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Updated: | 10-21-10 12:39 PM |
Created: | unknown |
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SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years
SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524
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Satrina |
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Boedicia |
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04-12-09, 08:08 PM | |
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First, it takes about 3 seconds for the frame order to get arranged when you exit the options so if you're just closing options and checking immediately, you will see it briefly not respond. If it's really not working, very strange - it works fine for all 9 frames I have up for my mage right now. Any hints on your config would help.
Hm, I just reread what you wrote, and I gather you've been checking past the first few seconds. Grrr. Will mess around more and see what I can see.
Last edited by Satrina : 04-12-09 at 08:23 PM.
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Satrina |
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04-12-09, 07:17 PM | ||
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Edit: Tekkub's Spew is showing the following frames under the mouse for each of the first 3 icons in my frame #3: Icon #1: WorldFrame, UIParent, MinimapBackdrop, SBFFrame3, SBFBuffIcon57, SBFBuffName57, SBFBuffName58, SBFBuffName59, <Anon> Icon #2: WorldFrame, UIParent, MinimapBackdrop, SBFFrame3, SBFBuffName57, SBFBuffIcon58, SBFBuffName58, SBFBuffName59, <Anon> Icon #3: WorldFrame, UIParent, MinimapBackdrop, SBFFrame3, SBFBuffName57, SBFBuffName58, SBFBuffIcon59, SBFBuffName59, <Anon> Edit 2: Moved the frame and turned off names to eliminate some stuff, but am still seeing the issue with the following list for the first icon: Icon #1: WorldFrame, UIParent, SBFFrame3, SBFBuffIcon57, <Anon>
Last edited by Hevanus : 04-12-09 at 07:26 PM.
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Hevanus |
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04-12-09, 04:32 PM | |
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Ah, I may have fixed the ButtonFacade thing where the icons like to sit on top of the BF skins. Will test in raid tonight and see!
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Satrina |
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04-12-09, 03:32 PM | |
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3.1.3 is up now.
Should fix the unresponsive first buff for good now, so I don't get 3 or 4 reports of it on each page of comments Buff flowing literally moves buffs from one frame into another, so there's no way to add a space. Sticky frames in 3.2 are what you want.
Last edited by Satrina : 04-12-09 at 03:33 PM.
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Satrina |
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04-12-09, 01:03 PM | |
A Kobold Labourer
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I'm just setting up my bars with the new version and I'm having an issue. I have Bar 1 set to show "!a" buffs with just a small icon in a row at the top of the screen. The problem is that the first icon is always non-interactive. No tooltips, no clickability, nothing. It's always the icon at the anchor if that helps.
I also have one question. I have buff 2 holding my non-aura buffs and buff 3 flowing into buff 2 with my debuffs. Anyway I can automatically put a space between 2 and 3? Basically I want them all lined up but with a small break where the buffs end and the debuffs begin.
Last edited by CthulhuDragon : 04-12-09 at 01:07 PM.
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CthulhuDragon |
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04-12-09, 12:50 PM | |
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Im not sure this would be considered a bug however..
ive noticed that when i right click a buff to cancel it i get a- hi - message in the chat window. its a single line says hi and it happens eveytime. Thanks |
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MadCow |
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04-12-09, 11:59 AM | |
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fxcw - OmniCC attaches itself directly to the cooldown windows. No cooldown, no OmniCC. SBF has a timer format that mimics the OmniCC format, though.
Boedicia - If you can identify which buff triggered that, that'd help tons. Grombringal - Now that you can set icons and bars to any size you like, there's really no reason to use the scale slider instead of setting the size of elements directly. I meant to note that in the documentation, will do so. I'm likely going to remove the scale slider in 3.2 since scaling things large really gets funky. The unresponsive first buff thing I'll look into again today. (Somehow the buff icon is getting set to a lower frame level than the buff frame containing it) 3.1 should colour the actual ButtonFacade skins now. Of course now that SBF does that there is some skin that it doesn't work with, typical =) I'll grab Apathy and see what I can see.
Last edited by Satrina : 04-12-09 at 12:00 PM.
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Satrina |
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04-12-09, 10:05 AM | ||
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Last edited by Hevanus : 04-12-09 at 10:06 AM.
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Hevanus |
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04-12-09, 09:30 AM | |
A Kobold Labourer
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Right a further update, concerning the flashing buffs while in combat, turns out it is not related to "alt-tabbing" as I had thought. Is it not possible to have the OmniCC cooldown displayed without having the cooldown spiral?
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fxcw |
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04-12-09, 09:27 AM | |
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Error
[2009/04/12 16:23:27-408-x1]: Interface\FrameXML\Cooldown.lua:3: attempt to compare number with nil:
SatrinaBuffFrame-3.1\SBFFrame.lua:699: in function `FrameShowBuffs' SatrinaBuffFrame-3.1\SBFFrame.lua:620: in function `ShowBuffs' SatrinaBuffFrame-3.1\SBFBuff.lua:119: in function `DoUnit' SatrinaBuffFrame-3.1\SBFBuff.lua:110: in function `UpdateUnitAuras' SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:362: in function `Update' SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:353: in function `ForceGet' SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:295: in function `?' CallbackHandler-1.0-3 (Ace3):291: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:291> <string>:"safecall Dispatcher[1]":8: in function <[string "safecall Dispatcher[1]"]:8> <in C code>: ? <string>:"safecall Dispatcher[1]":26: in function `?' CallbackHandler-1.0-3 (Ace3):181: in function `Fire' AceEvent-3.0-3 (Ace3):145: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:143> <in C code>: in function `CameraOrSelectOrMoveStop' <string>:"CAMERAORSELECTORMOVE":4: in function <[string "CAMERAORSELECTORMOVE"]:1> --- It doesn't show all my buffs. |
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Boedicia |
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04-12-09, 08:02 AM | |
A Kobold Labourer
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Hi Satrina
Thanks for the big update, really liking it so far. I've encountered some issues tho, hope I'm not retarded and missed something: -I can't interact with the tracker (first thing in my buff list if it can help) -You can't set the Scale in the Layout tab to 1.9 -The color around debuffs (like green for poison, blue for magic etc...) seems to be missing, I'm using Button Facade Apathy it might be coming from here I'm using the 3.1.2 version btw =) |
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Grombringal |
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04-12-09, 05:45 AM | |
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Hm, it's unlikely there's anything I can do about that. I didn't do anything fancy at all with cooldown sweeps and used much the same code as in bar addons. Will take a look, though.
Networkerror: Combat/Out of combat fading is a request I've had reasonably frequently, and may appear in 3.2 as a built-in feature. Parenting to kgPanels is also pretty frequent, and you could definitely parent to your pitbull frames to take advantage of it that way as well, yep!
Last edited by Satrina : 04-12-09 at 06:11 AM.
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Satrina |
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04-12-09, 05:42 AM | ||
A Kobold Labourer
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fxcw |
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