems that option doesn't work correct in that case. Buffs show for a second when you apply them then disappear. It's very easy to see when apply argent tournament shield buffs.
also got that error [23:09:34] Interface\AddOns\SatrinaBuffFrame\SBFUtil.lua:15: attempt to index local 'v' (a boolean value) [C]: ? Interface\AddOns\SatrinaBuffFrame\SBFUtil.lua:15: in function `ValueIn' Interface\AddOns\SatrinaBuffFrame\SBFBuff.lua:162: in function <Interface\AddOns\SatrinaBuffFrame\SBFBuff.lua:156> Interface\AddOns\SatrinaBuffFrame\SBFBuff.lua:315: in function `IterateAuras' Interface\AddOns\SatrinaBuffFrame\SBFBuff.lua:203: in function `UpdateUnitAuras' ...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:399: in function `Update' ...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:392: in function `ForceGet' ...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:299: in function `CombatTimer' ...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:259: in function <...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:246>
Last edited by Gregory : 09-25-09 at 01:13 PM.
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Gregory |
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09-22-09, 10:57 PM | |
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First thanks for the work you put in to craft this addon and I did look through your help info links to try and resolve my issue first.
I have a frame set up to track the debuffs I apply to my target. I recently started playing with the expiry tab and wanted to sound a noise and text warning in SCT. That all worked just fine except I was getting a sound and a text notification for Everyones Debuffs when I use the "All Buffs" selection. Now logically I thought yeah the "Select Buffs" should be the ticket , it will only sound and text when my debuffs are expiring. But for some reason it wont. If I have the "Fade Icon" option selected that works but no noise or text. Any help would be appreciated at your leisure. Thank you, -Boda |
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Bodasafa |
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