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Updated: | 03-15-15 03:38 AM |
Created: | unknown |
Downloads: | 246,661 |
Favorites: | 604 |
MD5: | |
Categories: | Data Mods, Bags, Bank, Inventory, Buff, Debuff, Spell, Character Advancement, TradeSkill Mods, ToolTip |
This add-on is no longer being updated here. Please visit CurseForge for an updated version.
https://www.curseforge.com/wow/addons/armory
https://www.curseforge.com/wow/addons/armory-classic
In short
Please visit CurseForge for a full feature list.More Information
More detailed information about Armory can be found on the project site. Here you can also access the localization tab which provides an interface to make things easier on translators. Additional software, like ArmoryGuildRecipes, its XML exporter and a Joomla! web site plug-in, as well as a tool to merge databases from different accounts can be found on the Neighbours Guild Website.Bug Reports and Feature Requests
The comments are not meant to be used for reporting bugs and feature requests. Especially long stack dumps will clutter up the comments section and make it hard to follow. This may result in your post being unnoticed. Also you have no idea what happened with your post and you will not be able to track its status. The best thing to do in this case is file a ticket.Coffee
Filing a ticket is not hard but you need a Curse account. Please read How to file tickets before posting.
If you like to express your appreciation for the effort that has been put into Armory (and keep me awake to be able to maintain it), press the donate button and buy me a cup of coffee. For those interested: I drink black, extra dark roast. And here you can read how it all started.Links
First of all to you! For using Armory and keeping me inspired by providing positive feedback. And you! Who made a donation so I can keep my subscription active (I hardly play WoW anymore). And you! Who translated Armory to make it easier for non-English speaking players. And finally the members of the Neighbours guild (Pluis!) and others who helped me test the alpha builds.
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03-02-12, 02:43 PM | ||||
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1) I have to hold ALT to view the tooltip the way I want to. Is there a way to make this automatic instead, like Character Profiler used to do? 2) When using the ALT tooltip, the Armory tooltip (the ALT version) gets displayed on top of my current character's own tooltip, rendering both unreadable. This one is somewhat easy to figure out - Armory isn't playing nice with EquipCompare. Outfitter has an option to not use its own comparison tooltips but instead allow EquipCompare (and other addons like it) to use their own tooltips. Armory has no such option.
I'll try to get a screenshot of the overlapping tooltips put up, since I can't put them inline here via uploading. Edit: OK, I have a screenshot of problem #2. The right tooltip (the one that says "Currently Equipped") is overlapped by Tiapally's (my paladin) ALT tooltip created by Armory. The left tooltip is the item I'm browsing in the AH to compare to Tiapally's equipped item. As you can see this makes both right side tooltips unreadable. What I want to ultimately see is the "Currently Equipped" tooltip gone and only the /ar CharacterName tooltip displayed alongside the item I'm mousing over, preferrably without having to hit ALT to pop up the Armory character's tooltips. Obviously I'd have to have Armory's window open in order for that to work, same as Character Profiler did back in the day. Screenshot:
Last edited by Squishy Tia : 03-02-12 at 02:56 PM.
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Squishy Tia |
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03-02-12, 03:24 AM | |
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What you mentioned is also supported by Armory, except /ar character, for that the summary sheet popup can be used. You can also let Armory remember your last character viewed. I suggest you read http://wow.curseforge.com/addons/arm...ges/more-info/ and spend some time with /ar config.
In key bindings I've set Alt-A to pop-up Armory and Alt-PgUp / PgDn to switch characters. Since the comparison tooltips use Alt as well it is easy to browse through your toons that way. I run achievement / statistic updates in a separate "thread" so big frame drops are not to be expected but it will use an extra (temporary) memory block. Besides that it is a lot of data so if memory is your concern this module is good candidate to disable. |
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Warmexx |
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Squishy Tia |
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02-29-12, 06:55 PM | ||
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Armory also has a 'prefer memory over cpu' option that will shrink the memory used by about 40% but the encoding and decoding will take up processing power and may cause your frame rate to drop. When you enable the option your current database gets encoded immediately so expect some delay and memory fluctuation at that point. |
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Warmexx |
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02-29-12, 11:41 AM | |
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Cool.
I would never have thought an addon coule explicitly invoke GC routines, since that can have negative effects on all other loaded addons. If that's what Recount's doing, then it's taking the lazy way out at the expense of other loaded addons. As for the RAM issue - my Armory on login averages 30 MB. During gameplay it varies and fluctuates between 30 and 70 MB (yes, it hits 70 MB fairly frequently). What in the world does Armory track that requires 70 MB of RAM? I'll have to give /ar debug a try. |
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Squishy Tia |
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02-29-12, 03:15 AM | ||
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As far as the interaction goes: it's very unlikely both add-ons interact directly. Add-ons can react on the same game events though, but from what you describe I think Recount it invoking a garbage collect explicitly. And that will affect all memory.
Last edited by Warmexx : 02-29-12 at 03:16 AM.
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Warmexx |
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02-28-12, 11:22 PM | ||
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One addon is interacting with the other, that much is clear from the behaviour that occurs when clearing recount's data buffer. The question is, is Armory interacting with Recount, or is Recount interacting with Armory? Pleaes note I'm not trying to do something like pointing fingers or calling out blame (it's RAM, what's to point fingers at? :P ). I'm just genuinely curious as to why the moment Recount is cleared, so too is Armory's own buffer. This might be something you and Elsia or Cryect might want to discuss. Just these two addons account for 90% of all addon RAM in use, and a command in one addon (Recount) clears the RAM used by the other addon (Armory) with 100% reproducibility. Finding out why this occurs might be beneficial to those working with a lot of addons, since once you hit 200 MB, either garbage collection kicks in to an extreme or WoW crashes (usually the latter, with the former kicking in at about 150+ MB used). How's this, I'll see if I can record a snippet where I can show the large amount of RAM both addons use, and during the recording show myself doing the /recount reset command with my cursor showing the mouseover info for the addon RAM use. I'll need to revert to the 32-bit client, but that shouldn't be much of an issue (necessitated by the fact that movie recording is broken in the 64-bit client at the moment). Do you know of any addon that can track, in real time, addon memory usage? I could install such an addon and try to keep an eye on how Armory and Recount interact in terms of accruing memory during combat. Either way, let me know if there's anything I can do/run that might help you narrow down what the real interaction here is. I think we can both agree that two addons accounting for the vast majority of addon RAM taken isn't normal. |
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Squishy Tia |
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02-28-12, 04:33 PM | |||
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Warmexx |
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02-28-12, 07:20 AM | ||
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I'm willing to bet that he's running into a situation where the game client is having to enact its garbage collection on a constant basis due to both Armory and Recount (Armory because of it apparently recording everything Recount does) ballooning in size, necessitating that the client clean up way more frequently than it otherwise would. And since I have sharing off as well, I'm betting he's just got more addons than I do. Once you reach 150 MB or so in addon RAM used, WoW starts GCing like crazy, and you get the same effect as if you were paging out to disk (thrashing, screen stuttering). It sucks. And if you fail to reset Recount for too long, both it and Armory cause the addon RAM to hit the 200 MB wall and crash the client. So, since you're one of the Authors for this addon, could you tell me what exactly Armory is copying/parsing from Recount's data? They both go up in the amount of RAM they take by an almost identical amount during combat. |
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Squishy Tia |
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12-04-11, 10:09 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 17
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Date: 2011-12-04 08:08:24
ID: 1 Error occured in: Global Count: 1 Message: [string "ArmoryPaperDollTalent:OnLoad"] line 1: attempt to call global 'ArmoryPaperDollTalentFrame_OnLoad' (a nil value) Debug: [C]: ArmoryPaperDollTalentFrame_OnLoad() [string "*:OnLoad"]:1: [string "*:OnLoad"]:1 AddOns: Swatter, v5.13.5241 (BoldBandicoot) ACP, v3.3.16 ArkInventory, v3.02 ArkInventoryRules, v Armory, vv9.11.0 BlizRuntimeLib_enUS v4.3.0.40300 <us> (ck=9e) |
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wowaddictt |
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02-20-11, 12:42 PM | ||
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Re: Limit on number of Guild Banks?
I do agree that having to register on a site to post or post bug reports is annoying, and of course having issues with the Curse site's authentication doesn't help anything, but the benefits of registration to both users and developers far outweigh the annoyances (assuming the registration works right, of course). I would suggest writing to Curse and reporting their registration site's bug. Also you can send a PM on this site to the developer; most authors have email notification for PMs set up but not for comments. Not an ideal solution of course, but when you cannot register to post a bug, it's a good alternative. Hope this helps!
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There is absolutely no evidence to support the theory that life is serious. |
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xtoq |
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02-17-11, 07:53 AM | |
A Kobold Labourer
Forum posts: 0
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Limit on number of Guild Banks?
For quite some time now, I have had problems with some, but not all, Guild banks not showing in tooltips. During the rebuild necessary after the latest patch, I found that all was ok until I added the eighth guild. As soon as I did that, other guilds stopped displaying. Sadly, that guild had the same name as two others, so I can't determine if its a shortcoming due to not handling enough guilds, or due to three guilds with the same name. I have previously examined the database manually, and all appeared to be in order.
Also, with regard to filing tickets on curse, it is currently impossible to register there, any attempt returning a "Bad Request" with no further explanation. It was pure luck that I found this site to contact you through, and I would recommend not putting all your eggs in one basket, particularly curse's. For us old people with busy lives, email is perfect, as we don't have time to fool around with forums. |
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Fulvio Gerardi |
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02-08-11, 08:25 PM | |
A Kobold Labourer
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Same Error
I receive the same error as well:
Date: 2011-02-08 20:24:01 ID: 1 Error occured in: Global Count: 1 Message: ...erface\AddOns\Armory\Frames\ArmoryPaperDollFrame.lua line 622: attempt to index global 'HEALTH_PER_STAMINA' (a nil value) Debug: [C]: ? ...erface\AddOns\Armory\Frames\ArmoryPaperDollFrame.lua:622: ArmoryPaperDollFrame_HealthPerStamina() ...erface\AddOns\Armory\Frames\ArmoryPaperDollFrame.lua:684: ArmoryPaperDollFrame_SetStat() ...erface\AddOns\Armory\Frames\ArmoryPaperDollFrame.lua:145: updateFunc() ...erface\AddOns\Armory\Frames\ArmoryPaperDollFrame.lua:2022: ArmoryInitializePaperDollStats() ...erface\AddOns\Armory\Frames\ArmoryPaperDollFrame.lua:2141: func() ...nterface\AddOns\Armory\Core\ArmoryCommandHandler.lua:180: Execute() ...nterface\AddOns\Armory\Core\ArmoryCommandHandler.lua:120: OnTimerUpdate() ...nterface\AddOns\Armory\Core\ArmoryCommandHandler.lua:47: ...nterface\AddOns\Armory\Core\ArmoryCommandHandler.lua:47 AddOns: Armory, vv9.4.10 ArmoryGuildBank, vv9.4.10 |
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RobinHood |
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02-08-11, 07:18 PM | |
A Kobold Labourer
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Gear
Armory wont show gear??
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Kingkoopa |
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02-08-11, 06:34 PM | |
A Kobold Labourer
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I got that same error. Fix on the way?
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Miabella |
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